Completed Ziposaki and Argetlam, a 4-Pokemon brawl!

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#1
Issuing two challenges.

2 vs. 2 Training FE Doubles
ASB Arena
2 Day DQ
2 Recovers/ 5 Chills
2 Subs
Accepting 2v2 doubles against Zipo.
Training Items
No switching, all abilities.
Ziposaki said:

Xatu(*) [X] (M)

Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

Type: Psychic/Flying

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks:

Peck(*)
Leer(*)
Night Shade(*)
Teleport(*)
Lucky Chant(*)
Miracle Eye(*)
Me First(*)
Confuse Ray(*)

Drill Peck(*)
Roost(*)
Quick Attack(*)
Heat Wave
Signal Beam
Air Cutter

Psychic(*)
Shadow Ball(*)
Reflect(*)
Giga Drain
Protect

Total: 17

X was Ana's first pokemon, as well as first shadowed pokemon. He was what made Ana discover what shadowed pokemon were and the Shadowed Laboratories. She received him as present as an egg, so she didn't realize it was a shadow pokemon at first. He has a rough telepathic connection with Ana, though it only functions outside of battle as X cannot withstand the strength needed to focus on battling and keeping up with the telepathy. He is the calm one of the group, often keeping the other rambunctious members in line. X is also Ana's most trusted partner, helping her judge and pick new members of the team. He finds other Xatu crazy for staring into the sun all day, even if it is how they see the future. because he thinks they will hurt their eyes. Thus, he wears a pair of Black Glasses to protect his eyes. This, incidentally, is why he cannot tell the future.


Hariyama [H] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Force Palm
Heavy Slam

Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch
Foresight
Body Slam

Rock Slide
Poison Jab
Brick Break
Bulldoze
Protect
Bulk Up
Substitute
Smack Down

Total: 28

H is basically the Snorlax of the team: eats constantly, sleeps constantly, and hits like a truck. The most people can get out of him when he's awake is he's pretty relaxed and laid-back, not really getting into or intervening in fights. However, he is very sensitive about his missing belly spot, and flies into a rage if you mention it.
Argetlam said:

Mudkip*(Lama Monstrum)(Male)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Quiet(+SpA, -Speed, -10 Evasion)
Abilities
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp(DW):
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 34(-)(40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Level up Moves
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*
Hydro Pump

Egg Moves
Counter*
Mirror Coat*
Wide Guard*

TM/HM Moves
Toxic*
Ice Beam*
Dig*
Rock Slide

Total Moves: 14


Necturine*(Herba Spiritus)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 44(-)(51/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DW: 2/5


Level Up Moves:
Vine Whip*
Leer*
Ominous Wind*
Shadow Sneak*
Toxic Spikes*
Will-O-Wisp*
Hex*
Shadow Ball
Pain Split
Power Whip

Egg Moves:
Leaf Blade*
Leaf Storm*
Nightmare*

TM/HM Moves:
Protect*
Psychic*
Torment*
Substitute

Total Moves: 16
So apparently Argetlam didn't see FE. We'll just see how this goes...

-Ziposaki sends out, items.
-Argetlam sends out, items, orders.
-Ziposaki orders.
-I ref.
 
#3
Lol this was a huge mistake... Fail. Anyways,

mudkip ice beam x3 on Xatu
Nectarine shadowball x3 on xatu

If Xatu protects then direct to Hariyama, because I'm just trying to get through this lol
 
#5

Xatu
HP: 100
EN: 100
Other: none


Hariyama
HP: 125
EN: 100
Other: none

VS


Mudkip
HP: 90
EN: 100
Other: none


Necturine
HP: 90
EN: 100
Other: none


Action 1:
Xatu used Giga Drain (Mudkip)!
Crit: [<=625] 6821/10000 (No)
HP Healed: 8.25
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-12 Energy

Hariyama used Fire Punch (Necturine)!
Crit: [<=625] 8340/10000 (No)
Calculation: (10+6*1.5-2*1.5)*1.5=24
-6 Energy

Necturine used Shadow Ball (Xatu)!
Crit: [<=625] 7541/10000 (No)
-Sp.Def: [<=2000] 7060/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-5 Energy

Mudkip used Ice Beam (Xatu)!
Crit: [<=625] 5132/10000 (No)
Freeze: [<=1000] 7739/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-7 Energy

Action 2:
Xatu used Psychic (Mudkip)!
Crit: [<=625] 9190/10000 (No)
-Sp.Def: [<=1000] 8071/10000 (No)
Calculation: 7+3+4*1.5-2*1.5=13
-4.5 Energy

Hariyama used Poison Jab!
Crit: [<=625] 1023/10000 (No)
Calculation: (10+6*1.5-2*1.5)1.5=24
-6 Energy

Necturine used Shadow Ball (Xatu)!
Crit: [<=625] 3062/10000 (No)
-Sp.Def: [<=2000] 8862/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-9 Energy

Mudkip used Ice Beam (Xatu)!
Crit: [<=625] 9027/10000 (No)
Freeze: [<=1000] 6131/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-11 Energy

Action 3:
Xatu used Giga Drain (Mudkip)!
Crit: [<=625] 8479/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
Healed: 8.25 HP
-12 Energy

Hariyama used Fire Punch (Necturine)!
Crit: [<=625] 5474/10000 (No)
Calculation: (10+6*1.5-2*1.5)*1.5=24
-6 Energy

Necturine used Shadow Ball (Xatu)!
Crit: [<=625] 7192/10000 (No)
-Sp.Def: [<=2000] 5705/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-13 Energy

Mudkip used Ice Beam (Xatu)!
Crit: [<=625] 3497/10000 (No)
Freeze: [<=1000] 9547/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-15 Energy

END OF ROUND



Xatu
HP: 22
EN: 71
Other: none


Hariyama
HP: 125
EN: 82
Other: none

VS


Mudkip
HP: 44
EN: 67
Other: none


Necturine
HP: 18
EN: 73
Other: none


-Ziposaki
-Argetlam
-Me
 
#6
Xatu: Drill Peck (Necturine) > Giga Drain (Mudkip) > Psychic (Mudkip)
If Necturine Protects, use Shadow Ball (Mudkip) and push actions down, but not consecutively.

Hariyama (Sheer Force Enabled for All): Brick Break > Force Palm > Brick Break (all at Mudkip)
 
#8
@Argetlam: Nice time-waster lol.


Xatu
HP: 22
EN: 71
Other: none


Hariyama
HP: 125
EN: 82
Other: none

VS


Mudkip
HP: 44
EN: 67
Other: none


Necturine
HP: 18
EN: 73
Other: none


Action 1:
Xatu used Drill Peck (Necturine)!
Crit: [<=625] 4411/10000 (No)
Calculation: (8+3+3*1.5-2*1.5)*1.5=18.75
-5 Energy
Necturine fainted!

Hariyama used Brick Break (Mudkip)!
Crit: [<=625] 5190/10000 (No)
Calculation: 8+3+6*1.5-2*1.5=17
-5 Energy

Mudkip used Ice Beam (Xatu)!
Crit: [<=625] 8845/10000 (No)
Freeze: [<=1000] 3371/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-19 Energy

Action 2:
Xatu used Giga Drain (Mudkip)!
Crit: [<=625] 2441/10000 (No)
HP Healed: 8.25
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-12 Energy

Hariyama used Force Palm!
Crit: [<=625] 308/10000 (Yes)
Calculation: 8+3+3+6*1.5-2*1.5=20
-4 Energy
Mudkip fainted!

END OF BATTLE



Xatu
HP: 15
EN: 54
Other: 1 KOC


Hariyama
HP: 125
EN: 82
Other: 1 KOC

VS


Mudkip
HP: -14
EN: 48
Other: KO


Necturine
HP: -1
EN: 73
Other: KO


Prizes:

Argetlam and Ziposaki: 2 CC
Xatu: 4 MC, 1 KOC
Hariyama: 3 MC, 1 KOC
Necturine and Mudkip: 1 EC, 2 MC, and 1 DC
Me: 5 UC
 
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