Yveltal (QC: 2/3)

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Jibaku

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Overview
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  • Incredible versatility-can run both offensive and defensive sets with great effect
  • Powerful offensive stats and possesses a STAB combo that is not resisted by much
  • Dark Aura means its Dark-type moves hurt. Yveltal also possesses the strongest Sucker Punch in the game
  • Oblivion Wing and Roost grants it almost unmatched sustain.
  • Can cover uninvested stats through Foul Play, Oblivion Wing, and Sucker Punch.
  • Resists Ghost
  • Not a base 90 Speed Uber
  • Has some annoying weaknesses.
  • 99 base Speed isn’t exactly awesome.


Taunt + 3 Attacks
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name: Taunt + 3 Attacks
move 1: Taunt
move 2: Oblivion Wing
move 3: Dark Pulse
move 4: Sucker Punch / Foul Play / Focus Blast
ability: Dark Aura
item: Life Orb
nature: Rash / Mild / Naive / Hasty
evs: 4 Atk / 252 SpA / 252 Spe

Moves
========

  • Dark Aura boosted Sucker Punch hurts and can easily deal >50% to many Ubers. Examples include Kyogre, Palkia, and Mewtwo.
  • Taunt can give walls a hard time and can combo into Sucker Punch. First move on the set because it's very strong in the current stallish metagame.
  • Oblivion Wing is a hard hitting coverage STAB that gives Yveltal an unreal amount of sustain.
  • Either Dark Pulse or Foul Play can work here. Dark Pulse deals more consistent damage against the likes of Dialga, Giratina, Groudon, and some Arceus formes.
  • Foul Play heavily damages Ho-Oh and still deals a lot of damage to most of the same enemies that Dark Pulse hits. Running both can be a viable option
  • Focus Blast hits TTar who otherwise walls this set. Also chunks Dialga, Normal Arceus, and Rock Arceus quite nicely

Set Details
========

  • Rash / Mild will provide you with the most power. Choose the nature based on your team’s needs.
  • Naïve / Hasty ensures that Yveltal will outrun +Speed base 90s and 95s.
  • Between Foul Play and Sucker Punch, Yveltal can creatively tweak its EV spread. For example, putting a lot of investment in Defense makes it a decent check to Extremekiller and Mega Mewtwo X.

Usage Tips
========
  • Just kill things
  • Try not to be predictable with Sucker Punch. Thankfully, Yveltal isn’t reliant on it.
  • Strong at all points of the game, and can likely survive for that long.

Team Options
========
  • Aegislash covers most of Yveltal’s weaknesses and counters Xerneas.
  • Mega Gengar can trap and kill Fairyceus.
  • If you don’t have Foul Play, a Ho-Oh counter such as Rock Arceus can help immensely
  • A Zekrom check is appreciated. Groudon, Dialga and Ground Arceus are fair options.
  • Defog support to get rid of Stealth Rock.


Special Tank
########
name: Special Tank
move 1: Foul Play
move 2: Taunt
move 3: Toxic
move 4: Roost
ability: Dark Aura
item: Leftovers
nature: Calm
evs: 248 HP / 252 SpD / 8 Def

Moves
========
  • Taunt grants it an additional utility as a wallbreaker.
  • Toxic cripples Fairyceus and Xerneas, as well as things like Ho-Oh, Lugia, etc.
  • Foul Play punishes enemies for trying to take advantage of Yveltal’s uninvested Defense stat. As a bonus, Yveltal is immune to Psystrike.
  • Roost is mandatory for sustain – Oblivion Wing will not recover enough to make it a dedicated staller
  • Sucker Punch can be an option somewhere. It is still extremely powerful even without investment, easily OHKOing Mega Mewtwo Y.

Set Details
========
  • Strong enough to stall out certain special attackers such as Palkia, Dialga, and weakened Choice Scarf Kyogre. It is also not 2HKOed by Mega Mewtwo Y’s Ice Beam, making Yveltal an excellent check to it. (maybe throw some calcs?)
  • EV spread maximizes special bulk. 248 HP instead of 252 HP to minimize Stealth Rock damage.

Usage Tips
========
  • Try to predict Ho-Oh, Xerneas, and Fairy Arceus switch ins with Toxic
  • Get used to understanding its tanking limits. Yveltal can easily stall a weakened Scarfogre out of Drizzle turns, but don’t try to stall Kyurem-W. For numbers sake the SpDef variant has approximately 3.3% more special bulk than 248 HP / 0 SpD Ho-Oh.
  • Avoid getting Toxiced at all costs because it will completely nullify your stalling ability. Be careful when sending Yveltal in on Aegislash.

Team Options
========

  • Nothing really different from the previous one, but due to the defensive nature of this set, more defensive teammates synergize better. Blissey is an example (Wish/Aroma support).
Physical Tank
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name: Physical Tank
move 1: Foul Play
move 2: Taunt
move 3: Toxic / Sucker Punch
move 4: Roost
ability: Dark Aura
item: Leftovers / Rocky Helmet
nature: Bold / Impish
evs: 248 HP / 252 Def / 8 SpD

Moves
========
  • Taunt grants it an additional utility as a wallbreaker.
  • Foul Play helps this set define its role - it allows Yveltal to punish powerful physical attackers, while using its respectable physical bulk to tank them.
  • Toxic cripples Fairyceus and Xerneas, as well as things like Ho-Oh, Lugia, etc.
  • Roost is mandatory for sustain – Oblivion Wing will not recover enough to make it a dedicated staller
  • Sucker Punch can be an option somewhere. It is still extremely powerful even without investment, easily OHKOing Mega Mewtwo Y.

Set Details
========
  • Is physically bulkier than 252/252+ Skarmory
  • It can check Mega Mewtwo X and various forms of Swords Dance Arceus. Notable ones include Ground, Normal, and Ghost.
  • Rocky Helmet can put +2 Extremekiller into Foul Play kill range if it decides to use Extreme Speed.


Usage Tips
========

  • You may need to predict switch ins with Taunt or Toxic. However, since this set is designed to be bulky, you'll find yourself switching in often, so you have a lot of chances to punish.
  • Don't try to stall out special attackers with this set, unless you know that they'll be doing less than 50%.
  • Avoid getting Toxiced as it completely kills your stalling ability.
  • Relatively straightforward set

Team Options
========
  • As a designated counter to certain Pokemon, it is best that you don't build your team around this Yveltal. Rather, you should fit Yveltal in based on your team's needs. Need a Ghost resist? Extremekiller giving you trouble? Throw this in.
  • A cleric such as Xerneas or Blissey are decent partners to help remove surprise status conditions that can fatally ruin this set.


Choice Scarf
########
name: Choice Scarf
move 1: Oblivion Wing
move 2: Dark Pulse
move 3: Foul Play / Hurricane
move 4: U-turn / Toxic / Focus Blast
ability: Dark Aura
item: Choice Scarf
nature: Modest
evs: 4 Atk / 252 SpA / 252 Spe

Moves
========
  • Oblivion Wing grants it a longer lifespan than most Scarfers.
  • Dark Pulse is pretty spammable and can flinch your way to victory (hi there Melee_Mewtwo)
  • Foul Play can revenge kill high attack targets such as Swords Dance Groundceus and Ghostceus
  • U-turn can scout for things but don’t expect it to hurt. Toxic can catch certain enemies by surprise.

Set Details
========
  • Modest nature is recommended Scarf Yveltal isn’t particularly strong and appreciates the extra power. Yveltal still outruns most of the relevant scarfers without the +Speed.
  • Faster than +1 base 90s and 95s, and Speed ties with Scarf Genesect if you go Timid. Can revenge kill DDRay.
  • Revenge kills all Mewtwo formes.
  • Spammable moves in Dark Pulse and Oblivion Wing means it is not very easily punishable.

Usage Tips
========
  • If your team needs a Ghost-resisting Scarfer that can take on Mewtwo, SD Groundceus, and Rayquaza, Scarf Yveltal can work for you.
  • Spammable moves makes it a solid cleaner, so look for the lategame.

Team Options
========

  • Don’t build around Scarf Yveltal – bring Scarf Yveltal based on your team’s needs.
  • Nothing really different from the earlier sets.

Other Options
########
  • Substitute / Disable can cause a lot of headaches. Substitute in general can synergize with Sucker Punch and Oblivion Wing, so it’s not a bad pickup on the mixed set.
  • Assault Vest is a viable pickup for Yveltal as it has the power and bulk for it. Furthermore, it can sustain with Oblivion Wing. You do lose the ability to Taunt, however.
  • Weakness Policy can be very frightening if successfully pulled off. Yveltal is probably one of the best Pokemon in the game at using this item due to its high stats, recovery from Oblivion Wing, and the ability to destroy Scarfers with Sucker Punch.
  • Choice Specs Yveltal deals a lot of damage (its Dark Pulse is roughly as strong as that of +2 Darkrai), but not being able to Sucker Punch freely hurts this set somewhat. It can however potentially 2HKO Ho-Oh with Dark Pulse.
  • A Specially Defensive version of the tank set is viable. Instead of specifically checking certain threats, it aims to use the combination of its special bulk and Foul Play to form a sturdy, general wall.
  • Steel Wing dumpsters Carbink.


Checks & Counters
########
  • Fairyceus, Clefable, physically defensive Ho-Oh and Xerneas are probably your best counters, but they all despise Toxic. Refresh Fairy Arceus and Clefable hardcounter Yveltal.
  • Tyranitar destroys it if it lacks Focus Blast.
  • Zekrom and Kyurem-W can hit it with SE STABs but keep in mind that Dark Pulse and Sucker Punch will hurt.
  • Specsogre kills defensive Yveltal.
 
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On mixed attacker I'd go with:

move 1: Taunt
move 2: Dark Pulse
move 3: Oblivion Wing
move 4: Sucker Punch / Foul Play / Focus Blast

This is more optimal imo. Taunt is the most important move of the set and goes first with no slashes. Dark Pulse is your main strong STAB and Oblivion Wing is your secondary one with the healing effect. Sucker Punch goes first in last slash, Foul Play is an alternative, so is Focus Blast. Most of the time you wanna use that Sucker Punch so emphasis on that is good.

I'd kinda separate the sdef set from physical, they do check different things but then again maybe it's overkilling it. Physically and specially defensive Kyogre had different sets last generation though.

Add specs set. It's your chance to 2HKO Arceus and most Ho-oh, and is a really good wallbreaker in general.
 

Fireburn

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Seconding inclusion of Specs set, it's really strong. I don't think the Physically/Specially defensive sets need to be separated but I'll leave that call up to you.
 
Are there any particular calcs that the Specs set accomplishes that can't be done with the LO variant? Mixed 2HKOs bulky Arceus formes as well and losing the ability to change moves, Sucker Punch, and Taunt is a massive trade off. If there's significant calcs I could see it being worth its own set but I sorta doubt the extra power would make that much difference.
 

Fireburn

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Are there any particular calcs that the Specs set accomplishes that can't be done with the LO variant? Mixed 2HKOs bulky Arceus formes as well and losing the ability to change moves, Sucker Punch, and Taunt is a massive trade off. If there's significant calcs I could see it being worth its own set but I sorta doubt the extra power would make that much difference.
252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 248 HP / 0 SpD Ho-Oh: 199-235 (47.9 - 56.6%)
252+ SpA Choice Specs Yveltal Oblivion Wing vs. 252 HP / 0 SpD Arceus: 186-219 (41.8 - 49.3%)
252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 252 HP / 0 SpD Arceus: 247-292 (55.6 - 65.7%)
252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 4 HP / 0 SpD Assault Vest Palkia: 166-196 (51.5 - 60.8%)
252+ SpA Choice Specs Yveltal Oblivion Wing vs. 152 HP / 0 SpD Xerneas: 220-261 (51 - 60.5%)
252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 252 HP / 0 SpD Multiscale Lugia: 199-235 (47.8 - 56.4%)

With Specs you can 2HKO Ho-Oh/Vest Palkia/Lugia through Multiscale with Dark Pulse and it makes Oblivion Wing a lot more spammable against support Arceus, and Specs O-Wing gets a guaranteed 2HKO on 152 HP Xerneas whereas LO does not. You also don't have to deal with LO recoil which results in much more healing from O-Wing. It also makes Hurricane viable as a coverage move which 2HKOes Arceus-Fairy, and U-turn is also an option to pivot out of checks such as Blissey.
 

alexwolf

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OP said:
Foul Play heavily damages Ho-Oh and still deals a lot of damage to most of the same enemies that Dark Pulse hits. Running both can be a viable option
If this is true, then shouldn't Foul Play be slashed with Dark Pulse and not Sucker Punch, which has an entirely different function? Also, Taunt shouldn't be the first move on the first set, as it's neither the most important one nor the one used the most.
 
Taunt is the most important move because it breaks stall very easily. Even if you don't use that much, players will know that you carry it and suddenly they can't try Toxic+Recover shenanigans with slower mons. Simply siad, Taunt is so defining on Yveltal not because you spam it like hell, but because the threat of it makes any stall/balanced check tread very carefully around you in order to take you down. Some common uses for Taunt or the threat of Taunt are: shutting a pin blob down, raping Heatran, preventing SR from Dialga/Groudon, beating a slow Multiscale Lugia, preventing RestTalk Xerneas or RestTalk Kyogre from doing anything while asleep, predicting a switch in on a midlife Arceus-Fariy, thus preventing it to regain health, shutting down defensive Yveltal who could possibly counter you, emergency stop Geomancy/SD from slower Xerneas/Ekiller among other things.

I don't know about Foul Play slashing with Dark Pulse. DP is your reliable STAB and should always be used on the Life Orb set. The choice between Sucker Punch and Foul Play is just a matter of how much you wanna fuck around with Ho-oh and E-killer.
 
252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 248 HP / 0 SpD Ho-Oh: 199-235 (47.9 - 56.6%)
252+ SpA Choice Specs Yveltal Oblivion Wing vs. 252 HP / 0 SpD Arceus: 186-219 (41.8 - 49.3%)
252+ SpA Life Orb Yveltal Oblivion Wing vs. 252 HP / 4 SpD Arceus: 161-191 (36.2 - 43%) -- guaranteed 3HKO

5% doesn't seem to make a significant difference here. LO can at least still Taunt to stop recover spam or switch moves.

252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 252 HP / 0 SpD Arceus: 247-292 (55.6 - 65.7%)
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 252 HP / 4 SpD Arceus: 214-253 (48.1 - 56.9%) -- 91% chance to 2HKO

So both sets 2HKO.

252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 4 HP / 0 SpD Assault Vest Palkia: 166-196 (51.5 - 60.8%)
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 4 HP / 0 SpD Assault Vest Palkia: 144-172 (44.7 - 53.4%) -- 28.1% chance to 2HKO
4 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 4 HP / 0 Def Palkia: 188-224 (58.3 - 69.5%) -- guaranteed 2HKO


Palkia loses to mixed while it can check specs at least once.

252+ SpA Choice Specs Yveltal Oblivion Wing vs. 152 HP / 0 SpD Xerneas: 220-261 (51 - 60.5%)
252+ SpA Life Orb Yveltal Oblivion Wing vs. 152 HP / 0 SpD Xerneas: 191-226 (44.3 - 52.4%) -- 16.8% chance to 2HKO

That's a noticeable difference. Don't think it's significant though seeing as it's a GeoXern that won't be able to safely setup on either set. (remember Sucker)

252+ SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 252 HP / 0 SpD Multiscale Lugia: 199-235 (47.8 - 56.4%)
Not even going to bother calcing cause the damage difference is clearly minimal and you'll end up 2HKOing after the first hits breaks Mscale. Plus, LO Yveltal has Taunt so it crushes Lugiass.
None of these calcs really show why you would ever consider Choice Specs over LO. The advantages are minor (no LO recoil and decently stronger O-Wing) whereas the losses are massive. Hurricane and U-turn can be used on LO as well, so I don't see why they are an argument for Choice Specs. The set is worth mentioning in OO but it doesn't have merit as an independent set.

alexwolf, Taunt is like the best move in this metagame which is why it's first slash. (so, yeh, what hack said) Dark Pulse is better than Foul Play cause it 2HKOs bulky Arceus formes which FP can't cause of min IVs and negative nature on Support Arceus.
 
The thing about taunt is that it you never use it. The mere threat of taunt is enough to force a switch or attack through it. I remember taking encore off of whimsicott during 5th gen testing because it never got used; my opponent would just know to switch when I was about to encore. I'm going to assume that yveltal spends much time taunting the faster offensive powerhouse that just switched in (although sucker punch synergy is undeniable).

Therefore, there is merit in slashing taunt...probably with roost.
 
You actually will use Taunt, even though you are right about the threat of Taunt being a big strength of the move itself. However, on some occasions situations where Taunt is the best play regardless (due to it being forced or really safe) you will use it. I would not even think about slashing it for that reason. You can always look at my post above for more concrete examples.
 
You actually will use Taunt, even though you are right about the threat of Taunt being a big strength of the move itself. However, on some occasions situations where Taunt is the best play regardless (due to it being forced or really safe) you will use it. I would not even think about slashing it for that reason. You can always look at my post above for more concrete examples.
to add on to shit its good vs mega gengar, opposing yveltal, sr users sometimes, stuff you dont want to boost (ie taunt a xern late game), bulky stuff like aegis/zong
 

Jibaku

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Changelog:
- Renamed Mixed Attacker to Taunt + 3 Attacks due to Sucker Punch being a slash-in.
- Separated physical and special tank sets
- Changed Scarf's ability to Dark Aura (-___-)
- Fixed formatting
- Changed a few move orderings.
- Added Steel Wing in OO to crush Carbink.

@ Specs Yveltal
Although I think it's viable, I've decided not to add that in for the time being.
 
It might just be me, but I don't think specially defensive Yveltal deserves a set. Let's first look at some relatively common special threats in the game at the moment: Kyogre, Palkia, CM Eleceus, Xerneas, Yveltal, Dialga, Kyurem-W, support Arceus, other CM Arceus, Mewtwo and Darkrai.

Take into consideration that Stealth Rock can be on your side of the field. Suddenly out these quite common Ubers you safely wall exacly none!

  • Kyogre busts through you with timid specs and modest scarf has a slim chance of getting 2HKO with Surf- with no rocks on the field.
  • Palkia has a good chance of busting through you with Lustrous Orbed Surfs in rain, also without rocks. With rocks you painfully have 68 % chance to be 2HKOd by Spacial Rend.
  • You have no chance in the world against the arguably best CM Arceus this generation- Electric.
  • Another notable CM Arceus, Fairy (with Psyshock for Ho-oh), walks right over you.
  • Xerneas uses you for free switch ins practically. You can Toxic and switch to a counter, sure, but you aren't stopping any Xerneas obviously.
  • Yveltal itself walks over you like nothing if you try to wall it. It'll just Taunt you and dish out Oblivion Wings to regain health at a rapid pace.
  • Dialga can still 2HKO with Specs after SR and needs 72 Evs in speed to outspeed you. You should be able to handle most variants of this mon, but you are still not a great counter as you don't resist STAB Dragon.
  • Kyurem-W outspeeds and OHKOs with Specs, no questions.
  • Support Arceus can still Toxic you, you will Toxic them and win against some variants like Grass. Against the common Arceus-Rock you lose obviously, same goes for Fairy. You are so-so vs Arceus-Water.
  • Mewtwo Y 2HKOs with Ice Beam after SR. You can't be sure it's not a MMX before it has Mega Evolved so switching in will always be a pain before you know the forme.
  • Darkrai can be walled after it has put a mon to sleep. LO Thunders still 2HKO you. That's that for a special wall.
Compare this to the infinitely better physically defensive set which actually stands up to Groudon, Ho-oh, Scizor, SD Ghostceus and most notably Ekiller Arceus well enough. The physically defensive set has some flaws, it loses to Zekrom and likely to Kanga, but that set can punish physical switch ins much better than the sdef set can punish special threats switching in, due to Foul Play. I personally do not see much point in the sdef set- it doesn't even handle common special attackers in the tier that well as I showed above. Idk what people think about this, but I'd personally probably leave a mention of a sdef spread that can be used for some purposes in the physically defensive set.
 

polop

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I think U-turn should get a mention in moves (but not be slashed) in Life Orb, its cool because it lets you keep momentum and does fun stuff like let you hit incoming Xerneas with a hit and then run off (thus forcing them to switch out again and with stealth rock up on the other side Xerneas falls into 2HKO range for Oblivion Wing).

It shouldn't be slashed though because the other moves are too important IMO. Sucker Punch's utility in picking off stuff and Foul Play's ability to troll Ho-oh is too important. Focus Blast, although inaccurate, massacres sir Tyranitar. U-turn just helps a little bit against Xerneas / Fairy Arceus and helps keep momentum, only needs a tiny mention in moves.

It might just be me, but I don't think specially defensive Yveltal deserves a set. Let's first look at some relatively common special threats in the game at the moment: Kyogre, Palkia, CM Eleceus, Xerneas, Yveltal, Dialga, Kyurem-W, support Arceus, other CM Arceus, Mewtwo and Darkrai.

Take into consideration that Stealth Rock can be on your side of the field. Suddenly out these quite common Ubers you safely wall exacly none!

  • Kyogre busts through you with timid specs and modest scarf has a slim chance of getting 2HKO with Surf- with no rocks on the field.
  • Palkia has a good chance of busting through you with Lustrous Orbed Surfs in rain, also without rocks. With rocks you painfully have 68 % chance to be 2HKOd by Spacial Rend.
  • You have no chance in the world against the arguably best CM Arceus this generation- Electric.
  • Another notable CM Arceus, Fairy (with Psyshock for Ho-oh), walks right over you.
  • Xerneas uses you for free switch ins practically. You can Toxic and switch to a counter, sure, but you aren't stopping any Xerneas obviously.
  • Yveltal itself walks over you like nothing if you try to wall it. It'll just Taunt you and dish out Oblivion Wings to regain health at a rapid pace.
  • Dialga can still 2HKO with Specs after SR and needs 72 Evs in speed to outspeed you. You should be able to handle most variants of this mon, but you are still not a great counter as you don't resist STAB Dragon.
  • Kyurem-W outspeeds and OHKOs with Specs, no questions.
  • Support Arceus can still Toxic you, you will Toxic them and win against some variants like Grass. Against the common Arceus-Rock you lose obviously, same goes for Fairy. You are so-so vs Arceus-Water.
  • Mewtwo Y 2HKOs with Ice Beam after SR. You can't be sure it's not a MMX before it has Mega Evolved so switching in will always be a pain before you know the forme.
  • Darkrai can be walled after it has put a mon to sleep. LO Thunders still 2HKO you. That's that for a special wall. Its not a wall its a sort of tanky stall breaker and if played like one will not be very effective.
Compare this to the infinitely better physically defensive set which actually stands up to Groudon, Ho-oh, Scizor, SD Ghostceus and most notably Ekiller Arceus well enough. The physically defensive set has some flaws, it loses to Zekrom and likely to Kanga, but that set can punish physical switch ins much better than the sdef set can punish special threats switching in, due to Foul Play. I personally do not see much point in the sdef set- it doesn't even handle common special attackers in the tier that well as I showed above. Idk what people think about this, but I'd personally probably leave a mention of a sdef spread that can be used for some purposes in the physically defensive set.
Ok I sort of agree and disagree with Hack on this. I've used specially defensive Tank / Stall breaker before, and I do believe it needs to stay (its incredibly bulky and can take special hits + Toxic back which is nice Provides a sort of back up thing for your Kyogre switch in too as it can outstall rain if needed. It certainly doesn't enjoy it, and I'm not saying someone should use it as your sole answer to it but it prevents your team from getting 6-0ed when going against it, and say your palkia accidentally died. I think it should remain a seperate set but I DO agree that physically defensive Yveltal has more utility and should be before Specially Defensive.

Aside that this analysis is solid. After you implement the above changes, and since MM2 is letting me do this...

QC: 1/3
 
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Brambane

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I think Blackglasses could be worth mentioning in Taunt + 3 Attacks if you are using Dark Pulse and Sucker Punch; not having Life Orb increases its survivability quite a bit. I've been finding them to be quite effective. Would probably fit best in usage tips?

Also Blackglasses is the most swag name for an item who doesn't want to use that shit
 

polop

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I tried Blackglasses earlier. It was ok, I guess. The lack of LO recoil does leave your opp wondering what item your holding, but your damage output decreases a lot (O-wing's damage is way less I mean if you calc it vs 152 HP Xern you'll find it doesn't 3HKO reliably).

Its fine in OO because you still spam moderately strong moves and keep Taunt, but in my opinion if you want more survivability go Choice Specs. It also works for other sets to a somewhat interesting extent because it buffs Foul Plays power enough where it can do things that it needed previous damage to do before (like OHKO Ekiller as it SDed). Its just not good enough for being mentioned in SD, but I'll let other QC members chime in before making the final decision.
 

Fireburn

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Blackglasses in OO is fine.

Mention Sylveon as a check.

Having 4 natures slashed on the first set is a bit sketchy...can you make it Mild/Rash or Mild/Hasty and mention the others in the AC?

QC Approved 2/3
 
You want the -spdf nature (rash/naive) cause the extra phys def helps you check MMX and Sucker Punch covers the classic and sperm variants.

Drop spdef to last set or put it in OO.


Hurricane >>>>>> Owing on scarf, it OHKOs MMX and helps a lot in hitting dark resists like Fairyceus and Darkrai. Owing recovery is a lux. Should be:
-Dpulse
-Hurricane
-Foul Play / Owing
-U-Turn / Toxic / Fblast
 

drcossack

I'm everywhere, you ain't never there
You want the -spdf nature (rash/naive) cause the extra phys def helps you check MMX and Sucker Punch covers the classic and sperm variants.

Drop spdef to last set or put it in OO.


Hurricane >>>>>> Owing on scarf, it OHKOs MMX and helps a lot in hitting dark resists like Fairyceus and Darkrai. Owing recovery is a lux. Should be:
-Dpulse
-Hurricane
-Foul Play / Owing
-U-Turn / Toxic / Fblast
Mewtwo-Mega-X's Stone Edge vs Yveltal (306 - 360 HP) Damage: 77.66% - 91.37%. Yveltal can't check Mewtwo-X. Conversely, Mewtwo-X can't switch in on it. LO Yveltal's Oblivion Wing vs Mewtwo-Mega-X (343 - 406 HP) Damage: 96.89% - 114.69%.

As far as Blackglasses vs Life Orb: Blackglasses is only a 1.2x boost for its Dark STAB. After Dark Aura, it's negligible compared to LO (2.6x > 2.5x), but LO has more impact on Oblivion Wing's damage.
 
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how is the phys def set not outclassed (or at least the better option) by physically defensive Mandibuzz? I recall the latter had better stats while sharing the same typing and sorta movepool (at least for this role)
 
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