Ziposaki vs Ragnarokalex

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FE Training 3v3 Doubles
Items = Training
3 Recovers/ Infinite Chills
Asb arena
1 day DQ
2 SubsAll Abilities
Switch=OK

Team Zipo:

Xatu(*) [X] (M)

Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

Type: Psychic/Flying

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Peck(*)
Leer(*)
Night Shade(*)
Teleport(*)
Lucky Chant(*)
Miracle Eye(*)
Me First(*)
Confuse Ray(*)

Drill Peck(*)
Roost(*)
Quick Attack(*)
Heat Wave
Signal Beam
Air Cutter

Psychic(*)
Shadow Ball(*)
Reflect(*)
Giga Drain
Protect
Light Screen
Calm Mind
Toxic
Thunder Wave

Total: 21

X was Ana's first pokemon, as well as first shadowed pokemon. He was what made Ana discover what shadowed pokemon were and the Shadowed Laboratories. She received him as present as an egg, so she didn't realize it was a shadow pokemon at first. He has a rough telepathic connection with Ana, though it only functions outside of battle as X cannot withstand the strength needed to focus on battling and keeping up with the telepathy. He is the calm one of the group, often keeping the other rambunctious members in line. X is also Ana's most trusted partner, helping her judge and pick new members of the team. He finds other Xatu crazy for staring into the sun all day, even if it is how they see the future. because he thinks they will hurt their eyes. Thus, he wears a pair of Black Glasses to protect his eyes. This, incidentally, is why he cannot tell the future.


Lanturn(*) [L] (F)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Water/Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:

HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 2
DC: 5/5

Attacks:

Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)
Signal Beam
Hydro Pump

Agility(*)
Whirlpool(*)
Shock Wave(*)
Psybeam

Thunderbolt(*)
Scald(*)
Ice Beam (*)
Discharge
Surf
Toxic
Charge Beam
Protect
Icy Wind

Total: 23

L is the "sunshine and rainbows", forever positive girl of the team, which irritates X a lot. X personally thinks L absorbed one too many volts as a child and that's what made her like this, and someday those volts are going to fly out of her and she's going to become sane. There is so far no backing to this theory. L has this strange obsession with mascara, which is strange since she has no eyelashes to apply it to. Everyday she just paints it on to her eyelids (she's found the Kingdra's Ink brand is the most water-resistant) and at the end of the day, she can usually just rinse it off with a special saltwater solution (that's why L only swims in freshwater). How L applies the mascara with stubby arms that can't reach her face, no one is quite sure.


Hariyama [H] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Force Palm
Heavy Slam

Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch
Foresight
Body Slam

Rock Slide
Poison Jab
Brick Break
Bulldoze
Protect
Bulk Up
Substitute
Smack Down
Earthquake
Payback

Total: 30

H is basically the Snorlax of the team: eats constantly, sleeps constantly, and hits like a truck. The most people can get out of him when he's awake is he's pretty relaxed and laid-back, not really getting into or intervening in fights. However, he is very sensitive about his missing belly spot, and flies into a rage if you mention it.


The Ragnarok-and-rollers:

Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 37 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis
Future Sight
Dream Eater

Disable
Encore
Confuse Ray

Pain Split
Endure
Signal Beam
Heal Bell
Helping Hand
Icy Wind

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect
Energy Ball
Psyshock
Snatch
Light Screen
Hidden Power Fire (7)
Taunt


Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Dreamworld)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [HM Aggron= (8/4)-1= 1]

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 19 Total
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect

Head Smash
Dragon Rush
Superpower

Rollout
Defense Curl

Dig
Aerial Ace
Shadow Claw


Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 4/5
MC: 0


Attacks: 27 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed

Blaze Kick
Bullet Punch
Sky Uppercut

Thunder Punch
Ice Punch

Protect
Payback
Swagger


Zip sends out first I'm pretty sure.
 
Alright, Keraia and Aerza head on out, Aerza take this Exp Share, Keraia take an Amulet Coin!

Keraia: Psychic Hariyama - Hypnosis Hariyama - Psychic Hariyama
IF protect is used A2, switch targets

Aerza: Swagger Lanturn - Close Combat Hariyama - Swagger Hariyama
IF targetted with a damaging fighting-type move by Hariyama, switch that action to Counter and push actions down
 
Hariyama: Substitute (15 HP) > Heavy Slam (Gardevoir) > Protect

Lanturn: Protect > Signal Beam (Gardevoir) > Surf
 
Sorry no flavour, kinda busy atm
Lanturn Protect, 7 EN

Gardevoir Psychic, 7 EN
Vs Hariyama: To crit 6/16 No, to lower SpD 6/10 No, 30.75 Damage

Lucario Swagger, 7 EN
Vs Lanturn: Nope

Hariyama Substitute, 12 EN
15 HP Sub

Gardevoir Hypnosis, 7 EN
Vs Hariyama: Nu-uh

Lucario Close Combat, 7 EN, -1 Def, -1 SpD
Vs Hariyama: 19.5 Damage to sub, sub faded

Lanturn Signal Beam, 6 EN
Vs Gardevoir: To crit 12/16 No, To confuse 5/10 No, 12 Damage

Hariyama Heavy Slam, 9 EN
Vs Gardevoir: To crit 2/16 No, 14 Damage

Hariyama Protect, 7 EN

Gardevoir Psychic, 7 EN
Vs Hariyama: To crit 12/16 No, -12.3 EN

Lucario Swagger, 7 EN
Vs Hariyama: !no

Lanturn Surf, 6 EN
Vs Gardevoir: To crit 12/16 No, 10.5 Damage
Vs Lucario: To crit 12/16 No, 13.75 Damage
Vs Hariyama: To crit 13/16 No, -5.4 EN

4/6 Crit rolls were legitimately all 12, I shit you not.

Team Ziposaki AKA Team HP-Normous:

Lanturn
120 HP/81 EN

Hariyama
79 HP/54 EN

Team Ragnarok:

Keraia the Gardevoir
77 HP/79 EN

Aerza the Lucario
86 HP/79 EN
-1 Def, -1 SpD
 
Lanturn: Signal Beam (Gardevoir) > Confuse Ray (Lucario) > Scald (Lucario)
If Taunted on Action 2, use Discharge on Lucario instead.
If Gardevoir uses Encore on Action 3, use Protect.



Hariyama: Force Palm (Lucario, Sheer Force Enabled) > Heavy Slam (Gardevoir) > Faint Attack (Gardevoir)
If Lucario Counters Hariyama on Action 1, use Bulk Up on that Action instead.
 
Gardevoir: Encore Hariyama - Energy Ball Lanturn - Psychic Hariyama

Lucario: Swagger Lanturn - Heal Pulse Gardevoir - Close Combat Hariyama
 
Gardevoir Encore, 10 EN
Vs Hariyama: Encored

Lucario Swagger, 7 EN
Vs Lanturn: +2 Atk, Confusion stage 1/3 2 Actions

Lanturn is confused... 2/2 Normal Attack
Lanturn Signal Beam, 6 EN
Vs Gardevoir: To crit 12/16 No, To confuse 5/10 No, 12 Damage

Hariyama Protect, 7 EN
Failed!

Hariyama Protect, 7 EN
Protected!

Gardevoir Energy Ball, 6 EN
Vs Lanturn: To crit 15/16, to lower SpD 1/10 Yes, 18 Damage

Lucario Heal Pulse, 14 EN
Vs Gardevoir: +20 HP

Lanturn is confused... 1/2 Self Harm
Lanturn Self Harm, 3 EN
Vs Lanturn: 3 Damage

Hariyama Heavy Slam, 9 EN
Vs Gardevoir: To crit 2/16 No, 14 Damage

Gardevoir Psychic, 7 EN
Vs Hariyama: To crit 4/16 No, to lower SpD 6/10 No, 30.75 Damage

Lucario Close Combat, 7 EN, -1 Def, -1 SpD
Vs Hariyama: To crit 14/16, 19.5 Damage

Lanturn Scald, 6 EN
Vs Lucario: To crit 3/16 No, to burn 6/10 No, 14.25 Damage

Hariyama Faint Attack, 4 EN
Vs Gardevoir: To crit 11/16 No, 15 Damage

Team Ziposaki AKA Team HP-Normous:

Lanturn
99 HP/66 EN
-1 SpD

Hariyama
29 HP/36 EN

Team Ragnarok:

Keraia the Gardevoir
70 HP/56 EN

Aerza the Lucario
86 HP/51 EN
-1 Def, -1 SpD
 
Gardevoir: Psychic Hariyama - Energy Ball Lanturn - Energy ball Lanturn
IF targetted with fake out A1, chill and push actions down

Lucario: Bone Rush Lanturn - Close Combat Lanturn - Bone Rush Lanturn
IF Hariuama uses a protective move on itself A1, use Feint on it
 
Hariyama - Fake Out (Gardevoir) > Protect > Earthquake
Lanturn - Scald (Lucario) > Thunderbolt (Lucario) > Protect
 
Hariyama cheats death, Lanturn begins flirting with it. Gardevoir and Lucario looking pretty solid, but weakening.
Hariyama Fake Out, 4 EN
Vs Gardevoir: To crit 6/16 No, 8 Damage

Gardevoir Flinched!

Lucario Bone Rush, 7 EN
Vs Lanturn: To hit 8/10 Yes, hits 6/6 5 hits, crits (3, 16, 3, 1, 3)/16 1 Crit, 30.75 Damage

Lanturn Scald, 5 EN
Vs Lucario: To crit 8/16 No, to Burn 8/10 No, 14.25 Damage

Hariyama Protect, 7 EN

Gardevoir Psychic, 7 EN
Vs Hariyama: To crit 7/16 No, -12.3 EN

Lucario Close Combat, 7 EN, -1 Def, -1 SpD
Vs Lanturn: To crit 6/16 No, 19.5 Damage

Lanturn Thunderbolt, 6 EN
Vs Lucario: To crit 15/16 No, to Parlyse 7/10 No, 18 Damage

Lanturn Protect, 7 EN

Gardevoir Energy Ball, 6 EN
Vs Lanturn: To crit 7/16, to lower SpD 2/10 No, -7.9 EN

Lucario Bone Rush, 7 EN
Vs Lanturn: To hit 8/10 Yes, hits 2/6 2 hits, crits (3, 2)/16 0 Crits, -6.3 EN

Hariyama Earthquake, 7 EN
Vs Gardevoir: To crit 15/16 No, 11.5 Damage
Vs Lucario: To crit 7/17 No, 20.75 Damage
To Lanturn: To crit 10/16 No, -7.8 EN

Team Ziposaki AKA Team HP-Normous:

Lanturn
49 HP/26 EN

Hariyama
29 HP/6 EN

Team Ragnarok:

Keraia the Gardevoir
58 HP/43 EN

Aerza the Lucario
33 HP/30 EN
-1 Def, -1 SpD
 
Hariyama - Bullet Punch (Gardevoir) > Bullet Punch (Gardevoir) > Bullet Punch (Gardevoir)

Lanturn - Surf > Thunderbolt (Lucario) > Surf
 
Keraia: Protect - Energy Ball Lanturn - Psychic Lanturn

Lucario: Close Combat Lanturn - Heal Pulse gardevoir - Heal Pulse Gardevoir
 
Fighters fall. Also Lanturn.
Gardevoir Protect, 7 EN

Hariyama Bullet Punch, 3 EN
Vs Gardevoir: To crit 14/16 No, -3.2 EN

Lucario Close Combat, 7 EN, -1 Def, -1 SpD
Vs Lanturn: To crit 6/16 No, 19.5 Damage

Lanturn Surf, 7 EN
Vs Lucario: To crit 14/16 No, 15.5 Damage
Vs gardevoir: To crit 8/16 No, -4.8 EN

Hariyama Bullet Punch, 7 EN
Vs Gardevoir: To crit 14/16 No, 8 Damage
HARIYAMA FAINTED

Gardevoir Energy Ball, 6 EN
Vs Lanturn: To crit 10/16, to lower SpD 8/10 No, 18 Damage

Lucario Heal Pulse, 14 EN
Gardevoir +20 HP

Lanturn Thunderbolt, 6 EN
Vs Lucario: To crit 15/16 No, to Parlyse 7/10 No, 18 Damage
LUCARIO FAINTED

Gardevoir Psychic, 5 EN
Vs Lanturn: To crit 3/16, to lower SpD 5/10 No, 11.5 Damage
LANTURN FAINTED

Team Ziposaki AKA Team HP-Gone:

Lanturn
KOd
1 KO

Hariyama
KOd

Team Ragnarok:

Keraia the Gardevoir
60 HP/17 EN
1 KO

Aerza the Lucario
KOd
1 KO

Xatu and Aggron are sent out.
 
Gardevoir: Taunt - Chill - Thunderbolt
IF a protective/evasive move is used, chill that action and push actions down

Aggron: Head Smash - Head Smash - Head Smash
IF Teleport is used, chill that action
 
You're not wrong, I'm struggling to see why you're confused...
Both of your other Pokemon fainted. Xatu has been sent out. He is your only Pokemon, hence why Alex has not specified targets (although technically he should, but it's pretty clear that he's targeting Xatu).
 
Okay, sorry, I was a little confused.

Xatu: Thunder Wave (Aggron) > Shadow Ball (Gardevoir) > Signal Beam (Gardevoir)
 
Xatu Thunder Wave, 7 EN
Vs Aggron: Aggron Paralysed

Gardevoir Taunt, 10 EN
Vs Xatu: MAGIC BOUNCE!
Vs Gardevoir: Gardevoir Taunted!

Aggron is Paralysed... 3/4 Head Smash
Vs Xatu: To hit 14/100 Yes, To crit 11/16 No, 41.25 Damage

Xatu Shadow Ball, 6 EN
Vs Gardevoir: To crit 15/16 No, To lower SpD 5/10 No, 12 Damage

Gardevoir Chilled NOPE

Aggron is Paralysed... 2/4 Head Smash
Vs Xatu: To hit 67/100 Yes, To crit 1/16 Yes, 45.75 Damage

Xatu Signal Beam, 6 EN
Vs Gardevoir: To crit 13/16 No, To lower SpD 10/10 No, 12 Damage

Gardevoir Thunderbolt, 7 EN GARDEVOIR FAINTED
Vs Xatu: To crit 4/16 No, to Para 4/10 No, 19.5 Damage
XATU FAINTED

Rewards: 2 CC for Ziposaki
3 CC for Alex
3 MC for all Mons except Lanturn
4 MC for Lanturn
1 DC for Lucario
1 KOC for Lanturn, Xatu, Lucario
2 KOC for Gardevoir

7 UC for me
 
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