You've got the right stuff, So make your mind up. You've got the courage inside of you.

Rules that are cool for schools said:
1 vs. 1 LC Singles
DQ: 36 Hours, 1 Warning
Substitutions: 2
Recoveries/Chills: 0 / Infinite
Arena: ASB Arena
Switch: N/A
Abilities: All
Items: Training
PTPlatinum

Breezi [Manny] (M)
NATURE: Hardy

TYPE: Poison / Flying
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Persistent / Vital Spirit / Unburden (H, Locked)
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.​

STATS
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

ATTACKS
LEVEL-UP
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

EGG
Acid Spray
Disable
Metronome
Sand Tomb
Wish

TM/HM
Toxic
Hidden Power [Ice]
Protect
Shadow Ball
Sludge Wave


VS

P2X7

Embirch [Garet] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Leaf Guard: (Passive) In bright sunlight, this Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil moves from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (HA Locked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves (19/??):

Level-Up:
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg Moves:
Aromatherapy
Blaze Kick
Counter
Grass Whistle
Sand Tomb

TM Moves:
Roar
Light Screen
Protect
Overheat
Flash Cannon



Numel [Numel] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19/??):

Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume

Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Mud Bomb

TM Moves:
Protect
Overheat
Will-O-Wisp
Rock Smash
Nature Power



Cubone [Cubone] (M)
Nature
: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Battle Armor (HA Locked): (Passive) This Pokemon's thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 1/5

Moves (20/??):

Level-Up:
Bone Club (*)
Growl (*)
Tail Whip (*)
Headbutt (*)
Leer (*)
Focus Energy (*)
Bonemerang (*)
Rage (*)

Egg Moves:
Double Kick (*)
Endure (*)
Iron Head (*)
Perish Song (*)
Skull Bash (*)

TM Moves:
Smack Down (*)
Dig (*)
Rock Slide (*)
Substitute (*)
Rock Smash (*)

Other:
Bide
Counter


PTPlatinum sends out and equips
P2X7 send, equips, and orders
PTPlatinum orders
I ref!
 

Numel @ Exp. Share

Training items are irrelevant to my orders.

Lava Plume - Ancient Power - Flame Burst
IF your move is Disabled when you would act, use Flame Burst that action instead.
IF Breezi is under the effects of a successful P/E move when you would act, AND Breezi's next action is not Encore, use Focus Energy that action instead and push back.
 
#Share
90/100
2/2/3/2/85
Persistent/Vital Spirit
Status: OK

VS

#Share
90/100
2/2/4/2/30
Simple/Oblivious
Status: OK

Crit is lower than (#), Hit is higher than %, effect is lower than %

A1:
Breezi used TOXIC
Numel was badly poisoned!
-7 EN

Numel used LAVA PLUME
Crit: 2471>625 - no
Effect: 5248>3000 - no
Damage: 8 + 3 + 6 - 3 = 14
-5 EN

Numel is hurt by it's poison!
-1 HP

A2:
Breezi used ACID SPRAY
Crit: 3970>625 - no
Effect: 8605<10000 - well, duh
Damage: (4 + 3 + 4.5 - 3) / 1.5 = 5.67
-5 EN

Numel's Special Defense was drastically lowered!

Numel used ANCIENT POWER
Crit: 3109>625 - no
Effect: 4233>1000 - no
Damage: (6 + 6 - 3) * 1.5 = 13.5
-4 EN

Numel is hurt by it's poison!
-1 HP

A3:
Breezi used SHADOW BALL
Crit: 3796>625 - no
Effect: 5253>2000 - no
Damage: 8 + 4.5 - 3 + 8 = 17.5
-6 EN

Numel used FLAME BURST
Crit: 9972>625 - no
Damage: 7 + 3 + 6 - 3 = 13
-5 EN

Numel is hurt by it's poison!
-1 HP

-

Breezi: -41 HP, -18 EN
Numel: -26 HP, -14 EN
#Share
49/82
2/2/3/2/85
Persistent/Vital Spirit
Status: OK

VS

#Share
74/86
2/2/4/2/30
Simple/Oblivious
Status: Badly Poisoned (Stage 2), -4 SpDef

PTPlatinum orders
P2X7 orders
I ref while listening to Sun/Moon music!
 
Last edited:
Fairly certain Numel should still be at -2 Sp. Def.


Breezi @ Exp. Share
Acid Spray > Shadow Ball > Acid Spray
IF Numel uses a damaging Fire-type combo, THEN use Protect. Push back if this sub activates when you are to use Shadow Ball.
IF Numel is under the effects of P/E, THEN Chill. Push back if this sub activates when you are to use Shadow Ball.
 
Stat change decay raises Numel's Special Defense at the end of the round, iirc
From the handbook: Decay occurs when a stat stage not at its natural stage is not altered in any way during a round, which makes the stat reset towards the natural stage. Basically, if a stat boosting/reducing move is used in a round, that stat will not decay. Otherwise, it will decay.
 
Actually, due to Simple, Numel's Special Defense stage should be -4.

Lava Plume - Lava Plume - Lava Plume
IF Breezi is Burned by your Lava Plume a1, use Ancient Power + Ancient Power combo a3.
 
#Share
49/82
2/2/3/2/85
Persistent/Vital Spirit
Status: OK

VS

#Share
74/86
2/2/4/2/30
Simple/Oblivious
Status: Badly Poisoned (Stage 2), -4 SpDef

Crit is lower than (#), Hit is higher than %, effect is lower than %

A1:
Breezi used ACID SPRAY
Crit: 6626>625 - no
Effect: lol<10000 - well, duh
Damage: ((4 + 3 + 4.5 - 3) / 1.5) + 8 = 13.67
-5 EN

Numel's Special Defense was drastically lowered!


Numel used LAVA PLUME
Crit: 8419>625 - no
Effect: 8470>3000 - no
Damage: 8 + 3 + 6 - 3 = 14
-5 EN

Numel is hurt by it's poison!
-2 HP

A2:
Breezi used SHADOW BALL
Crit: 5509>625 - no
Damage: 8 + 4.5 - 3 + 12 = 17.5
-6 EN

Numel used LAVA PLUME
Crit: 4814>625 - no
Effect: 9934>3000 - no
Damage: 8 + 3 + 6 - 3 = 14
-9 EN

Numel is hurt by it's poison!
-2 HP

A3:
Breezi used ACID SPRAY
Crit: 5133>625 - no
Damage: ((4 + 3 + 4.5 - 3) / 1.5) + 12 = 17.67
-5 EN

Numel used LAVA PLUME
Crit: 9757>625 - no
Effect: 3073>3000 - no
Damage: 8 + 3 + 6 - 3 = 14
-13 EN

Numel is hurt by it's poison!
-2 HP

-

Breezi: -42 HP, -16 HP
Numel: -55 HP, -27 EN
#Share
7/66
2/2/3/2/85
Persistent/Vital Spirit
Status: OK

VS

#Share
18/59
2/2/4/2/30
Simple/Oblivious
Status: Badly Poisoned (Stage 3), -6 SpDef

tfw resisted Acid Spray does more than Shadow Ball at -6 because of the damage formula

P2X7 orders
PTPlatinum orders
I stare in awe as Breezi almost wins by spamming Acid Spray
 
"Almost" isn't exactly the correct term in this situation, haha. >.>

Flame Burst - Flame Burst - Flame Burst
 
#Share
7/66
2/2/3/2/85
Persistent/Vital Spirit
Status: OK

VS

#Share
18/59
2/2/4/2/30
Simple/Oblivious
Status: Badly Poisoned (Stage 3), -6 SpDef

Crit is lower than (#), Hit is higher than %, effect is lower than %

A1:
Breezi used PROTECT

Numel used FLAME BURST
Breezi protected itself! (Breezi: -12 EN)
-5 EN

Numel is hurt by it's poison!
-3 HP

A2:
Breezi used SHADOW BALL
Crit: 2661>625 - no
Damage: 8 + 4.5 - 3 + 12 = 17.5
-6 EN

Numel fainted!

-

Breezi: -18 EN
Numel: -21 HP, -5 EN
#Share
7/48
2/2/3/2/85
Persistent/Vital Spirit
Status: OK

VS

#Share
KO/54
2/2/4/2/30
Simple/Oblivious
Status: Badly Poisoned (Stage 3), -6 SpDef, KO'd

The power of Acid Spray VS a Simple Pokemon, dang.

PTPlatinum wins!

Rewards:

PTPlatinum : 1 CC
Breezi: 1 EC/3 MC/1 AC/1 KOC

P2X7 : 1 CC
Numel: 1 EC/3 MC/1 AC

Me: 3 UC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top