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Completed Ziposaki vs Ragnarokalex

Discussion in 'ASB' started by Lord Jesseus, May 6, 2012.

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  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    FE Training 3v3 Doubles
    Items = Training
    3 Recovers/ Infinite Chills
    Asb arena
    1 day DQ
    2 SubsAll Abilities
    Switch=OK

    Team Zipo:
    Xatu (open)

    [​IMG]
    Xatu(*) [X] (M)

    Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

    Type: Psychic/Flying

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Peck(*)
    Leer(*)
    Night Shade(*)
    Teleport(*)
    Lucky Chant(*)
    Miracle Eye(*)
    Me First(*)
    Confuse Ray(*)

    Drill Peck(*)
    Roost(*)
    Quick Attack(*)
    Heat Wave
    Signal Beam
    Air Cutter

    Psychic(*)
    Shadow Ball(*)
    Reflect(*)
    Giga Drain
    Protect
    Light Screen
    Calm Mind
    Toxic
    Thunder Wave

    Total: 21

    X was Ana's first pokemon, as well as first shadowed pokemon. He was what made Ana discover what shadowed pokemon were and the Shadowed Laboratories. She received him as present as an egg, so she didn't realize it was a shadow pokemon at first. He has a rough telepathic connection with Ana, though it only functions outside of battle as X cannot withstand the strength needed to focus on battling and keeping up with the telepathy. He is the calm one of the group, often keeping the other rambunctious members in line. X is also Ana's most trusted partner, helping her judge and pick new members of the team. He finds other Xatu crazy for staring into the sun all day, even if it is how they see the future. because he thinks they will hurt their eyes. Thus, he wears a pair of Black Glasses to protect his eyes. This, incidentally, is why he cannot tell the future.

    Lanturn (open)

    [​IMG]
    Lanturn(*) [L] (F)

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Water/Electric

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:

    Bubble(*)
    Thunder Wave(*)
    Supersonic(*)
    Flail(*)
    Water Gun(*)
    Confuse Ray(*)
    Spark(*)
    Take Down(*)
    Signal Beam
    Hydro Pump

    Agility(*)
    Whirlpool(*)
    Shock Wave(*)
    Psybeam

    Thunderbolt(*)
    Scald(*)
    Ice Beam (*)
    Discharge
    Surf
    Toxic
    Charge Beam
    Protect
    Icy Wind

    Total: 23

    L is the "sunshine and rainbows", forever positive girl of the team, which irritates X a lot. X personally thinks L absorbed one too many volts as a child and that's what made her like this, and someday those volts are going to fly out of her and she's going to become sane. There is so far no backing to this theory. L has this strange obsession with mascara, which is strange since she has no eyelashes to apply it to. Everyday she just paints it on to her eyelids (she's found the Kingdra's Ink brand is the most water-resistant) and at the end of the day, she can usually just rinse it off with a special saltwater solution (that's why L only swims in freshwater). How L applies the mascara with stubby arms that can't reach her face, no one is quite sure.

    Hariyama (open)

    [​IMG]
    Hariyama [H] (M)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    Smelling Salt
    Belly Drum
    Force Palm
    Heavy Slam

    Bullet Punch
    Revenge
    Faint Attack
    Ice Punch
    Thunder Punch
    Fire Punch
    Foresight
    Body Slam

    Rock Slide
    Poison Jab
    Brick Break
    Bulldoze
    Protect
    Bulk Up
    Substitute
    Smack Down
    Earthquake
    Payback

    Total: 30

    H is basically the Snorlax of the team: eats constantly, sleeps constantly, and hits like a truck. The most people can get out of him when he's awake is he's pretty relaxed and laid-back, not really getting into or intervening in fights. However, he is very sensitive about his missing belly spot, and flies into a rage if you mention it.


    The Ragnarok-and-rollers:
    Keraia the Gardevoir............... (open)

    [​IMG]
    Gardevoir (Keraia) Female
    Nature:
    Modest
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace:
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Dreamworld)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 37 Total
    Growl
    Confusion
    Teleport
    Double Team
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Healing Wish
    Wish
    Hypnosis
    Future Sight
    Dream Eater

    Disable
    Encore
    Confuse Ray

    Pain Split
    Endure
    Signal Beam
    Heal Bell
    Helping Hand
    Icy Wind

    Protect
    Thunderbolt
    Will o Wisp
    Shadow Ball
    Thunder Wave
    Focus Blast
    Reflect
    Energy Ball
    Psyshock
    Snatch
    Light Screen
    Hidden Power Fire (7)
    Taunt

    Malthir the Aggron............... (open)

    [​IMG]
    Aggron (Malthir) Male
    Nature:
    Adamant
    Type:
    Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (Dreamworld)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [HM Aggron= (8/4)-1= 1]

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg) (10 with Heavy Metal)
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 19 Total
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect

    Head Smash
    Dragon Rush
    Superpower

    Rollout
    Defense Curl

    Dig
    Aerial Ace
    Shadow Claw

    Aerza the Lucario...............In Fight 3 (open)

    [​IMG]
    Lucario (Aerza) Female
    Nature:
    Brave
    Type:
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified:(DW)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 76 (-) (-10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 4/5
    MC: 0


    Attacks: 27 Total
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Metal Claw
    Dark Pulse
    Detect
    Bone Rush
    Metal Sound
    Aura Sphere
    Heal Pulse
    Close Combat
    Swords Dance
    Dragon Pulse
    Extreme Speed

    Blaze Kick
    Bullet Punch
    Sky Uppercut

    Thunder Punch
    Ice Punch

    Protect
    Payback
    Swagger


    Zip sends out first I'm pretty sure.
  2. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Uhm, Lanturn, let's do this. Take the EXP Share.
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Lanturn needs a partner, we got a doubles match scheduled today :p
  4. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Of course. Hariyama, join Lanturn.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright, Keraia and Aerza head on out, Aerza take this Exp Share, Keraia take an Amulet Coin!

    Keraia: Psychic Hariyama - Hypnosis Hariyama - Psychic Hariyama
    IF protect is used A2, switch targets

    Aerza: Swagger Lanturn - Close Combat Hariyama - Swagger Hariyama
    IF targetted with a damaging fighting-type move by Hariyama, switch that action to Counter and push actions down
  6. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Hariyama: Substitute (15 HP) > Heavy Slam (Gardevoir) > Protect

    Lanturn: Protect > Signal Beam (Gardevoir) > Surf
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    Sorry no flavour, kinda busy atm
    Calcs and Rolls (open)
    Lanturn Protect, 7 EN

    Gardevoir Psychic, 7 EN
    Vs Hariyama: To crit 6/16 No, to lower SpD 6/10 No, 30.75 Damage

    Lucario Swagger, 7 EN
    Vs Lanturn: Nope

    Hariyama Substitute, 12 EN
    15 HP Sub

    Gardevoir Hypnosis, 7 EN
    Vs Hariyama: Nu-uh

    Lucario Close Combat, 7 EN, -1 Def, -1 SpD
    Vs Hariyama: 19.5 Damage to sub, sub faded

    Lanturn Signal Beam, 6 EN
    Vs Gardevoir: To crit 12/16 No, To confuse 5/10 No, 12 Damage

    Hariyama Heavy Slam, 9 EN
    Vs Gardevoir: To crit 2/16 No, 14 Damage

    Hariyama Protect, 7 EN

    Gardevoir Psychic, 7 EN
    Vs Hariyama: To crit 12/16 No, -12.3 EN

    Lucario Swagger, 7 EN
    Vs Hariyama: !no

    Lanturn Surf, 6 EN
    Vs Gardevoir: To crit 12/16 No, 10.5 Damage
    Vs Lucario: To crit 12/16 No, 13.75 Damage
    Vs Hariyama: To crit 13/16 No, -5.4 EN

    4/6 Crit rolls were legitimately all 12, I shit you not.

    standings (open)

    Team Ziposaki AKA Team HP-Normous:
    [​IMG]
    Lanturn
    120 HP/81 EN
    [​IMG]
    Hariyama
    79 HP/54 EN

    Team Ragnarok:
    [​IMG]
    Keraia the Gardevoir
    77 HP/79 EN
    [​IMG]
    Aerza the Lucario
    86 HP/79 EN
    -1 Def, -1 SpD
  8. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Lanturn: Signal Beam (Gardevoir) > Confuse Ray (Lucario) > Scald (Lucario)
    If Taunted on Action 2, use Discharge on Lucario instead.
    If Gardevoir uses Encore on Action 3, use Protect.



    Hariyama: Force Palm (Lucario, Sheer Force Enabled) > Heavy Slam (Gardevoir) > Faint Attack (Gardevoir)
    If Lucario Counters Hariyama on Action 1, use Bulk Up on that Action instead.
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Gardevoir: Encore Hariyama - Energy Ball Lanturn - Psychic Hariyama

    Lucario: Swagger Lanturn - Heal Pulse Gardevoir - Close Combat Hariyama
  10. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    Calcs and Rolls (open)

    Gardevoir Encore, 10 EN
    Vs Hariyama: Encored

    Lucario Swagger, 7 EN
    Vs Lanturn: +2 Atk, Confusion stage 1/3 2 Actions

    Lanturn is confused... 2/2 Normal Attack
    Lanturn Signal Beam, 6 EN
    Vs Gardevoir: To crit 12/16 No, To confuse 5/10 No, 12 Damage

    Hariyama Protect, 7 EN
    Failed!

    Hariyama Protect, 7 EN
    Protected!

    Gardevoir Energy Ball, 6 EN
    Vs Lanturn: To crit 15/16, to lower SpD 1/10 Yes, 18 Damage

    Lucario Heal Pulse, 14 EN
    Vs Gardevoir: +20 HP

    Lanturn is confused... 1/2 Self Harm
    Lanturn Self Harm, 3 EN
    Vs Lanturn: 3 Damage

    Hariyama Heavy Slam, 9 EN
    Vs Gardevoir: To crit 2/16 No, 14 Damage

    Gardevoir Psychic, 7 EN
    Vs Hariyama: To crit 4/16 No, to lower SpD 6/10 No, 30.75 Damage

    Lucario Close Combat, 7 EN, -1 Def, -1 SpD
    Vs Hariyama: To crit 14/16, 19.5 Damage

    Lanturn Scald, 6 EN
    Vs Lucario: To crit 3/16 No, to burn 6/10 No, 14.25 Damage

    Hariyama Faint Attack, 4 EN
    Vs Gardevoir: To crit 11/16 No, 15 Damage

    standings (open)

    Team Ziposaki AKA Team HP-Normous:
    [​IMG]
    Lanturn
    99 HP/66 EN
    -1 SpD
    [​IMG]
    Hariyama
    29 HP/36 EN

    Team Ragnarok:
    [​IMG]
    Keraia the Gardevoir
    70 HP/56 EN
    [​IMG]
    Aerza the Lucario
    86 HP/51 EN
    -1 Def, -1 SpD
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Gardevoir: Psychic Hariyama - Energy Ball Lanturn - Energy ball Lanturn
    IF targetted with fake out A1, chill and push actions down

    Lucario: Bone Rush Lanturn - Close Combat Lanturn - Bone Rush Lanturn
    IF Hariuama uses a protective move on itself A1, use Feint on it
  12. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Hariyama - Fake Out (Gardevoir) > Protect > Earthquake
    Lanturn - Scald (Lucario) > Thunderbolt (Lucario) > Protect
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    Hariyama cheats death, Lanturn begins flirting with it. Gardevoir and Lucario looking pretty solid, but weakening.
    Calcs and Rolls (open)

    Hariyama Fake Out, 4 EN
    Vs Gardevoir: To crit 6/16 No, 8 Damage

    Gardevoir Flinched!

    Lucario Bone Rush, 7 EN
    Vs Lanturn: To hit 8/10 Yes, hits 6/6 5 hits, crits (3, 16, 3, 1, 3)/16 1 Crit, 30.75 Damage

    Lanturn Scald, 5 EN
    Vs Lucario: To crit 8/16 No, to Burn 8/10 No, 14.25 Damage

    Hariyama Protect, 7 EN

    Gardevoir Psychic, 7 EN
    Vs Hariyama: To crit 7/16 No, -12.3 EN

    Lucario Close Combat, 7 EN, -1 Def, -1 SpD
    Vs Lanturn: To crit 6/16 No, 19.5 Damage

    Lanturn Thunderbolt, 6 EN
    Vs Lucario: To crit 15/16 No, to Parlyse 7/10 No, 18 Damage

    Lanturn Protect, 7 EN

    Gardevoir Energy Ball, 6 EN
    Vs Lanturn: To crit 7/16, to lower SpD 2/10 No, -7.9 EN

    Lucario Bone Rush, 7 EN
    Vs Lanturn: To hit 8/10 Yes, hits 2/6 2 hits, crits (3, 2)/16 0 Crits, -6.3 EN

    Hariyama Earthquake, 7 EN
    Vs Gardevoir: To crit 15/16 No, 11.5 Damage
    Vs Lucario: To crit 7/17 No, 20.75 Damage
    To Lanturn: To crit 10/16 No, -7.8 EN

    standings (open)

    Team Ziposaki AKA Team HP-Normous:
    [​IMG]
    Lanturn
    49 HP/26 EN
    [​IMG]
    Hariyama
    29 HP/6 EN

    Team Ragnarok:
    [​IMG]
    Keraia the Gardevoir
    58 HP/43 EN
    [​IMG]
    Aerza the Lucario
    33 HP/30 EN
    -1 Def, -1 SpD
  14. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Hariyama - Bullet Punch (Gardevoir) > Bullet Punch (Gardevoir) > Bullet Punch (Gardevoir)

    Lanturn - Surf > Thunderbolt (Lucario) > Surf
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Keraia: Protect - Energy Ball Lanturn - Psychic Lanturn

    Lucario: Close Combat Lanturn - Heal Pulse gardevoir - Heal Pulse Gardevoir
  16. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    Fighters fall. Also Lanturn.
    Calcs and Rolls (open)

    Gardevoir Protect, 7 EN

    Hariyama Bullet Punch, 3 EN
    Vs Gardevoir: To crit 14/16 No, -3.2 EN

    Lucario Close Combat, 7 EN, -1 Def, -1 SpD
    Vs Lanturn: To crit 6/16 No, 19.5 Damage

    Lanturn Surf, 7 EN
    Vs Lucario: To crit 14/16 No, 15.5 Damage
    Vs gardevoir: To crit 8/16 No, -4.8 EN

    Hariyama Bullet Punch, 7 EN
    Vs Gardevoir: To crit 14/16 No, 8 Damage
    HARIYAMA FAINTED

    Gardevoir Energy Ball, 6 EN
    Vs Lanturn: To crit 10/16, to lower SpD 8/10 No, 18 Damage

    Lucario Heal Pulse, 14 EN
    Gardevoir +20 HP

    Lanturn Thunderbolt, 6 EN
    Vs Lucario: To crit 15/16 No, to Parlyse 7/10 No, 18 Damage
    LUCARIO FAINTED

    Gardevoir Psychic, 5 EN
    Vs Lanturn: To crit 3/16, to lower SpD 5/10 No, 11.5 Damage
    LANTURN FAINTED

    standings (open)

    Team Ziposaki AKA Team HP-Gone:
    [​IMG]
    Lanturn
    KOd
    1 KO
    [​IMG]
    Hariyama
    KOd

    Team Ragnarok:
    [​IMG]
    Keraia the Gardevoir
    60 HP/17 EN
    1 KO
    [​IMG]
    Aerza the Lucario
    KOd
    1 KO

    Xatu and Aggron are sent out.
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Gardevoir: Taunt - Chill - Thunderbolt
    IF a protective/evasive move is used, chill that action and push actions down

    Aggron: Head Smash - Head Smash - Head Smash
    IF Teleport is used, chill that action
  18. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Ragnarok, who are you targeting?
  19. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    Ziposaki he's obviously targeting Xatu because it's your only Pokemon.
  20. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    I thought my Xatu was sent out. Am I wrong?
  21. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    You're not wrong, I'm struggling to see why you're confused...
    Both of your other Pokemon fainted. Xatu has been sent out. He is your only Pokemon, hence why Alex has not specified targets (although technically he should, but it's pretty clear that he's targeting Xatu).
  22. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Okay, sorry, I was a little confused.

    Xatu: Thunder Wave (Aggron) > Shadow Ball (Gardevoir) > Signal Beam (Gardevoir)
  23. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,016
    Calcs and Rolls (open)
    Xatu Thunder Wave, 7 EN
    Vs Aggron: Aggron Paralysed

    Gardevoir Taunt, 10 EN
    Vs Xatu: MAGIC BOUNCE!
    Vs Gardevoir: Gardevoir Taunted!

    Aggron is Paralysed... 3/4 Head Smash
    Vs Xatu: To hit 14/100 Yes, To crit 11/16 No, 41.25 Damage

    Xatu Shadow Ball, 6 EN
    Vs Gardevoir: To crit 15/16 No, To lower SpD 5/10 No, 12 Damage

    Gardevoir Chilled NOPE

    Aggron is Paralysed... 2/4 Head Smash
    Vs Xatu: To hit 67/100 Yes, To crit 1/16 Yes, 45.75 Damage

    Xatu Signal Beam, 6 EN
    Vs Gardevoir: To crit 13/16 No, To lower SpD 10/10 No, 12 Damage

    Gardevoir Thunderbolt, 7 EN GARDEVOIR FAINTED
    Vs Xatu: To crit 4/16 No, to Para 4/10 No, 19.5 Damage
    XATU FAINTED

    Rewards: 2 CC for Ziposaki
    3 CC for Alex
    3 MC for all Mons except Lanturn
    4 MC for Lanturn
    1 DC for Lucario
    1 KOC for Lanturn, Xatu, Lucario
    2 KOC for Gardevoir

    7 UC for me
  24. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    What about EXP Share or Amulet Coin boosts?
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