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Completed Zarator versus danmantincan, in a non-descript arena!

Discussion in 'ASB' started by Son_of_Shadoo, Oct 16, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Zarator:
    Garagos the Mankey (open)

    [​IMG]
    Mankey (Garagos) (M)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    (LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

    Attacks (20 moves):

    Acrobatics
    Assurance
    Close Combat
    Counter
    Covet
    Earthquake
    Encore
    Fire Punch
    Focus Energy
    Fury Swipes
    Ice Punch
    Karate Chop
    Leer
    Low Kick
    Rock Slide
    Scratch
    Seismic Toss
    Screech
    Taunt
    Thunderpunch

    Ulutiu the Slowpoke (open)

    [​IMG]
    Slowpoke (Ulutiu) (M)
    Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 2
    Weight Class: 3
    Evasion reduced by 10%
    Base Rank total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (18 moves):

    Confusion
    Curse
    Disable
    Earthquake
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Ice Beam
    Me First
    Psychic
    Scald
    Shadow Ball
    Sleep Talk
    Tackle
    Water Gun
    Yawn
    Zen Headbutt

    Ghaunadaur the Foongus (open)

    [​IMG]
    Foongus (Ghaunadaur) (M)
    Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats

    HP: 100
    Atk: 2
    Def: 2
    SpA: 3 (+)
    SpD: 2
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Evasion reduced by 10%
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (19 moves):

    Absorb
    Astonish
    Bide
    Body Slam
    Endure
    Faint Attack
    Giga Drain
    Growth
    Hidden Power [Fire, 7 BP]
    Ingrain
    Mega Drain
    Payback
    Sludge Bomb
    Solarbeam
    Spore
    Stun Spore
    Sweet Scent
    Toxic
    Venoshock


    Team danmantincan:
    Haar the Shelgon (open)
    [​IMG]
    Haar - Shelgon (M)
    Nature: Hardy (No effect on stats)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Moves (17):
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Double Edge
    Zen Headbutt

    Hydro Pump
    Dragon Pulse
    Endure

    Draco Meteor

    Dragon Claw
    Flamethrower
    Shadow Claw
    Rock Slide
    Tibarn the Rufflet (open)
    [​IMG]
    Tibarn - Rufflet (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 3/5

    Moves (15):
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Crush Claw
    Sky Drop
    Whirlwind

    Rock Slide
    Rock Smash
    Fly
    Substitute
    Shadow Claw
    Janaff the Scratchet (open)
    [​IMG]
    Janaff - Scratchet (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Types:
    Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Moves (14):
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Taunt
    Rest

    Roost
    Stealth Rock
    Yawn

    Toxic
    Substitute
    Grass Knot
    Reflect
    Focus Blast
    Brick Break


    Okay, so... Zar's mon, dan's mon and orders, Zar's orders.
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
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    Ulutiu, I call you!

    [​IMG]

    Show him your worth!

    EDIT: btw I gave you the wrong nature name for Slowpoke. It was Relaxed, obviously, not Bold
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Tibarn, you're up!

    Let's kick things off with a bang! Start off by creating a 15 HP Substitute, then follow up with a Shadow Claw and finish with a Crush Claw. If Slowpoke uses Ice Beam and it's not in a Combo, use Fly and push actions back.
  4. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
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    Good think Disable isn't blocked by Substitute^^

    Ice Beam - Disable (Fly) - Ice Beam

    Given his wording of the substitution, he should attempt to Fly on the third action as well (and therefore fail).
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 90
    Energy: 100
    Speed: 13
    Stats: 0
    Status: Fine

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: 90
    Energy: 100
    Speed: 60
    Stats: 0
    Status: Fine

    Because I now apparently have to do a bajillion things tonight (swear to God I'm going to kill someone), CALCS!
    Rufflet flew up! (10 energy)
    Slowpoke used Ice Beam! (miss, 7 energy)
    Rufflet used Fly! (12 damage)
    Rufflet used Substitute! (15 HP, 12 energy)
    Slowpoke used Disable! (7 energy, Fly disabled 6a)
    Rufflet flew up! But it failed! (10 energy)
    Slowpoke used Ice Beam! (17 damage, 7 energy, sub brokem)

    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 88
    Energy: 79
    Speed: 13
    Stats: 0
    Status: Fine

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: 85
    Energy: 68
    Speed: 60
    Stats: 0
    Status: Fly disabled 4a.
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Slowpoke and Rufflet have base 100 HP, not 90, so I should be at 88 and he should be at 85. That being said...

    We have momentum, Ulutiu! So don't be lazy and keep it going!

    Scald - Psychic - Scald

    If he uses Substitute, replace the corresponding action with Ice Beam, regardless of how bulky the Substitute is.
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Derp, I knew I was forgetting something with that substitution.

    Shadow Claw~Crush Claw~Shadow Claw
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
    2,958
    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 88
    Energy: 79
    Speed: 13
    Stats: 0
    Status: Fine
    Actions: Scald - Psychic - Scald
    If he uses Substitute, replace the corresponding action with Ice Beam, regardless of how bulky the Substitute is.

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: 85
    Energy: 68
    Speed: 60
    Stats: 0
    Status: Fly disabled 4a.
    Actions: Shadow Claw~Crush Claw~Shadow Claw

    The opening gambits played out, the challengers buffet each other with strong STAB moves and super-effective hits. Tibarn, ruler of Phoenicis tears away with his mighty talons, but Ulutiu is able to match him with psychic power and jets of boiling water exactly, they do completely even damage! However, one jet of water has terrible consequences for Tibarn, who receives a nasty burn!

    Calcs:
    Show Hide
    Rufflet used Shadow Claw! (11 damage, 5 energy)
    Slowpoke used Scald! (11 damage, 5 energy)
    Rufflet used Crush Claw! (13 damage, 5 energy)
    Slowpoke used Psychic! (11 damage, 4 energy)
    Rufflet used Shadow Claw! (11 damage, 5 energy)
    Slowpoke used Scald! Rufflet was burned! (11 damage, 5 energy, Rufflet burned)
    Rufflet hurt by burn (2)


    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 53
    Energy: 65
    Speed: 13
    Stats: 0
    Status: Fine

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: 50
    Energy: 53
    Speed: 60
    Stats: 0
    Status: Fly disabled 1a, burned (2 DPA, -3 BAP)
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Crush Claw~Rock Slide~Fly

    If he uses Ice Beam and Fly isn't disabled, use Fly.
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
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    Time for a combo!

    Ice Beam X Ice Beam - (recharging) - Curse
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Oh my goodness, I completely forgot about this! Sorry guys, reffing ASAP! I KNOW I'M A TERRIBLE PERSON!

    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 53
    Energy: 65
    Speed: 13
    Stats: 0
    Status: Fine

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: 50
    Energy: 53
    Speed: 60
    Stats: 0
    Status: Fly disabled 1a, burned (2 DPA, -3 BAP)

    Tibarn, despite his burn, swipes powerfully at Ulutiu, but to little avail. The Slowpoke counters with a double strength, devastating Ice Beam that manages to freeze the king of the sky deeply! This gives Ulutiu the breathing room he needs to recover from such a combo before Tibarn breaks free, and strikes from the sky, as Ulutiu curses his winged foe.

    Calcs:
    Show Hide
    Rufflet used Crush Claw! (10 damage, 5 energy)
    Slowpoke used DOUBLE ICE BEAM ACROSS THE SKY! (34 damage, 36 energy, Rufflet was frozen! - deep freeze, 2a)
    Rufflet is hurt by its burn! (2)
    Rufflet is frozen!
    Slowpoke is recovering from a combo!
    Rufflet is hurt by its burn! (2)
    Rufflet thawed out!
    Rufflet flew up high! (10 energy)
    Slowpoke used Curse! (6 energy, +1 atk, +1 def, -1 spd)
    Rufflet used Fly! (7 damage)
    Rufflet is hurt by its burn! (2)


    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 36
    Energy: 23
    Speed: 13
    Stats: +1 atk, +1 def, -1 spd
    Status: Fine

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: 10
    Energy: 38
    Speed: 60
    Stats: 0
    Status: Burned (2 DPA, -3 BAP)
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Let's try to wrap this up.

    Scald - Psychic - Ice Beam

    If Rufflet uses Fly, replace your current action with Chill.
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Just realised I forgot to take Slowpoke's +1 def into account when I was calcing Fly, so it gains 2 HP, woo.
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Aerial Acex3
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 36
    Energy: 23
    Speed: 13
    Stats: +1 atk, +1 def, -1 spd
    Status: Fine

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: 10
    Energy: 38
    Speed: 60
    Stats: 0
    Status: Burned (2 DPA, -3 BAP)

    Yeah, don't think you guys need to be told what happens. Aerial Ace does loldamage, Scald finishes off Tibarn. Pfft, some Laguz Royal you make!

    GAME!

    Calcs:
    Show Hide
    Rufflet used Aerial Ace! (4 damage, 3 energy)
    Slowpoke used Scald! (11 damage, 5 energy)


    Team Zarator:
    [​IMG]
    Ulutiu (Own Tempo+Oblivious)
    HP: 32
    Energy: 18
    Speed: 13
    Stats: +1 atk, +1 def, -1 spd
    Status: Totally boss.

    Team danmantincan:
    [​IMG]
    Tibarn (Keen Eye+Sheer Force)
    HP: KO
    Energy: 35
    Speed: 60
    Stats: 0
    Status: Burned (2 DPA, -3 BAP)
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