ZhengTann vs RoyalKevin in a battle of... kinda crappy mons

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Stratos

Banned deucer.
3 vs 3 - Training Triples
3 day DQ for all
Switch = Insta-DQ
2 recover/5 chill
Ability = One
Items = Training
Arena = ASB Standard


RoyalKevin's mons:
pending

and Zt's mons:
pending


I POSTED THIS TO TELL YOU DUMBASSES THAT YOU BOTH SENT ME TOO MANY MONS - NOW RE-PM WITH THE RIGHT NUMBER
 

Stratos

Banned deucer.
ok both teams have sent in three mons now we may begin

KEVIN:

<Lotad> Simic (M)
Nature: Quiet
+1 SpA, - Speed
Type: Grass/Water
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Swift Swim:(Innate)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish:(Innate)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo:(Innate)(DW LOCKED)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.



Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26(-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/9
MC: 0
DC: 0/5

Attacks: 14
Absorb
Astonish
Bubblebeam
Growl
Mega Drain
Mist
Natural Gift
Nature Power

Counter
Flail
Teeter Dance

Blizzard
Hidden Power(Fire, 7)
Scald

<Zell>[Luxio] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW LOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Luxio
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 69(+) (+8% Accuracy/Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14



EC:6/9
MC:3
DC:3/5

Moves:(24)

Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Tackle
Thunder Fang
Wild Charge

Fire Fang
Howl
Ice Fang
Night Slash
Quick Attack

Double Team
Light Screen
Protect
Roar
Snarl
Thunder Wave
Toxic

Piplup (Azorius) Male
Nature: Modest
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/9
MC: 0
DC: 0/5



Attacks:(14)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport

Agility
Aqua Ring
Yawn

Ice Beam
Rain Dance
Toxic



ZHENGTANN:
Rebble - Erza (F)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading certain seismic moves such as Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW)
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5

Attacks:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Defense Curl
Rollout
Disable
Acupressure
Mud Shot

Flamethrower
Volt Switch
Energy Ball
Ralts - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a trainer not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second trainer to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after s brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.


Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psyichic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize
Type: Innate
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Ability 3: Telepathy (DW)
Type: Innate
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (- = 40/1.15)

EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Disable
Shadow Sneak
Will-O-Wisp

Signal Beam
Icy Wind
Shock Wave
Fraxure(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Nature: Rash (+1 SpA, -1 SpD)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Innate
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 5/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Sword Dance
Dragon Dance
Taunt
Dragon Pulse
Outrage
Guillotine

Reversal (*)
Night Slash (*)
Iron Tail (*)

X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
Aqua Tail
 
I think we both equip items first right> I always forget the turn order
If so
Zell with EXP.share
Azorius with Amulet Coin
And while I'm at it I'll evolve Simic

<Lombre> Simic (M)
Nature: Quiet
+1 SpA, - Speed
Type: Grass/Water
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Swift Swim:(Innate)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish:(Innate)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo:(Innate)(DW LOCKED)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Stats
Lombre
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43(-)(-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 0/5

Attacks: (17)
Absorb
Astonish
Bubblebeam
Fake Out
Fury Swipes
Growl
Mega Drain
Mist
Natural Gift
Nature Power
Water Sport

Counter
Flail
Teeter Dance

Blizzard
Hidden Power(Fire, 7)
Scald


Abilities are
Zell-Rivalry:
Azorius-Torrent
Simic-Swift Swim
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Placeholder for orders here.

EDIT: Its Fighting Time! Natsu, go offensive the way you always do. Erza, target holes in their defences. Lucy, strategic support. Right, guys, let's show them!


"Let's do this!"

"I won't back down, not this time!"

"I'm all fired up, yeah!"

Erza-Rebble (Ability: Technician) Volt Switch > Volt Switch , both @ Simic-Lombre
IF Simic-Lombre would ever be under the effects of Protective/Evasive moves, THEN replace actions with Mud Shot > Mud Shot, both @ Zell-Luxio
Lucy-Ralts (Ability: Synchronize) Signal Beam > Signal Beam , both @ Simic-Lombre
IF Simic-Lombre would ever be under the effects of Protective/Evasive moves, THEN replace actions with Will-O-Wisp > Confusion , both @ Zell-Luxio.
Natsu-Fraxure (Ability: Rivalry) X-Scissor > Dragon Claw , both @ Simic-Lombre
IF Simic-Lombre would ever be under the effects of Protective/Evasive moves, THEN replace actions with Dig > Dig , both @ Zell-Luxio.
 


All right guys lets go a bit risky here

Lombre: Mega Drain Rebbel-Flail+Flail on Fraxure

Luxio: Ice Fang-Ice Fang both on Fraxure

Piplup: Ice Beam-Ice Beam both on Fraxure

KO Subs if Fraxure faints then target Ralts
 

Stratos

Banned deucer.
Round 1 Start!

HP: 90
EN: 100
OTHER: none

HP: 90
EN: 100
OTHER: none

HP: 100
EN: 100
OTHER: none
VS

HP: 90
EN: 100
OTHER: none

HP: 100
EN: 100
OTHER: none

HP: 90
EN: 100
OTHER: none
Arena Notes: None
Speed order: Rebble > Luxio > Fraxure > Lombre > Piplup > Ralts

Rebble used Volt Switch!
crit = 8921 = no
dmgLo = [7+1.5] = 8.5
-5 EN

Luxio used Ice Fang!
crit = 9204 = no
frz = 2065 = no
flinch = 3344 = no
dmgF = [7+2]*1.5 = 13.5
-5 EN

Fraxure used X-Scissor
crit = 6440 = no
dmgLo = [8+3+2]*1.5 = 19.5
-6 EN

Lombre used Mega Drain!
crit = 170 = yes
dmgR = [4+3+3+1.5]*1.5 = 17.25
+8.625 HP
-9 EN

Piplup used Ice Beam!
crit = 7837 = no
frz = 9141 = no
dmgF = [10+4.5]*1.5 = 21.75
-7 EN

Ralts used Signal Beam!
crit = 4862 = no
conf = 5363 = no
dmgLo = [8-1.5]*1.5 = 9.75
-6 EN

a2

Rebble used Volt Switch!
crit = 3308 = no
dmgLo = [7+1.5] = 8.5
-9 EN

Luxio used Ice Fang!
crit = 3079 = no
frz = 3999 = no
flinch = 6164 = no
dmgF = [7+2]*1.5 = 13.5
-9 EN

Fraxure used Dragon Claw!
crit = 3964 = no
dmgLo = [8+3+3+2] = 16
-5 EN

Piplup used Ice Beam!
crit = 8273 = no
frz = 3013 = no
dmgF = [10+4.5]*1.5 = 21.75
-11 EN

Ralts used Signal Beam!
crit = 9967 = no
conf = 5420 = no
dmgLo = [8-1.5]*1.5 = 9.75
-10 EN

Lombre used Flail+Flail!
crit = 784 = no
dmgF = [8*2.25-1.5] = 16.5
-28 EN


Round 1 Start!

HP: 73
EN: 86
OTHER: none

HP: 90
EN: 84
OTHER: none

HP: 13
EN: 89
OTHER: none
VS

HP: 24
EN: 63
OTHER: none

HP: 100
EN: 86
OTHER: none

HP: 90
EN: 82
OTHER: none
Arena Notes: None
 
Luxio-Ice Fang Fraxure-Light Screen
If Rebble uses Disable(Ice Fang) then Light Screen-Thunder Fang Ralts

Piplup-Ice Beam Fraxure-Rain Dance
If Rebble uses Disable(Ice Beam) then Bubble Beam Rebble -Bubble Rebble

Lombre-Mega Drain Rebble twice
If your Disable(Mega Drain) then Scald Rebble

KO SUBS FOR ALL
If your target is KO'd redirect all remaining actions to Rebble
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Exactly as predicted - Simic has to cooldown after all that flailing, and is within KO range of Lucy. Zell is slower than Erza, so its time to turn his backup plan against him. Azorius? Too slow, unfortunately. So let's execute Operation Set Fire to the Rain.



"Time to show you-"

"-the strength of-"

"-team Fairy Tail!"

Erza-Rebble : Disable @ Luxio's Ice Fang > Volt Switch @ Simic-Lombre
IF Simic-Lombre is KO'ed at the end of A1, THEN replace A2 with Mud Shot @ Zell-Luxio.
Lucy-Ralts : Double Signal Beam {Key of Sagittarius - Scrambling Arrow Shot!!} @ Simic-Lombre > Combo cooldown (Will-O-Wisp)
IF Will-O-Wisp is used A2, target it at Zell-Luxio.
Natsu-Fraxure : Dig @ Zell-Luxio > Taunt @ Azorius-Piplup
 

Stratos

Banned deucer.
Round 2 Start!

HP: 73
EN: 86
OTHER: none

HP: 90
EN: 84
OTHER: none

HP: 13
EN: 89
OTHER: none
VS

HP: 24
EN: 63
OTHER: none

HP: 100
EN: 86
OTHER: none

HP: 90
EN: 82
OTHER: none
Arena Notes: None

you guys suck at dying

Rebble used Disable!
-8 En

luxio used Light Screen!
-8 EN

Fraxure dug underground!

Piplup used Ice Beam!
-15 EN

Lotad must recharge!

Fraxure used Dig!
crit = 288 = yes
dmgL = [8+3+2]*1.5 = 19.5
-10 EN

Ralts used Signal BOOM
crit = 6793 = no
dmgL = [8*2.25-5-1.5]*1.5 = 17.25
-56 EN

a2

rebble used volt switch!
crit = 6678 = no
dmgL = [3.5+1.5] = 5
-5 EN

luxio used Thunder Fang!
crit = 3260 = no
para = 8778 = no
flinch = 9161 = no
dmgR = [7+3-2+1.5] = 9.5
-4 EN

Fraxure used Taunt!
-10 EN

Lombre used Mega Drain!
crit = 182 = yes
dmgR = [6+3+3+1.5]*1.5 = 20.25
+10.125 HP
-9 EN

Piplup is taunted!

Ralts must recharge!


Round 2 End!

HP: 53
EN: 73
OTHER: none

HP: 80
EN: 28
OTHER: none

HP: 13
EN: 69
OTHER: none
VS

HP: 12
EN: 52
OTHER: none

HP: 80
EN: 74
OTHER: none

HP: 90
EN: 65
OTHER: Taunted (5a)
Arena Notes: Light Screen (Kevin, 4a)​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Damn me for ignoring Light Screen on my calcs - that was a major setback, but at least it didn't rain. Let's go simple offensive again this time.



"Got to find a way to slow Zell-Luxio down... Can't have him unchecked."

"Leave that to me. Narga, promise to take me away so that I won't distract them."

"Just leave it to us, Lucy... We'll do out best."

Erza-Rebble : Disable @ Azorius-Piplup's Ice Beam > Mud Shot @ Zell-Luxio
Lucy-Ralts : Heal Pulse + Teleport {Gemini Gate Key - Doppler Healer!} @ Natsu-Fraxure > Combo cooldown (Chill)
IF the combo is disallowed THEN replace actions with Icy Wind (all) > Will-O-Wisp @ Zell-Luxio.
Natsu-Fraxure : Dragon Claw @ Simic-Lombre > Dig @ Zell-Luxio
 
Simic: Scald-Mega Drain(Both on Rebble

Zell: Quick Attack+Ice Fang Fraxure-Cooldown(Chill)

Azorius: Bubblebeam-Bubble(Both on Rebble)

KO Subs: If your target is down switch targets Ralts
 

Stratos

Banned deucer.
Round 3 Start!

HP: 53
EN: 73
OTHER: none

HP: 80
EN: 28
OTHER: none

HP: 13
EN: 69
OTHER: none
VS

HP: 12
EN: 52
OTHER: none

HP: 80
EN: 74
OTHER: Ice Fang Disabled (5a)

HP: 90
EN: 65
OTHER: Taunted (5a)
Arena Notes: Light Screen (Kevin, 4a)

Ralts used Heal Pulse + Teleport!
-30.5 EN
Ralts was KO'd!
+20 HP F

Luxio can't do nothin!

Erza used Disable!
-8 EN

Fraxure used Dragon Claw!
crit = 8711 = no
dmgL = [8+3+1.5] = 12.5
Lombre was KO'd!
-5 EN

Piplup used Bubblebeam!
crit = 307 = yes
-spe = 3328 = no
dmgR = [7+3+3+3]*1.5 = 24
-4 EN

a2

Rebble used Mud Shot!
hit = 4095 = yes
crit = 1462 = no
dmgL = [6*1.5/1.5+3]*1.5 = 13.5
-5 EN

Fraxure dug underground!

Zell chilled!

Piplup used Bubble!
critR = 2795 = no
dmgR = [4*.75+3+3]*1.5 = 13.5
-2 EN

Fraxure used Dig!
crit = 143 = yes
dmgL = [8+3+2+3]*1.5 = 24
-10 EN


Round 3 End!

HP: 15
EN: 60
OTHER: none

HP: 0
EN: 0
OTHER: tuckered out

HP: 33
EN: 54
OTHER: none
VS

HP: 0
EN: 0
OTHER: dead

HP: 42
EN: 86
OTHER: Ice Fang Disabled (3a)

HP: 90
EN: 59
OTHER: Taunted (3a)
Arena Notes: Light Screen (Kevin, 2a)
 
Ok I believe this is over

Piplup-Bubblebeam Rebbel-Ice Beam Fraxure
if Bubblebeam is disabled then Bubble combo on Rebbel

Luxio-Ice Fang three times on Fraxure
If Ice Fang is disabled then switch to Night Slash twice times on Fraxure
 

Stratos

Banned deucer.
it remains a triple battle even when there's only two mons per side - your orders should only cover two actions
 
I was made aware that if you order while a move is disabled it is illegal and as such needs to be re-ordered. With that in mind...

Zell: Thunder Fang Fraxure-Night Slash Fraxure

Azorius: BubbleBeam Rebbel-BubbleBeam Rebbel
If Rebbel is KO'd then switch targets
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well, I believe that doesn't change things, but its best we err on the side of caution.


"You better end this well, Natsu, or I'll bust your head!"

"Alright ma'am, yes ma'am!"


Erza-Rebble : Mud Shot @ Zell-Luxio > Energy Ball @ Zell-Luxio
Natsu-Fraxure : Dig @ Zell-Luxio > Dragon Claw @ Zell-Luxio
 

Stratos

Banned deucer.
Round 3 End!

HP: 15
EN: 60
OTHER: none

HP: 33
EN: 54
OTHER: none
VS

HP: 42
EN: 86
OTHER: Ice Fang Disabled (3a)

HP: 90
EN: 59
OTHER: Taunted (3a), Ice Beam Disabled (4a)
Arena Notes: Light Screen (Kevin, 2a)

Rebble used Mud Shot!
hit = 7634 = yes
crit = 7494 = no
dmgL = [4.5+3]*1.5 = 11.25
-5 EN

Luxio used Thunder Fang!
crit = 609 = yes
para = 5119 = no
flinch = 1978 = no
dmgF = [7+3+3+2]*.67 = 10
-4 EN

Fraxure dug underground!

Piplup used bubblebeam!
crit = whocares
dmgR = [7+3+3]*1.5 = 19.5
Rebble was KO'd!
-4 EN

Fraxure used Dig!
crit = 9837 = no
dmgL = [8+3+2]*1.5 = 19.5
-10 EN

a2

Fraxure used Dragon Claw!
crit = 9082 = no
dmgL = [8+3+3+2] = 16
Luxio was KO'd!
-5 EN

Piplup used Bubblebeam!
crit = 9334 = no
-spe = 8131 = no
dmgF = [7+3+3]*.67 = 8.67
-8 EN


Round 4 End!

HP: 0
EN: 0
OTHER: dead

HP: 14
EN: 39
OTHER: none
VS

HP: 0
EN: 0
OTHER: dead

HP: 90
EN: 47
OTHER: Taunted (1a), Ice Beam Disabled (2a)
Arena Notes: none

hurry up and end this >.>
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Okay, so it ended like this because of my blunder :/

"Ah well, I'm good that we did what we did - we gave it all, so did they. Better not let Erza heard that though."

Dig > Dragon Claw
IF Azorius Piplup uses Bubblebeam + Bubblebeam A1, THEN wish him Happy New Year while remain underground.

P.S. Thunder Fang from Luxio missed A1 because Luxio was already slowed down by Rebble's Mud Shot, and thus he bit after Fraxure dug underground. Therefore Fraxure should end up with 24 HP post-round.
 

Stratos

Banned deucer.
P.S. Thunder Fang from Luxio missed A1 because Luxio was already slowed down by Rebble's Mud Shot, and thus he bit after Fraxure dug underground. Therefore Fraxure should end up with 24 HP post-round.
just as in-game, speeds are locked at the start of an action, and only kick in for the next. Don't believe me? Try it. Paralyze a faster opponent in doubles and watch them still move (that turn) as if they were healthy. Starting the next turn, they'll be slower.
 

Stratos

Banned deucer.
yeah you're right you could get around the sub because bubble+bubble doesn't ko... END THE MISERY ALREADY

Round 5 Start!

HP: 14
EN: 39
OTHER: none
VS

HP: 90
EN: 47
OTHER: Taunted (1a), Ice Beam Disabled (2a)
Arena Notes: none

Fraxure used Dig!
crit = 7521 = no
dmgP = [8+3+2] = 13
-10 EN

Piplup used BubbleBubble
crit = 3737 = no
-spe = 8477 = no
dmgF = [4*2.25+3+3]*.67 = 10
-16.5 EN

a2

Fraxure used Dragon Claw!
crit = 9066 = no
dmgP = [8+3+3+2] = 16
-5 EN


Round 5 End!

HP: 4
EN: 24
OTHER: none
VS

HP: 71
EN: 30
OTHER: none
Arena Notes: none
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Holy smokes, we actually played until this very stage? I had no idea... Well, using that substitution against him, try a Dig combo that allows you to remain with a modicum amount of energy, Natsu. An Ice Beam combo would've KO'ed Azorius Piplup due to exhaustion, so let's do it.

"I'm not going to just Dig underground and remain there, though. The last round... This is our guild, and you don't mess with us!"

Dig + Dual Chop {Fire Dragon's Wing Uppercut!!} > combo cooldown (Chill)
 

Stratos

Banned deucer.
piplup uses ice beam + ice beam

tie

ME: 7 UC

KEVIN: 3 CC

ZT: 2 CC

EVERY POKEMON: 2 MC 1 EC 1 DC
ZELL: 1 extra MC

KOC: Fraxure x3 Piplup x2 Luxio
 
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