Completed ZhengTann vs Someoneelse

Geodude6

Look at my shiny CT!
#1
Open challenge here too!

4v4 LC Doubles
3 day DQ
2 Recoveries, 5 Chills
2 Substitutions
Items = Training

The rest'd be up to the challenger.
I'll take this.
One Ability
The ref's mind, if you're fine with that.
Switch=KO
Someoneelse said:
Thanks for reffing


Magikarp [Skulkraken] (M)
Nature: Adamant (+Atk, -SAtk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rattled:
Innate
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Bounce
Bubble
Reversal

Litwick [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, locked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball

Acid Armor
Endure
Heat Wave

Sunny Day
Solarbeam
Flamethrower

Aron [TM28 TOMBSTONER] (M)
Nature: Brave (+Atk, -Speed)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:

Sturdy:
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW, locked):
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
-10% Evasion
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Body Slam
Head Smash
Superpower

Toxic
Earthquake
Rock Slide

Zubat [Echo] (M)
Nature: Jolly
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW, locked):
Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter

Brave Bird
Steel Wing
Zen Headbutt

Thief
Acrobatics
U- Turn
Fly
ZhengTann said:
Numel - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Nature: Sassy (+ SpD, - Spe, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground type: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Ability 2: Simple
Type: Innate
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier.

Ability 3: Own Tempo (DW)
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 1

EC: 2/6 Evolution at 6
MC: 0
DC: 2/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Amnesia
Lava Plume
Take Down
Earth Power
Flamethrower
Yawn

Ancient Power
Mud Bomb
Endure
Mimic

Substitute
Double Team
Earthquake
Stealth Rock
Protect
Will-O-Wisp
Murkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Insomnia
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Ability 2: Super Luck
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Prankster (DW)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1

EC: 1/6 Next Evolution at 6
MC: 0
DC: 1/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Sucker Punch
Torment
Foul Play

Drill Peck
Faint Attack
Quick Attack
Heat Wave
Icy Wind
Dark Pulse

Psychic
Protect
Toxic
Sky Attack
Grimer - Cana (F)

Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench
Type: Innate
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Innate
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW)
Type: Can be Disabled
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-10%)
Size Class: 1
Weight Class: 3

EC: 0/6 Next Evolution at 6
MC: 0
DC: 0/5

Attacks:
Pound
Poison Gas
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Imprison
Shadow Punch
Shadow Sneak

Toxic
Thunderbolt
Flamethrower
Snorunt - Juvia (F)

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:
Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.

Ability 2: Ice Body
Type: Innate
Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.

Ability 3: Moody (DW)
Type: Innate
Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+8%)
Size Class: 1
Weight Class: 2

EC: 0/6 Next Evolution at 6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Block
Spikes

Frost Breath
Hail
Rain Dance
You float in a void.
You just barely make out the other challenger.
A creature stirs.
The ref has awoken.

RULES:
  • Seismic attacks, weather moves, Fly and cousins, and moves that require external anything may be used but will fail.
  • Smack Down will do nothing other than damage.
  • Psychic-types and Pokémon with the Levitate ability have their evasion increased by 10% (flat). If a Psychic-type pokemon has Levitate, the boosts do not stack.
How this is going to work:
Zt sends out mons and equips items.
Someoneelse sends out mons, equips items, and orders.
Zt orders.
I do a poor job of reffing and give it over to another ref. (jk)
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#2
Cana, Gajeel. You two know what to do. This is going to be a little different, but let's give our best nonetheless.
@ Super Luck
"Don't get in my way, girl."
@ Stench
"Shut up and drink up, Gajeel."
 

Someoneelse

Why am I here?
#3
Sending in Aron @ Exp. Share and Rock Head and Zubat @ Nothing and Inner Focus.
Aron: Body Slam (Murkrow)> Head Smash (Murkrow) > Body Slam (Murkrow)
If Aron is Tormented A3, change that to Mud-Slap (Grimer)
Zubat: Swift + Confuse Ray > Cooldown (Swift + Confuse Ray) > Acrobatics (Murkrow)

This combination has been officially legalised by ZhengTann.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#4
Hmph, using my own name against me even when it wasn't true, will you? Well, then. Let's soften them up and slow them down. But not before using the oldest trick in the book - Protect.
@ Super Luck
"Let's do this."
@ Stench
"Yep, hic."

Gajeel (Rebble): Protect (self) > Sky Attack (Echo-Zubat) > Icy Wind(both)
Cana (Grimer): Thunderbolt (Echo-Zubat) > Disable (TT-Aron's Head Smash) > Thunderbolt (Echo-Zubat)
IF Grimer hits itself in confusion A2, THEN push queue back at A3.
 

Geodude6

Look at my shiny CT!
#5
Just a heads up, I may not have access to any sort of Internet connection until Tuesday. Please be patient as I will resume normal activity after that.
 

Geodude6

Look at my shiny CT!
#6
Soo... Turns out I may be without a computer for longer than I expected. As much as I hate to do this, either wait until Saturday or find a subref. I might be able to get to this Friday, but things are not looking so great for me right now.
 
#9
Round One

Team Someoneelse

90HP | 100en
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: None
Round Actions: Body Slam (Murkrow)> Head Smash (Murkrow) > Body Slam (Murkrow)
If Aron is Tormented A3, change that to Mud-Slap (Grimer)


90HP | 100en
2/2/1/2
64spd (+14%acc)
Nothing | Inner Focus
Status: None
Round Actions: Swift + Confuse Ray > Cooldown (Swift + Confuse Ray) > Acrobatics (Murkrow)

VS

Team ZhengTann

90HP | 100en
3/1/4/2
91spd
Lucky Egg | Super Luck
Status: None
Round Actions: Protect (self) > Sky Attack (Echo-Zubat) > Icy Wind(both)​


100HP | 100en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: None
Round Actions: Thunderbolt (Echo-Zubat) > Disable (TT-Aron's Head Smash) > Thunderbolt (Echo-Zubat)
IF Grimer hits itself in confusion A2, THEN push queue back at A3.


Action 1:
Murkrow used Protect!!
(-15.1 Energy)​

Aron used Body Slam (Murkrow)!!
(-6.3 Energy)
Crit Chance: 4180/10000 (No)
Damage: [(9 + 6 - 1.5)] = 13.5 Damage!!
Murkrow was Protected!!​

Grimer used Thunderbolt (Zubat)!!
(-7 Energy)
Crit Chance: 2385/10000 (No)
Damage: [(10 + 4.5 - 3) * 1.5] = 17.25 Damage!!
Effect Chance: 2457/10000 (No)
Stench Effect: 7435/10000 (No)​

Zubat used Swift + Confuse Ray!!
(-13.5 Energy)
Murkrow:
Crit Chance: 1176/10000 (No)
Damage: [(4.5 + 1.5 - 3)] = 3 Damage!!
Murkrow was protected!!
Grimer:
Crit Chance: 8939/10000 (No)
Damage: [(4.5 + 1.5 - 3)] = 3 Damage!!
Grimer became Confused!!
Confusion intensity: 2563/10000 (Slight Confusion [2 Actions])​

Action 2:
Murkrow began to Glow!!​

Zubat cooled down!!​

Aron used Head Smash (Murkrow)!!
(-9.6 Energy)
Hit Chance: 6320/10000 (Yes)
Crit Chance: 2750/10000 (No)
Damage: [(15 + 3 + 6 - 1.5) * 1.5] = 33.75 Damage!!​

Grimer Confusion: 2581/10000 (No)
Grimer used Disable (Head Smash)!!
(-7 Energy)
Head Smash was Disabled for 6 Actions!!​

Murkrow used Sky Attack (Zubat)!!
(-9 Energy)
Hit Chance: 6482/10000 (Yes)
Crit Chance: 9834/10000 (No)
Damage: [(14 + 3 + 4.5 - 3)] = 18.5 Damage!!​

Action 3:
Mukrow used Icy Wind!!
(-5 Energy)
Aron:
Crit Chance: 9576/10000 (No)
Damage: [(4.5 + 6 - 3) *0.67] = 5.07 Damage!!
Aron's Speed Fell!!
26spd => 15spd
Zubat:
Hit Chance: 5283/10000 (Yes)
Crit Chance: 9559/10000 (No)
Damage: [(4.5 + 6 - 3) * 1.5] = 11.25 Damage!!
Zubat's Speed Fell!!
64spd => 37spd​

Zubat used Acrobatics (Murkrow)!!
(-6 Energy)
Crit Chance: 6727/10000 (No)
Damage: [(11 + 3 + 3 - 1.5)] = 15.5 Damage!!​

Grimer Confusion: 156/10000 (No)
Grimer used Thunderbolt (Zubat)!!
(-7 Energy)
Crit Chance: 3900/10000 (No)
Damage: [(10 + 4.5 - 3) * 1.5] = 17.25 Damage!!
Effect Chance: 2191/10000 (No)

Aron used Body Slam (Murkrow)!!
(-6.3 Energy)
Crit Chance: 4180/10000 (No)
Damage: [(9 + 6 - 1.5)] = 13.5 Damage!!
Effect Chance: 4608/10000 (No)

Team Someoneelse

85HP | 78en
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: -1Speed (15speed)
Round Actions: Body Slam (Murkrow)> Head Smash (Murkrow) > Body Slam (Murkrow)
If Aron is Tormented A3, change that to Mud-Slap (Grimer)


26HP | 81en
2/2/1/2
64spd (+14%acc)
Nothing | Inner Focus
Status: -1Speed (37speed)
Round Actions: Swift + Confuse Ray > Cooldown (Swift + Confuse Ray) > Acrobatics (Murkrow)


VS


Team ZhengTann

27HP | 71en
3/1/4/2
91spd
Lucky Egg | Super Luck
Status: None
Round Actions: Protect (self) > Sky Attack (Echo-Zubat) > Icy Wind(both)​



97HP | 79en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: None
Round Actions: Thunderbolt (Echo-Zubat) > Disable (TT-Aron's Head Smash) > Thunderbolt (Echo-Zubat)
IF Grimer hits itself in confusion A2, THEN push queue back at A3.

Ref's Mind Change said:
Everything is like the normal ASB arena.....except a small detail:

NO STAB OF ANY KIND ALLOWED!!!
Or else you lose 5HP and 10en for every offense
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#10
Would there be any differences in the arena compared to Round 1? This is the Reff's Mind, after all. Placeholder for actions here.

EDIT: No STABs? Pish posh. I should've Disabled Body Slam instead. Time to set things up, though we do seem to be in a disadvantage with Gajeel this injured.
@ Super Luck
"Not a problem. We can take them on just fine."
@ Stench
"I imagine that they would be less than happy on the other side."


Gajeel (Murkrow):Icy Wind (both) > Heat Wave (both) > Night Shade (Echo-Zubat)
IF Echo-Zubat is KO'ed by A3, THEN redirect attacks toward TT-Aron instead.

Cana (Grimer): Thunderbolt (Echo-Zubat) > Thunderbolt (Echo-Zubat) > Flamethrower (Echo-Zubat)
IF
Echo-Zubat is KO'ed, THEN redirect toward TT-Aron instead, replacing all instances with Mud Bomb .
 

Someoneelse

Why am I here?
#11
Meh, rules are made to be broken.
Aron: Rock Slide > Superpower (Murkrow) > Mud-Slap (Grimer)

Zubat: Fly (Suspend) > Fly (Grimer) > Thief (Grimer)
 
#12
Round Two

Team Someoneelse

85HP | 78en
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: -1spd
Round Actions:Rock Slide > Superpower (Murkrow) > Mud-Slap (Grimer)


26HP | 81en
2/2/1/2
64spd (+14%acc)
Nothing | Inner Focus
Status: -1spd
Round Actions: Fly (Suspend) > Fly (Grimer) > Thief (Grimer)



VS



Team ZhengTann

27HP | 71en
3/1/4/2
91spd
Lucky Egg | Super Luck
Status: None
Round Actions: Icy Wind (both) > Heat Wave (both) > Night Shade (Echo-Zubat)
IF Echo-Zubat is KO'ed by A3, THEN redirect attacks toward TT-Aron instead.





97HP | 79en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: None
Round Actions: Thunderbolt (Echo-Zubat) > Thunderbolt (Echo-Zubat) > Flamethrower (Echo-Zubat)
IF Echo-Zubat is KO'ed, THEN redirect toward TT-Aron instead, replacing all instances with Mud Bomb .

Action 1:
Mukrow used Icy Wind!!
(-9 Energy)
Aron:
Crit Chance: 8550/10000 (No)
Damage: [(4.5 + 6 - 3) *0.67] = 5.07 Damage!!
Aron's Speed Fell!!
15spd => 9spd
Zubat:
Hit Chance: 6453/10000 (Yes)
Crit Chance: 7518/10000 (No)
Damage: [(4.5 + 6 - 3) * 1.5] = 11.25 Damage!!
Zubat's Speed Fell!!
37spd => 21spd

Speed Tie [Grimer (1-5000) & Zubat (5001-10000)]: 5217 (Zubat)

Zubat used Fly (Suspend)!!
(-10 Energy)

-5HP Zubat
-10en Zubat

Grimer used Thunderbolt (Zubat)!!
(-7 Energy)
Grimer's attack missed!!

Aron used Rock Slide!!
(-5 Energy)
Murkrow:
Hit Chance: 6913/10000 (Yes)
Crit Chance: 749/10000 (No)
Damage: [(6 + 3 + 6 - 1.5) * 1.5] = 20.25 Damage!!
Grimer:
Crit Chance: 13/10000 (Yes)
Damage: [(6 + 3 + 3 + 6 - 3)] = 15 Damage!!

-5HP Aron
-10en Aron

Action 2:
Murkrow used Heat Wave!!
(-7 Energy)
Zubat:
Murkrow's attack missed!!
Aron:
Crit Chance: 3410/10000 (No)
Damage: [(7.5 + 6 - 3)] = 10.5 Damage!!
Effect Chance: 2083/10000 (No)

Speed Tie [Grimer (1-5000) & Zubat (5001-10000)]: 9516/10000 (Zubat)

Zubat used Fly (Attack) (Grimer)!!
(-16 Energy)
Crit Chance: 9895/10000 (No)
Damage: [(9 + 3 + 3 - 3)] = 12 Damage!!

-5HP Zubat
-10en Zubat

Grimer used Thunderbolt (Zubat)!!
(-11 Energy)
Crit Chance: 2385/10000 (No)
Damage: [(10 + 4.5 - 3) * 1.5] = 17.25 Damage!!

Zubat fainted!!

Aron used Superpower (Murkrow)!!
(-8 Energy)
Crit Chance: 9133/10000 (No)
Damage: [(12 + 6 - 1.5)] = 16.5 Damage!!
Aron's attack and defense fell!!

Murkrow fainted!!

Action 3:
Grimer used Mud Bomb (Aron)!!
(-5 Energy)
Hit Chance: 1207/10000 (Yes)
Crit Chance: 2641/10000 (No)
Damage: [(7 + 4.5 - 3) * 2.25] = 19.12 Damage!!
Stench Chance: 8306/10000 (No)

Aron used Mud Slap (Grimer)!!
(-3 Energy)
Crit Chance: 4557/10000 (No)
Damage: [(4 + 3 - 3) * 1.5] = 6 Damage!!
Grimer's acc fell!!

Team Someoneelse

45HP | 52en
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: +1KOC (Murkrow)
Round Actions:Rock Slide > Superpower (Murkrow) > Mud-Slap (Grimer)


KOHP | KOen
2/2/1/2
64spd (+14%acc)
Nothing | Inner Focus
Status: KO
Round Actions: Fly (Suspend) > Fly (Grimer) > Thief (Grimer)




VS




Team ZhengTann

KOHP | KOen
3/1/4/2
91spd
Lucky Egg | Super Luck
Status: KO
Round Actions: Icy Wind (both) > Heat Wave (both) > Night Shade (Echo-Zubat)
IF Echo-Zubat is KO'ed by A3, THEN redirect attacks toward TT-Aron instead.






67HP | 56en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: +1KOC (Zubat)
Round Actions: Thunderbolt (Echo-Zubat) > Thunderbolt (Echo-Zubat) > Flamethrower (Echo-Zubat)
IF Echo-Zubat is KO'ed, THEN redirect toward TT-Aron instead, replacing all instances with Mud Bomb




ZT sends out and equips
Someoneelse sends out and equips
ZT orders
someoneelse counterorders
I ref

Next Ref's Mind said:
It's Swapping time!!
Both player's pokemon will swap movepools with their ally's
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#13
Uhm, actually with the 2nd Speed drop from A1'a Icy Wind, Aron would have 26/(2*1.75) = 7 Speed, and Zubat 64/(2*1.75) = 18 Speed. Which means Grimer's Thunderbolt A2 would NOT hit Zubat since Zubat is slower by then, and is still in the evasion phase of Fly. In other words, Grimer uses Flamethrower against Zubat A3 instead, knocking it out finally and leaving Aron untouched.

Since Gajeel was out first, I replace him with Elfman. Someoneelse can order first after this.
@ Oblivious
"Come on out, mon."
 

Someoneelse

Why am I here?
#14
Sending out Magikarp @ Lucky Egg & Swift Swim.

Magikarp: Rock Slide > Body Slam (Grimer) > Rock Slide
If neither of ZhengTann's Pokemon has a Substitute up nor is using Protect AND Aron is using Bounce AND Earthquake is not Disabled, use Earthquake + Earthquake and push actions back.

Aron: Bounce (Grimer) > Bubble > Bounce (Grimer)
If neither Pokemon uses a P/E move, use Bounce and push actions back.

Both KO sub: If Grimer faints, redirect to Numel.

Both
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#15
Alright, let's get crackin' on some rather elaborate tactics that will only work when you order second. Elfman, use Cana's deck to fire off shocks that'll weaken Skulkraken-Magikarp to the point where he'll be a piece to manage in the next round. Grabbing a dodge boost would be handy, too - since we still have an opponent in store. Don't worry about the Bubble A3 - it'll only be doing pittance.

Meanwhile, Cana, you have to buy all of us enough time to be able to survive until after the next round. Use Elfman's defensive Beast Soul to protect yourself, but remember to take a break in between (don't want you to get too exhausted). And with TT-Aron safely on the ground, Skulkraken-Magikarps's supposedly unstoppable combo will be his end.
@ Oblivious
"Heh, trading blows is what a mon does best."
@ Stench
"Just don't mess too much with my cards, *hic* okay?"


Elfman (Numel): Thunderbolt (Skulkraken-Magikarp) > Minimize (self) > Thunderbolt (Skulkraken-Magikarp)
Cana (Grimer): Protect (self) > Chill > Protect (self)
 
#17
Team Someoneelse

85HP | 52en
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: +1KOC (Murkrow)
Round Actions: Bounce (Grimer) > Bubble > Bounce (Grimer)
If neither Pokemon uses a P/E move, use Bounce and push actions back

80HP | 100en
2/2/0/1
80spd
Lucky Egg | Swift Swim
Status: None
Round Actions: Rock Slide > Body Slam (Grimer) > Rock Slide
If neither of ZhengTann's Pokemon has a Substitute up nor is using Protect AND Aron is using Bounce AND Earthquake is not Disabled, use Earthquake + Earthquake and push actions back





VS





Team ZhengTann

90HP | 100en
2/2/3/3
30spd (-10% evasion)
Oblivious | Exp.Share
Status: None
Round Actions: Thunderbolt (Skulkraken-Magikarp) > Minimize (self) > Thunderbolt (Skulkraken-Magikarp)​







67HP | 56en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: +1KOC (Zubat)
Round Actions: Protect (self) > Chill > Protect (self)​

-------------------------------------------------------------------------------------------
Action 1:
Grimer used Protect!!
(-9.4 Energy)
Grimer Protected itself!!​

Magikarp used Rock Slide!!
(-6 Energy)
Grimer:
Crit Chance: 1817/10000 (No)
Damage: [(6 + 3 - 3)] = 6 Damage!!
Grimer Protected itself!!
Numule:
Crit Chance: 2940/10000 (No)
Damage: [(6 + 3 - 3) * 0.67] = 4.02 Damage!!
Effect Chance: 4142/10000 (No)​

Numule used Thunderbolt (Magikarp)!!
(-7 Energy)
Crit Chance: 5488/10000 (No)
Damage: [(10 + 4.5 - 1.5) * 1.5] = 19.5 Damage!!
Effect Chance: 27/10000 (Yes)
Magikarp was paralyzed (15%)!!​

Aron used Bounce!!
(-10.3 Energy)
Aron Sprang up!!​

Aron came down on Grimer!!
Hit Chance: 9496/10000 (No)​

Action 2:
Numule used Minimize!!
(-9 Energy)
Numule shrunk!!​

Aron used Bubble!!
Grimer:
Crit Chance: 903/10000 (No)
Damage: [(3 + 3 - 3)] = 3 Damage!!
Effect Chance: 415/10000 (Yes)
Grimer's speed fell!!
Numule:
Crit Chance: 4751/10000 (No)
Damage: [(3 + 3 - 4.5) * 2.25] = 6.75 Damage!!
Effect Chance: 7707/10000 (No)​

Magikarp Para Chance: 4694/10000 (No)
Magikarp used Body Slam (Grimer)!!
(-5.6 Energy)
Crit Chance: 7137/10000 (No)
Damage: [(8 + 3 - 3)] = 8 Damage!!
Effect Chance: 1147/10000 (Yes)
Grimer was Paralyzed (20%)!!​

Grimer Para Chance: 6452/10000 (No)
Grimer Chilled!!
(+12 Energy)​

Action 3:
Grimer Para Chance: 2185/10000 (No)
Grimer used Protect!!
(-9.4 Energy)
Grimer Protected itself!!​

Numule used Thunderbolt (Magikarp)!!
(-7 Energy)
Crit Chance: 942/10000 (No)
Damage: [(10 + 4.5 - 1.5) * 1.5] = 19.5 Damage!!​

Aron used Bounce!!
(-10.3 Energy)
Aron Sprang up!!​

Magikarp Para Chance: 6188/10000 (No)
Magikarp used Rock Slide!!
(-6 Energy)
Grimer:
Crit Chance: 9224/10000 (No)
Damage: [(6 + 3 - 3)] = 6 Damage!!
Grimer Protected itself!!
Numule:
Crit Chance: 4477/10000 (No)
Damage: [(6 + 3 - 3) * 0.67] = 4.02 Damage!!​

Aron came down on Grimer!!
Hit Chance: 8501/10000 (No)​

---------------------------------------------------------------------------------------------------
Team Someoneelse

85HP | 28en
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: +1KOC (Murkrow)
Round Actions: Bounce (Grimer) > Bubble > Bounce (Grimer)
If neither Pokemon uses a P/E move, use Bounce and push actions back

41HP | 82en
2/2/0/1
80spd
Lucky Egg | Swift Swim
Status: Paralyzed (10%)
Round Actions: Rock Slide > Body Slam (Grimer) > Rock Slide
If neither of ZhengTann's Pokemon has a Substitute up nor is using Protect AND Aron is using Bounce AND Earthquake is not Disabled, use Earthquake + Earthquake and push actions back






VS






Team ZhengTann

75HP | 77en
2/2/3/3
30spd (-10% evasion)
Oblivious | Exp.Share
Status: +1 evasion (Perm)
Round Actions: Thunderbolt (Skulkraken-Magikarp) > Minimize (self) > Thunderbolt (Skulkraken-Magikarp)​








56HP | 49en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: +1KOC (Zubat); Paralyzed (15%)
Round Actions: Protect (self) > Chill > Protect (self)​


New Ref's Mind said:
I want to End this
All attacks will hit regardless of P/E moves or Substitute. Subs and Clones WILL remain intact though.
Combo attacks are outlawed.
All pokemon regain their own moves.
At a cost of 50% more energy,you can gaurentee Crits that action.​
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#18
Okay, given how convoluted that Substitution is, I should've get word on its legality before I take it on. There are a lot of small nitpicks (I'm a bit obsessed, sorry) mainly about Rock Slide dealing a neutral 6 damage to my Numel (Fire/Ground), Bubble having 4 BAP instead of 3, and Bounce hitting the Protect due to my Grimer being -Speed. All in all, this translates to my Numel having 72 HP, and my Grimer having 55 HP, 38 EN. Don't forget Grimer being at -1 Speed, by the way.

Also, I'd like to have a question for clarification - I'm assuming your first rule (All attacks hit regardless of P/E) means damaging evasive moves (Bounce) will not be invulnerable during evasive phase, while even Minimize's +1 Evasion won't work, right? Thanks!
 
#19
Okay, given how convoluted that Substitution is, I should've get word on its legality before I take it on. There are a lot of small nitpicks (I'm a bit obsessed, sorry) mainly about Rock Slide dealing a neutral 6 damage to my Numel (Fire/Ground), Bubble having 4 BAP instead of 3, and Bounce hitting the Protect due to my Grimer being -Speed. All in all, this translates to my Numel having 72 HP, and my Grimer having 55 HP, 38 EN. Don't forget Grimer being at -1 Speed, by the way.

Also, I'd like to have a question for clarification - I'm assuming your first rule (All attacks hit regardless of P/E) means damaging evasive moves (Bounce) will not be invulnerable during evasive phase, while even Minimize's +1 Evasion won't work, right? Thanks!
Okay, let me get this all down so it looks neater for me when I edit:

  1. Yes, I made that mistake with Numule's typing. I kept thinking "Numule is Ground.....not Ground/Fire." I'll fix that.
  2. Bubble hit both mons. As it is a Spread attack, it's BAP is multiplied by 0.75. 4 * .75 = 3.
  3. I'll doublecheck the Bounch acc. It wouldn't suprise me that I was mistaken.
  4. As for the first rule. Correct. I have given everyone No Guard free. Sorry to say that, but I know that we all want to finish this ASAP :p
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#20
Oops, I made a mistake about Bubble (facepalm). Elfman the Numel would end up with 73 HP instead.

Alright let's get cracking. If we want to finish fast, then we gotta bring Wisp-Litwick in faster. So let's start the good ol' SE damage race, and hopefully take TT-Aron out. Skulkraken-Magikarp is the lesser threat here, so we'll deal with that later.
@ Oblivious
"Got it, mon. Having my Soul powers back feels great."
@ Stench
"Well, Thank goodness my deck isn't wrinkled."


Elfman (Numel): Earth Power > Mud Bomb > Earth Power , all @ TT-Aron
IF Aron is KO'ed, THEN redirect towards Magikarp instead.
Cana (Grimer): Mud Bomb > Mud-Slap > Mud Bomb , all @ TT-Aron
IF Grimer cannot act due to full Paralysis, THEN push actions back.
IF Aron is KO'ed, THEN replace that action with Thunderbolt @ Magikarp.
 

Someoneelse

Why am I here?
#21
Aron: Earthquake > Head Smash (Grimer) > Earthquake
If Grimer is KOed, redirect to Numel.
If Both are KOed, chill.

Magikarp: Reversal (Numel) > Bubble > Reversal (Numel)
If Numel is KOed, redirect to Grimer.
If Both are KOed, chill.
 
#22
Team Someoneelse

85HP | 28en
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: +1KOC (Murkrow)
Round Actions: Aron: Earthquake > Head Smash (Grimer) > Earthquake
If Grimer is KOed, redirect to Numel.
If Both are KOed, chill

41HP | 82en
2/2/0/1
80spd
Lucky Egg | Swift Swim
Status: Paralyzed (10%)
Round Actions: Magikarp: Reversal (Numel) > Bubble > Reversal (Numel)
If Numel is KOed, redirect to Grimer.
If Both are KOed, chill






VS







Team ZhengTann

75HP | 77en
2/2/3/3
30spd (-10% evasion)
Oblivious | Exp.Share
Status: +1 evasion (Perm)
Round Actions: Earth Power > Mud Bomb > Earth Power , all @ TT-Aron
IF Aron is KO'ed, THEN redirect towards Magikarp instead.










56HP | 49en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: +1KOC (Zubat); Paralyzed (15%)
Round Actions: Mud Bomb > Mud-Slap > Mud Bomb , all @ TT-Aron
IF Grimer cannot act due to full Paralysis, THEN push actions back.
IF Aron is KO'ed, THEN replace that action with Thunderbolt @ Magikarp.


--------------------------------------------------------------------------------------------------------------------------------
Action 1:
Magikarp used Reversal (Numule)!!
(-4 Energy)
Crit Chance: 1712/10000 (No)
Damage: [(6 + 3 - 3)] = 6 Damage!!​

Numule used Earth Power (Aron)!!
(-6 Energy)
Crit Chance: 1032/10000 (No)
Damage: [(9 + 3 + 4.5 - 3) * 2.25] = 30.37 Damage!!
Effect Chance: 5321/10000 (No)​

Aron used Earthquake!!
(-7 Energy)
Magikarp:
Crit Chance: 8043/10000 (No)
Damage: [(7.5 + 6 - 3)]= 10.5 Damage!!
Numule:
Crit Chance: 2141/10000 (No)
Damage: [(7.5 + 6 - 3) * 1.5) = 15.75 Damage!!
Grimer:
Crit Chance: 203/10000 (Yes)
Damage: [(7.5 + 3 + 6 - 3) * 1.5] = 20.25 Damage!!​

Grimer Para Chance: 9841/10000 (No)
Grimer used Mud Bomb (Aron)!!
(-5 Energy)
Crit Chance: 714/10000 (No)
Damage: [(7 + 4.5 - 3) * 2.25] = 19.12 Damage!!​

Action 2:
Magikarp used Bubble!!
(-2 Energy)
Grimer:
Crit Chance: 3888/10000 (No)
Damage: [(3 + 3 + 0 - 3)] = 3 Damage!!
Effect Chance: 3206/10000 (No)
Numule:
Crit Chance: 7186/10000 (No)
Damage: [(3 + 3 + 0 - 4.5) * 2.25] = 3.37 Damage!!
Effect Chance: 9864/10000 (No)​

Numule used Mud Bomb (Aron)!!
(-4 Energy)
Crit Chance: 4310/10000 (No)
Damage: [(7 + 3 + 4.5 - 3) * 2.25] = 25.87 Damage!!​

Aron used Head Smash (Grimer)
(-9.7 Energy)
Crit Chance: 6986/10000 (No)
Damage: [(15 + 3 + 6 - 3)] = 21 Damage!!​

Grimer Para Chance: 1600/10000 (No)
Grimer used Mud Slap (Aron)!!
(-3 Energy)
Crit Chance: 5880/10000 (No)
Damage: [(4 + 4.5 - 3) * 1.5] = 8.25 Damage!!
Effect Chance: 8888/10000 (No)​

Action 3:
Magikarp used Reversal (Numule)!!
(-4 Energy)
Crit Chance: 9590/10000 (No)
Damage: [(6 + 3 - 3)] = 6 Damage!!​

Numule used Earth Power (Aron)
(-6 Energy)
It KOs, so we'll skil Calcs :/​

Grimer Para Chance: 1100/10000 (Yes)
Grimer was fully paralyzed!!​

-----------------------------------------------------------------------------------
Team Someoneelse

KOHP | KOen
4/4/2/2
26spd (-10% Evasion)
Exp.Share | Rock Head
Status: +1KOC (Murkrow)
Round Actions: Aron: Earthquake > Head Smash (Grimer) > Earthquake
If Grimer is KOed, redirect to Numel.
If Both are KOed, chill

17HP | 70en
2/2/0/1
80spd
Lucky Egg | Swift Swim
Status: Paralyzed (5%)
Round Actions: Magikarp: Reversal (Numel) > Bubble > Reversal (Numel)
If Numel is KOed, redirect to Grimer.
If Both are KOed, chill







VS








Team ZhengTann

42HP | 61en
2/2/3/3
30spd (-10% evasion)
Oblivious | Exp.Share
Status: +1 evasion (Perm)
Round Actions: Earth Power > Mud Bomb > Earth Power , all @ TT-Aron
IF Aron is KO'ed, THEN redirect towards Magikarp instead.











12HP | 41en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: +1KOC (Zubat); Paralyzed (5%)
Round Actions: Mud Bomb > Mud-Slap > Mud Bomb , all @ TT-Aron
IF Grimer cannot act due to full Paralysis, THEN push actions back.
IF Aron is KO'ed, THEN replace that action with Thunderbolt @ Magikarp




Next arena is simple: 5DPA. KOing a foe gives that mon +20HP at the end of the round.​
 

Someoneelse

Why am I here?
#23
Sending in Litwick @ Amulet Coin

Litwick: Heat Wave > Flame Burst (Grimer) > Heat Wave
If Grimer is KOed, change all remaining actions to Shadow Ball (Numel).
If Numel uses a successful P/E move on Grimer, change action to Shadow Ball (Numel).

Magikarp: Reversal (Numel) > Bounce (Numel) > Reversal (Numel)
If Numel is KOed, chill.


(by the way, use this sprite for Grimer:
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#24
Magikarp is 10% Paralysed pre-round. I'd go ahead and assumed no full paralysis on the koi, but both Magikarp and Grimer should have 5% Paralysis by post-round. Also, Grimer's Mud Slap A2 would've KO'ed Aron outright, meaning Numel's Earth Power A3 hits Magikarp for 13.5 HP, which in turn means Magikarp's Reversal A3 did 8 damage to Numel. So with all the RNG rolls in order, I think this should be the post-round calcs.

Aron: KO'ed
Magikarp: 17 HP, 70 EN, 5% PAR
Numel: 42 HP, 61 EN
Grimer: 12 HP, 41 EN, 5% PAR


I'd need extra clarification because my tactics will be depending on it. Please and thank you!
EDIT: No thanks, Zam. Also orders are in.

I have got to get rid of my paranoia. Battle thrills and jitters may be good, but I shouldn't be controlled by them. Thank you, Cana and Elfman.
@ Oblivious
"Don't worry mon, we always got your back."
@ Stench
"Yeah. Besides, Juvia will win. Just trust us on this."


Elfman (Numel): Protect (self) > Earth Power (Skulkraken-Magikarp) > Earth Power (Wisp-Litwick)
Cana (Grimer): Shadow Sneak + Shadow Sneak {Death and Tower: Shadow Mountaintop!!} > cooldown > Shadow Punch , all @ Wisp-Litwick
 
#25
Team Someoneelse


90HP | 100en
1/2/4/2
20spd
Amulet Coin | Flame Body
Status: None
Round Actions: Heat Wave > Flame Burst (Grimer) > Heat Wave
If Grimer is KOed, change all remaining actions to Shadow Ball (Numel).
If Numel uses a successful P/E move on Grimer, change action to Shadow Ball (Numel).


17HP | 70en
2/2/0/1
80spd
Lucky Egg | Swift Swim
Status: Paralyzed (5%)
Round Actions: Reversal (Numel) > Bounce (Numel) > Reversal (Numel)
If Numel is KOed, chill.




VS









Team ZhengTann

42HP | 61en
2/2/3/3
30spd (-10% evasion)
Oblivious | Exp.Share
Status: +1 evasion (Perm)
Round Actions: Protect (self) > Earth Power (Skulkraken-Magikarp) > Earth Power (Wisp-Litwick)​


12HP | 41en
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: +1KOC (Zubat); Paralyzed (5%)
Round Actions: Shadow Sneak + Shadow Sneak {Death and Tower: Shadow Mountaintop!!} > cooldown > Shadow Punch , all @ Wisp-Litwick​

----------------------------------------------------------------------------------------------------
Numule used Protect!!
(-14.8 Energy)​

Grimer Para Chance: 9716/10000 (No)
Grimer used Shadow Sneak + Shadow Sneak (litwick)!!
(-21 Energy)
Crit Chance: 9526/10000 (No)
Damage: [(9 + 4.5 - 3) * 1.5] = 15.75 Damage!!
Flame Body: 7410/10000 (No)​

Litwick used Heat Wave!!
(-6 Energy)
Numule:
Crit Chance: 6057/10000 (No)
Damage: [(10 + 3 + 6 - 4.5) *0.67] = 9.71 Damage!!
Numule was Protected!!
Grimer:
Crit Chance: 1284/10000 (No)
Damage: [(10 + 3 + 6 - 3)] = 16 Damage!!
Effect Chance: 4122/10000 (No)​

Magikarp Para Chance: 5253/10000 (No)
Magikarp used Reversal (Numule)!!
(-7 Energy)
Crit Chance: 6354/10000 (No)
Damage: [(10 + 3 - 3)] = 10 Damage!!
Numule was Protected!!​

-5HP All​

Action 2:
Numule used Earth Power (Magikarp)!!
(-6 Energy)
Crit Chance: 2106/10000 (No)
Damage: [(9 + 3 + 4.5 - 1.5)] = 15 Damage!!​

Magikarp fainted!!​

Numule gets +20HP at the end of the Round!!​

Litwick used Flame Burst (Grimer)!!
(-5 Energy)
Crit Chance: 9344/10000 (No)
Damage: [(7 + 3 + 6 - 3)] = 13 Damage!!
Numule took splash damage!!
-6HP Numule​

Grimer fainted!!​

Litwick gets +20HP at the end of the round!!​

-5HP all​

Action 3:
Numule used Earth Power!!
(-10 Energy)
Crit Chance: 7638/10000 (No)
Damage: [(9 + 3 + 4.5 - 3) * 1.5] = 20.25 Damage!!
Effect Chance: 74/10000 (Yes)
Litwick's Sp.Def fell!!​

Litwick used Shadow Ball!!
(-5 Energy)
Crit Chance: 8581/10000 (No)
Damage: [(8 + 3 + 6 - 4.5)] = 12.5 Damage!!
Effect Chance: 3545/10000 (No)​

-5HP all​

+20HP Numule & Litwick​

-----------------------------------------------------------------------------------------
Team Someoneelse


59HP | 84en
1/2/4/2
20spd
Amulet Coin | Flame Body
Status: -1Sp.def
Round Actions: Heat Wave > Flame Burst (Grimer) > Heat Wave
If Grimer is KOed, change all remaining actions to Shadow Ball (Numel).
If Numel uses a successful P/E move on Grimer, change action to Shadow Ball (Numel).


KOHP | KOen
2/2/0/1
80spd
Lucky Egg | Swift Swim
Status: Paralyzed (5%)
Round Actions: Reversal (Numel) > Bounce (Numel) > Reversal (Numel)
If Numel is KOed, chill.





VS










Team ZhengTann

29HP | 30en
2/2/3/3
30spd (-10% evasion)
Oblivious | Exp.Share
Status: +1 evasion (Perm)
Round Actions: Protect (self) > Earth Power (Skulkraken-Magikarp) > Earth Power (Wisp-Litwick)​



KOHP | KOen
3/2/3/2
21 (-10% evasion)
Exp.Share | Stench
Status: +1KOC (Zubat); Paralyzed (5%)
Round Actions: Shadow Sneak + Shadow Sneak {Death and Tower: Shadow Mountaintop!!} > cooldown > Shadow Punch , all @ Wisp-Litwick​

----------------------------------------------------------------------------------------------​

Final Round​

All Pokemon are treated as though they had the maxed out movepools of their FE forms!!