Zekrom2525 v. VirajVora - 2v2 Singles

First off, please bear with me as this is my first time reffing 0.0

And now, the rules:

- Match Seeker Zekrom2525 can bring FE Pokemon, while Match Challenger VirajVora can only bring LC Pokemon
- All Abilities
- No DQ time
- 5 Chills / 2 Recovers
- Switch = OK
- 2 Subs per mon
- Training Items
- Megas Allowed
- Hax Arena (see below for description)
Arena: Hax Arena
Field Type:
Neutral
Complexity: Moderate
Format: All

Restrictions: No Weather

Long ago was a beautiful city where people and Pokemon lived happily and trained together to be the very best... However due to a failed experiment of a Criminal team organization, the city got abandoned and no one lives there currently... There is permanent fog throughout the city and since the fog cannot be lifted by any other weather, the city has lost its luster... There was a ASB Arena for tournaments hosted in this city... Nowadays trainers who are strongest of all come in this arena to battle other strong trainers... There are still other side-effects of the failed experiment in the city due to which any Pokemon coming closer to the city gets high critical hit ratio and higher chance for its moves secondary effects...

Description:

1) Permanent Fog which cannot be lifted...

2) Abilities Air Lock, Cloud Nine, Delta Stream, Desolate Land, Drizzle, Drought, Primordial Sea, Sand Stream and Snow Warning have no effects...

3) Moves Hail, Rain Dance, Sandstorm and Sunny Day have no effects...

4) All Pokemon gain abilities Serene Grace and Super Luck which cannot be removed/switched/changed by any means... E.g. Gastro Acid will not stop Pokemon from using these 2 abilities, Skill Swap cannot be used on these 2 abilities, etc.




First, Team Zekrom2525!




Monohm [Male]
Types:

Abilities:: Shield Dust / Static / Overcoat (Hidden - un-Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/9
MC: 11
AC: 5/5
KOC: 0

Attacks: (??/33)
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Double Hit


Egg Moves:

Hydro Pump
Heal Bell
Power Gem
Magnet Rise

Dragon Breath

TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment




Nature: Calm+1 SpD, -1 Atk
Type:

Abilities: Storm Drain / Vital Spirit / Telepathy [DW LOCKED]


Stats:

HP: 90
Atk: 1 [-]
Def: 3
SpA: 3
SpD: 4 [+]
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks [17/55]:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog


Haze
Signal Beam
Splash
Water Pulse
Wide Guard


Taunt
Protect
Thunderbolt
Psychic
Sludge Wave





And now, Team VirajVora!


Deino[Male]
Types: Dark/Dragon

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Hustle

Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)

Stats:
HP:
90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 3
KOC: 1

Attacks:

Physical

Assurance
Aqua Tail
Bite
Crunch
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

Special
Dragon Breath
Dragon Rage

Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute


Growlithe[Male]
Types: Fire

Fire - Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Intimidate / Flash Fire / Justified (Hidden Ability Locked)

Intimidate (Trigger) - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

Flash Fire (Passive) - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. (LOCKED)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 4(+)
Def: 2
SpA: 2(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 5
AC: 3/5
KOC: 2

Attacks:

Physical

Aerial Ace
Bite
Close Combat
Crunch
Fire Fang
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Reversal
Take Down
Wild Charge

Special
Ember
Heat Wave

Other
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Protect
Roar
Sunny Day
Will-O-Wisp


Riolu[Male]
Types: Fighting

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities::
Steadfast / Inner Focus / Prankster (Hidden Ability Unlocked)

Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 7
AC: 5/5
KOC: 6

Attacks:

Physical Moves

Blaze Kick
Bullet Punch
Counter
Cross Chop
Crunch
Earthquake
Facade
Feint
Force Palm
Ice Punch
Poison Jab
Quick Attack
Reversal
Rock Slide
Zen Headbutt

Special Moves
-

Other

Agility
Copycat
Endure
Foresight
Protect
Screech



Objectively Official Order of Obligatory Operations:
Zekrom2525 sends out a Pokemon and equips
VirajVora sends out a Pokemon, equips, and orders
Zekrom2525 orders
goldthunderbird999 refs (hopefully without mistakes)
 



Monohm [Male]
Types:

Abilities:: Shield Dust / Static / Overcoat (Hidden - un-Locked)
Nature: Modest

holding a Amulet Coin
 
"For a Dragon, comes a Dragon..."

Deino @ Lucky Egg

Dragon Breath - Dragon Tail - Dragon Breath...

Zekrom2525, why dont you use your MC Monohm has ? It has 11 MC in total... You can get many good moves with it...

goldthunderbird999 Since this is your first ref, I will help you...

Note the following things...
Every Pokemon get Super Luck and Serene Grace so notice that...
Fog reduces accuracy of every Pokemon...
Deino has Hustle and Monohm has Static so they will act in A2...
 
(Ref's Battle Notes:
- That Duclohm should be a Monohm. It's mis-labeled, but the stats and movepool are valid. Seems just to be a display error, so we're carrying on.
- The addition of Serene Grace and Super Luck granted by the arena will be denoted with underlines.
- For the purposes of move accuracy, I'm treating the fog as a permanent Stage 1 Accuracy debuff.
- I don't believe a +Speed nature's accuracy boost can cause the accuracy of a move to exceed 100%. I may be wrong about this, so please let me know if I am. I don't think this affects outcomes, though.)

Pre-Round Overview:
Team Zekrom2525:

Male Monohm @ Amulet Coin
Shield Dust / Static / Overcoat / Serene Grace / Super Luck
HP: 90
EN: 100
1/3/4/2/60
Status: Fine

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: 90
EN: 100
3/1/2/2/44 (+7% Accuracy)
Status: Fine

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled

Speed Order:
Monohm ---> Deino

Action 1:
Monohm used Dragon Breath on Deino!
Roll for Hit: 3848 < 8200 = Yes
Roll for Crit: 610 < 1250 = Yes
((6 + 3 + 3 + 6 - 3) * 1.5) = 22.5 HP
Roll for Effect: 2158 < 6000 = Yes
Deino was paralyzed!
-4 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 2644 > 2000 = No
Deino used Dragon Breath on Monohm!
Roll for Hit: 2690 < 7500 = Yes
Roll for Crit: 3256 > 1250 = No
((6 + 3 + 3 - 3) * 1.5) = 13.5 HP
No Roll for Effect
-4 EN

Action 2:
Monohm used Dragon Breath on Deino!
Roll for Hit: 8738 > 7500 = No
-8 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 335 > 2000 = Yes
Deino was paralyzed and couldn't move! Paralysis Stage 20% ---> 10%

Action 3:
Monohm used Dragon Breath on Deino!
Roll for Hit: 2771 < 7500 = Yes
Roll for Crit: 8801 > 1250 = No
((6 + 3 + 6 - 3) * 1.5) = 18 HP
Roll for Effect: 4276 < 6000 = Yes
Deino was paralyzed again, changing its paralysis stage 10% ---> 20%.
-12 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 3140 > 2000 = No
Deino used Dragon Breath on Monohm!
Roll for Hit: 5973 < 8200 = Yes
Roll for Crit: 4750 > 1250 = No
((6 + 3 + 3 - 3) * 1.5) = 13.5 HP
No Roll for Effect
-4 EN


Flavor:
Both trainers started off the battle with small Dragon-types. But don't judge by their size - these two are both veritable powerhouses in their own right. Monohm started off the match-up with a high-powered Dragon Breath attack, scoring a critical hit and dealing a great blow to Deino. To make matters worse, the crackling energy left Deino paralyzed, dropping its mobility to almost nil. It seems that the arena was playing its role... Luckily, Deino was able to shake off the paralysis and responded back with its own Dragon Breath, dealing a solid hit to Monohm.

After a moment of consideration, the dragons' second actions began. And it was here that the arena showed its true colors - the seemingly-omnipresent fog left Monohm barely able to aim. The draconic energy missed its target entirely... and then, as if to be fair, Lady Luck decided to go after Deino as well. Left severely weakened from its paralysis, Deino couldn't muster the energy to strike. The momentary reprieve for Deino did seem to help it recover somewhat.

Not to be turned back, Monohm continued its furious assault of Dragon Breath, hitting Deino yet another time. The arena's vindictive nature showed yet again as Deino was further paralyzed. It seemed as if any rest the dark dragon got was negated by Monohm's strikes. Persistent, though, Deino fired back with another Dragon Breath of its own, dealing notable damage to Monohm. Still, he was in a bad way...

Post-Round Overview:
Team Zekrom2525:

Male Monohm @ Amulet Coin
Shield Dust / Static / Overcoat / Serene Grace / Super Luck
HP: 63
EN: 76
1/3/4/2/60
Status: Fine

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: 49
EN: 92
3/1/2/2/44 (+7% Accuracy)
Status: Paralysis (15%)

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled


Next Turn:
Zekrom2525 orders
VirajVora orders
goldthunderbird999 refs
 
Last edited:
Ok note following things...
1) When a Pokemon gets fully paralyzed, paralysis percent drops by 10% and not 5%...
2) At the end of round, a paralyzed Pokemon loses 5% of paralysis... So in end round, Deino must have 15% Paralysis...
3) Dragon Breath's accuracy is 100%... After Fog it becomes 75%... After 7% accuracy boost of Deino, it must become 82%...
 
Protect - Ice Fang - Protect...

If Deino is fully paralyzed, push actions back...


Dont forget Hustle and Static again...
 
Pre-Round Overview:
Team Zekrom2525:

Male Monohm @ Amulet Coin
Shield Dust / Static / Overcoat / Serene Grace / Super Luck
HP: 63
EN: 76
1/3/4/2/60
Status: Fine

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: 49
EN: 92
3/1/2/2/44 (+7% Accuracy)
Status: Paralysis (15%)

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled

Speed Order:
Monohm ---> Deino

Action 1:
Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 3012 > 1500 = No
Deino used Protect!
Energy Cost: 7 + (18 / 2.5) = 14.2 = -14.2 EN

Monohm used Dragon Breath on Deino! But the attack was blocked by a barrier!
((6 + 3 + 6 - 3) * 1.5) = 18 HP
-16 EN

Action 2:
Monohm used Dragon Breath on Deino!
Roll for Hit: 4475 < 7500 = Yes
Roll for Crit: 7435 > 1250 = No
((6 + 3 + 6 - 3) * 1.5) = 18 HP
Roll for Effect: 7145 > 6000 = No
-20 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 2608 > 1500 = No
Deino used Ice Fang on Monohm!
Roll for Hit: 2608 < 6400 (.75*.8*9500 + 700) = Yes
Roll for Crit: 5103 > 1250 = No
((7 + 4.5 + 3 - 4.5) * 1.5) = 15 HP
No Roll for Effect
Roll for Static: 3399 > 3000 = No
-5 EN

Action 3:
Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 7509 > 1500 = No
Deino used Protect!
Energy Cost: 7 + (18 / 2.5) = 14.2 = -14.2 EN

Monohm used Dragon Breath on Deino! But the attack was blocked by a barrier!
((6 + 3 + 6 - 3) * 1.5) = 18 HP
-24 EN


Flavor:
The fierce battle between the two dragons continued. Seeming to be recovering slowly from its paralysis, Deino skillfully deployed an energy barrier to allow itself a moment to breath. Monohm continued its furious assault, but the barrier was infallible. All the electric dragon succeeded in was draining its own energy, which seemed to be happening at an alarming rate.

Monohm, still determined, launched yet another Dragon Breath attack which hit Deino squarely and did a healthy chunk of damage. But it was then that Deino switched onto offensive mode, wildly rushing at Monohm with icy fangs. The fog and haste of the attack seemed to make it hard for the attack to strike true, but strike the attack did, chipping away at Deino further.

Deino craftily deployed another barrier, causing Monohm to drain its own energy again. The Dragon Breath attack pinged harmlessly off of Deino's barrier, leaving Monohm quite exhausted. The electric dragon would have to rest...

Post-Round Overview:
Team Zekrom2525:

Male Monohm @ Amulet Coin
Shield Dust / Static / Overcoat / Serene Grace / Super Luck
HP: 48
EN: 16
1/3/4/2/60
Status: Fine

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: 31
EN: 59
3/1/2/2/44 (+7% Accuracy)
Status: Paralysis (10%)

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled


Next Turn:
VirajVora orders
Zekrom2525 orders
goldthunderbird999 refs
 
Last edited:
Ok learn new things... None of those matters in this round but I had to tell for future reference...
1) When Protect is used, hit roll and crit roll are not calculated i.e. Sure Hit and Sure No Crit...
2) HP and EN are rounded at the end of round... For E.g. If I lose 14.2 EN on each Action, I lose 42.6 EN ~ 43 EN at the end... If you would round at the end of every action It would be 14+14+14 = 42 EN, which matters...

My orders are...

Outrage - Outrage - Outrage...
If Monohm is ordered to use Dragon Breath on A1, use Focus Energy on A1...
If Monohm is ordered to use Torment A1 or A2, initiate string Dragon Tail - Focus Energy - Dragon Tail...

Don't forget that if 2 subs collide, first sub gets priority...
 
Thank you. The appropriate adjustments have been made in the previous round's calcs, for clarity.

Also, sorry I don't have flavortext this time around :/

Note: Should Outrage continue even after the target is KO'd? If so, it will affect Deino's EN, as well as the next round.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pre-Round Overview:
Team Zekrom2525:

Male Monohm @ Amulet Coin
Shield Dust / Static / Overcoat / Serene Grace / Super Luck
HP: 48
EN: 16
1/3/4/2/60
Status: Fine

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: 31
EN: 59
3/1/2/2/44 (+7% Accuracy)
Status: Paralysis (10%)

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled

Speed Order:
Monohm ---> Deino

Action 1:
Monohm used Dragon Rage on Deino!
Roll for Hit: 7641 < 8200 = Yes
10 = 10 HP
-4 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 7961 > 1000 = No
Deino used Outrage on Monohm!
Roll for Hit: 4764 < 6700 = Yes
Roll for Crit: 1123 < 1250 = Yes
((12 + 3 + 3 + 4.5 + 3 - 4.5) * 1.5) = 31.5 HP
Roll for Static: 5526 > 3000 = No
-7 EN

Action 2:
Monohm used Dragon Rage on Deino!
Roll for Hit: 9961 > 8200 = No
-8 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 6984 > 1000 = No
Deino used Outrage on Monohm!
Roll for Hit: 2121 < 6700 = Yes
Roll for Crit: 1938 > 1250 = No
((12 + 3 + 4.5 + 3 - 4.5) * 1.5) = 27 HP
Roll for Static: 6204 > 3000 = No
Monohm was KO'd!
-7 EN


Post-Round Overview:
Team Zekrom2525:

Male Monohm @ Amulet Coin
Shield Dust / Static / Overcoat / Serene Grace / Super Luck
HP: -11
EN: 4
1/3/4/2/60
Status: KO

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: 21
EN: 45
3/1/2/2/44 (+7% Accuracy)
Status: Paralysis (5%)
Other: Locked into Outrage (1 Action)

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled


Next Turn:
Zekrom2525 sends out Pokemon, equips, and orders
VirajVora orders
goldthunderbird999 refs
 
Sorry... I had a save from Monday which I didn't finish writing.

Pre-Round Overview
Team Zekrom2525:

Snugglow @ Exp Share
Storm Drain / Vital Spirit / Serene Grace / Super Luck
HP: 90
EN: 100
1/3/3/4/70
Status: Fine

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: 21
EN: 45
3/1/2/2/44 (+7% Accuracy)
Status: Paralysis (5%)

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled

Speed Order:
Snugglow ---> Deino

Action 1:
Snugglow used Thunderbolt on Deino!
Roll for Hit: 6026 < 10000 = Yes
Roll for Crit: 8188 > 1250 = No
((9 + 3 + 4.5 - 3) * 0.666... = 9 HP
Roll for Effect: 1009 < 2000 = Yes
Deino was paralyzed again, changing its paralysis stage 5% ---> 15%.
-6 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 3064 > 1500 = No
Deino used Outrage on Snugglow!
Roll for Hit: 3510 < 6700 = Yes
Roll for Crit: 6698 > 1250 = No
((12 + 3 + 4.5 + 3 - 4.5) * 1) = 18 HP
Deino was confused!
Roll for Confusion Type: 2535 = Slight Confusion
Deino's Confusion Stage: Slight Confusion (2)
-7 EN

Action 2:
Snugglow used Psychic on Deino!
It doesn't affect Deino...
-6 EN

Deino was paralyzed! It may not be able to move!
Roll for Full Paralysis: 2094 > 1500 = No
Deino was confused! However, its dark energy allowed it to push through the confusion!
Deino used Crunch on Snugglow!
Roll for Hit: 3107 < 6700 = Yes
Roll for Crit: 8250 > 1250 = No
((8 + 3 + 4.5 + 3 - 4.5) * 1) = 14 HP
Roll for Effect: 4453 > 4000 = No
-5 EN
Deino's Confusion Stage: Slight Confusion (2)

Action 3:
Snugglow used Sludge Wave on Deino!
Roll for Hit: 4158 < 10000 = Yes
Roll for Crit: 8901 > 1250 = No
((9 + 3 + 4.5 - 3) * 1) = 13.5 HP
Roll for Effect: 5414 > 2000 = No
-6 EN
Deino was KO'd!


Post-Round Overview
Team Zekrom2525:

Snugglow @ Exp Share
Storm Drain / Vital Spirit / Serene Grace / Super Luck
HP: 44
EN: 82
1/3/3/4/70
Status: Fine

Team VirajVora:

Male Deino @ Lucky Egg
Hustle / Serene Grace / Super Luck
HP: -2
EN: 33
3/1/2/2/44 (+7% Accuracy)
Status:
- KO
- Slight Confusion (2)

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled

Next Turn:
VirajVora sends out Pokemon, equips, and orders
Zekrom2525 orders
goldthunderbird999 refs
 
Last edited:
Things you missed... None of them matters but I need to say them...
1) Poison STAB ignores Fog's Accuracy Reduction...
2) Confusion doesn't decay when a Pokemon doesn't use a move which calls a confusion counter or asleep... So Deino will still have 2 Confusion Counters...

Ok Orders...

Sending out Riolu @ Exp.Share

Earthquake - Earthquake - Earthquake...
 
(Ah crap, I didn't see Poison STAB's additional effects in the NDA... Thank you.)

Pre-Round Overview
Team Zekrom2525:

Snugglow @ Exp Share
Storm Drain / Vital Spirit / Serene Grace / Super Luck
HP: 44
EN: 82
1/3/3/4/70
Status: Fine

Team VirajVora:

Male Riolu @ Exp Share
Steadfast / Inner Focus / Prankster / Serene Grace / Super Luck
HP: 90
EN: 100
3/2/2/2/60
Status: Fine

Speed Order:
Snugglow ---> Riolu

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled

Action 1:
Snugglow used Psychic on Riolu!
Roll for Crit: 5730 > 1250 = No
BAP: 6 + 2 = 8
((8 + 4.5 - 3) * 1.5) = 14.25 HP
Roll for Effect: 250 < 2000 = Yes
Riolu's Special Defense dropped by one stage. The effect will remain for this round and the next round.
-6 EN

Riolu used Earthquake on Snugglow!
Roll for Hit: 5532 < 7500 = Yes
Roll for Crit: 3646 > 1250 = No
((10 + 4.5 - 4.5) * 2.25) = 22.5 HP
-7 EN

Action 2:
Snugglow used Psychic on Riolu!
Roll for Crit: 9112 > 1250 = No
BAP: 6 + 2 = 8
((8 + 4.5 - 3) * 1.5) + (1 * 2) = 16.25 HP
Roll for Effect: 733 < 2000 = Yes
Riolu's Special Defense dropped by another stage. The effect will remain for this round and the next round.
-10 EN

Riolu used Earthquake on Snugglow!
Roll for Hit: 1034 < 7500 = Yes
Roll for Crit: 3072 > 1250 = No
((10 + 4.5 - 4.5) * 2.25) = 22.5 HP
-11 EN
Snugglow was KO'd!


Post-Round Overview
Team Zekrom2525:

Snugglow @ Exp Share
Storm Drain / Vital Spirit / Serene Grace / Super Luck
HP: -1
EN: 66
1/3/3/4/70
Status: KO

Team VirajVora:

Male Riolu @Exp Share
Steadfast / Inner Focus / Prankster / Serene Grace / Super Luck
HP: 59
EN: 82
3/2/2/2(Stage -2)/60
Status: Fine

Battlefield Status:
- Permanent Fog
- Weather-changing moves and Abilities disabled


With that, Riolu wins the round, and VirajVora wins the battle!

Rewards: (please let me know if I did these incorrectly, I will gladly correct them)

VirajVora: 2 CC
Deino: 1 AC, 1 EC, 2 MC, 1 LEC, 1 KOC
Riolu: 1 AC, 1 EC, 3 MC, 1 KOC

Zekrom2525: 3 CC
Monohm: 1 AC, 1 EC, 2 MC
Snugglow: 1 AC, 1 EC, 3 MC, 1 KOC

goldthunderbird999: 6 UC
 

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