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Completed Ziposaki and Orcinus Duo battle it out in Warioware!

Discussion in 'ASB' started by EndQuote, Nov 27, 2011.

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  1. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Ladies and gentlemen, boys and girls, welcome to another fiery battle here in CAP ASB!
    Today's battle is in Warioware Inc, an arena full of restrictions, surprises, and penalties!
    Without further ado, let's meet the teams!

    Team Ziposaki:
    Makuhita (open)


    [​IMG]
    Makuhita [H] (M)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW): (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: 2/6
    MC: 1
    DC: 2/5

    Attacks:

    Tackle
    Focus Energy
    Sand Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    Smelling Salt
    Belly Drum

    Bullet Punch
    Revenge
    Faint Attack
    Ice Punch
    Thunder Punch

    Rock Slide
    Poison Jab
    Brick Break

    Total: 17

    Seedot (open)

    [​IMG]
    Seedot (M)

    Nature: Modest (Adds * to Special Attack, Subtracts * from Attack)

    Type: Grass

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW): (Innate) (Locked) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Bide
    Harden
    Growth
    Nature Power
    Synthesis

    Leech Seed
    Nasty Plot
    Quick Attack

    Shadow Ball
    Toxic
    Energy Ball
    Giga Drain

    Total: 11


    Aaaaand in the other corner...
    Team Orcinus Duo:
    Purple Boss the Haunter (open)

    [​IMG]
    Haunter(*) Purple Boss (M)
    Nature: Timid
    *
    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    *
    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    *
    *
    Stats:
    *
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 106 (+)
    Accuracy: +20%
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15
    *
    EC: 8/9
    MC: 0
    *
    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch
    *
    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)
    *
    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Total Moves: 25

    Mamoslayer the Bonsly (open)

    [​IMG]
    Bonsly (Mamoslayer) (M)
    Nature: Adamant
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack

    Endure
    Stealth Rock
    Defense Curl

    Toxic
    Sandstorm
    Rock Slide
    Total Moves: 14


    Order of Operations:
    Ziposaki sends out a poke and equips an item.
    Orcinus Duo sends out a poke and equips an item.
    A restriction is given.
    Orcinus Duo orders.
    Ziposaki orders.
    I ref.
    Etcetera, etcetera.

    Good luck to both of you, let's get this battle rolling!
  2. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Makuhita, let's go. Item? Uhh take this Oran Berry.
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Purple boss. Take this amulet coin!
  4. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    [​IMG][​IMG]

    "Let's start this battle off with a bang!"

    Use a Combo!
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    "This should be interesting...We're going to take advantage of the fact that our opponent has absolutely nothing to block our moves with. Let's roll."
    PB, start off with a toxic. Then, go with a venoshock+venoshock combo, and cooldown. If a combo involving ice punch is used on A1, replace your actions with protect-sludge bomb+sludge comb combo-cooldown.
  6. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Start with Faint Attack, though I'm not too happy about that Toxic. Toxic might activate Guts, but that Venoshock combo will hurt. Next, do a Bullet Punch/Ice Punch combo for a prioritized, but weaker version of Ice Punch (that's how I think it would work.) After that, just cooldown.

    Faint Attack > Bullet Punch/Ice Punch combo > cooldown
  7. EndQuote

    EndQuote

    Joined:
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    2,287
    Round One

    Pre-round:
    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 90
    Energy: 100
    Boosts: None
    Other: +20% accuracy (Nature)
    [​IMG]
    Makuhita (M) @Oran Berry
    Nature: Adamant
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    Round One Start!
    As the round starts, both trainers release their Pokémon. One one side, a Makuhita blinks in the harsh artificial lights of Warioware. The fighting-type seems a bit disoriented, but eager to battle! On the other side, a Haunter quickly ducks into a nearby shadow, cautiously awaiting orders.

    Flitting from shadow to shadow, Purple Boss unleashes a Toxic gas that badly poisons Makuhita! The Guts Pokémon, however, seems to be gaining strength from the toxins, and unleashes a Faint Attack with a roar! The powerful blow sends Purple Boss scurrying away!

    Pursuing his foe, Makuhita infuses a Bullet Punch with Ice, and knocks Haunter flying! Makuhita chuckles in satisfaction, but it seems the Haunter had set a trap! An incredibly powerful Double-Venoshock nails the unsuspecting Makuhita, doing massive damage!

    As the round ends, both Pokémon retreat cautiously. Though their health seems identical, Makuhita is still wincing from the toxins rapidly multiplying in his bloodstream. Haunter, however, seems nervous about his foe's ability, as Guts has clearly activated. The match could definitely go either way at this point, folks!

    Calculations (open)

    Action One:
    Purple Boss used Toxic!
    Makuhita was badly poisoned!
    Makuhita's Guts Activated!
    -6 energy (STAB)

    Makuhita used Faint Attack!
    RNG roll to crit: (1-625=crit) 2430 NO
    (6+1.5+2)*1.5=14.25=14
    14 Damage
    -4 energy

    Makuhita was hurt by poison! -1 HP

    Action Two:
    Makuhita used a Bullet Punch + Ice Punch Combo!
    RNG roll to crit: (1-625=crit) 3141 NO
    (4/2+8)+1.5+2=13.5=14
    14 Damage
    -14 energy
    RNG roll to freeze: (1-1000=freeze) 6569 NO

    Purple Boss used a Super-Venoshock-Combo!
    RNG roll to crit: (1-625=crit) 2559 NO
    (13*2.25)+3+(2*1.5)=35.25=35
    35 Damage
    -39 energy (STAB)

    Makuhita was hurt by poison! -1 HP

    Action Three:
    Purple Boss is cooling down!

    Makuhita is cooling down!

    Makuhita was hurt by poison! -1 HP


    Post-round:
    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 62
    Energy: 55
    Boosts: None
    Other: +20% accuracy (Nature)
    [​IMG]

    Makuhita (M) @Oran Berry
    Nature: Adamant
    Health: 62
    Energy: 82
    Boosts: None
    Other: Badly Poisoned (2DPA), Guts Activated

    Challenge:

    [​IMG]
    "Let's play Blackjack!"

    Use no more than 21 energy!
  8. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Kay.

    Faint Attack > Thunder Punch > Faint Attack
  9. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Thanks.
    Disable faint attack-venoshock-chill
  10. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,287
    Round Two

    Pre-round:
    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 62
    Energy: 55
    Boosts: None
    Other: +20% accuracy (Nature)
    [​IMG]
    Makuhita (M) @Oran Berry
    Nature: Adamant
    Health: 62
    Energy: 82
    Boosts: None
    Other: Badly Poisoned (2DPA), Guts Activated

    Round Two Start!
    As the round starts, Makuhita seems to be glowing purple, as his bad poisoning worsens. Purple Boss seems proud of his handiwork, but remains cautious, staying in the shadows.

    Gliding forward, Purple Boss Disables Makuhita's Faint Attack! The Haunter seems positively gleeful at his trickery, and laughs as Makuhita tries and fails to use Faint Attack!

    Still chuckling, Purple Boss unleashes a Venoshock! Makuhita falls away, still being plagued by poison, but manages to retaliate with a ThunderPunch! That certainly wiped the grin off Haunter's face!

    Clearly worried about his depleted energy reserves, Purple Boss Chills out and restores some energy while Makuhita tries and fails to Faint Attack again, Struggling to do any damage at all.

    As the round ends, Makuhita's poison seems to worsen! Meanwhile, Purple Boss shrinks back into the shadows, cautiously awaiting his orders.

    Calculations (open)

    Action One:
    Purple Boss used Disable!
    Makuhita's Faint Attack was Disabled! (6a)
    -7 energy

    Makuhita used Faint Attack!
    But it failed! (Disable)
    -4 energy

    Makuhita was hurt by poison! -2 HP

    Action Two:
    Purple Boss used Venoshock!
    RNG roll to crit: (1-625=crit) 9468 NO
    13+3+(2*1.5)=19
    19 Damage
    -7 energy (STAB)

    Makuhita used ThunderPunch!
    RNG roll to crit: (1-625=crit) 3832 NO
    8+1.5+2=11.5=12
    12 Damage
    -6 energy
    RNG roll for paralysis: (1-1000=paralyzed) 8273 NO

    Makuhita was hurt by poison! -2 HP

    Action Three:
    Purple Boss used Chill!
    Purple Boss restored energy!
    +12 energy

    Makuhita used Faint Attack!
    But it failed! (Disable)
    Makuhita used Struggle!
    5+1.5+2=8.5=9
    9 Damage
    -5 energy
    Makuhita was hurt by recoil! -4 HP

    Makuhita was hurt by poison! -2 HP


    Post-round:
    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 41
    Energy: 53
    Boosts: None
    Other: +20% accuracy (Nature)
    [​IMG]
    Makuhita (M) @Oran Berry
    Nature: Adamant
    Health: 33
    Energy: 67
    Boosts: None
    Other: Badly Poisoned (3DPA), Guts Activated, Faint Attack Disabled (3a)

    Challenge:
    [​IMG]
    "Why do we have to do everything in the open?"

    PM actions in secret to the ref!
  11. EndQuote

    EndQuote

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    2,287
    Round Three

    Pre-round:
    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 41
    Energy: 53
    Boosts: None
    Other: +20% accuracy (Nature)
    [​IMG]
    Makuhita (M) @Oran Berry
    Nature: Adamant
    Health: 33
    Energy: 67
    Boosts: None
    Other: Badly Poisoned (3DPA), Guts Activated, Faint Attack Disabled (3a)

    Round Three Start!
    As the round begins, both trainers hand their sealed actions to the ref. (Hey, that's me!) On the field, both Pokémon seem cautious, as neither knows what the other will do...

    Purple Boss is the first to act, launching another Venoshock that almost KOes Makuhita! The Guts Pokémon manages to eat his Oran berry, though, and seems slightly revitalized, firing off a strong Thunderpunch! The force of the attack seems to have paralyzed Purple Boss!

    Although electricity is slowing his actions, Purple Boss still outspeeds the glacier-like Makuhita and slams the fighting-type with a second Venoshock! Struggling to stay upright, Makuhita retaliates with a final Ice Punch before finally succumbing to his worsening poison!

    Purple Boss, though exhausted, fires a Shadow Ball skyward in victory before preparing himself to face his next foe!

    Calculations (open)

    Action One:
    Purple Boss used Venoshock!
    RNG roll to crit: (1-625=crit) 8249 NO
    13+3+(2*1.5)=19
    19 Damage
    -7 energy (STAB)

    Makuhita's Oran Berry Activated! +10 HP

    Makuhita used ThunderPunch!
    RNG roll to crit: (1-625=crit) 4963 NO
    8+1.5+2=11.5=12
    12 Damage
    -6 energy
    RNG roll for paralysis: (1-1000=paralyzed) 20 YES
    Purple Boss was paralyzed! (15%)

    Makuhita was hurt by poison! -3 HP

    Action Two:
    Purple Boss used Venoshock!
    RNG roll for paralysis: (1-1500=paralyzed) 3374 NO
    RNG roll to crit: (1-625=crit) 1974 NO
    13+3+(2*1.5)=19
    19 Damage
    -11 energy (STAB)

    Makuhita used Ice Punch!
    RNG roll to crit: (1-625=crit) 6062 NO
    8+1.5+2=11.5=12
    12 Damage
    -6 energy
    RNG roll for freeze: (1-1000=frozen) 8577 NO

    Makuhita was hurt by poison! -3 HP (KO)

    Makuhita fainted!

    Purple Boss's paralysis dropped 5%!


    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 17
    Energy: 35
    Boosts: None
    Other: +20% accuracy (Nature), Paralyzed (10%)
    [​IMG]
    Makuhita (M) @Oran Berry
    Nature: Adamant
    Health: -1
    Energy: 55
    Boosts: None
    Other: Badly Poisoned (4DPA), Guts Activated, Faint Attack Disabled (2a), KOed

    Challenge:
    [​IMG]
    "Blackjack was fun, but let's kick it up a notch!"

    Use no more than 15 energy!

    Orcinus Duo, it's your turn to order.
  12. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Fuck challenges.

    Pain split-chill-toxic

    If parahaxed a1, pushback
  13. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Shadow Ball > Chill > Shadow Ball

    I hope that's under 15 energy...
  14. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Round Four

    Pre-round:
    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 17
    Energy: 35
    Boosts: None
    Other: +20% accuracy (Nature), Paralyzed (10%)
    [​IMG]
    Seedot (M)
    Nature: Modest
    Health: 90
    Energy: 100
    Boosts: None
    Other: None

    Round Three Start!
    As the round begins, the nameless Makuhita is recalled, and replaced by a Seedot! The also nameless Seedot seems eager to battle, though cautious, eying Purple Boss's array of moves with concern. Purple Boss, on the other had, seems to be plotting something...

    Outspeeding his paralyzed foe, Seedot launches a Ball of Shadows that nearly knocks Purple Boss out! Flickering in and out of reality, struggling to hang on, Purple Boss digs deep and Splits his Pain evenly between himself and his foe! Yikes! The sudden shift in health causes Seedot to nearly pass out from shock! However, it's Purple Boss who sinks to the ground, KOed! It looks like he ran out of energy after that last attack!

    Calculations (open)

    Action One:
    Seedot used Shadow Ball!
    RNG roll to crit: (1-625=crit) 1171 NO
    (8+1.5)*1.5=14.25=14
    14 Damage
    -6 energy
    RNG roll for sp def drop: (1-2000=drop) 5925 NO

    Purple Boss used Pain Split!
    RNG roll for paralysis: (1-1000=paralyzed) 8072
    Purple Boss shared his pain! (Yikes)
    Both HPs average out to 47. ((90+3)/2)
    -35 energy (KO)

    Purple Boss fainted from energy exhaustion!


    Post-round:
    [​IMG]
    Haunter (M) Purple Boss @Amulet Coin
    Nature: Timid
    Health: 47
    Energy: 0
    Boosts: None
    Other: +20% accuracy (Nature), Paralyzed (5%), KOed
    [​IMG]
    Seedot (M)
    Nature: Modest
    Health: 47
    Energy: 94
    Boosts: None
    Other: None

    Challenge:
    [​IMG][​IMG]
    "How brave are you?"

    Don't land a critical hit!

    For this challenge, think carefully before you attack. Do you want to play it safe, or risk the wrath of the RNG?

    Ziposaki, you're up!
  15. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    FYI, all my pokemon have nicknames. Seedot's is "S" (my creativity is shining through!). Uh, brave? Not very.

    Leech Seed > Toxic > Synthesis
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    "sorry haunter, I calced that to leave you with exactly one energy...eh. Don't worry, Mamoslayer, you will now begin your path to complete domination with the annihilation of this puny seed!"

    Sandstorm-toxic-Rock slide
  17. EndQuote

    EndQuote

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    2,287
    Round Four

    Great Scott, they do have names letters.
    My apologies.
    Pre-round:
    [​IMG]
    Bonsly (M) Mamoslayer
    Nature: Adamant
    Health: 90
    Energy: 100
    Boosts: None
    Other: None


    [​IMG]
    Seedot (M) S
    Nature: Modest
    Health: 47
    Energy: 94
    Boosts: None
    Other: None
    Round Four Start!
    As the round begins, Mamoslayer the oddly-named Bonsly is sent tumbling into the ring! S, still reeling from Purple Boss's parting gift, eyes his new foe with caution.

    Rolling forward, S launches Leeching Seeds that quickly ensnare the struggling Bonsly! Mamoslayer is completely entangled! Struggling to free himself of the health-sapping seeds, Mamoslayer uses his Rock-Typing to summon a fierce sandstorm! S is nearly blasted off his feet, but Mamoslayer seems to be enjoying the new weather.

    Struggling to see through the sand, both battlers unleash Toxics at one another! A chronic case of bad poisoning seems to have spread through the arena! Gas masks on, folks!

    Turning his face to the sky, S tries to heal himself using photoSynthesis, but the sandstorm seems to have diminished his ability to heal! Pressing his advantage, Mamoslayer risks the wrath of the RNG with a powerful Rock Slide! That had to hurt!

    As the round ends, the sandstorm continues to rage. S, though buffeted and blasted by the ceaseless wind, seems to be recovering some health through the Leech Seed! Both battlers are poisoned, folks, this match has been put on a timer!

    Calculations (open)

    Action One:
    S used Leech Seed!
    RNG roll to hit: (1-9000=hit) 1116 HIT
    Bonsly was seeded! (6a)
    -9 energy (STAB)

    Mamoslayer used Sandstorm!
    A sandstorm brewed! (4r)
    -9 energy (STAB)

    Mamoslayer was hurt by Leech Seed! -3 HP
    S was healed by Leech Seed! +3 HP

    S was buffeted by the sandstorm! -2 HP

    Action Two:
    S used Toxic!
    RNG roll to hit: (1-9000=hit) 5755 HIT
    Mamoslayer was badly poisoned!
    -7 energy

    Mamoslayer used Toxic!
    RNG roll to hit: (1-9000=hit) 952 HIT
    S was badly poisoned!
    -7 energy

    Mamoslayer was hurt by Leech Seed! -3 HP
    S was healed by Leech Seed! +3 HP

    S was hurt by poison! -1 HP

    Mamoslayer was hurt by poison! -1 HP

    S was buffeted by the sandstorm! -2 HP

    Action Three:
    S used Synthesis!
    The sandstorm diminished his ability to heal!
    +10 HP
    -14 energy

    Mamoslayer used Rock Slide!
    RNG roll to hit: (1-9000=hit) 6714 HIT
    RNG roll to crit: (1-625=crit) 4343 NO
    8+3+(2*1.5)=14
    14 Damage
    -5 energy (STAB)

    Mamoslayer was hurt by Leech Seed! -3 HP
    S was healed by Leech Seed! +3 HP

    S was hurt by poison! -1 HP

    Mamoslayer was hurt by poison! -1 HP

    S was buffeted by the sandstorm! -2 HP


    Pre-round:
    [​IMG]
    Bonsly (M) Mamoslayer
    Nature: Adamant
    Health: 79
    Energy: 79
    Boosts: None
    Other: Leech Seed (3a), Badly Poisoned (2DPA)


    [​IMG]
    Seedot (M) S
    Nature: Modest
    Health: 44
    Energy: 64
    Boosts: None
    Other: Badly Poisoned (2DPA)

    Arena: Sandstorm (3r)

    Challenge:
    [​IMG]

    "What a fierce sandstorm! Be careful out there!"

    Finish the round with more energy than you started with.

    Orcinus Duo, it's your turn.
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    chill-rock slide-chill
  19. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Giga Drain > Chill > Chill
  20. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Round Five

    Pre-round:
    [​IMG]
    Bonsly (M) Mamoslayer
    Nature: Adamant
    Health: 79
    Energy: 79
    Boosts: None
    Other: Leech Seed (3a), Badly Poisoned (2DPA)
    [​IMG]
    Seedot (M) S
    Nature: Modest
    Health: 44
    Energy: 64
    Boosts: None
    Other: Badly Poisoned (2DPA)

    Arena: Sandstorm (3r)

    Round Five Start!
    Flavor will be edited in when I'm not exhausted.

    Calculations (open)

    Action One:
    S used Giga Drain!

    RNG roll to crit: (1-625=crit) 6294 NO
    (8+3+1.5-2-1)*1.5=14.25=14
    14 Damage
    -11 energy (STAB)
    S sapped Mamoslayer's health! +7 HP

    Mamoslayer used Chill!
    Mamoslayer restored energy!
    +12 energy

    Mamoslayer was hurt by Leech Seed! -3 HP
    S was healed by Leech Seed! +3 HP

    S was hurt by poison! -2 HP

    Mamoslayer was hurt by poison! -2 HP

    S was buffeted by the sandstorm! -2 HP

    Action Two:
    S used Chill!
    S restored energy!
    +12 energy

    Mamoslayer used Rock Slide!
    RNG roll to hit: (1-9000=hit) 2918 HIT
    RNG roll to crit: (1-625=crit) 9927 NO
    8+3+(2*1.5)=14
    14 Damage
    -5 energy (STAB)

    Mamoslayer was hurt by Leech Seed! -3 HP
    S was healed by Leech Seed! +3 HP

    S was hurt by poison! -2 HP

    Mamoslayer was hurt by poison! -2 HP

    S was buffeted by the sandstorm! -2 HP

    Action Three:
    S used Chill!
    S restored energy!
    +12 energy

    Mamoslayer used Chill!
    Mamoslayer restored energy!
    +12 energy

    Mamoslayer was hurt by Leech Seed! -3 HP
    S was healed by Leech Seed! +3 HP

    Mamoslayer was freed from Leech Seed!

    S was hurt by poison! -2 HP

    Mamoslayer was hurt by poison! -2 HP

    S was buffeted by the sandstorm! -2 HP


    [​IMG]
    Bonsly (M) Mamoslayer
    Nature: Adamant
    Health: 50
    Energy: 98
    Boosts: None
    Other: Badly Poisoned (3DPA)
    [​IMG]
    Seedot (M) S
    Nature: Modest
    Health: 34
    Energy: 77
    Boosts: None
    Other: Badly Poisoned (3DPA)

    Arena: Sandstorm (2r)

    Challenge:

    [​IMG]
    "Time to use all that stockpiled energy!"

    Use over 35 energy!
  21. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Giga Drain > Giga Drain > Giga Drain
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Was sandstorm defense boost added?
  23. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Whoops, sorry, mate.
    Editing it in right now.
  24. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Endquote, I think giga drain should be doing 16...-2 for sandstorm, not -1. Plus, toxic damage is a bit iffy.

    Sorry for the trouble...
  25. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Jesus, I am being a bit of an idiot, aren't I?
    And about Toxic, I had it counted correctly, I just wrote it wrong.
    Sorry about this.

    EDIT: And I forgot about Sturdy. Jesus, tired-me is a terrible ref.
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