Hello, I'm Lord Daedhelor. This is my first RMT outside of Competitive Tutoring on Showdown where I received a lot of the ideas I have put together here. I peaked at 1450 on Pokebank OU with this set (starting at 1200). I try to keep what I have in showdown the same as what I have in my cartridge in case my friends want to battle.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Just your standard Zard X DD set up. I prefer Jolly and 252 Spe because I have found the extra speed helps in more situations. Late game sweeper.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Tapu Lele + Psychic STAB = wall breaker. I have Psyshock for the 2HKO on Chansey, Moonblast for the STAB, focus blast for the coverage, HP Fire for Scizor.
I have my Lele as Timid for the extra speed and because smogon did a give away a few weeks ago of a timid one with HP fire. I'd like to keep using it in game, so I use it in showdown to help me keep my feel for it.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 56 Def / 200 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Nature's Madness
- Defog
- Haze
Tapu Fini is my bulky defogger and Haze support. I have Natures Madness to severely dent healthy switch-ins and Hydro Pump for STAB Water coverage and to deal with Non-Grassium Z Heatran. I chose HP over Scald because of Misty Terrain and the extra power is noticeable and the opponent must respect it.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
I really like Magnezone for its amazing trapping ability and its ability to bait in any ground type the opponent has, which get hit by Stab Flash Cannon for noticeable damage, then get Lando'd. I have it max speed with a choice scarf to outspeed everything up to fully invested base-115s.
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Leech Seed
- Substitute
Another cookie cutter set, Serperior is a great SubSeeder. It forces out bulky water types that would otherwise wall Zard X, while setting up a substitute while its counter comes out. I then set up a leech seed and continue to use substitute while leech seed and leftovers keep the opponent's hp decreasing at a faster rate than mine until they switch out. Also, Contrary leaf storm hits like a truck. HP Fire for coverage.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 16 SpD
Impish Nature
- Earthquake
- U-Turn
- Knock Off
- Stealth Rock
Again, just a standard set. Lando proves to be an amazing counter and a good follow up on ground types that want to hit Magnezone or Zard X. Stealth Rocks, Knock Off, and U-turn for support and earth quake for STAB. This is my main counter for Megagross.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Just your standard Zard X DD set up. I prefer Jolly and 252 Spe because I have found the extra speed helps in more situations. Late game sweeper.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Tapu Lele + Psychic STAB = wall breaker. I have Psyshock for the 2HKO on Chansey, Moonblast for the STAB, focus blast for the coverage, HP Fire for Scizor.
I have my Lele as Timid for the extra speed and because smogon did a give away a few weeks ago of a timid one with HP fire. I'd like to keep using it in game, so I use it in showdown to help me keep my feel for it.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 56 Def / 200 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Nature's Madness
- Defog
- Haze
Tapu Fini is my bulky defogger and Haze support. I have Natures Madness to severely dent healthy switch-ins and Hydro Pump for STAB Water coverage and to deal with Non-Grassium Z Heatran. I chose HP over Scald because of Misty Terrain and the extra power is noticeable and the opponent must respect it.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
I really like Magnezone for its amazing trapping ability and its ability to bait in any ground type the opponent has, which get hit by Stab Flash Cannon for noticeable damage, then get Lando'd. I have it max speed with a choice scarf to outspeed everything up to fully invested base-115s.
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Leech Seed
- Substitute
Another cookie cutter set, Serperior is a great SubSeeder. It forces out bulky water types that would otherwise wall Zard X, while setting up a substitute while its counter comes out. I then set up a leech seed and continue to use substitute while leech seed and leftovers keep the opponent's hp decreasing at a faster rate than mine until they switch out. Also, Contrary leaf storm hits like a truck. HP Fire for coverage.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 16 SpD
Impish Nature
- Earthquake
- U-Turn
- Knock Off
- Stealth Rock
Again, just a standard set. Lando proves to be an amazing counter and a good follow up on ground types that want to hit Magnezone or Zard X. Stealth Rocks, Knock Off, and U-turn for support and earth quake for STAB. This is my main counter for Megagross.
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