Zarator and smashlloyd, a normal 3v3

Status
Not open for further replies.
I challenger ZARATOR!
oh fuck

3v3 Singles
2 Day DQ
Arena: ASB Arena
2 Recover/5 chill
2 Subs
smashlloyd20 said:
I am bringing two Leftovers and a Mental Herb.


Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep


Casper [Kitsunoh] (Male)
Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 4
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song
Fake Out

Psycho Shift
Meteor Mash
Yawn

Super Fang
Magic Coat

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch
Torment
Hone Claws
Substitute
Shadow Ball
Earthquake
Protect
Safeguard


Lucario [Mind Reader] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat

Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility

Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic

zarator said:

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (75 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Clear Smog
Confuse Ray(*)
Counter
Curse(*)
Dark Pulse
Destiny Bond
Disable
Double Team
Double-edge
Dream Eater
Dynamicpunch
Endure
Energy Ball(*)
Explosion
Fire Punch
Focus Blast
Focus Punch
Frustration
Giga Drain
Grudge
Haze(*)
Hex
Hidden Power [Fire, 7 BP]
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Knock Off
Lick(*)
Magic Coat
Mean Look(*)
Mimic
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Protect
Psych Up
Psychic
Psywave
Rain Dance
Return
Scary Face(*)
Seismic Toss
Shadow Ball(*)
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Spite(*)
Substitute
Sucker Punch(*)
Sunny Day
Taunt
Telekinesis
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Venoshock
Will-o-wisp
Zap Cannon


Hydreigon* (Tiamat) (F)
Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113
Size Class: 4
Weight Class: 5
Accuracy boost: 15%
Base Rank total: 22

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Attacks (65 Moves):

Acrobatics
Assurance
Astonish
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Focus Energy(*)
Frustration
Giga Impact
Head Smash(*)
Headbutt(*)
Hidden Power [Grass, 7 BP]
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar(*)
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Slam
Stone Edge
Substitute
Sunny Day
Surf
Tackle(*)
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
U-turn
Work Up


Eelektross (Dendar) (M)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (27 moves):

Acid
Acid Spray
Acrobatics
Bind
Brick Break
Charge Beam
Crunch
Crush Claw
Discharge
Double Team
Dragon Claw
Flamethrower
Grass Knot
Headbutt
Hidden Power (Ice, 7 BP)
Hone Claws
Light Screen
Protect
Rock Slide
Spark
Tackle
Thunder
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
-smashlloyd sends out, item.
-zarator sends out, item, orders.
-smashlloyd orders.
-I ref.
 
Let's start strong. Go, Dendar!



Flamethrower - Thunderbolt - Flamethrower
If Lucario uses an evasive move (such as Protect or Detect) then replace your current action with Hone Claws and push your actions pack (don't play this substitution if you played it the action before)
If Lucario uses Hi Jump Kick, replace your current action with Protect and push your actions back. Play this substitution no more than one time during this round.
 
zarator AOO

HP: 100
EN: 100
Other: none

smashlloyd20 AOO

HP: 100
EN: 100
Other: none


Action 1:
Lucario used Agilidodge!
-7 Energy

Eelektross used Flamethrower!
It missed!
-7 Energy

Action 2:
Lucario used Nasty Plot!
-7 Energy

Eelektross used Thunderbolt!
Crit: [<=625] 9420/10000 (No)
Para: [<=1000] 5611/10000 (No)
Calculation: 10+3+5*1.5-3*1.5=16
-6 Energy


-2 HP for Lucario
+1 HP for Lucario
Action 3:
Lucario used Aura Sphere!
Crit: [<=625] 303/10000 (Yes)
Calculation: 9+3+3+4*1.5-3*1.5+3.5=20
-6 Energy

Eelektross used Flamethrower!
Crit: [<=625] 1519/10000 (No)
Burn: [<=1000] 866/10000 (Yes)
Calculation: (12+5*1.5-3*1.5)*1.5=21
-7 Energy

-2 HP for Lucario
+1 HP for Lucario

END OF ROUND


zarator AOO

HP: 80
EN: 80
Other: none

smashlloyd20 AOO

HP: 61
EN: 80
Other: Burn, +2 SpA


The round begins with an Agilidodge from Lucario, but Eelektross just uses Hone Claws. Then, Lucario sets up a Nasty Plot in the face of a Flamethrower, and gets burned. However, Lucario then crits with Aura Sphere, as Eelektross uses Thunderbolt.

-smashlloyd20
-zarator
-Me.
 
Two things here.

1. You definitely switched the stat boosts, and possibly the HP (cba to check)
2. Eelektross used Flamethrower A1. Evasive Agility does not fall under the same Sub clause as Protect/Detect (look at the ref thread for proof).
 
Two things here.

1. You definitely switched the stat boosts, and possibly the HP (cba to check)
2. Eelektross used Flamethrower A1. Evasive Agility does not fall under the same Sub clause as Protect/Detect (look at the ref thread for proof).
Fixed. Kept the same rolls for simplicity.
 
"F--- burn hax..."

Circle Throw~Aura Sphere~Aura Sphere
IF he uses a protective move, use Nasty Plot and push actions down (max of twice)
IF he uses a damaging Fire-type move, use Evasive Agility (but not twice in a row) and replace the current action
 
zarator AOO

HP: 80
EN: 80
Other: none

smashlloyd20 AOO

HP: 61
EN: 80
Other: Burn, +2 SpA


Action 1:
Lucario used Agilidodge!
-7 Energy

Eelektross used Flamethrower!
-7 Energy
It missed!

-2 HP for Lucario
+1 HP for Lucario

Action 2:
Lucario used Aura Sphere!
Crit: [<=625] 8429/10000 (No)
Calculation: 9+3+4*1.5-3*1.5+3.5=17
-6 Energy

Eelektross used Brick Break!
Crit: [<=625] 5740/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-6 Energy

-2 HP for Lucario
+1 HP for Lucario

Action 3:
Lucario used Aura Sphere!
Crit: [<=625] 7950/10000 (No)
Calculation: 9+3+4*1.5-3*1.5+3.5=17
-10 Energy

Eelektross used Discharge!
Crit: [<=625] 914/10000 (No)
Para: [<=3000] 7531/10000 (No)
Calculation: 8+5*1.5-3*1.5=11
-5 Energy

-2 HP for Lucario
+1 HP for Lucario

END OF ROUND


zarator AOO

HP: 46
EN: 62
Other: none

smashlloyd20 AOO

HP: 33
EN: 57
Other: Burn, +1 SpA


-zarator
-smashlloyd
-Me
 
Flamethrower - Brick Break - Flamethrower
If Lucario attempts an evasive move (such as Agility), replace your current action with Hone Claws.
 
zarator AOO

HP: 46
EN: 62
Other: none

smashlloyd20 AOO

HP: 33
EN: 57
Other: Burn, +1 SpA


Action 1:
Lucario used Protect!
-16 Energy

Eelektross used Flamethrower!
Lucario protected itself!
-7 Energy

-2 HP for Lucario
+1 HP for Lucario

Action 2:
Lucario used Aura Sphere!
Crit: [<=625] 342/10000 (Yes)
Calculation: 9+3+3+4*1.5-3*1.5+1.75=18.25
-6 Energy

Eelektross used Brick Break!
Crit: [<=625] 1336/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-6 Energy

-2 HP for Lucario
+1 HP for Lucario

Action 3:
Lucario used Protect!
-16 Energy

Eelektross used Flamethrower!
Lucario protected itself!
-7 Energy

-2 HP for Lucario
+1 HP for Lucario

END OF ROUND


zarator AOO

HP: 28
EN: 42
Other: none

smashlloyd20 AOO

HP: 13
EN: 19
Other: Burn


-smashlloyd20
-zarator
-Me
 
"This is your last strike-let's make it count!"

Extremespeed+Hi Jump Kick~Cooldown~Close Combat
IF Eelektross uses a protective action BEFORE you use the combo, use Swords Dance and push actions down
 
Time to get crafty

Protect - Protect - Volt Switch

Due to the way he worded the substitution, he won't be able to execute the combo as he will use Swords Dance twice^^ Cheers.

EDIT: Actually I just learned now a3 combos are now possible. Data Audit is outdated beyond reason -.-

Ok, then my ordering is:

Protect - Protect - Protect

Simple and straightforward
 
zarator AOO

HP: 28
EN: 42
Other: none

smashlloyd20 AOO

HP: 13
EN: 19
Other: Burn


Action 1:
Eelektross used Protect!
-7 Energy

Lucario used Swords Dance!
-7 Energy

-2 HP for Lucario
+1 HP for Lucario

Action 2:
Eelektross used Protect!
-11 Energy

Lucario used Swords Dance!
-11 Energy

-2 HP for Lucario
+1 HP for Lucario

Action 3:
Eelektross used Protect!
-15 Energy

Lucario used Swords Dance!
-15 Energy
Lucario fainted!

END OF ROUND


zarator AOO

HP: 28
EN: 9
Other: 1 KOC

smashlloyd20 XOO

HP: 11
EN: -14
Other: KO


What a boring round.

-smashlloyd replaces.
-zarator
-smashlloyd
-Me.
 
Acid + Acid Spray (combo) - Cooldown - Chill
If Pyroak uses Protect on A1, replace your first action with Chill and A2 with the aforementioned combo
 
zarator AOO

HP: 28
EN: 9
Other: none

smashlloyd20 XAO

HP: 120
EN: 100
Other: none

KOC: Eelektross


Action 1:
Pyroak used Double Team!
It created 4 clones!
-16 Energy

Eelektross used Corrosive Acid Spray!
Correct clone: [<=2000] 3181/10000 (No)
-10.5 Energy
Eelektross fainted!

END OF ROUND


zarator XOO

HP: 28
EN: -2
Other: KO

smashlloyd20 XAO

HP: 120
EN: 100
Other: Double Team (3 Clones)

KOC: Eelektross, Pyroak
Arena: Sunny Day (3r)


O...K...

-smashlloyd20
-zarator
-Me
 
"Jesus...I really should get like 8 subs against this monster."

Substitute (20)~Sunny Day~Flare Blitz
IF Gengar uses Taunt A1 or A2, change your remaining actions to Flare Blitz~Flare Blitz~Heat Crash
IF Gengar uses Counter A3, change that action to Fire Blast
 
zarator XAO

HP: 90
EN: 100
Other: none

smashlloyd20 XAO

HP: 120
EN: 84
Other: Double Team (3 Clones)

KOC: Eelektross, Pyroak
Arena: Sunny Day (3r)


Action 1:
Gengar used Haze!
-6 Energy
Pyroak's Accuracy fell!

Pyroak used Substitute (20 HP)!
-18 Energy

Action 2:
Gengar used Sludge Bomb!
Crit: [<=625] 8158/10000 (No)
Calculation: (9+3+6*1.5-3*1.5)*1.5=24.75
Pyroak's Substitute faded!
-6 Energy

Pyroak used Sunny Day!
-10 Energy

Action 3:
Gengar used Rain Dance!
-10 Energy

Pyroak used Flare Blitz!
Hit: [<=7500] 721/10000 (Yes)
Crit: [<=625] 3339/10000 (No)
Burn: [<=1000] 7624/10000 (No)
Calculation: 12+3+4*1.5-2*1.5=18
-8.5 Energy

The Haze lifted!

END OF ROUND


zarator XAO

HP: 72
EN: 78
Other: none

smashlloyd20 XAO

HP: 100
EN: 47
Other: none

KOC: Eelektross, Pyroak
Arena: Rain Dance (3r)


-zarator
-smashlloyd20
-Me
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top