VGC16 Yveltal

Pyritie

TAMAGO
is an Artist
[OVERVIEW]
Yveltal fills a unique offensive support role unlike any other restricted Pokemon in the format. Its offensive power is hard to check, as there are not many popular Pokemon that resist Dark-type moves, and it can OHKO bulky Trick Room setters such as Bronzong and Cresselia. Yveltal supports its teammates with just its presence through Dark Aura, which boosts the power of Dark-type moves such as Sucker Punch, or through moves like Snarl. Its typing gives it two immunities, making it easy to fit onto teams. Unfortunately this typing is also Yveltal's biggest weakness, as it makes Yveltal weak to some of the most popular offensive types in VGC16 such as Fairy and Ice, and outside of obscure moves, Yveltal can't hit their users back super effectively. Yveltal is also weak to common spread moves like Dazzling Gleam and doesn't resist Eruption or Water Spout. Occasionally Yveltal's ability can backfire onto its own teammates, since it boosts the foe's Dark-type moves as well. Base 99 is an awkward Speed tier—while it's useful against many of the other slower restricted Pokemon, it isn't good enough to prevent Yveltal from being outsped by other crucial threats.

[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off deals incredible amounts of damage, even OHKOing the likes of Cresselia. Sucker Punch lets Yveltal finish off Pokemon that its other moves couldn't and helps it clean up late-game. Foul Play seems strange on an offensive set, as it doesn't use Yveltal's own Attack stat, but it does more damage than Knock Off would to Primal Kyogre, Primal Groudon, and Mega Evolutions with high Attack stats. It also makes Yveltal not as affected by opposing Intimidate. This set is relatively frail, so Protect helps Yveltal stay around longer.

Set Details
========

Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise. Dark Aura helps boost the power of Yveltal's Dark-type moves as well as those of its teammates. Maximum Speed is used for Speed tying with Xerneas and other Yveltal. 252 EVs are dumped into Attack, making Yveltal hit as hard as possible, and the remaining EVs go into HP.

Usage Tips
========

Yveltal is effective against many team archetypes and performs well at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it. This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========

Many players will try to exploit Yveltal's Fairy or Ice weakness, so Pokemon like Primal Groudon, Scizor, and Ferrothorn that can deal with Xerneas and Ice-types make for excellent teammates. Dark Aura allows partners such as Mega Mawile or Mega Kangaskhan to get a boost to their Dark-type attacks. A teammate's Swagger can be used to increase the damage of Foul Play. Wide Guard can help block powerful spread moves like Dazzling Gleam and Rock Slide. Primal Kyogre can usually pressure a lot of Yveltal's checks and counters, and the raw power that both of them bring makes it very hard to deal with. However, they both have a weakness to Electric-type attacks and neither enjoys dealing with a boosted Xerneas.

[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========

Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their Attack, like Swords Dance Rayquaza and Power-Up Punch Mega Kangaskhan, and deals heavy damage to all the restricted Pokemon that naturally have high Attack stats. Dark Pulse is a more consistent damage option that hits Pokemon with low attack for more damage, isn't affected by burn or a teammate's Intimidate, and can make slower targets flinch. Snarl lowers both of the foes' Special Attack and gets some chip damage, which is very useful against Pokemon such as Primal Groudon and Primal Kyogre, as it decreases the power of Eruption and Water Spout. Sucker Punch allows Yveltal to get the edge against faster Pokemon and secure safe revenge kills. Oblivion Wing makes Yveltal much harder to KO and deals good damage to Pokemon such as Scrafty and Hitmontop.

Set Details
========

Assault Vest adds a ton of special bulk without sacrificing EVs, allowing Yveltal to survive moves such as a +2 Dazzling Gleam from Xerneas and a maximum-strength Water Spout from Primal Kyogre in the rain. Using Sucker Punch on a set with an Attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would. Dark Aura is mandatory, as it is Yveltal's only ability and adds more damage potential to Yveltal's and its teammates' Dark-type moves. 84 Speed with a Timid nature allows Yveltal to outspeed base 90 Pokemon that aren't using a Speed-increasing nature, such as Primal Groudon and Primal Kyogre. The rest of the EVs go into HP and Defense for more bulk, but they are very customizable on this set. Change them to outspeed more Pokemon or deal more damage as your team needs it.

Usage Tips
========

As Yveltal is good in most team match ups, it can be brought along to most games, but it has to be wary around teams that have Xerneas. Yveltal can be used both in the lead or in the back. Foul Play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the foes' attacks, Oblivion Wing helps Yveltal stick around longer, and Sucker Punch can help clean up late-game.

Team Options
========

Prankster users such as Liepard can use Swagger to double Foul Play's damage output. Yveltal hates to deal with any Fairy-type, so Steel-types like Mega Mawile, Ferrothorn, and Bronzong are great partners. These Steel-types also help cover Yveltal's weakness to Ice-types. Primal Groudon is also a great partner, as it is a good Fairy and Electric check. A Lightning Rod user can help redirect Thunder Waves and other Electric-type moves, especially if Yveltal is paired with Primal Kyogre. Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption, and various Rock Slides. Yveltal's presence boosts the power of any Dark-type move, which teammates such as Mega Kangaskhan and Mega Mawile can take advantage of to get their Sucker Punches boosted. Be wary of boosting Dark-type moves from foes, however. Intimidate support can help Yveltal stay alive for even longer, but it will cut into the damage Yveltal can deal with Foul Play. If this is an issue, use Dark Pulse instead.

[STRATEGY COMMENTS]
Other Options
=============

164 Speed with a Jolly nature allows Yveltal to outspeed base 100s that don't have a Speed-boosting nature. Oblivion Wing might seem useful on a dedicated support set to deal more damage to Grass-types and help recover HP, but its Base Power is low and Yveltal doesn't like giving up one of its other Dark-type moves. If you really want recovery to help Yveltal stick around longer and aren't using an Assault Vest, Roost is better. Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters
===================

**Fairy-types**: Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk, and its base forme has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types**: Ice-types such as Kyurem-W and Weavile often scare Yveltal out with a powerful Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control**: Yveltal relies on being faster than other restricted Pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its Speed reduced through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted Pokemon; this forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type Pokemon that use paralysis such as Thundurus and Raichu can also hit Yveltal super effectively.

**Intimidate and Burns**: Burns and Intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's Intimidates will not have this effect. A teammate's Intimidate will lower Yveltal's Foul Play damage, however.

**Faster Priority Moves**: Yveltal relies on Sucker Punch to deal damage to faster targets, but Extreme Speed, faster priority moves, Extreme Speed, and even Quick Guard will completely nullify the attack.

**Terrakion**: Terrakion can throw around powerful Rock Slides to hit Yveltal super effectively, take advantage of Dark-type attacks with its resistances and Justified ability, and also use Quick Guard to block Sucker Punches on its teammates.

[OVERVIEW]
  • Fills a unique offensive support role unlike any other restricted pokemon in the format
  • Offensive power is hard to check, as there are not many popular pokemon that resist dark-type moves
  • Can OHKO bulky trick room setters such as bronzong or cresselia
  • Supports teammates with just its presence due to Dark Aura boosting the power of dark-type moves, or through moves like snarl
  • Carries two immunities, making it easy to fit onto teams
  • Biggest flaws are in its defensive typing, making it weak to some of the most popular offensive types in VGC such as Fairy and Ice. Outside of obscure moves it has nothing to hit said types super effectively.
  • Yveltal is also weak to common spread moves like Dazzling Gleam as well as Eruption and Water Spout which it doesn't resist.
  • Occasionally Yveltal's ability can backfire onto its team mates as well since it boosts the opponent's Dark-type moves as well
  • 99 base Speed is an awkward speed tier, as it's useful against many other restricted pokemon who are usually slower, but isn't fast enough to prevent it from being outsped by other crucial threats
[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
  • Knock Off is the main move on this set as it deals incredible amounts of damage, even OHKOing the likes of Cresselia.
  • Sucker Punch lets Yveltal finish off pokemon that its other moves couldn't.
  • Foul Play seems strange on an offensive set as it doesn't use Yveltal's own attack stat, but it does more damage to primals and high-attack mega pokemon than Knock off would. It also makes Yveltal not as affected by intimidates.
  • This Yveltal is more frail than its supporting set, so Protect helps it stick around longer.

Set Details
========
  • Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise.
  • Dark Aura helps to boost the power of Yveltal's Dark-type moves as well as its teammates.
  • Maximum speed is used for speed tying with xerneas and other yveltal
  • 252 Evs are dumped into attack making Yveltal hit as hard as possible and the remaing EVs go into HP.

Usage Tips
========
  • Yveltal is effective against many team archetypes and is effective at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it.
  • This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========
  • Many players will try to exploit Yveltal's Fairy or Ice weakness so pokemon like Primal Groudon, Scizor, and Ferrothorn who can deal with Xerneas or other ice-types make for excellent teammates.
  • A teammate's Swagger can be used to increase the damage of Foul Play.
  • Dark Aura allows your teammates to get a boost to their Dark-type attacks. So when combined with a Pokemon like Mega Mawile or Mega Kangaskhan who enjoy having a boosted Sucker Punch alongside any stat boost they have produce themselves allows you to overwhelm an opponent.
  • Wide guard can help block powerful spread moves like dazzling gleam or rock slide.
  • Primal Kyogre can usually pressure a lot of Yveltal's Checks and Counters and the raw power that both of them bring makes it very hard to deal with. However they both have a weakness to electric attacks and neither enjoys dealing with a boosted Xerneas.
[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========
  • Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their attack, like Swords Dance Rayquaza and Power-up Punch Mega Kangaskhan, and deals heavy damage to all the restricted pokemon that naturally have high attack stats
  • Dark pulse is a more consistent damage option that hits pokemon with low attack for more damage, isn't affected by burn or a teammate's intimidate, and can flinch slower targets
  • Snarl lowers both of the opponents special attack and gets some chip damage, which is very useful against pokemon such as Primal Groudon and Kyogre as it lowers their special attack and decreases the power of Eruption and Water Spout respectively.
  • Sucker Punch allows Yveltal to get the edge against faster pokemon and secure safe revenge kills.
  • Oblivion wing makes Yveltal much harder to kill and deals good damage to pokemon such as Scrafty and Hitmontop

Set Details
========
  • Assault Vest adds a ton of special bulk without sacrificing EVs, allowing you to survive moves such as a +2 dazzling gleam from xerneas and a maximum strength water spout from primal kyogre in the rain
  • Using Sucker Punch on a set with an attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would.
  • Dark Aura is mandatory as it is Yveltal's only ability but it does have the amazing perk of being able to add more damage to your Dark-type moves as well as your teammates.
  • 84 speed with a Timid nature allows Yveltal to outspeed base 90 pokemon that aren't using a speed-increasing nature, such as the primals
  • The rest of the EVs go into HP and defense for more bulk, but they are very customizable on this set. Change them to outspeed more pokemon or deal more damage as your team needs it

Usage Tips
========
  • As Yveltal is good in most team matchups, it can be brought along to most games, but it has to be wary around teams that have Xerneas
  • Yveltal can be used as both a lead and in the back. Foul play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the opponents' attacks, oblivion wing helps it stick around longer, and sucker punch can help clean up late-game.

Team Options
========
  • Prankster users such as Liepard can use Swagger to double Foul Play's damage output.
  • Yveltal hates to deal with any Fairy-type so Steel-types like Mega Mawile, Ferrothorn and Bronzong are great partners for Yveltal. These steel-types also help cover Yveltal's weakness to ice-types. Primal Groudon is also a great partner as it is a good fairy-type and electric-type check.
  • Yveltal's presence boosts the power of any dark-type move so teammates such as Mega Kangaskhan and Mega Mawile can abuse this to get their Sucker Punches boosted. Be wary of boosting dark-type moves from the opponent, however.
  • Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption and various Rock Slides.
  • Intimidate support can help this Yveltal stay alive for even longer, but it will cut into the damage yveltal can deal with foul play. If this is an issue, use dark pulse instead
  • A lightning rod user can help redirect away thunder waves and other electric-type moves, especially if Yveltal is paired with primal kyogre

[STRATEGY COMMENTS]
Other Options
=============
  • 164 speed with a Jolly nature allows it to outspeed base 100's that don't have a speed boosting nature.
  • Oblivion Wing might seem useful on a support set to deal more damage to grass-types and help recover HP, but its base power is weak and Yveltal doesn't like giving up one of its other dark-type moves. If you really want recovery to help Yveltal stick around longer, Roost is better.
  • An assault vest can be useful on bulkier sets, allowing Yveltal to even survive a +2 Dazzling Gleam from opposing xerneas.
  • Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters
===================

**Fairy-types** Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk and its base form has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types** Ice-types such as Kyurem-White and Weavile often scare Yveltal out with a powerfull Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control** Yveltal relies on being faster than other restricted pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its speed changed through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted pokemon, and forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type pokemon that use paralysis such as thundurus and raichu can also hit Yveltal super-effectively.

**Intimidate and Burns** Burns and intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's intimidates will not have this effect. A teammate's intimidate will lower yveltal's Foul Play damage, however.

**Faster Priority Moves** Yveltal relies on Sucker Punch to deal damage to faster targets, but faster sucker punches, extreme speed, and even quick guard will completely nullify the attack.

**Terrakion** Terrakion can throw around powerful rock slides to hit Yveltal super-effectively, can take advantage of dark-type attacks with its resistances and Justified ability, and can also use Quick Guard to block sucker punches on its teammates.
 
Last edited:
I don't want you to consider this a QC check (wait for Serepis) as, honestly, I'm not the most practiced Yveltal user (which is the reason why I've been reluctant to QC it all this time), but I'll still point out some stuff I noticed:

Overview
  • I feel as though its ability to OHKO foes such as Bronzong and Cresselia should be brought up here.
Team Options (both)
  • You mention some things in one Team Options but not the other, when they should apply to both sets.
    • As an example: Swagger, Wide Guard, and Lightning Rod can all be added to Team Options #2.
  • When talking about Steel-types, note that they're a good check to Ice-types in addition to Fairies.
  • Groudon's ability to check Electric-types should be mentioned alongside its positive Xerneas match-up.
Other Options
  • I think you can safely remove Hurricane, I can't see it ever getting use on a serious team.
Checks and Counters
  • When mentioning paralysis, you should cite some examples of users (ex. Thundurus and Raichu).
  • Terrakion is noteworthy thanks to harmful Rock Slide, Quick Guard, and Justified's boosts.
 

Pyritie

TAMAGO
is an Artist
  • You mention some things in one Team Options but not the other, when they should apply to both sets.
    • As an example: Swagger, Wide Guard, and Lightning Rod can all be added to Team Options #2.
Is there a better place to put team options advice that applies to the whole pokemon overall instead of each set? Because they largely overlap.

  • When talking about Steel-types, note that they're a good check to Ice-types in addition to Fairies.
True, although kyurem-w can still be an issue if it knows fusion flare or earth power.
 
Is there a better place to put team options advice that applies to the whole pokemon overall instead of each set? Because they largely overlap.
No, you have to write under the assumption that the reader won't have read every set in the analysis, just the one they're interested in, so it's fine to repeat yourself for each one. Just try not to make it a word-for-word copy and paste, as otherwise the GP team will be having words with you.

True, although kyurem-w can still be an issue if it knows fusion flare or earth power.
Also true, although depending on the Steel-type they may only mind one and not the other (Scizor, for example). In Scizor's case particularly, Bullet Punch is able to strike first thanks to priority regardless. Primal Kyogre creating an immunity to Fire-type attacks is another potential element to that match-up as well, given that it's a common partner to Yveltal. Further, Kyurem-W having to lock itself into non-STABs is generally pretty bad, as it's a loss of momentum on the following turns due to it commonly holding a Choice item. Overall, I'll leave it up to you if you want to include it or not.
 
Last edited:

Serapis

Losing my way to Victory
Okay, a couple of things to go through. First, I'd just read over your skeleton, there are a couple of mistakes. The two that come to mind are that part where you mention "Primal Kyogre's Eruption" and a bullet point for the first set where you talk about how Protect can give Black Glasses Yveltal a turn of Leftovers recovery. It's always good to double check stuff. In terms of actual content though:

  • Please, drop the mention of Heat Wave. I threw up in my mouth a bit when I read that, and it doesn't even really hit anything. Sure, you can deal damage to Steel types, but they're often paired with Kyogre. You also have to deal with 90% accuracy, the fact that it's a Special move (which doesn't make sense of the highly offensive physical sets, and makes even less sense on the more supportive sets), and you'd be better off using Knock Off in almost all situations.
  • "Yveltal also has Taunt and Tailwind to further prove Yveltal is great on the supportive side." Okay, you're not wrong here, but I feel it's important to directly say that Yveltal is supposed to be an offensive Pokemon. It is simply not a support mon. However, if you need Taunt or Tailwind, they can both be viably teched onto Yveltal (over Knock Off or Sucker Punch, I'd say).
  • I'd mention that you can still use Sucker Punch in the section mentioning paralysis. Furthermore, I'd mention that Yveltal really hates being burned, which is now relevant with the rise in Will-O-Wisp Talonflame.
  • I'd honestly change the offensive Yveltal spread:
Aomine (Yveltal) @ Life Orb
Ability: Dark Aura
Level: 50
EVs: 20 HP / 244 Atk / 12 Def / 4 SpD / 228 Spe
Jolly Nature
- Foul Play
- Knock Off
- Sucker Punch
- Protect

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 20 HP / 204 Atk / 28 Def / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Foul Play
- Sucker Punch
- Protect

The first spread is my Worlds Yveltal, which has a 90%+ chance to live LO Mega-Ray DAccent. Furthermore, it can take a Jolly Kang Double Edge in addition to a turn of Life Orb recoil, and it survives Eruption from Jolly Groudon. The speed stat outspeeds 95s, while allowing you to speed check opposing Xerneas. The attack EVs still give you the highest roll to KO physically defensive Cress. The second Yveltal is ZeldaVGC's Worlds Yveltal (which he used to get Top 16 in Masters), which does most of the same stuff, but with slightly less attack and max speed.
 

Pyritie

TAMAGO
is an Artist
Okay, a couple of things to go through. First, I'd just read over your skeleton, there are a couple of mistakes. The two that come to mind are that part where you mention "Primal Kyogre's Eruption" and a bullet point for the first set where you talk about how Protect can give Black Glasses Yveltal a turn of Leftovers recovery. It's always good to double check stuff. In terms of actual content though:

  • Please, drop the mention of Heat Wave. I threw up in my mouth a bit when I read that, and it doesn't even really hit anything. Sure, you can deal damage to Steel types, but they're often paired with Kyogre. You also have to deal with 90% accuracy, the fact that it's a Special move (which doesn't make sense of the highly offensive physical sets, and makes even less sense on the more supportive sets), and you'd be better off using Knock Off in almost all situations.
  • "Yveltal also has Taunt and Tailwind to further prove Yveltal is great on the supportive side." Okay, you're not wrong here, but I feel it's important to directly say that Yveltal is supposed to be an offensive Pokemon. It is simply not a support mon. However, if you need Taunt or Tailwind, they can both be viably teched onto Yveltal (over Knock Off or Sucker Punch, I'd say).
  • I'd mention that you can still use Sucker Punch in the section mentioning paralysis. Furthermore, I'd mention that Yveltal really hates being burned, which is now relevant with the rise in Will-O-Wisp Talonflame.
  • I'd honestly change the offensive Yveltal spread:
Aomine (Yveltal) @ Life Orb
Ability: Dark Aura
Level: 50
EVs: 20 HP / 244 Atk / 12 Def / 4 SpD / 228 Spe
Jolly Nature
- Foul Play
- Knock Off
- Sucker Punch
- Protect

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 20 HP / 204 Atk / 28 Def / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Foul Play
- Sucker Punch
- Protect

The first spread is my Worlds Yveltal, which has a 90%+ chance to live LO Mega-Ray DAccent. Furthermore, it can take a Jolly Kang Double Edge in addition to a turn of Life Orb recoil, and it survives Eruption from Jolly Groudon. The speed stat outspeeds 95s, while allowing you to speed check opposing Xerneas. The attack EVs still give you the highest roll to KO physically defensive Cress. The second Yveltal is ZeldaVGC's Worlds Yveltal (which he used to get Top 16 in Masters), which does most of the same stuff, but with slightly less attack and max speed.
Thanks for the check. I was on holiday for the past week. Some of the things you pointed out were leftovers from the previous writer which I didn't trim out. I'll add a note about being burnt. Might as well turn the paralysis section into status in general then, as yveltal (like everything else) hates being put to sleep.

I would like to know what the 28 Def EVs in the second set do, so I'll send him a message.
 
I'll add a note about being burnt. Might as well turn the paralysis section into status in general then, as yveltal (like everything else) hates being put to sleep.
I'd turn the paralysis section into "Speed Control" and add a section for "Intimidate and Burn". Yveltal doesn't fear sleep any more than most Pokemon, considering it beats Amoonguss and is faster than Smeargle, so don't mention it.
 
Last edited:

Pyritie

TAMAGO
is an Artist
I'd turn the paralysis section into "Speed Control" and add a section for "Intimidate and Burn". Yveltal doesn't fear sleep any more than most Pokemon, considering it beats Amoonguss and is faster than Smeargle, so don't mention it.
How does it beat amoonguss?
 
change yveltal spread to just 4 hp / 252 atk / 252 spe jolly on offensive lo

literally just delete that blackglasses set, it's not good

add an assault vest set

Yveltal @ Assault Vest
Ability: Dark Aura
Level: 50
EVs: 252 HP / 172 Def / 84 Spe
Timid Nature
- Foul Play / Dark Pulse
- Oblivion Wing
- Sucker Punch
- Snarl

The Speed outruns neutral base 90s (gets an extra speed point which is why I go with this benchmark) and then honestly the rest of the evs are up to you. mention in the set how assault vest yveltal is extremely team specific so the ev spread and moves are kind of whatever you want them to be. mention how it wants intimidate support, but too much intimidate might make you want to run dark pulse instead.

[10:49 AM] Pyritie: blarajan what the hell is that AV set
[11:02 AM] blarajan: hm?
[11:02 AM] blarajan: what do you mean?
[11:02 AM] blarajan: assault vest yveltal is by far the best set in the current metagame and was arguably the best set the entire season
[11:02 AM] blarajan: the ev spread doesn't matter
[11:02 AM] blarajan: it's an yveltal
[11:03 AM] Pyritie: I've never even seen it before
[11:03 AM] blarajan: that doesn't exclude it from being the best set
[11:04 AM] Pyritie: what does oblivion wing even do besides tickle amoonguss
[11:04 AM] blarajan: hitmontop/scrafty/amoonguss, helps make yveltal immortal
[11:05 AM] blarajan: it's good af
[11:05 AM] Pyritie: gonna be doing loads of damage with that zero investment 80BP move
[11:05 AM] blarajan: the spread doesn't matter like i said
[11:05 AM] DHR: It's not about dealing damage
[11:05 AM] blarajan: kimo uses special attack
[11:05 AM] blarajan: i don't
[11:06 AM] blarajan: either way
[11:06 AM] blarajan: vest is the good set
[11:06 AM] blarajan: every person that's started orienting themselves towards yveltal for the post-worlds meta is using vest
[11:06 AM] Pyritie: if the EVs don't matter then what is the vest for and how am I supposed to write a set for it
[11:07 AM] blarajan: we're playing vgc
[11:07 AM] blarajan: the evs are whatever you want them to be
[11:07 AM] blarajan: if we're writing vgc analyses we need to get used to saying
[11:07 AM] blarajan: "the evs are what you want them to be"
[11:07 AM] Pyritie: yes but the point of the analyses are "use this spread to start with then tweak it later"
[11:07 AM] blarajan: okay
[11:07 AM] blarajan: "spread is to outrun neutral base 90s and then be as physically bulky as possible"
[11:07 AM] blarajan: "tinker from there, it doesn't matter"
[11:08 AM] Pyritie: what does the vest let you survive? everything my SpD blackglasses one does?
[11:08 AM] blarajan: and then some
[11:08 AM] blarajan: specially defensive blackglasses is silly
[11:09 AM] blarajan: vest is way better
[11:09 AM] Pyritie: why is it so slow when donking primals with foul play is gr8
[11:09 AM] blarajan: okay
[11:09 AM] blarajan: so what you just asked is exactly why we're no longer writing analyses
[11:09 AM] blarajan: because the answer to what you said is...
[11:09 AM] blarajan: "meta shift"
[11:09 AM] blarajan: the meta going into worlds and now has gotten way bulkier
[11:10 AM] blarajan: if you fight 10 groudon, 7 of them are bulky
[11:10 AM] blarajan: and of the 3 that have speed, 2 of them are special
[11:10 AM] blarajan: if you run vest yveltal with ogre (which is one of the most common partners), then 9/10 of those groudons don't matter
[11:10 AM] blarajan: of 15 kyogre, you might get outrun by 2 of them
[11:11 AM] DHR: So the spread is to play the field and "hopefully" be right?
[11:11 AM] blarajan: that's how vgc works
[11:11 AM] blarajan: so yes
[11:11 AM] Pyritie: ok, that explanation makes more sense
[11:11 AM] blarajan: i said 4 times the spread doesn't matter
[11:11 AM] blarajan: if you want more speed you can
[11:11 AM] blarajan: if you want more offense you can
[11:12 AM] blarajan: assault vest yveltal has been the set this entire format that everyone has a spread for

just copying the chat we had here
 
Last edited:

Serapis

Losing my way to Victory
blarajan, I really disagree with most everything you said. While AV Yveltal certainly isn't bad (to be honest, I haven't actually looked into it that much), it doesn't seem to have any presence in the meta at the moment. I'm no mobile rn so typing is annoying, but I really want to talk to you more about this later today when I have access to a computer
 
The black glasses set is nonsense

Most people are transitioning into the bulkier post-worlds meta and are veering away from life orb and choosing vest yveltal, sash sd Ray, super fat ogre and groudon, etc

I never said make assault vest the first set though, and still think LO should be first set

That being said, the two correct yveltal sets are LO and vest. We can talk about it further if you want, but that doesn't change anything about how I've described the meta progression
 
change lo to 4 hp / 252 atk / 252 spe jolly and remove
  • Life Orb can make OHKOing Mega Ray with Foul Play much easier. It also makes Foul Play a guaranteed OHKO on Landorus-T, whereas black glasses are a roll.
from the vest set

2/2 w/e
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Yveltal fills a unique offensive support role unlike any other restricted Pokemon in the format. Its offensive power is hard to check, as there are not many popular Pokemon that resist Dark-type moves, and it can OHKO bulky Trick Room setters such as Bronzong or and Cresselia. Yveltal supports its teammates with just its presence through Dark Aura, which boosts the power of Dark-type moves such as Sucker Punch, or through moves like Snarl. Its typing gives it two immunities, making it easy to fit onto teams. Unfortunately this typing is also Yveltal's biggest weakness, as they make it weak to some of the most popular offensive types in VGC16 such as Fairy and Ice, and outside of obscure moves, Yveltal can't hit their users back super effectively. (RH) Yveltal is also weak to common spread moves like Dazzling Gleam and doesn't resist Eruption or Water Spout. Occasionally Yveltal's ability can backfire onto its own teammates, since it boosts the foe's Dark-type moves as well. Base 99 Speed is an awkward Speed tier—while it's useful against many of the other slower restricted Pokemon, it isn't fast good enough to prevent it Yveltal from being outsped by other crucial threats.

[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is the main move on this set as it deals incredible amounts of damage, even OHKOing the likes of Cresselia. Sucker Punch lets Yveltal finish off Pokemon that its other moves couldn't (RC) and helps it clean up late-game. Foul Play seems strange on an offensive set, as it doesn't use Yveltal's own Attack stat, but it does more damage than Knock Off would to Primal Kyogre, Primal Groudon, and mega Pokemon Mega Evolutions with high Attack stats. It also makes Yveltal not as affected by opposing Intimidate. This set is relatively frail, so Protect helps Yveltal stay around longer.

Set Details
========

Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise. Dark Aura helps boost the power of Yveltal's Dark-type moves as well as those of its teammates. Maximum Speed is used for Speed tying with Xerneas and other Yveltal. 252 EVs are dumped into Attack making Yveltal hit as hard as possible, and the remaining EVs go into HP.

Usage Tips
========

Yveltal is effective against many team archetypes and is effective performs well (repetition) at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it. This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========

Many players will try to exploit Yveltal's Fairy or Ice weakness, (AC) so Pokemon like Primal Groudon, Scizor, and Ferrothorn who that can deal with Xerneas or other and Ice-types make for excellent teammates. Dark Aura allows partners such as Mega Mawile or Mega Kangaskhan to get a boost to their Dark-type attacks.
A teammate's Swagger can be used to increase the damage of Foul Play. Wide Guard can help block powerful spread moves like Dazzling Gleam or and Rock Slide. Primal Kyogre can usually pressure a lot of Yveltal's checks and counters, (AC) and the raw power that both of them bring makes it very hard to deal with. However, (AC) they both have a weakness to Electric-type attacks and neither enjoys dealing with a boosted Xerneas.

[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========

Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their Attack, like Swords Dance Rayquaza and Power-Up Punch Mega Kangaskhan, and deals heavy damage to all the restricted Pokemon that naturally have high attack stats. Dark Pulse is a more consistent damage option that hits Pokemon with low attack for more damage, isn't affected by burn or a teammate's Intimidate, and can make flinch slower targets flinch. Snarl lowers both of the foes' Special Attack and gets some chip damage, which is very useful against Pokemon such as Primal Groudon and Primal Kyogre, (AC) as it decreases the power of Eruption and Water Spout respectively. Sucker Punch allows Yveltal to get the edge against faster Pokemon and secure safe revenge kills. Oblivion Wing makes Yveltal much harder to KO and deals good damage to Pokemon such as Scrafty and Hitmontop.

Set Details
========

Assault Vest adds a ton of special bulk without sacrificing EVs, allowing you Yveltal to survive moves such as a +2 Dazzling Gleam from Xerneas and a maximum strength Water Spout from Primal Kyogre in the rain. Using Sucker Punch on a set with an Attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would. Dark Aura is mandatory, (AC) as it is Yveltal's only ability and adds more damage to Yveltal's and its teammates' Dark-type moves. 84 Speed with a Timid nature allows Yveltal to outspeed base 90 Pokemon that aren't using a Speed-increasing nature, such as Primal Groudon and Primal Kyogre. The rest of the EVs go into HP and Defense for more bulk, but they are very customizable on this set. Change them to outspeed more Pokemon or deal more damage as your team needs it.

Usage Tips
========

As Yveltal is good in most team match-ups, it can be brought along to most games, (AC) but it has to be wary around teams that have Xerneas. Yveltal can be used as both a lead and in the back. Foul Play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the foes' attacks, Oblivion Wing helps it stick around longer, and Sucker Punch can help clean up late-game.

Team Options
========

Prankster users such as Liepard can use Swagger to double Foul Play's damage output. Yveltal hates to deal with any Fairy-type, so Steel-types like Mega Mawile, Ferrothorn, (AC) and Bronzong are great partners for Yveltal. These Steel-types also help cover Yveltal's weakness to Ice-types. Primal Groudon is also a great partner, (AC) as it is a good Fairy-type and Electric-type check. A Lightning Rod user can help redirect away Thunder Waves and other Electric-type moves, especially if Yveltal is paired with Primal Kyogre. Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption, (AC) and various Rock Slides. Yveltal's presence boosts the power of any Dark-type move, (AC) so which teammates such as Mega Kangaskhan and Mega Mawile can abuse this take advantage of to get their Sucker Punches boosted. Be wary of boosting Dark-type moves from foes, however. Intimidate support can help this Yveltal stay alive for even longer, but it will cut into the damage Yveltal can deal with Foul Play. If this is an issue, use Dark Pulse instead.

[STRATEGY COMMENTS]
Other Options
=============

164 Speed with a Jolly nature allows Yveltal to outspeed base 100's 100s that don't have a Speed-boosting nature. Oblivion Wing might seem useful on a dedicated support set to deal more damage to Grass-types and help recover HP, but its Base Power is weak low and Yveltal doesn't like giving up one of its other Dark-type moves. If you really want recovery to help Yveltal stick around longer and aren't using an Assault Vest, Roost is better. Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters (add colons everywhere, remove bold)
===================

**Fairy-types**: Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk and its base forme has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types**: Ice-types such as Kyurem-White and Weavile often scare Yveltal out with a powerful Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control**: Yveltal relies on being faster than other restricted Pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its speed changed through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted Pokemon (RC) and forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type Pokemon that use paralysis such as Thundurus and Raichu can also hit Yveltal super effectively. (RH)

**Intimidate and Burns**: Burns and Intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's Intimidates will not have this effect. A teammate's Intimidate will lower Yveltal's Foul Play damage, however.

**Faster Priority Moves**: Yveltal relies on Sucker Punch to deal damage to faster targets, but faster Sucker Punches, (just faster priority moves in general right, unless those are all irrelevant?) Extreme Speed, and even Quick Guard will completely nullify the attack.

**Terrakion**: Terrakion can throw around powerful Rock Slides to hit Yveltal super effectively, (RH) can take advantage of Dark-type attacks with its resistances and Justified ability, and can also use Quick Guard to block Sucker Punches on its teammates.

[OVERVIEW]
  • Fills a unique offensive support role unlike any other restricted pokemon in the format
  • Offensive power is hard to check, as there are not many popular pokemon that resist dark-type moves
  • Can OHKO bulky trick room setters such as bronzong or cresselia
  • Supports teammates with just its presence due to Dark Aura boosting the power of dark-type moves, or through moves like snarl
  • Carries two immunities, making it easy to fit onto teams
  • Biggest flaws are in its defensive typing, making it weak to some of the most popular offensive types in VGC such as Fairy and Ice. Outside of obscure moves it has nothing to hit said types super effectively.
  • Yveltal is also weak to common spread moves like Dazzling Gleam as well as Eruption and Water Spout which it doesn't resist.
  • Occasionally Yveltal's ability can backfire onto its team mates as well since it boosts the opponent's Dark-type moves as well
  • 99 base Speed is an awkward speed tier, as it's useful against many other restricted pokemon who are usually slower, but isn't fast enough to prevent it from being outsped by other crucial threats
[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
  • Knock Off is the main move on this set as it deals incredible amounts of damage, even OHKOing the likes of Cresselia.
  • Sucker Punch lets Yveltal finish off pokemon that its other moves couldn't.
  • Foul Play seems strange on an offensive set as it doesn't use Yveltal's own attack stat, but it does more damage to primals and high-attack mega pokemon than Knock off would. It also makes Yveltal not as affected by intimidates.
  • This Yveltal is more frail than its supporting set, so Protect helps it stick around longer.

Set Details
========
  • Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise.
  • Dark Aura helps to boost the power of Yveltal's Dark-type moves as well as its teammates.
  • Maximum speed is used for speed tying with xerneas and other yveltal
  • 252 Evs are dumped into attack making Yveltal hit as hard as possible and the remaing EVs go into HP.

Usage Tips
========
  • Yveltal is effective against many team archetypes and is effective at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it.
  • This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========
  • Many players will try to exploit Yveltal's Fairy or Ice weakness so pokemon like Primal Groudon, Scizor, and Ferrothorn who can deal with Xerneas or other ice-types make for excellent teammates.
  • A teammate's Swagger can be used to increase the damage of Foul Play.
  • Dark Aura allows your teammates to get a boost to their Dark-type attacks. So when combined with a Pokemon like Mega Mawile or Mega Kangaskhan who enjoy having a boosted Sucker Punch alongside any stat boost they have produce themselves allows you to overwhelm an opponent.
  • Wide guard can help block powerful spread moves like dazzling gleam or rock slide.
  • Primal Kyogre can usually pressure a lot of Yveltal's Checks and Counters and the raw power that both of them bring makes it very hard to deal with. However they both have a weakness to electric attacks and neither enjoys dealing with a boosted Xerneas.
[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========
  • Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their attack, like Swords Dance Rayquaza and Power-up Punch Mega Kangaskhan, and deals heavy damage to all the restricted pokemon that naturally have high attack stats
  • Dark pulse is a more consistent damage option that hits pokemon with low attack for more damage, isn't affected by burn or a teammate's intimidate, and can flinch slower targets
  • Snarl lowers both of the opponents special attack and gets some chip damage, which is very useful against pokemon such as Primal Groudon and Kyogre as it lowers their special attack and decreases the power of Eruption and Water Spout respectively.
  • Sucker Punch allows Yveltal to get the edge against faster pokemon and secure safe revenge kills.
  • Oblivion wing makes Yveltal much harder to kill and deals good damage to pokemon such as Scrafty and Hitmontop

Set Details
========
  • Assault Vest adds a ton of special bulk without sacrificing EVs, allowing you to survive moves such as a +2 dazzling gleam from xerneas and a maximum strength water spout from primal kyogre in the rain
  • Using Sucker Punch on a set with an attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would.
  • Dark Aura is mandatory as it is Yveltal's only ability but it does have the amazing perk of being able to add more damage to your Dark-type moves as well as your teammates.
  • 84 speed with a Timid nature allows Yveltal to outspeed base 90 pokemon that aren't using a speed-increasing nature, such as the primals
  • The rest of the EVs go into HP and defense for more bulk, but they are very customizable on this set. Change them to outspeed more pokemon or deal more damage as your team needs it

Usage Tips
========
  • As Yveltal is good in most team matchups, it can be brought along to most games, but it has to be wary around teams that have Xerneas
  • Yveltal can be used as both a lead and in the back. Foul play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the opponents' attacks, oblivion wing helps it stick around longer, and sucker punch can help clean up late-game.

Team Options
========
  • Prankster users such as Liepard can use Swagger to double Foul Play's damage output.
  • Yveltal hates to deal with any Fairy-type so Steel-types like Mega Mawile, Ferrothorn and Bronzong are great partners for Yveltal. These steel-types also help cover Yveltal's weakness to ice-types. Primal Groudon is also a great partner as it is a good fairy-type and electric-type check.
  • Yveltal's presence boosts the power of any dark-type move so teammates such as Mega Kangaskhan and Mega Mawile can abuse this to get their Sucker Punches boosted. Be wary of boosting dark-type moves from the opponent, however.
  • Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption and various Rock Slides.
  • Intimidate support can help this Yveltal stay alive for even longer, but it will cut into the damage yveltal can deal with foul play. If this is an issue, use dark pulse instead
  • A lightning rod user can help redirect away thunder waves and other electric-type moves, especially if Yveltal is paired with primal kyogre

[STRATEGY COMMENTS]
Other Options
=============
  • 164 speed with a Jolly nature allows it to outspeed base 100's that don't have a speed boosting nature.
  • Oblivion Wing might seem useful on a support set to deal more damage to grass-types and help recover HP, but its base power is weak and Yveltal doesn't like giving up one of its other dark-type moves. If you really want recovery to help Yveltal stick around longer, Roost is better.
  • An assault vest can be useful on bulkier sets, allowing Yveltal to even survive a +2 Dazzling Gleam from opposing xerneas.
  • Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters
===================

**Fairy-types** Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk and its base form has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types** Ice-types such as Kyurem-White and Weavile often scare Yveltal out with a powerfull Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control** Yveltal relies on being faster than other restricted pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its speed changed through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted pokemon, and forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type pokemon that use paralysis such as thundurus and raichu can also hit Yveltal super-effectively.

**Intimidate and Burns** Burns and intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's intimidates will not have this effect. A teammate's intimidate will lower yveltal's Foul Play damage, however.

**Faster Priority Moves** Yveltal relies on Sucker Punch to deal damage to faster targets, but faster sucker punches, extreme speed, and even quick guard will completely nullify the attack.

**Terrakion** Terrakion can throw around powerful rock slides to hit Yveltal super-effectively, can take advantage of dark-type attacks with its resistances and Justified ability, and can also use Quick Guard to block sucker punches on its teammates.
 
Last edited:

Pyritie

TAMAGO
is an Artist


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Yveltal fills a unique offensive support role unlike any other restricted Pokemon in the format. Its offensive power is hard to check, as there are not many popular Pokemon that resist Dark-type moves, and it can OHKO bulky Trick Room setters such as Bronzong or and Cresselia. Yveltal supports its teammates with just its presence through Dark Aura, which boosts the power of Dark-type moves such as Sucker Punch, or through moves like Snarl. Its typing gives it two immunities, making it easy to fit onto teams. Unfortunately this typing is also Yveltal's biggest weakness, as they make it weak to some of the most popular offensive types in VGC16 such as Fairy and Ice, and outside of obscure moves, Yveltal can't hit their users back super effectively. (RH) Yveltal is also weak to common spread moves like Dazzling Gleam and doesn't resist Eruption or Water Spout. Occasionally Yveltal's ability can backfire onto its own teammates, since it boosts the foe's Dark-type moves as well. Base 99 Speed is an awkward Speed tier—while it's useful against many of the other slower restricted Pokemon, it isn't fast good enough to prevent it Yveltal from being outsped by other crucial threats.

[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is the main move on this set as it deals incredible amounts of damage, even OHKOing the likes of Cresselia. Sucker Punch lets Yveltal finish off Pokemon that its other moves couldn't (RC) and helps it clean up late-game. Foul Play seems strange on an offensive set, as it doesn't use Yveltal's own Attack stat, but it does more damage than Knock Off would to Primal Kyogre, Primal Groudon, and mega Pokemon Mega Evolutions with high Attack stats. It also makes Yveltal not as affected by opposing Intimidate. This set is relatively frail, so Protect helps Yveltal stay around longer.

Set Details
========

Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise. Dark Aura helps boost the power of Yveltal's Dark-type moves as well as those of its teammates. Maximum Speed is used for Speed tying with Xerneas and other Yveltal. 252 EVs are dumped into Attack making Yveltal hit as hard as possible, and the remaining EVs go into HP.

Usage Tips
========

Yveltal is effective against many team archetypes and is effective performs well (repetition) at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it. This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========

Many players will try to exploit Yveltal's Fairy or Ice weakness, (AC) so Pokemon like Primal Groudon, Scizor, and Ferrothorn who that can deal with Xerneas or other and Ice-types make for excellent teammates. Dark Aura allows partners such as Mega Mawile or Mega Kangaskhan to get a boost to their Dark-type attacks.
A teammate's Swagger can be used to increase the damage of Foul Play. Wide Guard can help block powerful spread moves like Dazzling Gleam or and Rock Slide. Primal Kyogre can usually pressure a lot of Yveltal's checks and counters, (AC) and the raw power that both of them bring makes it very hard to deal with. However, (AC) they both have a weakness to Electric-type attacks and neither enjoys dealing with a boosted Xerneas.

[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========

Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their Attack, like Swords Dance Rayquaza and Power-Up Punch Mega Kangaskhan, and deals heavy damage to all the restricted Pokemon that naturally have high attack stats. Dark Pulse is a more consistent damage option that hits Pokemon with low attack for more damage, isn't affected by burn or a teammate's Intimidate, and can make flinch slower targets flinch. Snarl lowers both of the foes' Special Attack and gets some chip damage, which is very useful against Pokemon such as Primal Groudon and Primal Kyogre, (AC) as it decreases the power of Eruption and Water Spout respectively. Sucker Punch allows Yveltal to get the edge against faster Pokemon and secure safe revenge kills. Oblivion Wing makes Yveltal much harder to KO and deals good damage to Pokemon such as Scrafty and Hitmontop.

Set Details
========

Assault Vest adds a ton of special bulk without sacrificing EVs, allowing you Yveltal to survive moves such as a +2 Dazzling Gleam from Xerneas and a maximum strength Water Spout from Primal Kyogre in the rain. Using Sucker Punch on a set with an Attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would. Dark Aura is mandatory, (AC) as it is Yveltal's only ability and adds more damage to Yveltal's and its teammates' Dark-type moves. 84 Speed with a Timid nature allows Yveltal to outspeed base 90 Pokemon that aren't using a Speed-increasing nature, such as Primal Groudon and Primal Kyogre. The rest of the EVs go into HP and Defense for more bulk, but they are very customizable on this set. Change them to outspeed more Pokemon or deal more damage as your team needs it.

Usage Tips
========

As Yveltal is good in most team match-ups, it can be brought along to most games, (AC) but it has to be wary around teams that have Xerneas. Yveltal can be used as both a lead and in the back. Foul Play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the foes' attacks, Oblivion Wing helps it stick around longer, and Sucker Punch can help clean up late-game.

Team Options
========

Prankster users such as Liepard can use Swagger to double Foul Play's damage output. Yveltal hates to deal with any Fairy-type, so Steel-types like Mega Mawile, Ferrothorn, (AC) and Bronzong are great partners for Yveltal. These Steel-types also help cover Yveltal's weakness to Ice-types. Primal Groudon is also a great partner, (AC) as it is a good Fairy-type and Electric-type check. A Lightning Rod user can help redirect away Thunder Waves and other Electric-type moves, especially if Yveltal is paired with Primal Kyogre. Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption, (AC) and various Rock Slides. Yveltal's presence boosts the power of any Dark-type move, (AC) so which teammates such as Mega Kangaskhan and Mega Mawile can abuse this take advantage of to get their Sucker Punches boosted. Be wary of boosting Dark-type moves from foes, however. Intimidate support can help this Yveltal stay alive for even longer, but it will cut into the damage Yveltal can deal with Foul Play. If this is an issue, use Dark Pulse instead.

[STRATEGY COMMENTS]
Other Options
=============

164 Speed with a Jolly nature allows Yveltal to outspeed base 100's 100s that don't have a Speed-boosting nature. Oblivion Wing might seem useful on a dedicated support set to deal more damage to Grass-types and help recover HP, but its Base Power is weak low and Yveltal doesn't like giving up one of its other Dark-type moves. If you really want recovery to help Yveltal stick around longer and aren't using an Assault Vest, Roost is better. Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters (add colons everywhere, remove bold)
===================

**Fairy-types**: Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk and its base forme has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types**: Ice-types such as Kyurem-White and Weavile often scare Yveltal out with a powerful Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control**: Yveltal relies on being faster than other restricted Pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its speed changed through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted Pokemon (RC) and forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type Pokemon that use paralysis such as Thundurus and Raichu can also hit Yveltal super effectively. (RH)

**Intimidate and Burns**: Burns and Intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's Intimidates will not have this effect. A teammate's Intimidate will lower Yveltal's Foul Play damage, however.

**Faster Priority Moves**: Yveltal relies on Sucker Punch to deal damage to faster targets, but faster Sucker Punches, (just faster priority moves in general right, unless those are all irrelevant?) Extreme Speed, and even Quick Guard will completely nullify the attack.

**Terrakion**: Terrakion can throw around powerful Rock Slides to hit Yveltal super effectively, (RH) can take advantage of Dark-type attacks with its resistances and Justified ability, and can also use Quick Guard to block Sucker Punches on its teammates.

[OVERVIEW]
  • Fills a unique offensive support role unlike any other restricted pokemon in the format
  • Offensive power is hard to check, as there are not many popular pokemon that resist dark-type moves
  • Can OHKO bulky trick room setters such as bronzong or cresselia
  • Supports teammates with just its presence due to Dark Aura boosting the power of dark-type moves, or through moves like snarl
  • Carries two immunities, making it easy to fit onto teams
  • Biggest flaws are in its defensive typing, making it weak to some of the most popular offensive types in VGC such as Fairy and Ice. Outside of obscure moves it has nothing to hit said types super effectively.
  • Yveltal is also weak to common spread moves like Dazzling Gleam as well as Eruption and Water Spout which it doesn't resist.
  • Occasionally Yveltal's ability can backfire onto its team mates as well since it boosts the opponent's Dark-type moves as well
  • 99 base Speed is an awkward speed tier, as it's useful against many other restricted pokemon who are usually slower, but isn't fast enough to prevent it from being outsped by other crucial threats
[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
  • Knock Off is the main move on this set as it deals incredible amounts of damage, even OHKOing the likes of Cresselia.
  • Sucker Punch lets Yveltal finish off pokemon that its other moves couldn't.
  • Foul Play seems strange on an offensive set as it doesn't use Yveltal's own attack stat, but it does more damage to primals and high-attack mega pokemon than Knock off would. It also makes Yveltal not as affected by intimidates.
  • This Yveltal is more frail than its supporting set, so Protect helps it stick around longer.

Set Details
========
  • Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise.
  • Dark Aura helps to boost the power of Yveltal's Dark-type moves as well as its teammates.
  • Maximum speed is used for speed tying with xerneas and other yveltal
  • 252 Evs are dumped into attack making Yveltal hit as hard as possible and the remaing EVs go into HP.

Usage Tips
========
  • Yveltal is effective against many team archetypes and is effective at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it.
  • This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========
  • Many players will try to exploit Yveltal's Fairy or Ice weakness so pokemon like Primal Groudon, Scizor, and Ferrothorn who can deal with Xerneas or other ice-types make for excellent teammates.
  • A teammate's Swagger can be used to increase the damage of Foul Play.
  • Dark Aura allows your teammates to get a boost to their Dark-type attacks. So when combined with a Pokemon like Mega Mawile or Mega Kangaskhan who enjoy having a boosted Sucker Punch alongside any stat boost they have produce themselves allows you to overwhelm an opponent.
  • Wide guard can help block powerful spread moves like dazzling gleam or rock slide.
  • Primal Kyogre can usually pressure a lot of Yveltal's Checks and Counters and the raw power that both of them bring makes it very hard to deal with. However they both have a weakness to electric attacks and neither enjoys dealing with a boosted Xerneas.
[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========
  • Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their attack, like Swords Dance Rayquaza and Power-up Punch Mega Kangaskhan, and deals heavy damage to all the restricted pokemon that naturally have high attack stats
  • Dark pulse is a more consistent damage option that hits pokemon with low attack for more damage, isn't affected by burn or a teammate's intimidate, and can flinch slower targets
  • Snarl lowers both of the opponents special attack and gets some chip damage, which is very useful against pokemon such as Primal Groudon and Kyogre as it lowers their special attack and decreases the power of Eruption and Water Spout respectively.
  • Sucker Punch allows Yveltal to get the edge against faster pokemon and secure safe revenge kills.
  • Oblivion wing makes Yveltal much harder to kill and deals good damage to pokemon such as Scrafty and Hitmontop

Set Details
========
  • Assault Vest adds a ton of special bulk without sacrificing EVs, allowing you to survive moves such as a +2 dazzling gleam from xerneas and a maximum strength water spout from primal kyogre in the rain
  • Using Sucker Punch on a set with an attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would.
  • Dark Aura is mandatory as it is Yveltal's only ability but it does have the amazing perk of being able to add more damage to your Dark-type moves as well as your teammates.
  • 84 speed with a Timid nature allows Yveltal to outspeed base 90 pokemon that aren't using a speed-increasing nature, such as the primals
  • The rest of the EVs go into HP and defense for more bulk, but they are very customizable on this set. Change them to outspeed more pokemon or deal more damage as your team needs it

Usage Tips
========
  • As Yveltal is good in most team matchups, it can be brought along to most games, but it has to be wary around teams that have Xerneas
  • Yveltal can be used as both a lead and in the back. Foul play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the opponents' attacks, oblivion wing helps it stick around longer, and sucker punch can help clean up late-game.

Team Options
========
  • Prankster users such as Liepard can use Swagger to double Foul Play's damage output.
  • Yveltal hates to deal with any Fairy-type so Steel-types like Mega Mawile, Ferrothorn and Bronzong are great partners for Yveltal. These steel-types also help cover Yveltal's weakness to ice-types. Primal Groudon is also a great partner as it is a good fairy-type and electric-type check.
  • Yveltal's presence boosts the power of any dark-type move so teammates such as Mega Kangaskhan and Mega Mawile can abuse this to get their Sucker Punches boosted. Be wary of boosting dark-type moves from the opponent, however.
  • Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption and various Rock Slides.
  • Intimidate support can help this Yveltal stay alive for even longer, but it will cut into the damage yveltal can deal with foul play. If this is an issue, use dark pulse instead
  • A lightning rod user can help redirect away thunder waves and other electric-type moves, especially if Yveltal is paired with primal kyogre

[STRATEGY COMMENTS]
Other Options
=============
  • 164 speed with a Jolly nature allows it to outspeed base 100's that don't have a speed boosting nature.
  • Oblivion Wing might seem useful on a support set to deal more damage to grass-types and help recover HP, but its base power is weak and Yveltal doesn't like giving up one of its other dark-type moves. If you really want recovery to help Yveltal stick around longer, Roost is better.
  • An assault vest can be useful on bulkier sets, allowing Yveltal to even survive a +2 Dazzling Gleam from opposing xerneas.
  • Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters
===================

**Fairy-types** Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk and its base form has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types** Ice-types such as Kyurem-White and Weavile often scare Yveltal out with a powerfull Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control** Yveltal relies on being faster than other restricted pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its speed changed through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted pokemon, and forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type pokemon that use paralysis such as thundurus and raichu can also hit Yveltal super-effectively.

**Intimidate and Burns** Burns and intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's intimidates will not have this effect. A teammate's intimidate will lower yveltal's Foul Play damage, however.

**Faster Priority Moves** Yveltal relies on Sucker Punch to deal damage to faster targets, but faster sucker punches, extreme speed, and even quick guard will completely nullify the attack.

**Terrakion** Terrakion can throw around powerful rock slides to hit Yveltal super-effectively, can take advantage of dark-type attacks with its resistances and Justified ability, and can also use Quick Guard to block sucker punches on its teammates.
changes made!
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 2/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]
Yveltal fills a unique offensive support role unlike any other restricted Pokemon in the format. Its offensive power is hard to check, as there are not many popular Pokemon that resist Dark-type moves, and it can OHKO bulky Trick Room setters such as Bronzong and Cresselia. Yveltal supports its teammates with just its presence through Dark Aura, which boosts the power of Dark-type moves such as Sucker Punch, or through moves like Snarl. Its typing gives it two immunities, making it easy to fit onto teams. Unfortunately this typing is also Yveltal's biggest weakness, as they it makes it Yveltal weak to some of the most popular offensive types in VGC16 such as Fairy and Ice, and outside of obscure moves, Yveltal can't hit their users back super-effectively. (remove hyphen) Yveltal is also weak to common spread moves like Dazzling Gleam and doesn't resist Eruption or Water Spout. Occasionally Yveltal's ability can backfire onto its own teammates, since it boosts the foe's Dark-type moves as well. Base 99 is an awkward Speed tier—while it's useful against many of the other slower restricted Pokemon, it isn't good enough to prevent Yveltal from being outsped by other crucial threats.

[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off deals incredible amounts of damage, even OHKOing the likes of Cresselia. Sucker Punch lets Yveltal finish off Pokemon that its other moves couldn't, (RC) and helps it clean up late-game. Foul Play seems strange on an offensive set, as it doesn't use Yveltal's own Attack stat, but it does more damage than Knock Off would to Primal Kyogre, Primal Groudon, and Mega Evolutions with high Attack stats. It also makes Yveltal not as affected by opposing Intimidate. This set is relatively frail, so Protect helps Yveltal stay around longer.

Set Details
========

Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise. Dark Aura helps boost the power of Yveltal's Dark-type moves as well as those of its teammates. Maximum Speed is used for Speed tying with Xerneas and other Yveltal. 252 EVs are dumped into Attack, (AC) making Yveltal hit as hard as possible, and the remaining EVs go into HP.

Usage Tips
========

Yveltal is effective against many team archetypes and performs well at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it. This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========

Many players will try to exploit Yveltal's Fairy or Ice weakness, so Pokemon like Primal Groudon, Scizor, and Ferrothorn that can deal with Xerneas and Ice-types make for excellent teammates. Dark Aura allows partners such as Mega Mawile or Mega Kangaskhan to get a boost to their Dark-type attacks. A teammate's Swagger can be used to increase the damage of Foul Play. Wide Guard can help block powerful spread moves like Dazzling Gleam and Rock Slide. Primal Kyogre can usually pressure a lot of Yveltal's checks and counters, and the raw power that both of them bring makes it very hard to deal with. However, they both have a weakness to Electric-type attacks and neither enjoys dealing with a boosted Xerneas.

[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========

Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their Attack, like Swords Dance Rayquaza and Power-Up Punch Mega Kangaskhan, and deals heavy damage to all the restricted Pokemon that naturally have high Attack stats. Dark Pulse is a more consistent damage option that hits Pokemon with low attack for more damage, isn't affected by burn or a teammate's Intimidate, and can make slower targets flinch. Snarl lowers both of the foes' Special Attack and gets some chip damage, which is very useful against Pokemon such as Primal Groudon and Primal Kyogre, as it decreases the power of Eruption and Water Spout. Sucker Punch allows Yveltal to get the edge against faster Pokemon and secure safe revenge kills. Oblivion Wing makes Yveltal much harder to KO and deals good damage to Pokemon such as Scrafty and Hitmontop.

Set Details
========

Assault Vest adds a ton of special bulk without sacrificing EVs, allowing Yveltal to survive moves such as a +2 Dazzling Gleam from Xerneas and a maximum-strength (hyphen) Water Spout from Primal Kyogre in the rain. Using Sucker Punch on a set with an Attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would. Dark Aura is mandatory, (AC) as it is Yveltal's only ability and adds more damage potential to Yveltal's and its teammates' Dark-type moves. 84 Speed with a Timid nature allows Yveltal to outspeed base 90 Pokemon that aren't using a Speed-increasing nature, such as Primal Groudon and Primal Kyogre. The rest of the EVs go into HP and Defense for more bulk, but they are very customizable on this set. Change them to outspeed more Pokemon or deal more damage as your team needs it.

Usage Tips
========

As Yveltal is good in most team match-ups, (remove hyphen) it can be brought along to most games, but it has to be wary around teams that have Xerneas. Yveltal can be used both as both a in the lead or in the back. Foul Play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the foes' attacks, Oblivion Wing helps it Yveltal stick around longer, and Sucker Punch can help clean up late-game.

Team Options
========

Prankster users such as Liepard can use Swagger to double Foul Play's damage output. Yveltal hates to deal with any Fairy-type, so Steel-types like Mega Mawile, Ferrothorn, and Bronzong are great partners. These Steel-types also help cover Yveltal's weakness to Ice-types. Primal Groudon is also a great partner, as it is a good Fairy-type and Electric-type check. A Lightning Rod user can help redirect Thunder Waves and other Electric-type moves, especially if Yveltal is paired with Primal Kyogre. Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption, and various Rock Slides. Yveltal's presence boosts the power of any Dark-type move, which teammates such as Mega Kangaskhan and Mega Mawile can take advantage of to get their Sucker Punches boosted. Be wary of boosting Dark-type moves from foes, however. Intimidate support can help this Yveltal stay alive for even longer, but it will cut into the damage Yveltal can deal with Foul Play. If this is an issue, use Dark Pulse instead.

[STRATEGY COMMENTS]
Other Options
=============

164 Speed with a Jolly nature allows Yveltal to outspeed base 100s that don't have a Speed-boosting nature. Oblivion Wing might seem useful on a dedicated support set to deal more damage to Grass-types and help recover HP, but its Base Power is low and Yveltal doesn't like giving up one of its other Dark-type moves. If you really want recovery to help Yveltal stick around longer and aren't using an Assault Vest, Roost is better. Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters
===================

**Fairy-types**: Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk, (AC) and its base forme has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types**: Ice-types such as Kyurem-W and Weavile often scare Yveltal out with a powerful Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control**: Yveltal relies on being faster than other restricted Pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its Speed changed reduced through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted Pokemon; and this forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type Pokemon that use paralysis such as Thundurus and Raichu can also hit Yveltal super effectively.

**Intimidate and Burns**: Burns and Intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's Intimidates will not have this effect. A teammate's Intimidate will lower Yveltal's Foul Play damage, however.

**Faster Priority Moves**: Yveltal relies on Sucker Punch to deal damage to faster targets, but Extreme Speed, faster priority moves, Extreme Speed, and even Quick Guard will completely nullify the attack.

**Terrakion**: Terrakion can throw around powerful Rock Slides to hit Yveltal super effectively, can take advantage of Dark-type attacks with its resistances and Justified ability, and can also use Quick Guard to block Sucker Punches on its teammates.


nicely done
 

Pyritie

TAMAGO
is an Artist
GP 2/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]
Yveltal fills a unique offensive support role unlike any other restricted Pokemon in the format. Its offensive power is hard to check, as there are not many popular Pokemon that resist Dark-type moves, and it can OHKO bulky Trick Room setters such as Bronzong and Cresselia. Yveltal supports its teammates with just its presence through Dark Aura, which boosts the power of Dark-type moves such as Sucker Punch, or through moves like Snarl. Its typing gives it two immunities, making it easy to fit onto teams. Unfortunately this typing is also Yveltal's biggest weakness, as they it makes it Yveltal weak to some of the most popular offensive types in VGC16 such as Fairy and Ice, and outside of obscure moves, Yveltal can't hit their users back super-effectively. (remove hyphen) Yveltal is also weak to common spread moves like Dazzling Gleam and doesn't resist Eruption or Water Spout. Occasionally Yveltal's ability can backfire onto its own teammates, since it boosts the foe's Dark-type moves as well. Base 99 is an awkward Speed tier—while it's useful against many of the other slower restricted Pokemon, it isn't good enough to prevent Yveltal from being outsped by other crucial threats.

[SET]
name: Offensive
move 1: Knock Off
move 2: Sucker Punch
move 3: Foul Play
move 4: Protect
item: Life Orb
ability: Dark Aura
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off deals incredible amounts of damage, even OHKOing the likes of Cresselia. Sucker Punch lets Yveltal finish off Pokemon that its other moves couldn't, (RC) and helps it clean up late-game. Foul Play seems strange on an offensive set, as it doesn't use Yveltal's own Attack stat, but it does more damage than Knock Off would to Primal Kyogre, Primal Groudon, and Mega Evolutions with high Attack stats. It also makes Yveltal not as affected by opposing Intimidate. This set is relatively frail, so Protect helps Yveltal stay around longer.

Set Details
========

Life Orb boosts the power of all of Yveltal's attacks at the cost of HP, helping obliterate targets that wouldn't be knocked out otherwise. Dark Aura helps boost the power of Yveltal's Dark-type moves as well as those of its teammates. Maximum Speed is used for Speed tying with Xerneas and other Yveltal. 252 EVs are dumped into Attack, (AC) making Yveltal hit as hard as possible, and the remaining EVs go into HP.

Usage Tips
========

Yveltal is effective against many team archetypes and performs well at all points in a battle. Be careful against teams that have a Xerneas, however, as Yveltal is almost useless against it. This Yveltal set is strong against teams that rely on Cresselia or Bronzong for speed control and positioning. Being able to knock them out in one hit with Knock Off can completely eliminate a team's supporting options for the rest of the battle.

Team Options
========

Many players will try to exploit Yveltal's Fairy or Ice weakness, so Pokemon like Primal Groudon, Scizor, and Ferrothorn that can deal with Xerneas and Ice-types make for excellent teammates. Dark Aura allows partners such as Mega Mawile or Mega Kangaskhan to get a boost to their Dark-type attacks. A teammate's Swagger can be used to increase the damage of Foul Play. Wide Guard can help block powerful spread moves like Dazzling Gleam and Rock Slide. Primal Kyogre can usually pressure a lot of Yveltal's checks and counters, and the raw power that both of them bring makes it very hard to deal with. However, they both have a weakness to Electric-type attacks and neither enjoys dealing with a boosted Xerneas.

[SET]
name: Assault Vest
move 1: Foul Play / Dark Pulse
move 2: Snarl
move 3: Sucker Punch
move 4: Oblivion Wing
item: Assault Vest
ability: Dark Aura
nature: Timid
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Moves
========

Foul Play allows Yveltal to punish heavy physical attackers and Pokemon that boost their Attack, like Swords Dance Rayquaza and Power-Up Punch Mega Kangaskhan, and deals heavy damage to all the restricted Pokemon that naturally have high Attack stats. Dark Pulse is a more consistent damage option that hits Pokemon with low attack for more damage, isn't affected by burn or a teammate's Intimidate, and can make slower targets flinch. Snarl lowers both of the foes' Special Attack and gets some chip damage, which is very useful against Pokemon such as Primal Groudon and Primal Kyogre, as it decreases the power of Eruption and Water Spout. Sucker Punch allows Yveltal to get the edge against faster Pokemon and secure safe revenge kills. Oblivion Wing makes Yveltal much harder to KO and deals good damage to Pokemon such as Scrafty and Hitmontop.

Set Details
========

Assault Vest adds a ton of special bulk without sacrificing EVs, allowing Yveltal to survive moves such as a +2 Dazzling Gleam from Xerneas and a maximum-strength (hyphen) Water Spout from Primal Kyogre in the rain. Using Sucker Punch on a set with an Attack-reducing nature seems strange, but it already does a load of damage even when uninvested and doesn't dig into Yveltal's defenses like a nature such as Naive would. Dark Aura is mandatory, (AC) as it is Yveltal's only ability and adds more damage potential to Yveltal's and its teammates' Dark-type moves. 84 Speed with a Timid nature allows Yveltal to outspeed base 90 Pokemon that aren't using a Speed-increasing nature, such as Primal Groudon and Primal Kyogre. The rest of the EVs go into HP and Defense for more bulk, but they are very customizable on this set. Change them to outspeed more Pokemon or deal more damage as your team needs it.

Usage Tips
========

As Yveltal is good in most team match-ups, (remove hyphen) it can be brought along to most games, but it has to be wary around teams that have Xerneas. Yveltal can be used both as both a in the lead or in the back. Foul Play will help chunk away damage for a later sweep from a teammate, Snarl will deal chip damage and reduce the power of the foes' attacks, Oblivion Wing helps it Yveltal stick around longer, and Sucker Punch can help clean up late-game.

Team Options
========

Prankster users such as Liepard can use Swagger to double Foul Play's damage output. Yveltal hates to deal with any Fairy-type, so Steel-types like Mega Mawile, Ferrothorn, and Bronzong are great partners. These Steel-types also help cover Yveltal's weakness to Ice-types. Primal Groudon is also a great partner, as it is a good Fairy-type and Electric-type check. A Lightning Rod user can help redirect Thunder Waves and other Electric-type moves, especially if Yveltal is paired with Primal Kyogre. Wide Guard can also help block Xerneas's Dazzling Gleam, Primal Groudon's Eruption, and various Rock Slides. Yveltal's presence boosts the power of any Dark-type move, which teammates such as Mega Kangaskhan and Mega Mawile can take advantage of to get their Sucker Punches boosted. Be wary of boosting Dark-type moves from foes, however. Intimidate support can help this Yveltal stay alive for even longer, but it will cut into the damage Yveltal can deal with Foul Play. If this is an issue, use Dark Pulse instead.

[STRATEGY COMMENTS]
Other Options
=============

164 Speed with a Jolly nature allows Yveltal to outspeed base 100s that don't have a Speed-boosting nature. Oblivion Wing might seem useful on a dedicated support set to deal more damage to Grass-types and help recover HP, but its Base Power is low and Yveltal doesn't like giving up one of its other Dark-type moves. If you really want recovery to help Yveltal stick around longer and aren't using an Assault Vest, Roost is better. Yveltal has an interesting support movepool, with moves like Taunt and Tailwind, but it doesn't really have a free moveslot to give up for one of them.

Checks and Counters
===================

**Fairy-types**: Most Fairies don't take much damage from anything Yveltal can throw at them. Mega Mawile has a large amount of bulk, (AC) and its base forme has Intimidate to weaken some of Yveltal's moves, while Xerneas uses Yveltal as setup bait.

**Ice-types**: Ice-types such as Kyurem-W and Weavile often scare Yveltal out with a powerful Ice move. Weavile can also use Yveltal's Dark Aura against its teammate.

**Speed Control**: Yveltal relies on being faster than other restricted Pokemon to deal massive amounts of damage to them before it gets hit back. While Yveltal does have enough bulk to take a hit or two, having its Speed changed reduced through paralysis or moves like Icy Wind turns Yveltal into easy prey for all of the high-powered attacks being flung around by other restricted Pokemon; and this forces Yveltal to rely on Sucker Punch to get the first hit in. Electric-type Pokemon that use paralysis such as Thundurus and Raichu can also hit Yveltal super effectively.

**Intimidate and Burns**: Burns and Intimidate will lower Yveltal's damage output, making it far less of a threat, as it will no longer be able to pick up the OHKOs that it otherwise would be able to. Burn will also lower Yveltal's own Foul Play damage, whereas the opponent's Intimidates will not have this effect. A teammate's Intimidate will lower Yveltal's Foul Play damage, however.

**Faster Priority Moves**: Yveltal relies on Sucker Punch to deal damage to faster targets, but Extreme Speed, faster priority moves, Extreme Speed, and even Quick Guard will completely nullify the attack.

**Terrakion**: Terrakion can throw around powerful Rock Slides to hit Yveltal super effectively, can take advantage of Dark-type attacks with its resistances and Justified ability, and can also use Quick Guard to block Sucker Punches on its teammates.


nicely done
done
 
Uploaded and moving.

Thanks for picking this up Pyritie! I realise this was a bit of a challenge given that it went through multiple major revisions, but I'm glad we persisted because it turned out great.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top