Zarator versus danmantincan, in a non-descript arena!

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Issuing a challenge

Beginner Battle

Format: 1v1 Singles
1 Day DQ
2 Recovery moves, 5 Chills
Arena: Just an ordinary arena with everything needed. All moves are allowed, outdoors.
I'll accept Zarator's challenge.
Items = Nope
Abilities = All

And bump...
Team Zarator:

Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

Attacks (20 moves):

Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Ice Punch
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
Thunderpunch


Slowpoke (Ulutiu) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Evasion reduced by 10%
Base Rank total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (18 moves):

Confusion
Curse
Disable
Earthquake
Flamethrower
Grass Knot
Growl
Headbutt
Ice Beam
Me First
Psychic
Scald
Shadow Ball
Sleep Talk
Tackle
Water Gun
Yawn
Zen Headbutt


Foongus (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats

HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (19 moves):

Absorb
Astonish
Bide
Body Slam
Endure
Faint Attack
Giga Drain
Growth
Hidden Power [Fire, 7 BP]
Ingrain
Mega Drain
Payback
Sludge Bomb
Solarbeam
Spore
Stun Spore
Sweet Scent
Toxic
Venoshock


Team danmantincan:

Haar - Shelgon (M)
Nature: Hardy (No effect on stats)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50

Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Moves (17):
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Double Edge
Zen Headbutt

Hydro Pump
Dragon Pulse
Endure

Draco Meteor

Dragon Claw
Flamethrower
Shadow Claw
Rock Slide

Tibarn - Rufflet (M)
Nature: Adamant (+1 Atk, -1 SpA)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 3/5

Moves (15):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Crush Claw
Sky Drop
Whirlwind

Rock Slide
Rock Smash
Fly
Substitute
Shadow Claw

Janaff - Scratchet (M)
Nature: Modest (+1 SpA, -1 Atk)

Types:
Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Moves (14):
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Rest

Roost
Stealth Rock
Yawn

Toxic
Substitute
Grass Knot
Reflect
Focus Blast
Brick Break


Okay, so... Zar's mon, dan's mon and orders, Zar's orders.
 
Ulutiu, I call you!



Show him your worth!

EDIT: btw I gave you the wrong nature name for Slowpoke. It was Relaxed, obviously, not Bold
 
Tibarn, you're up!

Let's kick things off with a bang! Start off by creating a 15 HP Substitute, then follow up with a Shadow Claw and finish with a Crush Claw. If Slowpoke uses Ice Beam and it's not in a Combo, use Fly and push actions back.
 
Good think Disable isn't blocked by Substitute^^

Ice Beam - Disable (Fly) - Ice Beam

Given his wording of the substitution, he should attempt to Fly on the third action as well (and therefore fail).
 
Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 90
Energy: 100
Speed: 13
Stats: 0
Status: Fine

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: 90
Energy: 100
Speed: 60
Stats: 0
Status: Fine

Because I now apparently have to do a bajillion things tonight (swear to God I'm going to kill someone), CALCS!
Rufflet flew up! (10 energy)
Slowpoke used Ice Beam! (miss, 7 energy)
Rufflet used Fly! (12 damage)
Rufflet used Substitute! (15 HP, 12 energy)
Slowpoke used Disable! (7 energy, Fly disabled 6a)
Rufflet flew up! But it failed! (10 energy)
Slowpoke used Ice Beam! (17 damage, 7 energy, sub brokem)

Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 88
Energy: 79
Speed: 13
Stats: 0
Status: Fine

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: 85
Energy: 68
Speed: 60
Stats: 0
Status: Fly disabled 4a.
 
Slowpoke and Rufflet have base 100 HP, not 90, so I should be at 88 and he should be at 85. That being said...

We have momentum, Ulutiu! So don't be lazy and keep it going!

Scald - Psychic - Scald

If he uses Substitute, replace the corresponding action with Ice Beam, regardless of how bulky the Substitute is.
 
Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 88
Energy: 79
Speed: 13
Stats: 0
Status: Fine
Actions: Scald - Psychic - Scald
If he uses Substitute, replace the corresponding action with Ice Beam, regardless of how bulky the Substitute is.

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: 85
Energy: 68
Speed: 60
Stats: 0
Status: Fly disabled 4a.
Actions: Shadow Claw~Crush Claw~Shadow Claw

The opening gambits played out, the challengers buffet each other with strong STAB moves and super-effective hits. Tibarn, ruler of Phoenicis tears away with his mighty talons, but Ulutiu is able to match him with psychic power and jets of boiling water exactly, they do completely even damage! However, one jet of water has terrible consequences for Tibarn, who receives a nasty burn!

Calcs:
Rufflet used Shadow Claw! (11 damage, 5 energy)
Slowpoke used Scald! (11 damage, 5 energy)
Rufflet used Crush Claw! (13 damage, 5 energy)
Slowpoke used Psychic! (11 damage, 4 energy)
Rufflet used Shadow Claw! (11 damage, 5 energy)
Slowpoke used Scald! Rufflet was burned! (11 damage, 5 energy, Rufflet burned)
Rufflet hurt by burn (2)


Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 53
Energy: 65
Speed: 13
Stats: 0
Status: Fine

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: 50
Energy: 53
Speed: 60
Stats: 0
Status: Fly disabled 1a, burned (2 DPA, -3 BAP)
 
Oh my goodness, I completely forgot about this! Sorry guys, reffing ASAP! I KNOW I'M A TERRIBLE PERSON!

Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 53
Energy: 65
Speed: 13
Stats: 0
Status: Fine

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: 50
Energy: 53
Speed: 60
Stats: 0
Status: Fly disabled 1a, burned (2 DPA, -3 BAP)

Tibarn, despite his burn, swipes powerfully at Ulutiu, but to little avail. The Slowpoke counters with a double strength, devastating Ice Beam that manages to freeze the king of the sky deeply! This gives Ulutiu the breathing room he needs to recover from such a combo before Tibarn breaks free, and strikes from the sky, as Ulutiu curses his winged foe.

Calcs:
Rufflet used Crush Claw! (10 damage, 5 energy)
Slowpoke used DOUBLE ICE BEAM ACROSS THE SKY! (34 damage, 36 energy, Rufflet was frozen! - deep freeze, 2a)
Rufflet is hurt by its burn! (2)
Rufflet is frozen!
Slowpoke is recovering from a combo!
Rufflet is hurt by its burn! (2)
Rufflet thawed out!
Rufflet flew up high! (10 energy)
Slowpoke used Curse! (6 energy, +1 atk, +1 def, -1 spd)
Rufflet used Fly! (7 damage)
Rufflet is hurt by its burn! (2)


Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 36
Energy: 23
Speed: 13
Stats: +1 atk, +1 def, -1 spd
Status: Fine

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: 10
Energy: 38
Speed: 60
Stats: 0
Status: Burned (2 DPA, -3 BAP)
 
Let's try to wrap this up.

Scald - Psychic - Ice Beam

If Rufflet uses Fly, replace your current action with Chill.
 
Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 36
Energy: 23
Speed: 13
Stats: +1 atk, +1 def, -1 spd
Status: Fine

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: 10
Energy: 38
Speed: 60
Stats: 0
Status: Burned (2 DPA, -3 BAP)

Yeah, don't think you guys need to be told what happens. Aerial Ace does loldamage, Scald finishes off Tibarn. Pfft, some Laguz Royal you make!

GAME!

Calcs:
Rufflet used Aerial Ace! (4 damage, 3 energy)
Slowpoke used Scald! (11 damage, 5 energy)


Team Zarator:

Ulutiu (Own Tempo+Oblivious)
HP: 32
Energy: 18
Speed: 13
Stats: +1 atk, +1 def, -1 spd
Status: Totally boss.

Team danmantincan:

Tibarn (Keen Eye+Sheer Force)
HP: KO
Energy: 35
Speed: 60
Stats: 0
Status: Burned (2 DPA, -3 BAP)
 
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