pokemonisfun
Banned deucer.
Hazards have an important role in UU, especially Stealth Rock and Spikes while Toxic Spikes is probably going to emerge much more viable than ever before because it works so well with defensive hail. Hazards are probably the only reason why people haven't demanded Zapdos or Darmanitan to be suspected yet and is really one of the only reasons guys like Chandelure are allowed to stay in this (totally unbalanced) tier.
They are the reason why you cannot use Focus Sash on everything.
So let's talk about them, specifically which hazard setters are you using to get hazards and what are your anti hazard measures? I don't think anyone is going to dispute SR is the best hazard or that every team should use SR (but if you want go for it).
I've seen a SR Krookodile which really, I suppose, messes up with teams that rely on Xatu to bounce hazards back and in general it gives Krookodile a way to be more useful (although the spinners have an easy time against Krookodile). I've been toying around with SR Bisharp myself although I generally find Bisharp has better things to do with free turns (like setting up a gamebreakign sweep). Seen any other weird SR users? Spikes users are generally quite predictable but responses to Spikes Crustle would be very different than Shell Smash Crustle.
Then of course there are teams that do not need anti hazard measures at all because they just have lots of Pokemon that don't care about hazards (Flygon, Bronzong); what are some characteristics of those teams? And then an extension to that question, which Pokemon absolutely need SR support? Let's move beyond "omg Yanmega needs a spinner" please, I think we all know that the majority of Yanmega teams will need some anti SR support.
Lastly I want to talk about which Pokemon could be used in UU if it weren't for hazards and then let's try and use them with heavy anti hazard support to see what happens. I'm attracted to Archeops right now...I don't think anything with those stats can be useless (unless you put on Slow Start).
I think those are plenty of discussion points for us to work on hopefully we'll get new ideas from this thread. edit: and come on guys we need more threads anyways or else nu and ru will have more threads than us -.-
They are the reason why you cannot use Focus Sash on everything.
So let's talk about them, specifically which hazard setters are you using to get hazards and what are your anti hazard measures? I don't think anyone is going to dispute SR is the best hazard or that every team should use SR (but if you want go for it).
I've seen a SR Krookodile which really, I suppose, messes up with teams that rely on Xatu to bounce hazards back and in general it gives Krookodile a way to be more useful (although the spinners have an easy time against Krookodile). I've been toying around with SR Bisharp myself although I generally find Bisharp has better things to do with free turns (like setting up a gamebreakign sweep). Seen any other weird SR users? Spikes users are generally quite predictable but responses to Spikes Crustle would be very different than Shell Smash Crustle.
Then of course there are teams that do not need anti hazard measures at all because they just have lots of Pokemon that don't care about hazards (Flygon, Bronzong); what are some characteristics of those teams? And then an extension to that question, which Pokemon absolutely need SR support? Let's move beyond "omg Yanmega needs a spinner" please, I think we all know that the majority of Yanmega teams will need some anti SR support.
Lastly I want to talk about which Pokemon could be used in UU if it weren't for hazards and then let's try and use them with heavy anti hazard support to see what happens. I'm attracted to Archeops right now...I don't think anything with those stats can be useless (unless you put on Slow Start).
I think those are plenty of discussion points for us to work on hopefully we'll get new ideas from this thread. edit: and come on guys we need more threads anyways or else nu and ru will have more threads than us -.-