Team Zarator: Ulutiu the Slowpoke (Move your mouse to reveal the content) Ulutiu the Slowpoke (open) Ulutiu the Slowpoke (close) Slowpoke (Ulutiu) (M) Nature: Bold (Defense raised by *; Speed lowered by 15%, Evasion reduced) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 2 Spe: 13 (-) Size Class: 2 Weight Class: 3 Evasion reduced by 10% Base Rank total: 14 EC: 0/6 MC: 0 DC: 0/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks (18 moves): Confusion Curse Disable Earthquake Flamethrower Grass Knot Growl Headbutt Ice Beam Me First Psychic Scald Shadow Ball Sleep Talk Tackle Water Gun Yawn Zen Headbutt Ghaunadaur the Foongus (Move your mouse to reveal the content) Ghaunadaur the Foongus (open) Ghaunadaur the Foongus (close) Foongus (Ghaunadaur) (M) Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced) Type: Grass/Poison Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats HP: 100 Atk: 2 Def: 2 SpA: 3 (+) SpD: 2 Spe: 13 (-) Size Class: 1 Weight Class: 1 Evasion reduced by 10% Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Abilities Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks (19 moves): Absorb Astonish Bide Body Slam Endure Faint Attack Giga Drain Growth Hidden Power [Fire, 7 BP] Ingrain Mega Drain Payback Sludge Bomb Solarbeam Spore Stun Spore Sweet Scent Toxic Venoshock Garagos the Mankey (Move your mouse to reveal the content) Garagos the Mankey (open) Garagos the Mankey (close) Mankey (Garagos) (M) Nature: Adamant (Attack raised by *; Sp. Attack lowered by *) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 3 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). (LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round Attacks (20 moves): Acrobatics Assurance Close Combat Counter Covet Earthquake Encore Fire Punch Focus Energy Fury Swipes Ice Punch Karate Chop Leer Low Kick Rock Slide Scratch Seismic Toss Screech Taunt Thunderpunch Team Terrador: Cecelia the Riolu (Move your mouse to reveal the content) Cecelia the Riolu (open) Cecelia the Riolu (close) Riolu [Cecelia] (Female) Nature: Hasty (+Spe, -Def, +11% Acc/Dodge) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 69 (+) Size Class: 1 Weight Class: 2 BST: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Blaze Kick Bullet Punch Hi Jump Kick Substitute Earthquake Rock Slide Total: 14 Zar's mon+ability, Terra's mon+ability+actions, Zar's actions.