First off, please bear with me as this is my first time reffing 0.0
And now, the rules:
- Match Seeker Zekrom2525 can bring FE Pokemon, while Match Challenger VirajVora can only bring LC Pokemon
- All Abilities
- No DQ time
- 5 Chills / 2 Recovers
- Switch = OK
- 2 Subs per mon
- Training Items
- Megas Allowed
- Hax Arena (see below for description)
First, Team Zekrom2525!
Monohm [Male]
Types:
Abilities:: Shield Dust / Static / Overcoat (Hidden - un-Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 5/9
MC: 11
AC: 5/5
KOC: 0
Attacks: (??/33)
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Double Hit
Egg Moves:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Dragon Breath
TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment
Nature: Calm+1 SpD, -1 Atk
Type:
Abilities: Storm Drain / Vital Spirit /Telepathy [DW LOCKED]
Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 3
SpD: 4 [+]
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks [17/55]:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Haze
Signal Beam
Splash
Water Pulse
Wide Guard
Taunt
Protect
Thunderbolt
Psychic
Sludge Wave
And now, Team VirajVora!
Deino[Male]
Types: Dark/Dragon
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Hustle
Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC: 3
KOC: 1
Attacks:
Physical
Assurance
Aqua Tail
Bite
Crunch
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang
Special
Dragon Breath
Dragon Rage
Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute
Growlithe[Male]
Types: Fire
Fire - Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities::
Intimidate / Flash Fire / Justified (Hidden Ability Locked)
Intimidate (Trigger) - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Flash Fire (Passive) - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. (LOCKED)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 4(+)
Def: 2
SpA: 2(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 5
AC: 3/5
KOC: 2
Attacks:
Physical
Aerial Ace
Bite
Close Combat
Crunch
Fire Fang
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Reversal
Take Down
Wild Charge
Special
Ember
Heat Wave
Other
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Protect
Roar
Sunny Day
Will-O-Wisp
Riolu[Male]
Types: Fighting
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities::
Steadfast / Inner Focus / Prankster (Hidden Ability Unlocked)
Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 6/6
MC: 7
AC: 5/5
KOC: 6
Attacks:
Physical Moves
Blaze Kick
Bullet Punch
Counter
Cross Chop
Crunch
Earthquake
Facade
Feint
Force Palm
Ice Punch
Poison Jab
Quick Attack
Reversal
Rock Slide
Zen Headbutt
Special Moves
-
Other
Agility
Copycat
Endure
Foresight
Protect
Screech
Objectively Official Order of Obligatory Operations:
Zekrom2525 sends out a Pokemon and equips
VirajVora sends out a Pokemon, equips, and orders
Zekrom2525 orders
goldthunderbird999 refs (hopefully without mistakes)
And now, the rules:
- Match Seeker Zekrom2525 can bring FE Pokemon, while Match Challenger VirajVora can only bring LC Pokemon
- All Abilities
- No DQ time
- 5 Chills / 2 Recovers
- Switch = OK
- 2 Subs per mon
- Training Items
- Megas Allowed
- Hax Arena (see below for description)
Arena: Hax Arena
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Weather
Long ago was a beautiful city where people and Pokemon lived happily and trained together to be the very best... However due to a failed experiment of a Criminal team organization, the city got abandoned and no one lives there currently... There is permanent fog throughout the city and since the fog cannot be lifted by any other weather, the city has lost its luster... There was a ASB Arena for tournaments hosted in this city... Nowadays trainers who are strongest of all come in this arena to battle other strong trainers... There are still other side-effects of the failed experiment in the city due to which any Pokemon coming closer to the city gets high critical hit ratio and higher chance for its moves secondary effects...
Description:
1) Permanent Fog which cannot be lifted...
2) Abilities Air Lock, Cloud Nine, Delta Stream, Desolate Land, Drizzle, Drought, Primordial Sea, Sand Stream and Snow Warning have no effects...
3) Moves Hail, Rain Dance, Sandstorm and Sunny Day have no effects...
4) All Pokemon gain abilities Serene Grace and Super Luck which cannot be removed/switched/changed by any means... E.g. Gastro Acid will not stop Pokemon from using these 2 abilities, Skill Swap cannot be used on these 2 abilities, etc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Weather
Long ago was a beautiful city where people and Pokemon lived happily and trained together to be the very best... However due to a failed experiment of a Criminal team organization, the city got abandoned and no one lives there currently... There is permanent fog throughout the city and since the fog cannot be lifted by any other weather, the city has lost its luster... There was a ASB Arena for tournaments hosted in this city... Nowadays trainers who are strongest of all come in this arena to battle other strong trainers... There are still other side-effects of the failed experiment in the city due to which any Pokemon coming closer to the city gets high critical hit ratio and higher chance for its moves secondary effects...
Description:
1) Permanent Fog which cannot be lifted...
2) Abilities Air Lock, Cloud Nine, Delta Stream, Desolate Land, Drizzle, Drought, Primordial Sea, Sand Stream and Snow Warning have no effects...
3) Moves Hail, Rain Dance, Sandstorm and Sunny Day have no effects...
4) All Pokemon gain abilities Serene Grace and Super Luck which cannot be removed/switched/changed by any means... E.g. Gastro Acid will not stop Pokemon from using these 2 abilities, Skill Swap cannot be used on these 2 abilities, etc.
First, Team Zekrom2525!
Monohm [Male]
Types:
Abilities:: Shield Dust / Static / Overcoat (Hidden - un-Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 5/9
MC: 11
AC: 5/5
KOC: 0
Attacks: (??/33)
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Double Hit
Egg Moves:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Dragon Breath
TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment
Nature: Calm+1 SpD, -1 Atk
Type:
Abilities: Storm Drain / Vital Spirit /
Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 3
SpD: 4 [+]
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks [17/55]:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Haze
Signal Beam
Splash
Water Pulse
Wide Guard
Taunt
Protect
Thunderbolt
Psychic
Sludge Wave
And now, Team VirajVora!
Deino[Male]
Types: Dark/Dragon
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Hustle
Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC: 3
KOC: 1
Attacks:
Physical
Assurance
Aqua Tail
Bite
Crunch
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang
Special
Dragon Breath
Dragon Rage
Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute
Growlithe[Male]
Types: Fire
Fire - Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities::
Intimidate / Flash Fire / Justified (Hidden Ability Locked)
Intimidate (Trigger) - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Flash Fire (Passive) - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 4(+)
Def: 2
SpA: 2(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 5
AC: 3/5
KOC: 2
Attacks:
Physical
Aerial Ace
Bite
Close Combat
Crunch
Fire Fang
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Reversal
Take Down
Wild Charge
Special
Ember
Heat Wave
Other
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Protect
Roar
Sunny Day
Will-O-Wisp
Riolu[Male]
Types: Fighting
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities::
Steadfast / Inner Focus / Prankster (Hidden Ability Unlocked)
Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 6/6
MC: 7
AC: 5/5
KOC: 6
Attacks:
Physical Moves
Blaze Kick
Bullet Punch
Counter
Cross Chop
Crunch
Earthquake
Facade
Feint
Force Palm
Ice Punch
Poison Jab
Quick Attack
Reversal
Rock Slide
Zen Headbutt
Special Moves
-
Other
Agility
Copycat
Endure
Foresight
Protect
Screech
Objectively Official Order of Obligatory Operations:
Zekrom2525 sends out a Pokemon and equips
VirajVora sends out a Pokemon, equips, and orders
Zekrom2525 orders
goldthunderbird999 refs (hopefully without mistakes)