Bienvenidos, ladies and gentlemen, to another fiery battle here in CAP ASB!
Today's brawl takes place in the ASB Arena, but the rain seems to have driven away the spectators!
Before we get started, let's take a moment to review the rules:
Team King Serperior:
Magikarp [Bane] (Male)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Inate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW-Locked): (Inate)These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 2 (+1)
Def: Rank 1 (-1)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Attacks:
Splash
Tackle
Bounce
Bubble (event)
Reversal (event)
Move Total: 3
Scyther [Stormblade] (male)
Naughty (+1 Atk, -1 SpD)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Swarm: (Inate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Inate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast(DW-Locked): (Inate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5(+1)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2(-1)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
DC: 0
KOC: 0
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Wing Attack
Fury Cutter
Agility
Steel Wing
Night Slash
Light Screen
X-Scissor
Aerial Ace
Protect
Move Total: 16
Team Ziposaki:
Makuhita [H] (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Force Palm
Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch
Rock Slide
Poison Jab
Brick Break
Bulldoze
Protect
Total: 21
Doduo [D] (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innat) (Locked) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Rage
Uproar
Drill Peck
Faint Attack
Quick Attack
Supersonic
Return
Toxic
Facade
Steel Wing
Protect
Substitute
Total: 18
Quick side note, before we get started, Ziposaki needs to choose how many abilities per side.
Order of Operations:
King Serperior sends out, chooses ability (maybe) and equips item.
Ziposaki sends out, chooses ability and item, and orders.
King Serperior orders.
I ref.
Away we go!
Today's brawl takes place in the ASB Arena, but the rain seems to have driven away the spectators!
Before we get started, let's take a moment to review the rules:
That's settled, let's meet the teams!Accepting for 2v2 singles.Ok, let me give out a nice challenge!!!
2v2 or 3v3 singles (foe's choice)
LC mons
2 day DQ
switch = eaten by Magikarp
The arena is the Standard ASB arena. There is a twist though:
1). It is raining and that cannot change.
2). TM/HM/Tutor and Egg moves use 50% more energy.
Zipo, I challenge you!!
2 Subs per Round
2 Recoveries/ 5 Chills
Items: None
Need a ref.
Team King Serperior:
Magikarp [Bane] (Male)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Inate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW-Locked): (Inate)These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 2 (+1)
Def: Rank 1 (-1)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Attacks:
Splash
Tackle
Bounce
Bubble (event)
Reversal (event)
Move Total: 3
Scyther [Stormblade] (male)
Naughty (+1 Atk, -1 SpD)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Swarm: (Inate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Inate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast(DW-Locked): (Inate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5(+1)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2(-1)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
DC: 0
KOC: 0
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Wing Attack
Fury Cutter
Agility
Steel Wing
Night Slash
Light Screen
X-Scissor
Aerial Ace
Protect
Move Total: 16
Team Ziposaki:
Makuhita [H] (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Force Palm
Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch
Rock Slide
Poison Jab
Brick Break
Bulldoze
Protect
Total: 21
Doduo [D] (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innat) (Locked) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Rage
Uproar
Drill Peck
Faint Attack
Quick Attack
Supersonic
Return
Toxic
Facade
Steel Wing
Protect
Substitute
Total: 18
Quick side note, before we get started, Ziposaki needs to choose how many abilities per side.
Order of Operations:
King Serperior sends out, chooses ability (maybe) and equips item.
Ziposaki sends out, chooses ability and item, and orders.
King Serperior orders.
I ref.
Away we go!