Welcome, ladies and gents, to another fiery battle here in CAP ASB! Today's battle is somewhat unique, with FE fighting alongside NFE in a battle royale! Before we get started, let's take a moment to review the rules! And now, let's meet the teams! Team Ziposaki: X the Xatu (Move your mouse to reveal the content) X the Xatu (open) X the Xatu (close) Xatu(*) [X] (M) Nature: Mild (Adds * to Special Attack, Subtracts * from Defense) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 2 Base Rank Total: 18 EC: 6/6 MC: 2 DC: 5/5 Attacks: Peck(*) Leer(*) Night Shade(*) Teleport(*) Lucky Chant(*) Miracle Eye(*) Me First(*) Confuse Ray(*) Drill Peck(*) Roost(*) Quick Attack(*) Heat Wave Signal Beam Psychic(*) Shadow Ball(*) Reflect(*) Giga Drain Total: 17 X was Ana's first pokemon, as well as first shadowed pokemon. He was what made Ana discover what shadowed pokemon were and the Shadowed Laboratories. She received him as present as an egg, so she didn't realize it was a shadow pokemon at first. He has a rough telepathic connection with Ana, though it only functions outside of battle as X cannot withstand the strength needed to focus on battling and keeping up with the telepathy. He is the calm one of the group, often keeping the other rambunctious members in line. X is also Ana's most trusted partner, helping her judge and pick new members of the team. He finds other Xatu crazy for staring into the sun all day, even if it is how they see the future. because he thinks they will hurt their eyes. Thus, he wears a pair of Black Glasses to protect his eyes. This, incidentally, is why he cannot tell the future. D2 the Darumaka (Move your mouse to reveal the content) D2 the Darumaka (open) D2 the Darumaka (close) Darumaka [D2] (F) Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Inner Focus (DW): (Innate) (Locked) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Focus Punch Encore Yawn Rock Slide U-Turn Dig Total: 16 Team Typon: Tammy the Krilowatt (Move your mouse to reveal the content) Tammy the Krilowatt (open) Tammy the Krilowatt (close) Krilowatt [Tammy] (F) Nature: Modest (+1 Special Attack, -1 Attack) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 1/5 Attacks: Ice Shard Bubble Charge Tackle Thundershock Detect Confuse Ray Aqua Jet Imprison Hydro Pump Volt Switch Counter Mirror Coat Metronome Thunderbolt Ice Beam Scald Total Moves: 17 Junior the Gabite (Move your mouse to reveal the content) Junior the Gabite (open) Junior the Gabite (close) Gabite(*) [Junior] (M) Nature: Adamant (Attack increased by *; Special Attack reduced by *) Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 82 Size Class: Class 3 Weight Class: Class 4 Base Rank Total: 16 EC: 7/9 MC: 1 DC: 4/5 Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Dual Chop Dragon Claw Outrage(*) Body Slam(*) Scary Face(*) Dig(*) Rock Slide(*) Protect(*) Earthquake Shadow Claw Total Moves: 16 How this is going to go down: Typon sends out his 'mons and equips items. Ziposaki sends out his pokes, equips items, and orders. Typon orders. I ref. Rinse and repeat until we have a winner! And away we go!