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Zangoose (Update)

Discussion in 'Uploaded Analyses' started by SuperJOCKE, Aug 25, 2012.

  1. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    [​IMG]
    Zangoose

    My 50th analysis celebration! Now where's my cake?

    [Overview]

    <p>Zangoose has been a rather solid Pokemon throughout the years, though it has never been in the spotlight. It has a great Attack stat, good Speed, and rather good moves to cover what it needs to hit, but Zangoose was always overshadowed by other, generally better Pokemon. This was mostly due to Zangoose being rather frail and having a relatively crippling weakness to Fighting-type moves. Furthermore, it didn't stand out above the rest as it lacked any kind of niche. However, a bright light now shines on Zangoose as it got an amazing new tool to take advantage of: Toxic Boost. Toxic Boost raises Zangoose's Attack by 50% when it is poisoned, making it really powerful; its great offensive prowess coupled with its good Speed allow Zangoose to break through weakened teams, or just tear walls apart with Swords Dance-boosted attacks. This sets Zangoose apart from other Normal-types such as Ursaring and Tauros, who lack either the Speed or the raw power. However, Zangoose still has its drawbacks. Zangoose's frailty is also heightened with its newfound ability, as being poisoned will wear it down rapidly, making it even easier to KO. On top of that, many Pokemon in the NU tier, such as Absol and Gurdurr, carry strong priority moves that can easily KO Zangoose. Priority is not the only problem as faster foes such as Cinccino and Swellow lurk behind every corner. However, Zangoose is still one of the most devastating Pokemon around, and is definitely a threat to look out for.</p>

    [SET]
    name: All-Out Attacker
    move 1: Facade
    move 2: Close Combat
    move 3: Night Slash
    move 4: Quick Attack
    item: Toxic Orb
    ability: Toxic Boost
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>This set is designed to take advantage of Zangoose's new-found power and good Speed to take out weakened opponents and clean up the opposing team mid- to late-game. Facade is a great STAB move for Zangoose as it pairs really well with Toxic Boost; when Zangoose gets inflicted with a status condition—in this case badly poisoned—Facade's Base Power gets doubled and reaches a sky-high 210 points after factoring in STAB. This is enough to KO the majority of the tier in one shot. Close Combat provides good coverage with Facade, as it allows Zangoose to hit Rock- and Steel-types that resist Facade for super effective damage. Night Slash completes Zangoose's coverage, hitting the common Ghost-types in the tier that Zangoose can't touch with either Facade or Close Combat. Quick Attack is a great tool for Zangoose in general. While Zangoose is fast in its own right, there are still Pokemon in the tier that can KO it by outspeeding it or using priority moves; Quick Attack alleviates this factor and allows Zangoose to pick off weakened, faster opponents, such as Swellow and Cinccino. It also lets Zangoose bypass slower priority users and prevent Sucker Punch users such as Absol from revenge killing it.</p>

    [ADDITIONAL COMMENTS]

    <p>The only other move worth mentioning is Protect. Protect allows Zangoose to make sure that Toxic Orb activates, but shouldn't be taken as a good choice of a move. Zangoose needs all four moves already listed, and Protect serves more as an aid for players who have problems getting Zangoose in safely and activate Toxic Orb. Wish support is a nice way to keep Zangoose alive and healthy throughout the game, as the poison damage will wear it down quickly. Lickilicky and Alomomola stand out as the two best users of this move, and their large base HP will ensure that Zangoose gets back to full health. Lickilicky can also provide cleric support through the use of Heal Bell, but this can be a bit counterproductive; only use Heal Bell if Zangoose has been inflicted with a status condition other than poison, unless another teammate suffers from one. Gardevoir also gets a special mention. While it doesn't have a huge HP stat like Lickilicky and Alomomola, Gardevoir can take care of the many Fighting-types that threaten Zangoose while providing Wish support; it even has access to Heal Bell as well. Entry hazard support is a great aid, as some of the bulkier Pokemon in the tier can survive Zangoose's assaults. Garbodor is best choice around for this job, and pairs nicely with Zangoose as it resists Zangoose's Fighting-type weakness while having no trouble setting up Spikes. Pokemon such as Regirock, Armaldo, and Golurk are good at setting up Stealth Rock; Armaldo can even use Rapid Spin to remove any entry hazards on your team's side of the field, while Golurk is immune to Fighting-type moves.</p>

    <p>Dark-types pair really well with Zangoose due to their ability to remove Ghost-types. This reduces the need for prediction and allows Zangoose to use Facade and Close Combat more freely. Absol and Skuntank are great choices for this job and have access to really useful Dark-type moves, such as Sucker Punch and Pursuit, to get rid of opposing Ghost-types. Kangaskhan can lure out Ghost-types and heavily damage them for Zangoose to finish them off, easing up its sweeping potential. Knock Off Gurdurr is another good teammate, as it can remove Eviolites from not only Misdreavus, but also Tangela, two bulky Pokemon that can give Zangoose trouble; without their Eviolites, Zangoose should have no trouble breaking through them. Emboar is another good teammate for a similar reason, as its raw power allows it to break through walls Zangoose has trouble with, such as Amoonguss, Tangela, and Regirock; to return the favor, Zangoose can pick off certain faster foes for Emboar. Swellow also has good offensive synergy with Zangoose, as Zangose can break through Rock-types other than Regirock with relative ease to allow Swellow to breeze through the opponent's team; in return, Swellow removes faster checks to Zangoose, such as Cinccino. As Alomomola is a huge problem for Zangoose to handle, Exeggutor pairs well with it as well. Exeggutor has no problem KOing Alomomola with its powerful Leaf Storm, while it also resists Fighting-type moves directed at Zangoose; Exeggutor's STAB Psychic also picks off troublesome Sawk and Gurdurr. Musharna is another good example for a Psychic-type partner, as it can easily set up on both Gurdurr and Sawk thanks to its great bulk while Zangoose can clear the path for Musharna by removing troublesome Steel-types who resist its Psychic- and Bug-type coverage with Close Combat. Musharna can also use its great bulk to support Zangoose by spreading paralysis throughout the opponent's team, making it easier for Zangoose to sweep by slowing down faster threats; Musharna can even use Heal Bell to remove troublesome status problems that Zangoose might suffer from as well.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Facade
    move 3: Close Combat
    move 4: Quick Attack / Night Slash
    item: Toxic Orb
    ability: Toxic Boost
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>With Swords Dance, Zangoose takes a role geared towards wallbreaking rather than late-game cleaning as its power after a Swords Dance boost is enormous. Facade with its incredible Base Power of 210 with Toxic Orb activated and STAB factored in, will tear through some of the sturdiest walls after a Swords Dance boost; even defensive behemoths such as Alomomola will be hard-pressed to survive a hit, and even a little prior damage will make it done for. The choice between the last three moves depends on what you want Zangoose to be able to hit. Close Combat covers Rock- and Steel-types, such as Golem and Probopass, who would otherwise be full stops to Zangoose, easily OHKOing them all. The only Rock-type Pokemon that will be able to survive a +2 Close Combat is Regirock with major Defense investment. Quick Attack is a great asset for Zangoose, as it will allow it to pick off faster or priority-using opponents, such as Cinccino and Absol, who would otherwise outspeed and KO Zangoose and end its sweep. However, Night Slash covers an entirely different stop to Zangoose: Ghost-types. Facade, Quick Attack, and Close Combat will all fail to hit Ghost-types, while Night Slash KOes each and every single one of them. This is the main issue with this set: whichever of the two moves you pick, there will always be one kind of threat will stop Zangoose in its tracks.</p>

    [ADDITIONAL COMMENTS]

    <p>A huge problem with this set is to actually get Zangoose a Swords Dance boost. Because of this, teammates that can lure in Pokemon, preferably in a weakened state, for Zangoose to set up on are ideal. For example, Alomomola can lure in most Amoonguss expecting either Toxic, Wish, or Waterfall. Upon seeing Zangoose switching in, a weakened Amoonguss will likely switch out to safety and get some health back with Regenerator, which gives Zangoose a prime opportunity to set up. Zangoose can also set up on opposing Alomomola trying to stall Zangoose out with Wish and Protect, which allows it to use a turn to boost. Zangoose can also take advantage of other, weaker walls. Dual screen support can also help a lot, as it bolsters Zangoose's defenses. Psychic-types, such as Musharna and Gardevoir, are the best choices for this as they resist Fighting-type attacks while taking out enemy Gurdurr and Sawk with STAB Psychic in the process. Depending on what move you choose for Zangoose's last slot, certain teammates are needed. If you go with Quick Attack, support in the form of Pursuit or Dark-types in general to remove opposing Ghost-types is a necessity. Absol and Skuntank are prime examples of powerful Dark-types with access to Pursuit and other Dark-type moves, and they can easily finish off most Ghost-types. However, if you pick Night Slash over Quick Attack, teammates than can handle faster checks to Zangoose are a godsend. Swellow can outspeed Pokemon such as Cinccino and easily KO them, while bulky Pokemon such as Musharna can take care of most Choice Scarf-wielding opponents such as Sawk and possibly even paralyze them.</p>

    <p>As mentioned before, Swords Dance Zangoose is more geared towards a wallbreaking role than sweeping, and its teammates should reflect this. For example, a Jolly Swords Dance-boosted Facade has over a 50% chance to OHKO Tangela, while it cleanly KOes Alomomola after Stealth Rock damage. A +2 Close Combat will OHKO every Steel- and Rock-type in the tier; even Solid Rock Carracosta with maximum Defense investment is OHKOed factoring in Stealth Rock. As such, Zangoose makes a good teammate for Bulk Up Gurdurr and Swords Dance Samurott, as it can remove any wall that can stop their sweep.</p>

    [Other Options]

    <p>While Zangoose has many moves to choose from, none stand above Facade, Close Combat, Night Slash, and Quick Attack. However, a couple of moves still deserve a small note. Pursuit, while weaker than Night Slash on average, still hits Ghost-types that switch out in fear of Night Slash harder. Pursuit also allows for Zangoose to provide Pursuit support for Pokemon such as Gurdurr, although this is not the ideal option for Zangoose itself. Fling is a more gimmicky option over Night Slash. While Zangoose can Fling its Toxic Orb at the opponent to poison it, it can only be used once. Double Kick, while highly inferior to Close Combat, can be used to potentially break the opponent's Substitute; however, Double Kick is not highly recommended as it will not work well against certain Substitute users, such as Ghost-types and foes that can make Substitutes which are bulky enough to withstand a single hit. While they do not provide any extra coverage, Ice Punch, ThunderPunch, and Fire Punch are worth mentioning, as they hit certain targets harder than Facade. For example, Ice Punch hits Torterra and Altaria harder, while ThunderPunch hits Mantine;, though Mantine shouldn't live through Facade either. Choice Band and Choice Scarf, while highly inferior to Toxic Orb which doesn't lock Zangoose into a move, are still usable if you can catch the opponent's Toxic with Zangoose. The power from a Choice Band Facade with Toxic Boost activated allows Zangoose to OHKO Musharna over 90% of the time after Stealth Rock damage, while Amoonguss is guaranteed to be OHKOed. Choice Scarf, on the other hand, gives Zangoose the opportunity to outspeed faster checks such as Swellow and Cinccino. Taunt might seem like an odd choice on a Pokemon such as Zangoose, but it can actually do wonders at times. Taunt stops Pokemon such as Musharna and Alomomola from recovering health with their respective recovery moves, effectively stopping their attempts to stall out Zangoose's health. Zangoose also has a great special movepool, with access to many powerful moves such as Ice Beam, Thunderbolt, Fire Blast, Focus Blast, and Shadow Ball, as well as Work Up, but has a horrible Special Attack stat which makes it really hard for Zangoose to take advantage of these moves.</p>

    [Checks and Counters]

    <p>As Zangoose boasts such power with Toxic Boost, nothing can straight up counter it. The easiest way to handle Zangoose is to bring in a healthy and faster Pokemon to check Zangoose after a teammate has gone down; Quick Attack is the only thing to watch out for in that kind of situation. Swellow and Cinccino are by far the most common fast heavy-hitters around as they both easily outspeed Zangoose and can bring it down in one hit with ease. Haunter is another good example, and it can even safely switch in on three of Zangoose's moves, only fearing Night Slash. At this point, Zangoose is done for, as Sludge Bomb and Hidden Power Fighting can easily KO Zangoose before it can hit Haunter. Gurdurr can also switch in on Facade and survive one hit, while it threatens Zangoose with Mach Punch; however, Zangoose must have lost around 25% of its health before Gurdurr can KO it with Mach Punch. However, if Gurdurr switches in after a teammate has fainted, you don't need to worry about Zangoose's health as Drain Punch always OHKOes. Other priority users such as Swords Dance Samurott can do about the same thing with their moves, although they won't hit as hard as Gurdurr without a boost. Choice Scarf users are of course great choices as well; Pokemon such as Sawk and Gardevoir should have no trouble OHKOing Zangoose with their STAB moves. Although Golurk is slower than Zangoose, it can come in, survive one Night Slash thanks to its good bulk, and then finish Zangoose of with a powerful Earthquake.</p>

    <p>While on the subject of great bulk, if your faster Pokemon and Choice Scarf users are out of the match and Zangoose remains on the opposing team, you must check to see what's still available on your team and prioritize. There are many bulky Pokemon in the tier that can survive Facade or any of Zangoose's coverage moves, such as the aforementioned Gurdurr and Golurk, and are able to retaliate. Musharna is a great example, as it can easily survive a Facade and KO Zangoose in return with Psychic. Musharna can then, if the situation allows it to, proceed to set up with Calm Mind against the opponent's other Pokemon and heal itself back to full health. Tangela is another great example, as it can also survive Facade while hitting Zangoose back with a relatively powerful Giga Drain, recovering health in the process. Regirock, Solid Rock Carracosta, and 252 HP Relicanth can also survive a super effective Close Combat and KO Zangoose after the Defense drop the move causes to Zangoose; Zangoose only has around a 1% chance to 2HKO Solid Rock Carracosta. Alomomola is a decent, albeit unreliable way to stop Zangoose. Alomomola relies on Protect to stall out Zangoose's Toxic damage most of the time, and while it can work in your favor at times, it can give Zangoose an opportunity to set up with Swords Dance. Inflicting a type of status other than poison onto Zangoose is another way to effectively shut it down, as it prevents Zangoose's Toxic Orb from activating effectively, cutting its power.</p>
  2. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Just wanted to say that I have a hard time figuring out content for AC and C&C, so help is appreciated.
  3. Raseri

    Raseri here to help
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    Hi SuperJOCKE! Nice skeleton, my thoughts:

    • Remove the Swords Dance slash and move it to AC, its really difficult to pull off and losing Quick Attack really sucks. If QC wants it to be slashed I would slash it with Night Slash (wow i used that word a lot)
    • some good teammates: Swellow works wonders with Zangoose, since goose removes rocks easily and Swellow is fast and outruns the fast checks to Zangoose
    • Probopass and Eelektross can use Volt Switch and U-turn to get zangoose in for free. Probopass also gives hazards
    • Cacturne and Garbodor gives spikes, Zangoose forces a lot of switches...
    • I like Exeggutor as a teammate, since it can OHKO many of the things that threaten Zangoose such as Alomomola
    • Elemental punches in AC
    • Mention that Zangoose can use immunity if you really want to
    • add Haunter to c&c, it wins outright if it can avoid night slash on the switch
    • add Protect to c&c, anything running it can do a lot to zangoose
    • mention something about how Zangoose is on a timer, and that cleverly switching around will weaken it substantially


    ill probably add more later if I need too
  4. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Thanks Raseri.

    I added pretty much everything (in really small, and maybe weird, sentences though). I'm going to wait with SD though, and skip the Elemental Punches unless they hit something harder than Facade. There's Altaria and Golurk but, meh...
  5. Omicron

    Omicron
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    Ice punch also hits Torterra but that's pretty much it lol

    Put em in OO if you really need to mention them, but I definitely don't think they're AC worthy.
  6. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    That's the thing. I don't even want to put them in OO. So unnecessary. Maybe Ice Punch though. Just maybe.
  7. Keiran

    Keiran

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    OK I'm QC now

    • You should mention what Zangoose has over the plethora of other Normal-types in the tier such as Cinccino, Ursaring and Tauros. Generally, this is either raw power, Speed or Quick Attack.
    • Where you mention Dual Screens, mention that users of these moves (Often Psychic-types) can also eliminate Fighting-types such as Sawk and Gurdurr, who give Zangoose trouble.
    • Mention that with Taunt, Zangoose can stop Alomomola from Wish stalling Zangoose
    • Gurdurr can tank a non-SD boosted hit and hit it back with Drain Punch
    • Fling can toss its Toxic Orb at the opponent and inflict them with Poison. This also hits Ghost-types super effectively. OO. (See Misdreavus)

    That's all I got for now
  8. Amarillo

    Amarillo Lopunny used High Jump Kick!
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    I got little time atm, not sure if should be mentioned because of suspect in RU, but Goth for trapping things that could potentially wall / stall Zangoose. Also traps Gurdurr, scarf sawk, etc etc and it just trolls.

    Raseri covered most of the bases, simple mon tbh and why bother making it complicated when you can just wreck. Just make sure you emphasize U-turn / Volt Switch support, and note the downsides of not providing such support. You know the deal, if you don't get Toxiced.

    With Raseri's and Keiran's stuff (Keiran 4 qc?)

    [qc]1/3[/qc]
  9. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Let's see, I added Gurdurr, Fling, and Gothitelle.

    Thanks for your help Keiran, but I'm not going that in-depth in a skeleton. Especially when it comes to such a simple mon as Zangoose.

    Thanks for the check Amarillo.
  10. MMF

    MMF Give me the strength to part this sea

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    Mention that Kangaskhan is a really cool teammate as well since it lures in Golurk and Misdreavus and causes immense damage to them letting Zangoose sweep easier.

    Also if you really want SD slashed(which it is good, just hard to set up) slash it with Night Slash since Pursuit support is easier to provide than security against revenge killing(which Quick Attack provides)

    Thats all I can think of right now. I'll post again if I think of anything.

    QC Approved 2/3
  11. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Ok, done. Thanks.
  12. Zebraiken

    Zebraiken
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    don't post a final qc check on this yet please, i've got a lot to say and i'd like to say it before gc glazes over the (copyediting) tag
  13. Zebraiken

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    What do you mean that you're not going in-depth and that Zangoose is simple? It's somewhat straightforward, yeah, but Zangoose is easily one of the best Pokemon available in NU right now, and the quality and depth of its analysis should match that. Almost everything Keiran mentioned is perfectly legitimate and should go into the analysis, especially elaborating on Zangoose's advantages and disadvantages over other Normal-types in the Overview. (the only thing that I wouldn't worry too much about is the mention of dual screens or w/e)

    In the AC, you can mention Protect but don't actually encourage it, if you know what I mean. Zangoose needs all four of its moveslots and Protect is really just a crutch for a player who doesn't know what they're doing. If you want, mention that Adamant isn't worth your time, as the Speed boost is indefinitely more helpful and Adamant doesn't net you any important KOes or 2HKOes. While helpful, four attacks Zangoose definitely does not need dual screens and they really don't need a specific mention as teammates. I would also like to see more mentions of other offensive teammates that would work well with Zangoose. For example, Emboar is a superb offensive partner as it breaks down almost every wall that Zangoose struggles with or would very much like out of the way (Tangela, Amoonguss, Rock- and Steel-types etc) and Zangoose can pick off the fast threats that would normally be able to easily deal with Emboar. Knock Off Gurdurr can lure in Tangela / Misdreavus and knock off their Eviolites, allowing Zangoose to breeze through them later in the match. I know Gothitelle is already mentioned but Musharna also deserves a small note, easily setting up on Gurdurr / Sawk or just using its bulk to spread paralysis so Zangoose can sweep with Facade. Zangoose also clears out Steel-types that resist Mushy's Psychic + Bug coverage and could open up a late-game sweep for it. When you do mention Heal Bell, make sure to note that its primary use is if you accidentally catch another status with Zangoose.

    I talked to Dingo about SD and we agreed that it should be an entirely separate set from the four attacks set, as it's completely different in function, requires different teammates, etc. The set should look like this, although it's really a pick-your-poison as far as the slashes go:

    [SET]
    name: Swords Dance
    move 1: Facade
    move 2: Swords Dance
    move 3: Close Combat
    move 4: Quick Attack / Night Slash
    item: Toxic Orb
    ability: Toxic Boost
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    It's really just "pick two out of three" for the last three moves, but imo Close Combat is easily the most required coverage move since literally every semi-decent team already has a Rock-type simply to deal with Swellow and Braviary. The decision between Quick Attack and Night Slash is a difficult one, but QA lets you pick off faster stuff (and is actually surprisingly strong after a boost, cleanly OHKOing Swellow, the Simi trio after SR, Raichu, Absol, etc) while Night Slash obviously hits Ghost-types. The choice between the two is completely preferential and depends upon your playstyle + teambuilding. Pursuit support + a Golurk lure is important if you're not using Night Slash, and paralysis support or systematically eliminating scarfers + fast mons (wynaut? lol) is important if you're not using Quick Attack.

    As far as the difference between SD and 4atks sets, SD is geared less towards cleaning up a team and more towards wall-breaking, so its teammates should reflect this. The SD boost gives it immense Attack and pushes its Facade to insane levels. A +2 Jolly Facade has a 63% chance to cleanly OHKO Tangela after SR, and has a guaranteed OHKO on Alomomola after SR. +2 Jolly Close Combat cleanly OHKOes every Rock- or Steel-type in NU, as well (even 252/252+ Solid Rock Carracosta is OHKOed after SR). Teammates that struggle with common walls should definitely think about SDgoose as a partner; SD Samurott and Bulk Up Gurdurr come to mind, among others. Setting up is the difficult issue with Zangoose, so teammates who create ideal situations for it to set up would be best. Being the only one who's extensively used SDgoose (unless someone else has?), I've found that it's easiest to use SD Zangoose's rarity to its advantage, and force out something bulky in low HP range that the opponent feels they need for later. Alomomola and Amoonguss are the most likely to do this, as Regen is huge for them (and you can get an easy +2 as they switch out). Alomomola in general is easy to boost on, because if the opp is relying on Alomomola to check you, they'll probably throw up a Wish and try to Protect stall you, during which you can set up and then OHKO Alomomola. Other situations where you can boost are stuff like vs Absol (though that's a 50/50...) and when they're going to very obviously switch to something like Tangela. Weaker walls are also ok to set up on, since you'll OHKO them the next turn anyway.

    When you talk about CB in OO, mention that it's actually really impressive if you can stack Toxic onto it. It has a 94% chance to OHKO Musharna after SR which is really cool imo, as well as a guaranteed KO on physically defensive Amoonguss.

    Just clarifying that Gurdurr can't actually switch in, as it's cleanly 2HKOed by Facade while Mach Punch doesn't actually kill in return. When you talk about priority, you should mostly be talking about Gurdurr / stuff like Samu Aqua Jet, not Absol or Cacturne. Both of those are a 50/50 chance vs Zangoose, as Quick Attack doesn't KO but it bypasses Sucker Punch. You can talk about that if you want, but yeah. Please please please please please do NOT mention trying to switch around and stall out Zangoose. If you do, discourage it and talk about how that's only a last resort. I made a huge post about how part of the reason why people thought it was broken was that they kept switching around and giving it more and more opportunities to make the correct prediction or just sit there and wear your team down. You should ALWAYS avoid these sorts of situations if you can, otherwise you're bound to lose to Zangoose anyway.

    For bulkier teams, dealing with Zangoose is a matter of prioritizing the remainder of your team - what's left? What's important to keep for the remaining members of the opposing team? What can take a hit and KO, or at least greatly weaken it? There is a ton of Pokemon that can take a Facade and deal a respectable amount of damage in return: Musharna, Amoonguss, Tangela, Gurdurr, etc. 252 HP Relicanth, Regirock, and Carracosta can all tank a Close Combat and OHKO in return after the Defense drop. Zangoose actually only has like a 1% chance to 2HKO max/max Carracosta with CC. Golurk should be mentioned as a check, as it can easily tank a Night Slash and KO in return. Giving it a status other than Poison is also an excellent idea, if you can predict the Zangoose switch-in.

    Alright, I think I got most of my thoughts covered. I might have missed a few things but yeah, nbd probably
  14. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Understood.

    Will add all that ASAP, might not have the time to do it tonight.
  15. Raseri

    Raseri here to help
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    • I still believe that Ice Punch should be in OO, you have Fling and Double Kick, yet no mention of the Elemental Punches.
    • Ice Punch can secure an OHKO on Tank Torterra after Stealth Rock, who can tank a facade with ease.
    • Fire and Thunderpunch aren't nearly as useful, but are infinitely more useful than lolfling and loldoublekick. So if you're mentioning those in OO all Elementaal Punches and Rock Slide should be there too(hits Shuckle harder)
    • Ice Punch has to be added though.
  16. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    I think I got everything now. It's not as detailed, but that will come when I write this up.
  17. Keiran

    Keiran

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    Make sure to mention all that crap I said

    • Change the first sets name to "All-Out Attacker"

    [qc]3/3[/qc]
  18. Django

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    You put Ice Punch in C&C, not OO.
  19. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Ok, this should be ready for GP.
  20. melvni

    melvni
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    Amateur GP check. Take whatever you think is useful from it.
    Additions in Blue
    Subtractions in Red
    Comments in Purple

    Show Hide
    [​IMG]
    Zangoose

    My 50th analysis celebration! Now where's my cake?

    [Overview]

    <p>Zangoose has been a rather solid Pokemon througout the years, though it has never been in the spotlight. It has a great Attack stat, good Speed, and rather good moves to cover what it needs to hit, but Zangoose was always overshadowed by other, generally better Pokemon. This is was mostly due to Zangoose being rather frail, while it doesn't though it also didn't (I'm suggesting this because, in my opinion, it helps to express that these are other reasons that Zangoose was't that common before, despite its frailty being the main one; your call though; however, whatever you decide, 'doesn't' should still be changed to 'didn't') stand out above the rest with some kind of niche, (remove comma) and has an rather crippling weakness to Fighting-type moves. However, a new bright light shines on Zangoose, as it got a new amazing tool to take advantage of: Toxic Boost. Toxic Boost raises Zangoose's Attack stat by one stage when it has been poisoned, making it really powerful; its great offensive prowess coupled with its good Speed allow Zangoose to break through weakened teams, or just tear walls apart with Swords Dance. This fact sets Zangoose apart from other Normal-types such as Ursaring and Tauros, who lack either lack (you want to have parallel structure when you use an either...or clause) the Speed or the raw power. However, Zangoose still has its drawbacks. Zangoose's frailty is also heightened with its newfound ability, as the Toxic status will wear it down rapidly, making it even easier to KO. On top of that, many Pokemon in the NU tier, such as Absol and Gurdurr, carry strong or super effective priority moves, (remove comma) and can easily KO Zangoose. Priority is not the only problem as faster foes such as Cinccino and Swellow lurk behind every corner. However, Zangoose is still one of the most devastating Pokemon around, (remove comma) and is definitely a threat to look out for.</p>

    [SET]
    name: All-Out Attacker
    move 1: Facade
    move 2: Close Combat
    move 3: Night Slash
    move 4: Quick Attack
    item: Toxic Orb
    ability: Toxic Boost
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>This set is designed to take advantage of Zangoose's new found power and good Speed to take out weakened opponents, (remove comma) and clean up the opposing team mid- to late-game. Facade is a great STAB moves for Zangoose, as it pairs really well with Toxic Boost; when Zangoose gets inflicted with a status condition, in this case Toxic, (you might want to say 'such as' instead of 'in this case' and/or change these commas to m dashes; I don't think that's something that's 100% necessary however, and I'm just putting that out for your consideration) Facade's Base Power gets doubled and reaches a sky-high 210 points after STAB. This is enough to OHKO the majority of the tier in one shot. Close Combat provides good coverage with Facade, as it allows Zangoose to hit any the Rock- or and Steel-types that resists Facade (I'm suggesting this because this is true for all Rock- and Steel-types in the tier, as they all resist normal and are at least neutral to fighting). Night Slash completes the coverage for Zangoose, as it covers the common Ghost-types in the tier, Pokemon Zangoose can't hit with either Facade or Close Combat. Quick Attack is a great tool for Zangoose in general. While Zangoose is fast in its own right, there are still Pokemon in the tier that outspeeds it, either with natural speed Speed or priority moves, and can easily KO Zangoose; Quick Attack alleviates this factor, (remove comma) and allows Zangoose to pick off weakened faster opponents, such as Swellow and Absol.</p>

    [ADDITIONAL COMMENTS]

    <p>The only other move of worth to mention is Protect. Protect allows Zangoose to make sure that Toxic Orb activates, but shouldn't be taken as a good choice of a move. Zangoose needs all four moves already listed, and Protect serves more as an aid for players that have problems getting Zangoose to work properly with the aforementioned moves, and this is not encouraged (removing this because you already say it's a bad choice in the last sentence, and, in my mind at least, it fits better there). Wish support is a nice way to keep Zangoose healthy and alive throughout the game, as the Toxic damage will wear it down quickly. Lickilicky and Alomomola stands out as the two best users of this move, and their HP stats will make sure Zangoose gets back to full health. Lickilicky can also provide cleric support through the use of Heal Bell, but this can be a bit counterproductive; only use Heal Bell if Zangoose has been inflicted with a status condition other than poison, unless another teammate suffers from one. Gardevoir also gets a special mention. While it doesn't have a huge HP stat like Lickilicky and Alomomola, Gardevoir can take care of the many Fighting-types that threaten Zangoose; it even has access to Heal Bell as well. Entry hazard support is a great aid, as some of the more bulkier Pokemon in the tier can survive Zangoose's assaults. Garbodor is the best choice around for this job, (remove comma) and pairs nicely with Zangoose as it resists the Fighting-type moves Zangoose is weak to Zangoose's Fighting-type weakness (please ignore this if you disagree, but it seemed like this could potentially be interpreted as saying Garbodor resists Zangoose's weakness to fighting-type attacks instead of saying it resists fighting-type attacks, which Zangoose is weak to; it's your call though), while it has no trouble setting up Spikes. Pokemon such as Regirock, Armaldo, and Golurk are good at setting up Stealth Rock; Armaldo can even use Rapid Spin to remove any entry hazards on your team's side of the field, while Golurk is immune to Fighting-type moves.</p>

    <p>Dark-types pair really well with Zangoose for due to their ability to remove Ghost-types. This alleviates Zangoose from needing too much prediction and allows it to use Facade and Close Combat more freely. Absol and Skuntank are great choices for this job, (remove comma) and has have access to really powerful Dark-type moves, such as Sucker Punch and Pursuit, to get rid of opposing Ghost-types. Kangaskhan can lure out Ghost-types and heavily damage them for Zangoose to finish them off, easing up its sweeping potential. Knock Off Gurdurr is another good teammate, as it can remove Eviolites from not only Misdreavus, but aslo also Tangela, two bulky Pokemon that can give Zangoose trouble; without their Eviolites, Zangoose should have no trouble breaking through them. Emboar is another good teammate for a similar reason, as its raw power allows it to break through walls Zangoose has troubles with, such as Amoonguss, Tangela, and Regirock; to return the favor, Zangoose can pick off certain faster foes for Emboar. Swellow also has good offensive synergy with Zangoose, as Zangose can break Rock-types, other than Regirock, with relative ease to allow for Swellow to breeze through the opponent's team; in return (add comma) Swellow removes any faster checks to Zangoose, such as Cinccino. As Alomomola is a huge problem for Zangoose to handle, Exeggutor pairs well with it as well. Exeggutor has no problem OHKOing (pretty sure it's a OHKO) Alomomola with its powerful Leaf Storm, while it also resists Fighting-type moves directed at Zangoose; Exeggutor's STAB Psychic also picks off troublesome Sawk and Gurdurr. Musharna is another good example for a Psychic-type partner, as it can easily set up on both Gurdurr and Sawk thanks to its great bulk, while Zangoose can clear the path for Musharna by removing troublesome Steel-types who resist its Psychic- and Bug-type coverage with Close Combat. Musharna can also use its great bulk to support Zangoose by spreading paralysis throughout the opponent's team, making it easier for Zangoose to sweep by slowing down faster threats; Musharna can even use Heal Bell to remove troublesome status problems that Zangoose might suffer from as well.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Facade
    move 3: Close Combat
    move 4: Quick Attack / Night Slash
    item: Toxic Orb
    ability: Toxic Boost
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>With Swords Dance, Zangoose takes on a more wallbreaking role than late-game cleaner, as its power after a Swords Dance boost is enormous. Facade with its incredible Base Power of 210 after Toxic Orb has activated (in my opinion, you might want to consider saying something like 'Base Power of 140 after Toxic Orb has activated further boosted by Toxic Boost and STAB', since I think base power refers to the power before external boosts are taken into account; I'm not 100% sure of that however, so you might want further confirmation; either way though, I'm pretty sure you want commas after Facade and before 'will tear through') will tear through some of the most sturdiest walls after a Swords Dance boost; even a defensive behemoth such as Alomomola will be hard pressed to survive a hit, and even a little prior damage will make it done for. The choice between the last three moves depends on what you want Zangoose to be able to hit. Close Combat covers Rock- and Steel-types, such as Regirock and Probopass, who would otherwise be full stops to Zangoose, easily OHKOing them all with a little prior damage at +2 (adding this because a Regirock with max HP and some defense investment can actually live a Close Combat at full health, and a lot of the Steels have Sturdy). Quick Attack is a great asset for Zangoose, as it will allow it to pick off faster or priority using opponents, such as Cinccino and Absol, who would otherwise outspeed and OHKO Zangoose and end its sweep. However, Night Slash covers an entirely different stop to Zangoose: Ghost-types. Facade, Quick Attack, and Close Combat will all fail to hit Ghost-types, while Night Slash KOes each and single every one of them. This is the main issue with this set: whatever two moves you pick, one kind of threat will stop Zangoose in its tracks.</p>

    [ADDITIONAL COMMENTS]

    <p>A huge problem with this set is to actually get Zangoose a Swords Dance boost. Because of this (add comma) teammates that can lure in preferably weakened Pokemon for Zangoose to set up on are ideal, preferrably in weakened state (in my opinion, the other wording made it seem like Zangoose appreciated weakened partners). For example, Alomomola can lure in most Amoonguss expecting either Toxic, Wish, or Waterfall. Upon seeing Zangoose switching in, a weakened Amoonguss will likely switch out to safety and get some health back with Regenerator, which gives Zangoose a prime opportunity to set up. Zangoose can also set up on opposing Alomomola trying to stall Zangoose out with Wish and Protect, which allows it to use a turn to boost. Other, weaker walls are also great for taking advantage of. Dual screen support can also help a lot, as it bolster Zangoose's defenses. Psychic-types, such as Musharna and Gardevoir, are the best choices for this as they resist the Fighting-type moves Zangoose is weak to Zangoose's Fighting-type weakness while taking out enemy Gurdurr and Sawk with their STAB Psychics in the process. Depending on what moves you choose for Zangoose's last slot, certain teammates are needed. If you went go with Quick Attack, support in the form of Pursuit or Dark-types in general to remove opposing Ghost-types is a necessity. Absol and Skuntank are prime examples of powerful Dark-types with access to Pursuit and other Dark-types, and they can easily finish of most Ghost-types. However, if you picked Night Slash over Quick Attack, teammates than can handle faster checks to Zangoose are a godsend. Swellow can outspeed Pokemon such as Cinccino and easily KO them, while bulky Pokemon such as Musharna can take care of most Choice Scarf weilding opponents such as Sawk and possibly even paralyze them.</p>

    <p>As mentioned before, this version of Zangoose is more geared towards a wall breaking role than sweeping with Zangoose one, and its teammates should reflect this. For example, a Jolly Swords Dance-boosted Facade has over a 50% chance to OHKO Tangela, while it cleanly KOes Alomomola with Stealth Rock damaged included. A +2 Close Combat will OHKO every Steel - and Rock-type in the tier (this technically isn't actually true: +2 Zangoose Toxic Boosted Close Combat vs. Physically Defensive Regirock 85.16-100.55%, a 18.75% chance to survive even with Stealth Rock factored in); even Solid Rock Carracosta with maximum Defense investment is OHKOed factoring in Stealth Rock. As such, Zangoose makes good teammates with Bulk Up Gurdurr and Swords Dance Samurott, as it can remove any wall that can stop their sweep.</p>

    [Other Options]

    <p>While Zangoose has many moves to choose from, none stand above Facade, Close Combat, Night Slash, and Quick Attack. However, a couple of moves still deserves a small note. Pursuit, while weaker than Night Slash on average, still hits Ghost-types that switch out in fear of Night Slash harder. Pursuit also allows for Zangoose to provide Pursuit support for Pokemon such as Gurdurr, although this is not the ideal option for Zangoose itself. Fling is a more gimmicky option over Night Slash. While Zangoose can Fling its Toxic Orb at the opponent to poison it, it can only be used once. Double Kick, while highly inferior to Close Combat, can be used to potentially break the opponent's Substitute; however, Double Kick is not highly recommneded, as some Substitutes can be really bulky, while Substitutes from Ghost-types such as Haunter and Drifblim are unaffected. While they do not provide any extra coverage, Ice Punch, Thunderpunch, and Fire Punch are worth mentioning, as they hit certain targets harder than Facade. For example, Ice Punch hits Torterra and Altaria harder, while Thunderpunch hits Mantine; (this semicolon should be a comma) though Mantine shouldn't won't live through Facade either. Choice Band and Choice Scarf, while highly inferior to Toxic Orb as it doesn't lock Zangoose into a move, is are still useable if you can catch the opponent's Toxic with Zangoose. The power from a Choice Band- and Toxic Boost-boosted Facade allows Zangoose to OHKO Musharna over 90% of the time after Stealth Rock damage, while Amoonguss is guaranteed to be OHKOed. Choice Scarf, on the other hand, gives Zangoose the opportunity to outspeed faster checks such as Swellow and Cinncino. Taunt might seem like an odd choice on a Pokemon such as Zangoose, but it can actually do wonders at times. Taunt stops Pokemon such as Musharna and Alomomola to recovering health with their respective recovery moves, effectively stopping their attempts to stall for time against Zangoose. Zangoose also has a great special movepool, with access to many powerful moves such as Ice Beam, Thunderbolt, Fire Blast, Focus Blast, and Shadow Ball, as well as Work Up, but has a horrible Special Attack stat which makes it really hard for Zangoose to take advantage of these moves.</p>

    [Checks and Counters]

    <p>As Zangoose boast such power with Toxic Boost, nothing can straight up counter it. The easiest way to handle Zangoose is to bring in a healthy and faster Pokemon to check Zangoose after a teammate has gone down; Quick Attack is the only thing to watch out for in that kind of situation. Swellow and Cinccino is are by far the most common fast heavy-hitters around, as and they both easily outspeed Zangoose and can bring it down in one hit with ease. Haunter is another good example, and it can even safely switch in on three of Zangoose's moves, only fearing Night Slash. At this point, Zangoose is done for, as Sludge Bomb and Hidden Power Fighting can easily KO Zangoose before it can hit Haunter. Gurdurr can also switch in on Facade and survive one hit, while it threatens Zangoose with Mach Punch; however, Zangoose must have lost around 25% of its health before Gurdurr can KO it with Mach Punch. However, if Gurdurr switches in after a teammate has fainted, you don't need to worry about Zangoose's health as Mach Punch always 2HKOes (I'd recommend rewording this to mention Drain Punch, as it's the better option first turn if Mach Punch is only a 2HKO and you can live a Facade). Other priority users such as Swords Dance Samurott can do about the same thing with their moves, although they won't hit as hard as Gurdurr without a boost. Choice Scarf users are of course great choices as well; Pokemon such as Sawk and Gardevoir should have no trouble OHKOing Zangoose with their STAB moves. While not faster than Zangoose, Golurk can come in, survive one Night Slash thanks to its good bulk, and then finish Zangoose of with a powerful Earthquake.</p>

    <p>While on the subject of great bulk, if your faster Pokemon and Choice Scarf users are out of the match and Zangoose remains on the opposing team, you must check to see what's still available on your team and prioritize. There are many bulky Pokemon in the tier that can survive Facade or any of Zangoose's coverage moves, such as the aforementioned Gurdurr and Golurk, and are able to retaliate. Musharna is a great example, as it can easily survive a Facade and KO Zangoose in return with its Psychic. Musharna can then, if the situation allows it to, proceed to set up with Calm Mind against the opponent's other Pokemon and heal itself back to full health. Tangela is another great example, as it as well can survive Facade while hitting Zangoose back with a relatively powerful Giga Drain, recovering health in the process. Regirock, Solid Rock Carracosta, and 252 HP Relicanth can also survive a super effective Close Combat and OHKO Zangoose after the Defense drop the move causes to Zangoose; Zangoose has only an around 1% chance to 2HKO Solid Rock Carracosta. Alomomola is a decent, albeit unreliable way to stop Zangoose. Alomomola relies on Protect to stall out Zangoose's Toxic damage most of the time, and while it can for work in your favor at times, it can give Zangoose an opportunity to set up with Swords Dance. Inflicting a type of status other than poison onto Zangoose is another way to effectively shut it down, as it prevents Zangoose's Toxic Orb from activating effectively cutting its power.</p>


    Edit: Thank you for pointing out what mistakes I made. I'll try to avoid doing those things in the future. The thing about KOs vs. KOes was actually a brain fart. For some reason I though that was a plural noun >_>
  21. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    I corrected any dumb mistakes I made and added any reasonable changes. Thank you.

    However, some changes are wrong, and I thought you should know which and why.

    -XHKOes is correct. When something knocks out another Pokemon, it KOes it. However, if it is a Knock Out, in plural, then it's KOs.
    -KOing or KO the oppoent is also correct. The OH is not always needed and reduces any repitition.
    - You wrote this:
    -While it's always helpful to note these kinds of things, you must always know what you're talking about and check the numbers etc. While Regirock with major Defense investment can survive it, nobody actually invest in Regirock's Defense; it's either max Atk or max SpD with max HP.

    Also, "resisting its X-type weakness" is also acceptable.

    I hope I didn't forget anything.

    I won't stamp this one though. I'll let another GP member have a look first or something.
  22. Zebraiken

    Zebraiken
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    Just to clarify, I have been seeing more physically defensive Regirock lately. They do exist and it's worth pointing out, at the very least.
  23. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Alright, didn't know that. I haven't played NU lately (whatever lately is).

    Added a bit about it.
  24. sandshrewz

    sandshrewz
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    doing gp without a placeholder ahahaha x)

    gp (open)
    [Overview]

    <p>Zangoose has been a rather solid I'm not really sure about solid here >.> It's not OU or anything but it's a pretty powerful mon; BL in ADV but NU after that so :/ Pokemon througout the years, though it has never been in the spotlight. It has a great Attack stat, good Speed, and rather good moves to cover what it needs to hit, but Zangoose was always overshadowed by other, generally better Pokemon. This was mostly due to Zangoose being rather frail, while it didn't stand out above the rest with some kind of niche, and has a and having a rather crippling weakness to Fighting-type moves. Furthermore, it didn't stand out above the rest as it lacked any kind of niche. However, a new bright light shines on Zangoose,<comma> as it got a new amazing tool to take advantage of: Toxic Boost. Toxic Boost raises Zangoose's Attack stat by one stage by 50% when it has been is poisoned, making it really powerful; its great offensive prowess coupled with its good Speed allow Zangoose to break through weakened teams, or just tear walls apart with Swords Dance-boosted attacks. This fact sets Zangoose apart from other Normal-types such as Ursaring and Tauros, who lack either the Speed or the raw power. However, Zangoose still has its drawbacks. Zangoose's frailty is also heightened with its newfound ability, as the Toxic status being poisoned will wear it down rapidly, making it even easier to KO. On top of that, many Pokemon in the NU tier, such as Absol and Gurdurr, carry strong or super effective priority moves, and that can easily KO Zangoose. Priority is not the only problem as faster foes such as Cinccino and Swellow lurk behind every corner. However, Zangoose is still one of the most devastating Pokemon around, and is definitely a threat to look out for.</p>

    [SET]
    name: All-Out Attacker
    move 1: Facade
    move 2: Close Combat
    move 3: Night Slash
    move 4: Quick Attack
    item: Toxic Orb
    ability: Toxic Boost
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>This set is designed to take advantage of Zangoose's new-<hyphen>found power and good Speed to take out weakened opponents and clean up the opposing team mid- to late-game. Facade is a great STAB move for Zangoose,<comma> as it pairs really well with Toxic Boost; when Zangoose gets inflicted with a status condition—in this case Toxic bad poison—Facade's Base Power gets doubled and reaches a sky-high 210 points after factoring in STAB. This is enough to KO the majority of the tier in one shot. Close Combat provides good coverage with Facade, as it allows Zangoose to hit any Rock- or Steel-type that resists Facade super effectively preferential. Night Slash completes the coverage for Zangoose, as it covers covering varying structure the common Ghost-types in the tier, Pokemon that two commas >.> Zangoose can't hit with either Facade or Close Combat. Quick Attack is a great tool for Zangoose in general. While Zangoose is fast in its own right, there are still Pokemon in the tier that outspeeds it, either with natural speed or priority moves, and can easily KO Zangoose; Quick Attack alleviates this factor problem and allows Zangoose to pick off weakened,<comma> faster opponents, such as Swellow and Absol Cinccino. It also lets Zangoose bypass slower priority users and prevent Sucker Punch users such as Absol from revenge killing it.</p>

    [ADDITIONAL COMMENTS]

    <p>The only other move of worth to mention mentioning is Protect. Protect allows Zangoose to make sure that Toxic Orb activates, but shouldn't be taken as a good choice of for a move. or might want to say 'but it isn't really an optimal use of a moveslot' or something >.> Zangoose needs all four moves already listed, and Protect serves more as an aid for players that who have problems getting Zangoose to work properly with the aforementioned moves in safely and activate Toxic Orb, and this is not encouraged. Wish support is a nice way to keep Zangoose healthy and alive throughout the game, as the Toxic poison damage will wear it down quickly. Lickilicky and Alomomola stands out as the two best users of this move, and their large base HP stats will make sure ensure that sorry this is really optional >.> just because 'make sure' was used a few times lol Zangoose gets back to full health. Lickilicky can also provide cleric support through the use of Heal Bell, but this can be a bit counterproductive; only use Heal Bell if Zangoose has been inflicted with a status condition other than poison, unless another teammate suffers from one. Gardevoir also gets a special mention. While it doesn't have a huge HP stat like Lickilicky and Alomomola, Gardevoir can take care of the many Fighting-types that threaten Zangoose; it even has access to Heal Bell as well. Entry hazard support is a great aid, as some of the more u_u bulkier Pokemon in the tier can survive Zangoose's assaults. Garbodor is best choice around for this job, and pairs nicely with Zangoose as it resists Zangoose's Fighting-type weakness, while it has while having no trouble setting up Spikes. Pokemon such as Regirock, Armaldo, and Golurk are good at setting up Stealth Rock; Armaldo can even use Rapid Spin to remove any entry hazards on your team's side of the field, while Golurk is immune to Fighting-type moves.</p>

    <p>Dark-types pair really well with Zangoose due to their ability to remove Ghost-types. This alleviates Zangoose from too much prediction reduces the need for prediction and allows it Zangoose to use Facade and Close Combat more freely. Absol and Skuntank are great choices for this job and has access to really powerful Dark-type moves, such as Sucker Punch and Pursuit, to get rid of opposing Ghost-types. Kangaskhan can lure out Ghost-types and heavily damage them for Zangoose to finish them off, easing up its sweeping potential. Knock Off Gurdurr is another good teammate, as it can remove Eviolites from not only Misdreavus, but also Tangela, two bulky Pokemon that can give Zangoose trouble; without their Eviolites, Zangoose should have no trouble breaking through them. Emboar is another good teammate for a similar reason, as its raw power allows it to break through walls Zangoose has troubles with, such as Amoonguss, Tangela, and Regirock; to return the favor, Zangoose can pick off certain faster foes for Emboar such as?. Swellow also has good offensive synergy with Zangoose, as Zangose can break through Rock-types, other than Regirock, with relative ease to allow Swellow to breeze through the opponent's team; in return, Swellow removes any faster checks to Zangoose, such as Cinccino. As Alomomola is a huge problem for Zangoose to handle, Exeggutor pairs well with it as well. Exeggutor has no problem KOing Alomomola with its powerful Leaf Storm, while it also resists Fighting-type moves directed at Zangoose; Exeggutor's STAB Psychic also picks off troublesome Sawk and Gurdurr. Musharna is another good example for a Psychic-type partner, as it can easily set up on both Gurdurr and Sawk thanks to its great bulk,<comma> while Zangoose can clear the path for Musharna by removing troublesome Steel-types who resist its Psychic- and Bug-type coverage with Close Combat. Musharna can also use its great bulk to support Zangoose by spreading paralysis throughout the opponent's team, making it easier for Zangoose to sweep by slowing down faster threats; Musharna can even use Heal Bell to remove troublesome status problems that Zangoose might suffer from as well.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Facade
    move 3: Close Combat
    move 4: Quick Attack / Night Slash
    item: Toxic Orb
    ability: Toxic Boost
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>With Swords Dance, Zangoose takes on a more role geared towards wallbreaking role rather than late-game cleaning, as its power after a Swords Dance boost is enormous. Facade with its incredible Base Power of 210 with STAB after Toxic Orb has activated will tear through some of the most sturdiest walls after a Swords Dance boost; even a defensive behemoths such as Alomomola will be hard pressed to survive a hit, and even a little prior damage will make it done for. The choice between the last three moves depends on what you want Zangoose to be able to hit. Close Combat covers Rock- and Steel-types, such as Golem and Probopass, who would otherwise be full stops to Zangoose, easily OHKOing them all. The only Rock-type Pokemon that will be able to survive a +2 Close Combat is Regirock with major Defense investment. Quick Attack is a great asset for Zangoose, as it will allow it to pick off faster or priortiy using opponents, such as Cinccino and Absol, who would otherwise outspeed and KO Zangoose and end its sweep. However, Night Slash covers an entirely different stop to Zangoose: Ghost-types. Facade, Quick Attack, and Close Combat will all fail to hit Ghost-types, while Night Slash KOes each and every single one of them. This is the main issue with this set: whatever whichever of the two moves you pick, there will always be one kind of threat will stop Zangoose in its tracks.</p>

    [ADDITIONAL COMMENTS]

    <p>A huge problem with this set is to actually get Zangoose a Swords Dance boost. Because of this,<comma> teammates that can lure in Pokemon, preferably in a weakened state, for Zangoose to set up on are ideal. For example, Alomomola can lure in most Amoonguss expecting either Toxic, Wish, or Waterfall. Upon seeing Zangoose switching in, a weakened Amoonguss will likely switch out to safety and get some health back with Regenerator, which gives Zangoose a prime opportunity to set up. would clear smog be worth mentioning here as a risk that must be considered while setting up? Zangoose can also set up on opposing Alomomola trying to stall Zangoose out with Wish and Protect, which allows it to use a turn to boost. Other,<comma> weaker walls are also great for taking advantage of. Dual screen support can also help a lot, as it bolsters 'support' is the subject here Zangoose's defenses. Psychic-types, such as Musharna and Gardevoir, are the best choices for this as they resist Zangoose's Fighting-type weakness attacks while taking out enemy Gurdurr and Sawk with their STAB Psychics in the process. Depending on what moves you choose for Zangoose's last slot, certain teammates are needed. If you go with Quick Attack, support in the form of Pursuit or Dark-types in general to remove opposing Ghost-types is a necessity. Absol and Skuntank are prime examples of powerful Dark-types with access to Pursuit and other Dark-type moves, and they can easily finish off most Ghost-types. However, if you pick Night Slash over Quick Attack, teammates than can handle faster checks to Zangoose are a godsend. Swellow can outspeed Pokemon such as Cinccino and easily KO them, while bulky Pokemon such as Musharna can take care of most Choice Scarf-<hyphen>weilding opponents such as Sawk and possibly even paralyze them.</p>

    <p>As mentioned before, this version of Swords Dance Zangoose is more geared towards a wall breaking role than sweeping with Zangoose, and its teammates should reflect this. For example, a Jolly Swords Dance-boosted Facade has over a 50% chance to OHKO Tangela, while it cleanly KOes Alomomola with after Stealth Rock damaged included. A +2 Close Combat will OHKO every Steel<space>- and Rock-type in the tier; even Solid Rock Carracosta with maximum Defense investment is OHKOed factoring in Stealth Rock. As such, Zangoose makes good teammates with Bulk Up Gurdurr and Swords Dance Samurott, as it can remove any wall that can stop their sweep.</p>

    [Other Options]

    <p>While Zangoose has many moves to choose from, none stand above Facade, Close Combat, Night Slash, and Quick Attack. However, a couple of moves still deserves a small note. Pursuit, while weaker than Night Slash on average, still hits Ghost-types that switch out in fear of Night Slash harder. Pursuit also allows for Zangoose to provide Pursuit support for Pokemon such as Gurdurr, although this is not the ideal option for Zangoose itself. Fling is a more gimmicky option over Night Slash. While Zangoose can Fling its Toxic Orb at the opponent to poison it, it can only be used once. Double Kick, while highly inferior to Close Combat, can be used to potentially break the opponent's Substitute; however, Double Kick is not highly recommended, as some Substitutes can be really bulky, while Substitutes from Ghost-types such as Haunter and Drifblim are unaffected as it will not work well against bulkier and Ghost-type Substitute users. While they do not provide any extra coverage, Ice Punch, ThunderPunch, and Fire Punch are worth mentioning, as they hit certain targets harder than Facade. For example, Ice Punch hits Torterra and Altaria harder, while ThunderPunch hits Mantine; though Mantine shouldn't live through Facade either. Choice Band and Choice Scarf, while highly inferior to Toxic Orb as it which subject ambiguity doesn't lock Zangoose into a move, are still usable if you can catch the opponent's Toxic with Zangoose. The power from a Choice Band- and Toxic Boost-boosted Facade allows Zangoose to OHKO Musharna over 90% of the time after Stealth Rock damage, while Amoonguss is guaranteed to be OHKOed. Choice Scarf, on the other hand, gives Zangoose the opportunity to outspeed faster checks such as Swellow and Cinncino. Taunt might seem like an odd choice on a Pokemon such as Zangoose, but it can actually do wonders at times. Taunt stops Pokemon such as Musharna and Alomomola from recovering health with their respective recovery moves, effectively stopping their attempts to stall for time against Zangoose. Zangoose also has a great special movepool, with access to many powerful moves such as Ice Beam, Thunderbolt, Fire Blast, Focus Blast, and Shadow Ball, as well as Work Up, but has a horrible Special Attack stat which makes it really hard for Zangoose to take advantage these moves.</p>

    [Checks and Counters]

    <p>As Zangoose boasts such power with Toxic Boost, nothing can straight up counter it. The easiest way to handle Zangoose is to bring in a healthy and faster Pokemon to check Zangoose after a teammate has gone down; Quick Attack is the only thing to watch out for in that kind of situation. Swellow and Cinccino is are by far the most common fast heavy-hitters around,<comma> as they both easily outspeed Zangoose and can bring it down in one hit with ease. Haunter is another good example, and it can even safely switch in on three of Zangoose's moves, only fearing Night Slash. At this point, Zangoose is done for, as Sludge Bomb and Hidden Power Fighting can easily KO Zangoose before it can hit Haunter. Gurdurr can also switch in on Facade and survive one hit, while it threatens Zangoose with Mach Punch; however, Zangoose must have lost around 25% of its health before Gurdurr can KO it with Mach Punch. However, if Gurdurr switches in after a teammate has fainted, you don't need to worry about Zangoose's health as Drain Punch always OHKOes. Other priority users such as Swords Dance Samurott can do about the same thing with their moves, although they won't hit as hard as Gurdurr without a boost. Choice Scarf users are of course great choices as well; Pokemon such as Sawk and Gardevoir should have no trouble OHKOing Zangoose with their STAB moves. While Although not faster Golurk is slower nitpicky but 'while' is really common here >.> and uhhh active/postive is better? than Zangoose, Golurkit can come in, survive one Night Slash thanks to its good bulk, and then finish Zangoose of with a powerful Earthquake.</p>

    <p>While on the subject of great bulk, if your faster Pokemon and Choice Scarf users are out of the match and Zangoose remains on the opposing team, you must check to see what's still available on your team and prioritize. There are many bulky Pokemon in the tier that can survive Facade or any of Zangoose's coverage moves, such as the aforementioned Gurdurr and Golurk, and are able to retaliate. Musharna is a great example, as it can easily survive a Facade and KO Zangoose in return with its Psychic. Musharna can then, if the situation allows it to, proceed to set up with Calm Mind against the opponent's other Pokemon and heal itself back to full health. Tangela is another great example, as it as well can also survive Facade while hitting Zangoose back with a relatively powerful Giga Drain, recovering health in the process. Regirock, Solid Rock Carracosta, and 252 HP Relicanth can also survive a super effective Close Combat and KO Zangoose after the Defense drop the move causes to Zangoose; Zangoose has only a around 1% chance to 2HKO Solid Rock Carracosta. Alomomola is a decent, albeit unreliable way to stop Zangoose. Alomomola relies on Protect to stall out Zangoose's Toxic damage most of the time, and while it can work in your favor at times, it can give Zangoose an opportunity to set up with Swords Dance. Inflicting a type of status other than poison onto Zangoose is another way to effectively shut it down, as it prevents Zangoose's Toxic Orb from activating effectively cutting its power.</p>


    sorry this was rather nitpicky and if I was rusty >.> otherwise, good analysis and grats on the 50 benchmark omg *_*

    [gp]1/2[/gp]
  25. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
    is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributor
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    Awesome, double thanks sandz. (:

    Implemented, ready for the second check.

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