Rules Pokemon: 1v1 Format: Training Singles DQ: 1 Participants Items: Training Switch: NO Abilities: All Substitutions: 1 0 Recovers/0 Chills Arena ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. zarator's Pokemon Lendys the Fraxure @ Exp Share (Move your mouse to reveal the content) Lendys the Fraxure @ Exp Share (open) Lendys the Fraxure @ Exp Share (close) Fraxure (Lendys) (M) Nature: Adamant (Attack raised by *; Sp. Attack lowered by *) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 67 Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 4/9 MC: 0 DC: 1/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks (16 moves): Assurance Counter Dig Dragon Rage Dual Chop Endure False Swipe Leer Outrage Reversal Scary Face Scratch Slash Substitute Taunt Toxic Son_of_Shadoo's Team Leviathan the Magikarp (Move your mouse to reveal the content) Leviathan the Magikarp (open) Leviathan the Magikarp (close) Magikarp "Leviathan" (M) Nature: Lonely (+Atk, -Def) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 1 (-) SpA: Rank 1 SpD: Rank 1 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 9 EC: 2/6 MC: 4 DC: 1/5 Attacks: Levelup Splash Tackle Special Bubble Bounce Reversal Total Moves: 5 Jack the Spinarak (Move your mouse to reveal the content) Jack the Spinarak (open) Jack the Spinarak (close) Spinarak "Jack" (M) Nature: Brave (+Atk; Speed/1.15, -10 EVA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 90 Atk: 3 (+) Def: 2 SpA: 2 SpD: 2 Spe: 26 (30/1.15v) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/6 MC: 2 DC: 1/5 Attacks: Levelup Poison Sting String Shot Scary Face Constrict Leech Life Night Shade Shadow Sneak Fury Swipes TM Dig Protect Toxic Egg Disable Electroweb Twinneedle Total Moves: 14 David the Abra (Move your mouse to reveal the content) David the Abra (open) David the Abra (close) Abra "David" (M) Nature: Naive (+15% Speed, +30% Acc; -SpD) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Stats: HP: 80 Atk: 1 Def: 1 SpA: 4 SpD: 1 (-) Spe: 104 (+) (+30% acc) Size Class: 2 Weight Class: 2 Base Rank Total: 12 EC: 2/9 MC: 4 DC: 2/5 Attacks: Levelup Teleport TM Psyshock Shadow Ball Substitute Egg Encore Guard Split Ice Punch Total Moves: 7 Turn Order zarator sends out Fraxure [AUTOMATIC] Son_of_Shadoo sends out Pokemon, attaches item and issues actions zarator issues actions I ref Good luck!