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Completed Your honor, it's freezing in here! Frosty vs Objection!

Discussion in 'ASB' started by LupusAter, Jul 31, 2013.

  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Team Frosty:
    Gleeok the Cyclohm (open)

    [​IMG]
    Cyclohm[Gleeok] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (74):
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustation
    Growl
    Gust
    Hail
    Heal Bell
    Hidden Power Grass (7)
    Hone Claws
    Hydro Pump
    Hyper Beam
    Hurricane
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Sandstorm
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon



    Ganon the Emboar (open)

    [​IMG]
    Ganon (M) Emboar

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    EC 9/9
    MC 0
    DC 5/5

    Nature:

    Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Attacks (47):

    Arm Thrust
    Assurance
    Blast Burn
    Brick Break
    Defense Curl
    Earthquake
    Ember
    Endeavor
    Fire Blast
    Fire Pledge
    Flame Charge
    Flamethrower
    Flare Blitz
    Focus Blast
    Grass Knot
    Hammer Arm
    Head Smash
    Heat Crash
    Heat Wave
    Heavy Slam
    Helping Hand
    Incinerate
    Low Kick
    Low Sweep
    Odor Sleuth
    Overheat
    Protect
    Rest
    Roar
    Rock Slide
    Rollout
    Scald
    Sleep Talk
    Smack Down
    Smog
    Solarbeam
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Tackle
    Tail Whip
    Take Down
    Taunt
    Toxic
    Wild Charge
    Will-o-Wisp
    Yawn


    Zant the Sableye (open)

    [​IMG]
    Sableye (Zant) (M)

    Types: Ghost/Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Nature: Brave (+1 Atk, -15% spe, -10% evasion)
    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16


    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC:Not Aplicable
    MC:0
    DC:5/5

    Attacks (38):
    Astonish
    Confuse ray
    Counter
    Detect
    Endure
    Faint attack
    Fake Out
    Feint
    Focus Punch
    Foresight
    Foul play
    Fury Swipes
    Ice Punch
    Knock off
    Leer
    Low Kick
    Magic Coat
    Mean look
    Metal Burst
    Night Shade
    Pain Split
    Payback
    Power gem
    Protect
    Punishment
    Recover
    Scratch
    Shadow Sneak
    Shadow ball
    Shadow claw
    Snatch
    Substitute
    Sucker Punch
    Taunt
    Thief
    Torment
    Toxic
    Trick
    Zen headbutt


    Team Objection:
    Maleficent the Hydreigon (open)
    [​IMG]
    Hydreigon [Maleficent] (F)
    Nature: Hasty (+Speed, -Defence)

    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    Moves: 46

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Dragon Pulse
    Outrage
    Tri Attack
    Dragon Rush
    Scary Face
    Hyper Voice

    Dark Pulse
    Earth Power
    Ice Fang
    Thunder Fang
    Head Smash

    Taunt
    Protect
    Thunder Wave
    Fire Blast
    Rock Slide
    Acrobatics
    U-turn
    Hidden Power Grass 7
    Earthquake
    Reflect
    Torment
    Focus Blast
    Surf
    Dragon Tail
    Substitute
    Fly
    Giga Impact
    Stone Edge
    Bulldoze

    Draco Meteor
    Aqua Tail
    Heat Wave
    Roost
    Signal Beam
    Superpower
    Zen Headbutt

    Oogie Boogie the Dusknoir (open)
    [​IMG]
    Dusknoir [Oogie Boogie] (M)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Moves: 47

    EC: 9/9
    MC: 0

    Abilities:
    Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Curse
    Shadow Punch
    Mean Look
    Payback
    Future Sight

    Destiny Bond
    Imprison
    Pain Split
    Dark Pulse
    Grudge

    Toxic
    Taunt
    Shadow Ball
    Trick Room
    Earthquake
    Rest
    Brick Break
    Focus Punch
    Psychic
    Rock Slide
    Torment
    Focus Blast
    Substitute
    Sleep Talk
    Bulldoze
    Protect
    Double Team
    Rock Tomb

    DynamicPunch
    Sucker Punch
    Counter
    Endure

    Levitate

    Scar the Tomohawk (open)
    [​IMG]
    Tomohawk [Scar] (M)

    Nature: Modest (+Special Attack, -Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19
    Moves: 79 (MAX)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW UNLOCKED): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Acrobatics
    Aerial Ace
    After You
    Air Slash
    Attract
    Aura Sphere
    Baton Pass
    Bounce
    Brick Break
    Bulk Up
    Bulldoze
    Confuse Ray
    Covet
    Double Team
    Drain Punch
    Earth Power
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Fly
    Focus Blast
    Focus Energy
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Harden
    Haze
    Healing Wish
    Heat Wave
    Hidden Power Ice 7
    Hurricane
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Last Resort
    Memento
    Morning Sun
    Nature Power
    Protect
    Quash
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard
    Sky Attack
    Sky Drop
    Sleep Talk
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Strength
    Submission
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tailwind
    Taunt
    Thief
    Toxic
    Uproar
    Whirlwind
    Work Up
    Yawn

    Dispel (Raid only)


    Rules:
    3vs3 FE (strongmons) Singles
    Arena: ASB
    Itens: On
    2 recovers, 5 chills
    2 substitutions
    3-day DQ
    Switch = OK
    All abilities

    Frosty sends out and equips
    Objection sends, equips and orders
    Frosty orders
    Reffing magic happens
  2. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]

    "My god had only one wish… To merge shadow and light… and make darkness!”

    [​IMG]@Everstone
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]

    "Let that light sear you and let our justice prevail!"

    [​IMG]
    Scar the Tomohawk @ Sharp Beak

    Substitute (20 HP) - Air Slash - Sky Attack
    If he uses Fake Out, change that action to Toxic and push actions back.
    If he uses Snatch when you use Substitute, change that action to Taunt and push actions back.
  4. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]

    “So be it… I will return you to the light world you covet!"

    Fake Out - Fake Out - Fake Out

  5. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Here we have a clash of the villains, sure to excite us with dazzling displays of sharp cunning and savage strength! The contestants are now out, and it opens with... move spam to exploit a poorly worded order. Fitting, if unexciting.

    [​IMG]
    6/5/5/5/43
    88 HP- 76%
    Toxic Poison (2 DPA)
    Fake Out used
    [​IMG]
    1/3/5/3/85
    86 HP-81%​

    calcs (open)

    A1
    Sableye Fake Out (hit 3164 no crit) 4+4= 8 dmg -4 en
    Tomohawk flinches!
    A2
    Sableye Fake Out (hit 7217 no crit) 4+4= 8 dmg -8 en
    Tomohawk Toxic (6893 hit) -7 en
    Sableye -1 HP
    A3:
    Sableye Fake Out (hit 7217 no crit) 4+4= 8 dmg -12 en
    Tomohawk Toxic (6893 hit) -11 en
    Sableye -1 HP
  6. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    SWITCH PHASE INITIATED!
    Zant OUT
    Gleeok w/ Expert Belt IN


    [​IMG]

    "raaaawr!"

    Counterswitch?
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG][​IMG][​IMG]

    That's a no by the way.
    Last edited: Aug 1, 2013
  8. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]

    Thunderbolt - Discharge - Thunderbolt
    IF Tomohawk is on the semi-vulnerable stage of a damaging-evasive move THEN Thunder and push back
    IF Double Team clones are up when Cyclohm attacks AND Cyclohm isn't about to use Discharge THEN Discharge and push back

    (also don't ask me where the third head is)
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Yawn - Substitute (25 HP) - Baton Pass (Switch)
  10. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    The newly sent out Gleeok wreaks electrical havoc on Scar, but the dastardly Tomohawk has set in motion a cunning plan, and manages to avoid the burnt of the dragon's rage. Now Objection has a switch against a drowsy Cyclohm, how will he take advantage of this?

    [​IMG]
    2/4/5/3/69
    110 HP- 83%
    Drowsy

    [​IMG]
    1/3/5/3/85
    44 HP-40%
    calcs (open)

    A1
    Tomohawk Yawn -7 en
    Cyclohm Thunderbolt (hit 7755 no crit 5483 no para) (10+2+3+3)*1,5=27 dmg -6 en
    A2
    Tomohawk Substitute -25 HP -24 en
    Cyclohm Discharge (hit 4406 no crit) (8+2+3+3)*1,5= 24 dmg -5 en
    A3
    Tomohawk Baton Pass -10 en
    Cyclohm Thunderbolt (hit 1893 no crit) (10+2+3+3)*1,5=27 dmg -6 en
    Tomohawk's Substitute breaks!
    Last edited: Aug 2, 2013
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I don't think you factored in Expert Belt into Cyclohm's calcs. Tomohawk should have 3 less HP.

    Anyway ...

    [​IMG][​IMG][​IMG]
    Maleficent the Hydreigon @ Expert Belt
    Don't worry Maleficent, you'll get your own custom sprite soon.

    Dragon Pulse - Ice Fang - Dragon Pulse
    If he uses a damaging Dragon-type move, change that action to Substitute (15 HP).
    If he is inflicted with 2-turn sleep, change action 3 to Bulldoze.
  12. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
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    Messages:
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    [​IMG]
    (by Mark Beer)

    Dragon Pulse - Sleep Talk (Dragon Pulse - Dragonbreath - Dragon Claw - Outrage) - Sleep Talk (Dragon Pulse - Dragon Breath - Dragon Claw - Outrage)
    IF Cyclohm is Awake THEN Dragon Pulse
  13. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Gleeok keeps on rampaging, and not even sleep can stop him! Maleficent's substitutes managed to absorb most of the damage, but she fell behind in the damage race.

    [​IMG]
    2/4/5/3/69
    96 HP- 83%

    [​IMG]
    4/2/5/3/113
    44 HP- 71%​
    calcs (open)

    A1:
    Hydreigon Substitute -15 HP -12 en
    Cyclohm Dragon Pulse (hit 6935 no crit) (9+3+2+3)*1,5=25,5 dmg -6 en
    Hydreigon's substitute breaks!
    Cyclohm falls asleep! (1916 1 turn sleep)
    A2:
    Hydreigon Ice Fang (hit 6213 no crit 1260 no flinch 3282 no freeze) (7+2)*1,5=13,5 dmg -5 en
    Cyclohm Sleep Talk (4=Outrage) -11 en
    Cyclohm Outrage (hit 7433 no crit) (12+2+3)*1,5= 25,5 dmg
    Cyclohm wakes up!
    A3:
    Hydreigon Substitute -15 HP -12 en
    Cyclohm Dragon Pulse (hit 6935 no crit) (9+3+2+3)*1,5=25,5 dmg -6 en
    Hydreigon's substitute breaks!
  14. Frosty

    Frosty ._.
    is a Community Contributor

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    Mar 25, 2008
    Messages:
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    SWITCH PHASE INITIATED
    Gleeok OUT
    Ganon the Emboar w/ Expert Belt IN

    [​IMG]

    Counterswitch?
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    "Oh dear. I think I may have irrevocably screwed this up."

    [​IMG][​IMG][​IMG]
    Oogie Boogie the Dusknoir @ Reaper Cloth

    Psychic - Future Sight - Psychic
    If he uses Flare Blitz not in a combo and does not have a substitute up, change that action to Counter.
    If he uses Head Smash not in a combo and does not have a substitute up, change that action to Counter.
  16. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
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    Messages:
    731
    [​IMG]

    Overheat - Assurance+Assurance - cooldown.
  17. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Ganon comes out wildly, but Oogie Boogie manages to weather the assault and start mounting a counterattack! Is momentum shifting in Objection's favour?

    [​IMG]
    5/3/5/3/56
    72 HP- 51%
    -1 Sp. Atk
    Future Sight incoming
    [​IMG]
    4/5/4/5/39
    59 HP- 77%​

    calcs (open)

    A1:
    Emboar Overheat (hit 9871 no crit) 14+3=17 dmg -13 en -2 Sp. Atk
    Dusknoir Psychic (hit 9720 no crit 7068 no drop) (11+1,5)*1,5= 18,75 dmg -8 en
    A2:
    Dusknoir Future Sight -7 en
    Emboar Vengeful Power (hit 283 crit) ((5*2,25)+2+3)*1,5= 24,375 dmg -(7+11)*1,75+4=-35,5 en
    A3;
    Emboar cools down!
    Dusknoir Psychic (hit 7283 no crit 4966 no drop) (11+1,5)*1,5= 18,75 dmg -8 en
  18. Frosty

    Frosty ._.
    is a Community Contributor

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    ...did I really use assurance on the only turn Ganon wasn't damaged?


    oh boy. This was so stupid I'll refrain myself from posting a pic out of embarrassement...


    Flare Blitz - Fire Blast - Flare Blitz
    IF Counter THEN Fire Blast - Flare Blitz
    IF Sucessful Protective/Evasive AND Ganon isn't taunted THEN Chill
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Assurance doesn't even work that way. Its BAP goes up if another Pokemon hits Dusknoir in the same turn.

    Rest - Sleep Talk (Psychic, Earthquake, Toxic, Shadow Ball) - Sleep Talk (Psychic, Earthquake, Toxic, Shadow Ball)
    If you are awake on your turn on action 3, change action 3 to Psychic.
    If Emboar is poisoned by the start of action 3 and you are still asleep on your turn on action 3, change action 3 to Sleep Talk (Psychic, Earthquake, Hex, Shadow Ball).
  20. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Oogie Boogie Rests some of the damage away, but he is rudely awakened by Ganon's Flare Blitz!

    [​IMG]
    5/3/5/3/56
    17 HP- 26%

    [​IMG]
    4/5/4/5/39
    28 HP- 39%​



    calcs (open)

    A1:
    Emboar Flare Blitz (hit 895 no crit 3140 no burn) 15+3+2=20 dmg -6,6 HP -9 en
    Dusknoir Rest -15 en
    Dusknoir +12 HP
    Future Sight hits! (hit 3808 no crit) (10+1,5)*1,5=17,25 dmg
    A2:
    Emboar Fire Blast (1925 hit 9467 no crit 1639 no burn) 12+3-2=13 dmg -7 en
    Dusknoir Sleep Talk (1 Psychic) -11 en
    Dusknoir Psychic (hit 7272 no crit 9971 no drop) (11+1,5)*1,5= 18,75 dmg
    Dusknoir +12 HP
    A3:
    Emboar Flare Blitz (hit 7853 no crit 5688 no burn) 15+3+2+2=22 dmg -6,6 HP -9 en
    Dusknoir wakes up!
    Dusknoir Psychic (hit 2971 no crit 9075 no drop) (11+1,5)*1,5= 18,75 dmg -12 en
    Last edited: Aug 15, 2013
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    "OK, if we do this right, we might still be able to pull this off."

    [​IMG][​IMG][​IMG]

    "I offer you this chance to counterswitch."
  22. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    I believe Emboar gets also Blaze boost A3.

    Go ahead.
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    "I figured you were going to say that."

    Surf - Earthquake - Surf
    If he uses a protective/evasive move on action 1, change that action to Chill and push actions back.
    If he uses Dodge on action 1, change that action to Chill and push actions back.
  24. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
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    How come you don't have endure? <_>

    Superpower*3
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    I hate this format.

    I swear, i WILL fix this it for the next round.

    [​IMG]

    5/3/5/3/56
    17 HP- 26%
    Expert Belt

    Frosty's bench (open)


    [​IMG]

    2/4/5/3/69
    96 HP- 83%
    Expert Belt

    [​IMG]

    6/5/5/5/43
    88 HP- 76%
    Toxic Poison (2 DPA)
    Everstone



    [​IMG]

    4/2/5/3/113
    44 HP- 71%
    Expert Belt

    Obj's bench (open)

    [​IMG]

    4/5/4/5/39
    28 HP- 39%
    Reaper Cloth
    [​IMG]

    1/3/5/3/85
    44 HP-40%
    Sharp Beak




    Calcs (open)


    Surf does 22,5 damage for 7 energy



    [​IMG]

    5/3/5/3/56
    KO HP- KO%
    Expert Belt

    Frosty's bench (open)


    [​IMG]

    2/4/5/3/69
    96 HP- 83%
    Expert Belt

    [​IMG]

    6/5/5/5/43
    88 HP- 76%
    Badly Poisoned (1 DPA)
    Everstone



    [​IMG]

    4/2/5/3/113
    44 HP- 64%
    Expert Belt
    1 KOC

    Obj's bench (open)

    [​IMG]

    4/5/4/5/39
    28 HP- 39%
    Reaper Cloth
    [​IMG]

    1/3/5/3/85
    44 HP-40%
    Sharp Beak



    Frosty sends out and orders

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