RU Zoroark

Funbot28

Banned deucer.


QC Stamps: Arikado / col49 / Spirit
GP Stamps: Mr. Uncompetitive / CryoGyro
AM GP Stamps: Zrp200


[OVERVIEW]

Zoroark is a unique and formidable threat within the RU metagame, as it is the only fully evolved Pokemon with Illusion. This allows Zoroark to lure checks to its teammates, providing amazing support. Zoroark also possesses great offensive stats alongside a good Speed stat, which make it into a deadly wallbreaker. Its Dark typing enables it to break through the various Ghost- and Psychic-types roaming the tier such as Doublade, Reuniclus, and Bronzong while providing it with an immunity to Psychic-type attacks, offering it more opportunities to switch in. Access to a great setup move in Swords Dance turns Zoroark into a powerful attacker, especially in tandem with Illusion. However, Zoroark's poor bulk disallows it from easily stomaching even neutral hits. Its respectable but limited Speed prevents it from outspeeding some foes that can threaten to OHKO it such as Salazzle, Durant, Swellow, and Aerodactyl, forcing it to rely on Sucker Punch to strike first. External factors such as entry hazard chip damage, Life Orb recoil, weather chip damage, status conditions, and type resistances can also reveal Zoroark's identity, disrupting its capabilities as a lure.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Focus Blast
move 3: Sludge Bomb
move 4: U-turn
item: Choice Specs
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Zoroark's most reliable special Dark-type STAB move, 2HKOing most threats that do not resist it with the added factor of a 20% flinch chance, enabling Zoroark to potentially break through its checks. Focus Blast is a great coverage move that allows Zoroark to target other Dark-types such as Umbreon and Pangoro. Flamethrower is an alternative coverage option that enables Zoroark to dent Steel-, Grass-, and Bug-types such as Escavalier, Heracross, and Chesnaught while also helping to mask its presence better if it disguises itself as a Fire-type such as Moltres or Salazzle. Sludge Bomb is another great coverage move that lets Zoroark target Fairy-types that resist its STAB attacks such as Florges, Comfey, and Slurpuff. Extrasensory can be used instead, allowing Zoroark to lure in and punish Fighting-types such as Kommo-o. U-turn is a great utility option that allows Zoroark to pivot out against Pokemon that threaten it, providing its team with useful momentum. Trick is an alternative choice that cripples defensive threats such as Porygon2 and Umbreon by giving them a Choice Specs.

Set Details
========

Choice Specs turns Zoroark into a specially offensive powerhouse that can 2HKO defensive threats that do not resist its attacks such as Gligar, Pyukumuku, and Nidoqueen after Stealth Rock damage. Illusion allows Zoroark to mask its presence on the battlefield, enabling it to lure in threats such as Doublade, Bronzong, and Escavalier. EVs have been maximized in Special Attack and Speed and a Timid nature has been chosen in order to boost Zoroark's wallbreaking capabilities.

Usage Tips
========

In most cases, Zoroark can spam its STAB move due to there being few Dark-resistant Pokemon in the tier, but it must be wary of opposing Fighting- and Fairy-types such as Florges and Kommo-o, since they resist Zoroark's STAB attacks and will proceed to either set up or hit it with their own STAB moves in return. Defensive Pokemon such as Mantine, Gligar, and Registeel should be placed in the last slot of the team in order for Zoroark to lure specific threats that normally switch into the aforementioned walls with little risk, including Cresselia and Reuniclus. Zoroark can also pick and choose what threats it lures based on the teammate it is disguised as, with examples being Heracross to lure Gligar and Doublade to lure Pangoro. If Zoroark is disguised as a defensive teammate, it can be beneficial for it to utilize U-turn if an opposing offensive threat has been brought in in order to provide momentum for its team. Trick should only be utilized against passive threats and physical attackers such as Gligar, Chesnaught, and Snorlax. Zoroark should also be wary of giving Choice Specs to certain special attackers such as Gardevoir and Salazzle, since they can take advantage of the power boost from Choice Specs to wallbreak Zoroark's team much more easily. Zoroark is sometimes unable to achieve a 2HKO with any of its attacking moves against threats such as Milotic and Dragalge. Therefore, it should pivot out against these threats in order to avoid being afflicted with status or possibly OHKOed.

Team Options
========

Setup sweepers that appreciate Zoroark's wallbreaking capabilities such as Flygon, Heracross, and Florges are all great teammates, since they can proceed to sweep late-game once Zoroark has lured in their checks. Other wallbreakers such as Tyrantrum, Mega Glalie, and Gardevoir can help apply additional offensive pressure to the opposing team alongside Zoroark, helping it break through its checks. Entry hazard setters such as Nidoqueen are beneficial, since they help Zoroark attain crucial 2HKOs thanks to the entry hazard chip damage, and Nidoqueen in particular also resists Fairy-, Bug-, and Fighting-type moves while Zoroark's immunity to Psychic-type moves helps it in return. Entry hazard removal from Pokemon such as Mantine, Dhelmise, and Gligar is also important, since it can provide Zoroark with more switch-in opportunities and can help Zoroark disguise itself more effectively.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Low Kick
item: Life Orb / Fightinium Z
ability: Illusion
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance propels Zoroark's Attack stat to high levels, letting it break through almost every wall after a single boost. Knock Off is the main STAB move of the set and lets Zoroark cripple defensive walls such as Gligar and Porygon2 by removing their items. Sucker Punch is another great STAB move that allows Zoroark to target faster threats that threaten to revenge kill it such as Swellow and Noivern. Low Kick is a great coverage move that lets Zoroark dent Dark-types that resist its STAB moves such as Umbreon and Pangoro. It also allows Zoroark to fire off a 160-Base Power All-Out Pummeling when paired with Fightinium Z.

Set Details
========

Illusion helps Zoroark mask its presence, granting it more setup opportunities if it disguises itself as a more passive teammate. Life Orb is equipped to maximize Zoroark's wallbreaking capabilities, letting it secure OHKOs on threats such as Mantine and Registeel after a Swords Dance boost. However, the recoil damage can give Zoroark's presence away, especially if it disguises itself as a wall such as Gligar or Nidoqueen. Fightinium Z is an alternative option that allows Zoroark to muscle through checks such as Umbreon, Alolan Persian, and Diancie. Lum Berry can be used instead, letting Zoroark be immune to status ailments one time, increasing its setup opportunities. EVs have been fully invested in Attack and Speed to maximize Zoroark's power and, with a Jolly nature, outspeed a majority of the metagame. An Adamant nature can be used instead, allowing Zoroark to have a chance to OHKO walls such as Milotic and Umbreon after a Swords Dance boost and Stealth Rock's chip damage.

Usage Tips
========

Zoroark should only set up Swords Dance once its checks, such as Chesnaught, Heracross, and Florges, have been KOed or at least severely weakened. It should also disguise itself as a defensive threat such as Gligar, Mantine, or Gigalith in order to catch the opponent off guard when Zoroark begins to set up or when it uses Sucker Punch. All-Out Pummeling should only be used against specific targets such as Diancie and Umbreon, since Zoroark will struggle to break through them without it.

Team Options
========

Offensive wallbreakers such as Swellow and Noivern appreciate Zoroark's ability to break down defensive threats such as Cresselia and Mantine after it sets up, and they can take out other offensive threats in return. Partners that can switch into Fairy- and Fighting-type attacks such as Nidoqueen or Doublade are extremely beneficial, as they can help patch up Zoroark's weaknesses. They are also pertinent examples because Nidoqueen can set up entry hazards and act as a specially offensive wallbreaker, while Doublade can help Zoroark effectively disguise itself even when using Swords Dance, as Doublade can also learn Swords Dance, allowing Zoroark to surprise the opponent with a powerful Knock Off or Sucker Punch the next turn. Other setup sweepers such as Doublade, Salazzle, and Necrozma can help apply more offensive pressure on the enemy team, helping Zoroark break through its checks more proficiently. Entry hazard removal from Pokemon such as Gligar and Mantine is also useful, as it provides Zoroark with more switch-in opportunities and lets Zoroark disguise itself as a Pokemon such as Moltres or Swellow, which doesn't interact with hazards the same way Zoroark does, without revealing its presence.

[SET]
name: Utility Attacker
move 1: Knock Off
move 2: Sucker Punch
move 3: Pursuit / Flamethrower
move 4: Memento
item: Life Orb / Dread Plate
ability: Illusion
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is a spammable STAB move that allows Zoroark to target Psychic- and Ghost-type Pokemon such as Reuniclus, Jellicent, Cresselia, and Doublade while also providing great utility in removing crucial items on walls such as Eviolite Gligar and Leftovers Registeel. Sucker Punch is a great STAB priority move, enabling Zoroark to strike faster threats such as Swellow, Jolteon, Salazzle, and Noivern before they can likely KO it. It also allows Zoroark to outprioritize other priority users such as Mega Glalie and Doublade, letting it avoid being revenge killed. Pursuit is another great Dark-type STAB move that lets Zoroark trap and do significant damage to Psychic- and Ghost-type Pokemon such as Espeon, Dhelmise, Bruxish, and Hoopa. Pursuit is especially effective on Zoroark because Illusion helps mask its presence, catching the aforementioned threats off guard as they try to switch. Flamethrower is a coverage option that allows Zoroark to hit specific targets that can otherwise switch in to its Dark-type moves like Escavalier, Chesnaught, Heracross, and Whimsicott. Memento is a great utility move that cripples offensive threats by severely lowering their offensive stats, thus enabling Zoroark's teammates that use setup moves to have a much easier time acquiring boosts.

Set Details
========

Illusion allows Zoroark to lure numerous threats such as Doublade, Bronzong, Cresselia, and Escavalier, enabling teammates such as Slurpuff and Snorlax to have an easier time sweeping late-game. Life Orb is equipped to increase Zoroark's overall damage output, enabling it to 2HKO threats like Mantine and Nidoqueen more consistently, but it can reveal Zoroark's presence if it disguises itself as a Pokemon that tends to not run Life Orb such as Gligar or Registeel. Dread Plate can be used as an alternative option, since it can boost Zoroark's STAB moves without making Zoroark take recoil damage, increasing its sustainability. EVs fully invested in Attack and Speed with a Jolly nature turn Zoroark into a fast and powerful physical attacker. A Naive nature can be used alternatively if Zoroark chooses to run Flamethrower.

Usage Tips
========

Zoroark is best used as a lure that can catch opponents off guard thanks to Illusion. Therefore, Zoroark should mask itself as teammates that cannot beat certain threats that it can take out such as Doublade and Bronzong. Sucker Punch also allows it to bait and punish faster threats such as Salazzle, Swellow, and Jolteon if disguised as a slower teammate. Although Zoroark has great offenses, it can often fail to 2HKO certain walls such as Umbreon, Milotic, and Rhyperior, so it should switch out versus these threats in order to avoid taking a lot of damage or being used as entry hazard fodder. Teammates that share the same entry hazard weakness and immunities to status as Zoroark should be placed at the last slot of the team, since this helps Zoroark mask its presence on the battlefield. Memento can help setup sweepers such as Flygon and Salazzle set up the following turn once Zoroark lowers the offensive stats of the opposing threat.

Team Options
========

Zoroark is best paired with setup sweepers that require help breaking through specific walls such as Doublade, Bronzong, and Cresselia, meaning that threats like Slurpuff, Snorlax, Heracross, and Tyrantrum can all be useful allies, especially since Memento gives the aforementioned threats more opportunities to acquire boosts. Partners that resist Fairy- and Fighting-type attacks such as Nidoqueen, Gligar, and Mantine can be beneficial, with the first example also acting as a Stealth Rock setter and the other two providing entry hazard removal, aiding Zoroark in breaking through walls and switching in, respectively. Wallbreakers such as Swellow, Dragalge, and Kommo-o can help Zoroark break through walls that sustain hits from it such as Umbreon and Milotic, while Zoroark can lure their checks and cripple walls with Knock Off in return. Entry hazard removal from partners such as Dhelmise, Donphan, and Mantine is helpful, since it enables Zoroark to come in more frequently and mask its presence more reliably.

[STRATEGY COMMENTS]
Other Options
=============

A Nasty Plot set is another alternative, allowing Zoroark to become a fearsome special attacking threat that can OHKO walls such as Gligar and Umbreon at +2. Choice Scarf can be equipped to turn Zoroark into a fast attacker, letting it target faster threats such as Salazzle and Noivern without relying on priority moves such as Sucker Punch. Night Daze can be run over Dark Pulse on any specially attacking sets due to its slightly greater power and tendency to lower the foe's accuracy. However, its imperfect hit rate and ability to reveal Zoroark's presence, since it is a signature move, decrease its viability.

Checks and Counters
===================

**Fairy-types**: Bulky Fairy-types such as Florges, Comfey, and Diancie resist Zoroark's STAB moves and take minimal damage from any of its coverage options besides Sludge Bomb, while they can likely KO Zoroark with their own STAB moves in return. However, Zoroark can cripple the aforementioned threats with Trick.

**Fighting-types**: Fighting-types like Kommo-o and Heracross resist Zoroark's Dark-type attacks and can punish it hard with their Fighting-type moves. However, they must be cautious if Zoroark chooses to run Extrasensory.

**Faster Threats**: Swellow, Noivern, Virizion, and Salazzle outspeed Zoroark and deal a significant amount of damage with their own moves, although Zoroark can still punish these threats with Sucker Punch or outspeed them if it chooses to run a Choice Scarf.

**Bulky Walls**: Walls such as Milotic, Mantine, and Porygon2 can all avoid being 2HKOed by any of Zoroark's unboosted attacks and threaten to damage or cripple it in return. However, Zoroark can circumvent the first two examples by either crippling them with Trick or breaking through them with Swords Dance.

**Entry Hazards**: Entry hazards somewhat hinder Zoroark's luring capabilities, since they can reveal its presence if it does not have the same entry hazard resistances as the Pokemon it is masked as.
 
Last edited by a moderator:

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
U-turn not U-Turn, Chesnaught not Chestnaught :p

In the overview mention how chip damage such as sand or hazard damage can help the opponent easily identify zoroark (zoro disguised as donphan shouldnt be hit by sand or take 12% from sr etc)

In the usage tips on the first set with the trick bulletpoint, mention on how it should be wary of say, tricking a choice pokemon, especially someone who would benefit from specs like svarf garde or something.

Gligar over Blastoise in team options for hazard removal, blastoise is blegh

2nd in set details set mention how Life Orb can be detrimental sometimes as its recoil can make it easy for the opponent to spot Zoroark afterwards, mention this in overview too

I feel like Chesnaught is a poor example for z-low kick cuz it does such pitiful damage but idk what else to put, never really used z-low kick myself

(2nd set also, team options) mention Doublade alongside Pokemon who can switch into fighting types, better example than Qwilfish and Dhelmise so remove both of those. I understand you specifically mentioned Qwilfish and Dhelmise cuz they can also set spikes and spin, but you might wanna add another point for that. Also alongside the Doublade mentions also write how Zoroark can disguise as Doublade and Swords Dance only to surprise the opponent with a strong knock off/sucker punch

3rd set usage tips:
Memento should be conserved to use against bulky offensive threats such as Nidoqueen, Koomo-o, and Pangoro, since it helps setup sweepers like Snorlax, Florges, and Necrozma setup the following turn.
This point feels weird. Re-write it and just mention how Memento can help set-up sweepers and give better examples of said sweepers. DD Flygon, NP Salazzle are good examples

Add hazard removal to all sets in team options cuz otherwise hazard damage can help the opponent spot Zoroark

also I think you already have this for at least a set or two but in usage tips of all sets, mention how Zoroark should be illusioned as the member of your (the reader's) choice by putting said mon in the last slot when picking a lead, and using zoroark to lure its checks and weaken them, or simply to mess up the opponent's game plan or whatever, cuz sometimes you'll disguise yourself as a random mon that the opponent doesn't expect, say mantine, and they switch in something like cresselia, but its actually zoroark and you get a dark pulse or a knock off!!.. i realize this might be hard to put into words but i'm sure you could do it :p another example is disguising as swellow and luring rock-types etc

good job otherwise, this isn't an easy analysis to write!

QC approved 1/3
 

phantom

Banned deucer.
i really don't agree with extrasensory or trick being slashed on the specs set. i know some qc vouched for trick, but i think it's bad for a few reasons: the reason specs zoro is so good is bc it doesn't need to rely on the lure shtick like the lo set does, meaning it works as a standalone. by using trick, you're making zoro nearly useless due to the pathetic damage output it does w/o specs. trick also isn't super useful even when you're using it for the purposes of illusion cheese. furthermore, i already explained why extrasensory doesn't deserve a main slash bc it just hits one pokemon at most that other coverage don't, whereas sludge bomb is key to prevent zoro from being setup bait or being straight up walled by florges and comfey.

3/3
 
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[OVERVIEW]

As the only fully evolved Pokemon with Illusion, Zoroark is a unique and formidable threat within the RU metagame. Since it Illusion (Clarification; it would refer to Zoroark otherwise, which makes no sense) allows it to it Zoroark to lure checks for its teammates, meaning that (This sentence still feels off to me) it can provide amazing support. It Zoroark also possesses great 105 / 120 offensive stats alongside a good Speed stat, turning which make it into a deadly mixed offensive wallbreaker. Its Dark_typing also enables it to break through the various Ghost- and Psychic-types roaming the tier such as Doublade, Reuniclus, and Bronzong. It also, while providesing it an immunity to Psychic-type attacks, offering it more opportunities to switch_in. Access to a great setup (redundant) boosting move in Swords Dance also lets Zoroark turn into a powerful attacker, especially in tandem with Illusion. However, Zoroark's poor bulk disallows it from stomaching even neutral hits all to well, diminishing its durability. It is also weak to common offensive types such as Fighting and Fairy. In addition, It's (Insert adjective here) Speed stat (When 'Speed' is capitalized, it refers to the stat) also prevents it from outspeeding faster foes that can threaten to OHKO it such as Salazzle, Durant, Swellow, and Aerodactyl, meaning that is must forcing Zoroark to rely on Sucker Punch to strike first. External factors such as entry hazard chip damage, Life Orb recoil, weather chip damage, status conditions, and type resistances can also reveal Zoroark's presence, disrupting its capabilities as a lure. Nonetheless, Zoroark remains to be (wordiness) an extremely dangerous threat, and underestimating it can lead to one's own demise.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Focus Blast
move 3: Sludge Bomb
move 4: U-turn
item: Choice Specs
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Zoroark's most reliable special Dark-type STAB move, enabling it to 2HKOing most threats that do not resist it. It also holds while also having the added factor of causing a 20% flinch chance, enabling Zoroark to potentially break through its checks. Focus Blast rounds off Zoroark's STAB coverage greatly, since as it allows it permits Zoroark ('allows' has already been used way too much) to break through other Dark-types such as Umbreon and Pangoro. Flamethrower is an alternative coverage option, allowing which would enable Zoroark to dent Steel-, Grass-, and Bug-types such as Excavalier, Heracross, and Chesnaught. It while also helpsing mask its presence better if it disguises itself as a Fire-type such as Moltres and or Salazzle. Sludge Bomb is another great coverage move that lets Zoroark target Fairy-types that resist its STAB attacks such as Florges, Comfey, and Slurpuff. Extrasensory can be used instead, allowing Zoroark to lure in Fighting-types such as Kommo-o and Hitmontop. U-turn is a great utility option that allows Zoroark to pivot out against opposing Pokemon that threaten it, providing its team useful momentum. Trick is an alternative choice which allows permits (word variety is badly needed) Zoroark to cripple defensive threats such as Porygon2 and Umbreon once it gives them a Choice Specs.

Set Details
========

Choice Specs turns Zoroark into a specially offensive powerhouse, allowing it to which can 2HKO most defensive threats given that they do not resist its attacks such as Gligar, Pyukumuku, and Nidoqueen after Stealth Rocks chip damage (When using the word 'most', you shouldn't give examples). Illusion allows Zoroark to mask its presence on the battlefield, enabling it to lure out threats such as Doublade, Bronzong, and Excavalier. EVs have been maxed out in Special Attack and Speed with a Timid nature in order to maximize Zoroark's wallbreaking capabilities.

Usage Tips
========

Zoroark can spam its STAB moves in most cases due to their there being few Dark-resists in the tier, however it must be wary of opposing Fighting- and Fairy-types such as Florges and Kommo-o, since they can resist Zoroark's STAB attacks and will proceed to either set up or hit it with their own STAB moves in return. Defensive Pokemon such as Mantine, Gligar, and Registeel should be placed in the last slot of the team, since it allows in order for Zoroark to lure specific threats such as Cresselia and or Reuniclus who normally switch_in versus the aforementioned walls with little risk. Zoroark can also pick and choose what threats it lures based on the teammate it is disguised as, with examples being Heracross to lure Gligar and Doublade to lure Pangoro. If Zoroark is disguised as a defensive teammate, it can be beneficial for it to utilize U-turn if the an opposing offensive threat has been brought in in order for Zoroark to provide momentum for its team. Trick should only be utilized against passive threats and physical attackers such as Gligar, Chesnaught, and or Snorlax. It should also be wary of giving Choice Specs to certain special attackers such as Gardevoir and Salazzle, since they can abuse the power boost from Choice Specs to wallbreak Zoroark's team much more easily afterwards. Zoroark is sometimes unable to achieve the 2HKO from any of its attacking moves against threats such as Milotic and Dragalge. Therefore, it should pivot out against these threats in order to avoid being statused or possibly OHKOed (That's a pretty extreme range of possibilities).

Team Options
========

Setup sweepers that appreciate Zoroark's wallbreaking capabilities such as Flygon, Heracross, and or Florges are all great teammates, since they can proceed to sweep late game once Zoroark has lured in their appropriate checks. Other wallbreakers such as Tyrantrum, Mega Glalie, and or Gardevoir can help apply additional offensive pressure to the opposing team alongside Zoroark, helping it break through its checks. Entry hazard setters such as Nidoqueen are beneficial, since not only can it they help Zoroark attain crucial 2HKOes with the help from the entry hazard chip damage, but Nidoqueen can also resist Fairy- and Dark-type moves, while Zoroark's immunity to Psychic-type moves helps it in return. Entry hazard removal from Pokemon such as Mantine, Dhelmise, and or Gligar is also important since they it can provide Zoroark more switch_in opportunities and can help Zoroark disguise itself more efficiently.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Low Kick
item: Life Orb / Fightinium Z
ability: Illusion
nature: Jolly / Adamant
evs: 252 Atk / 2 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance propels Zoroark's Attack stat to high levels, letting it break through almost every wall after a single boost. Knock Off is the main STAB move of the set, which also lets Zoroark cripple defensive walls such as Gligar and Porygon2 by removing their item. Sucker Punch is another great STAB move that allows Zoroark to target faster threats that threaten to revenge kill it such as Swellow and or Noivern. Low Kick is a great coverage move that lets Zoroark dent Dark-types that can sustain resist its STAB moves such as Umbreon and or Pangoro. It also allows it Zoroark to fire off a powerful 160 base power All-out Pummeling when paired with Fightinium Z.

Set Details
========

Illusion helps Zoroark mask its presence, which grantsing it more setup opportunities if it disguises itself as a more passive teammate. Life Orb is equipped to maximize Zoroark's wallbreaking capabilities, letting it secure OHKOes on threats such as Mantine and Registeel after a Swords Dance boost. However, the recoil damage can help identify Zoroark's presence on the battlefield, especially if it disguises itself as walls such as Gligar and or Nidoqueen. Fightinium Z is an alternative option that allows Zoroark to muscle through checks such as Umbreon, Alolan Persian, and Diancie. Lum Berry can be used instead which lets Zoroark be immune to status moves for one use, increasing its setup opportunities. EVs have been fully invested in Attack and Speed with a Jolly nature to maximize Zoroark's power while still letting it outspeed a majority of the metagame. An Adamant nature can be used instead, allowing Zoroark to have the chance OHKO walls such as Milotic and Umbreon after a Swords Dance boost and Stealth Rocks chip damage.

Usage Tips
========

Zoroark should only proceed to set up Swords Dance once its checks (such as Chesnaught, Heracross, and Florges) have been KOed or at least severely weakened. It should also disguise itself as defensive threats such as Gligar, Mantine, and or Gigalith in order to catch the opponent off guard when it Zoroark begins to set up and as well as when it uses Sucker Punch. All-Out Pummeling should only be used against specific targets such as Diancie and or Umbreon, since Zoroark can will otherwise struggle to break through the aforementioned threats without it.

Team Options
========

Offensive wallbreakers such as Swellow and Noivern appreciate Zoroark's ability to break down defensive threats such as Cresselia and Mantine after it sets up a Swords Dance boost, while they can take out out other offensive threats in return. Partners that can switch into Fairy- and Fighting-type attacks such as Nidoqueen and or Doublade are extremely beneficial as they can help patch up Zoroark's weaknesses. They are also pertinent examples due to the fact that Nidoqueen can set up hazards and acts as a specially offensive wallbreaker, while Doublade can help Zoroark disguise itself when using Swords Dance as Doublade can learn Swords Dance, allowing it Zoroark to surprise the opponent with a powerful Knock Off or Sucker Punch the next turn. Other setup sweepers such as Doublade, Salazzle, and or Necrozma can help apply more offensive pressure towards the enemy team, helping Zoroark break through its checks more proficiently. Entry hazard removal from Pokemon such as Gligar and or Mantine are is (Referring to 'entry hazard removal', which is singular) also useful, since they as it provides Zoroark more switch_in opportunities and lets Zoroark disguise itself as Pokemon such as Moltres and or (Illusion can only mimic one Pokémon's appearance at a time) Swellow without revealing its presence.

[SET]
name: Utility Attacker
move 1: Knock Off
move 2: Sucker Punch
move 3: Pursuit / Flamethrower
move 4: Memento
item: Life Orb / Dread Plate
ability: Illusion
nature: 252 Atk / 4 SpA / 252 Spe
evs: Jolly / Naive

[SET COMMENTS]
Moves
========

Knock Off is a spammable STAB move that allows Zoroark to target Psychic- and Ghost-type Pokemon such as Reuniclus, Jellicent, Cresselia, and Doublade. It while also providesing great utility in removing crucial items on walls such as Eviolite Gligar and Leftovers Registeel. Sucker Punch is a great STAB priority move, enabling Zoroark to strike faster threats such as Swellow, Jolteon, Salazzle, and Noivern before they can likely KO it. It also allows it to out-prioritize other priority users such as Mega Glalie and Doublade, letting it avoid being revenge killed. Pursuit is another great Dark-type STAB move that lets Zoroark trap and do significant damage to Psychic- and Dark-type Pokemon such as Espeon, Dhelmise, Bruxish, and Hoopa. It can be especially effective since Illusion helps masks its presence, catching the aforementioned threats off guard as they try to switch. Flamethrower is an alternative coverage option that allows Zoroark to hit specific targets which can otherwise switch_in to its Dark-type moves like Escavalier, Chesnaught, Heracross, and Whimsicott. Memento is a great utility move that helps Zoroark support its teammates, since it allows it to cripple by crippling offensive threats by severely lowering their offensive stats, thus enabling set_up partners to have a much more easier time acquiring boosts afterwards.

Set Details
========

Illusion allows Zoroark to lure numerous threats within the metagame such as Doublade, Bronzong, Cresselia, and Escavalier, enabling teammates such as Slurpuff and Snorlax to have an easier time sweeping late-game. Life Orb is equipped to increase Zoroark's damage output, enabling it to 2HKO threats like Mantine and Nidoqueen more consistently, however it can reveal Zoroark's presence if it disguises itself as a Pokemon that generally tends to not run Life Orb such as Gligar and Registeel. Dread Plate can be used as an alternative option since it can still boost Zoroark's STAB moves without taking recoil damage, increasing its sustainability. EVs have been fully invested in Attack and Speed with a Jolly nature to turn Zoroark into a fast and powerful physical attacker. A Naive nature can be used alternatively if Zoroark chooses to run Flamethrower.

Usage Tips
========

Zoroark is best used as a lure that can catch opponents off guard thanks to Illusion. Therefore, Zoroark should mask itself as teammates that cannot beat certain threats that it can lure such as Doublade and Bronzong. Sucker Punch also allows it to bait faster threats such as Salazzle, Swellow, and Jolteon if disguised as a slower teammate. Although Zoroark holds great offenses, it can often fail to 2HKO certain walls such as Umbreon, Milotic, and Rhyperior. Meaning that , so it should switch out versus these threats in order to avoid taking a lot of damage or being used as entry hazard fodder. Teammates that share the same entry hazard weakness and status immunities as Zoroark should be placed at the last slot of the team, since it this helps Zoroark mask its presence on the battlefield. Memento can help setup sweepers such as Flygon and Salazzle set up the following turn once Zoroark lowers the offensive stats of the opposing threat.

Team Options
========

Zoroark is best paired with setup sweepers that require help breaking through specific walls such as Doublade, Bronzong, and or Cresselia, meaning that threats like Slurpuff, Snorlax, Heracross, and Tyrantrum can all be useful allies., especially since Memento allows Zoroark to gives the aforementioned threats more opportunities to acquire boosts. Partners that resist Fairy- and Fighting-type attacks such as Nidoqueen, Gligar, and or Mantine can be beneficial, with the former also acting as a Stealth Rocks setter and the last two examples providing entry hazard removal support, aiding Zoroark break through walls and switch_in respectively. Wallbreakers such as Swellow, Dragalge, and or Kommo-o can help Zoroark break through walls that can will otherwise sustain hits from wall it such as Umbreon, Hitmontop, and Milotic, while Zoroark can lure their checks and cripple walls with Knock Off in return. Entry hazard removal from partners such as Dhelmise, Donphan, and or Mantine is helpful, since it enables Zoroark to come in more frequently and also helps it mask its presence more reliably.

[STRATEGY COMMENTS]
Other Options
=============

A Nasty Plot set is another alternative, allowing Zoroark to become a fearsome special attacking threat that can OHKO walls such as Gligar and Umbreon after a set up boost. Choice Scarf can also be equipped to turn Zoroark into a fast attacker, letting it target faster threats such as Salazzle and Noivern without relying on priority moves such as Sucker Punch. Night Daze can be run over Dark Pulse on any specially attacking sets due to its slightly greater power and its tendency to lower the foe's accuracy. However, its inaccurate hit rate (95% accuracy is NOT inaccurate!) alongside its ability to reveal Zoroark's presence since it is a signature move decreases its viability as an option.

Checks and Counters
===================

**Fairy-types**: Bulky Fairy-types such as Florges, Comfey, and Diancie resist Zoroark's STAB moves and take minimal damage from any of its coverage options besides Sludge Bomb, while they can likely KO Zoroark with their own STAB moves in return. However, Zoroark can also (Where did that come from?) cripple the aforementioned threats with Trick as well.
**Fighting-types**: Fighting-types like Kommo-o, Hitmonlee, and Hitmontop can also resist Zoroark's Dark-type attacks and can punish it hard with their Fighting-type moves. However, they must be cautious if Zoroark chooses to run Extrasensory.
**Faster Threats**: Swellow, Noivern, Virizion, and Salazzle can all outspeed Zoroark and deal a significant amount of damage with their own moves. although, Zoroark can still punish these threats with Sucker Punch or can outspeed them if it chooses to run a Choice Scarf.
**Bulky Walls**: Walls such as Milotic, Mantine, and Pyukumuku can all avoid the 2HKO from any of Zoroark's attacks and can threaten to damage or cripple it in return. However, Zoroark can still circumvent the first two examples by either crippling them with Trick or breaking through them with Swords Dance.
**Entry Hazards**: Entry hazards deters Zoroark's capabilities of luring somewhat since it can reveal its presence if does not share the same entry hazard resistances as the Pokemon it is masked as.
 
Last edited:

Mr. Uncompetitive

What makes us human?
is a Contributor Alumnus
GP 1/2



Additions, (AC) = add comma
Removals, (RC) = remove comma
Comments


I did look at Zrp's amcheck and I rolled back some of the things he changed that I felt should've been kept.

Zrp200 feel free to let me know on discord if you need any specifics (Also talk to fleur if you haven't !_!)

[OVERVIEW]

As the only fully evolved Pokemon with Illusion, Zoroark is a unique and formidable threat within the RU metagame. Zoroark is a unique and formidable threat within the RU metagame, as it is the only fully evolved Pokemon with Illusion. Since Illusion This allows Zoroark to lure checks for its teammates, providing amazing support. (the second sentence was a fragment and didn't feel right, so I overhauled the structure) Zoroark also possesses great 105 / 120 offensive stats alongside a good Speed stat, which make it into a deadly mixed offensive wallbreaker. Its Dark typing also enables it to break through the various Ghost- and Psychic-types roaming the tier such as Doublade, Reuniclus, and Bronzong, (RC) while providing it an immunity to Psychic-type attacks, offering it more opportunities to switch_in switch in. Access to a great boosting setup move in Swords Dance also lets turns Zoroark turn into a powerful attacker, especially in tandem with Illusion. However, Zoroark's poor bulk disallows it from stomaching even neutral hits all too well (eh, this was fine to have). It is also weak to common offensive types such as Fighting and Fairy. In addition, Its its respectable but limited Speed (respectable isn't a very good adjective to describe something negative on its own imo) also prevents it from outspeeding faster foes that can threaten to OHKO it such as Salazzle, Durant, Swellow, and Aerodactyl, forcing Zoroark to rely on Sucker Punch to strike first. External factors such as entry hazard chip damage, Life Orb recoil, weather chip damage, status conditions, and type resistances can also reveal Zoroark's presence, disrupting its capabilities as a lure. Nonetheless, Zoroark remains an extremely dangerous threat, and underestimating it can lead to one's own demise. (fluff :|)

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Focus Blast
move 3: Sludge Bomb
move 4: U-turn
item: Choice Specs
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Zoroark's most reliable special Dark-type STAB move, 2HKOing most threats that do not resist it while also having the added factor of causing a 20% flinch chance, enabling Zoroark to potentially break through its checks as it permits Zoroark to break through (feels very unnecessary) , (AC) including other Dark-types such as Umbreon and Pangoro. Flamethrower is an alternative coverage option which that would enable Zoroark to dent Steel-, Grass-, and Bug-types such as Excavalier Escavalier, Heracross, and Chesnaught while also helping to mask its presence better if it disguises itself as a Fire-type such as Moltres or Salazzle. Sludge Bomb is another great coverage move that lets Zoroark target Fairy-types that resist its STAB attacks such as Florges, Comfey, and Slurpuff. Extrasensory can be used instead, allowing Zoroark to lure in and punish Fighting-types such as Kommo-o and Hitmontop. U-turn is a great utility option that allows Zoroark to pivot out against opposing Pokemon that threaten it, providing its team useful momentum. Trick is an alternative choice which that permits Zoroark to (yeah I agree that "allows" was getting a bit repetitive now that I look at it, but I felt "permits" was too unwieldy here, so let's try this instead...) cripple cripples defensive threats such as Porygon2 and Umbreon once it gives by giving them a Choice Specs.

Set Details
========

Choice Specs turns Zoroark into a specially offensive powerhouse which that can 2HKO most defensive threats that do not resist its attacks such as Gligar, Pyukumuku, and Nidoqueen after Stealth Rock given that they do not resist its attacks (I feel like this would be a good way of solving the problem of using "most" while avoiding the removal of helpful examples). Illusion allows Zoroark to mask its presence on the battlefield, enabling it to lure out threats such as Doublade, Bronzong, and Excavalier Escavalier. EVs have been maxed out maximized in Special Attack and Speed, (AC) along with a Timid nature, (AC) in order to maximize boost ("maximize" would be repetitive so I just chose another synonym that fit well enough here) Zoroark's wallbreaking capabilities.

Usage Tips
========

In most cases, (AC) Zoroark can spam its STAB moves in most cases due to there being few Dark-resists Dark-resistant Pokemon in the tier, however but it must be wary of opposing Fighting- and Fairy-types such as Florges and Kommo-o, since they resist Zoroark's STAB attacks and will proceed to either set up or hit it with their own STAB moves in return. Defensive Pokemon such as Mantine, Gligar, and Registeel should be placed in the last slot of the team in order for Zoroark to lure specific threats such as Cresselia or Reuniclus who normally switch_in versus switch into the aforementioned walls with little risk. Zoroark can also pick and choose what threats it lures based on the teammate it is disguised as, with examples being Heracross to lure Gligar and Doublade to lure Pangoro. If Zoroark is disguised as a defensive teammate, it can be beneficial for it to utilize U-turn if an opposing offensive threat has been brought in in order to provide momentum for its team. Trick should only be utilized against passive threats and physical attackers such as Gligar, Chesnaught, or and Snorlax. It should also be wary of giving Choice Specs to certain special attackers such as Gardevoir and Salazzle, since they can abuse the power boost from Choice Specs to wallbreak Zoroark's team much more easily afterwards. Zoroark is sometimes unable to achieve the 2HKO from with any of its attacking moves against threats such as Milotic and Dragalge. Therefore, it should pivot out against these threats in order to avoid being statused afflicted with status or possibly OHKOed

Team Options
========

Setup sweepers that appreciate Zoroark's wallbreaking capabilities such as Flygon, Heracross, or and Florges are all great teammates, since they can proceed to sweep late game late-game once Zoroark has lured in their appropriate checks. Other wallbreakers such as Tyrantrum, Mega Glalie, or and Gardevoir can help apply additional offensive pressure to the opposing team alongside Zoroark, helping it break through its checks. Entry hazard setters such as Nidoqueen are beneficial, since not only can they help Zoroark attain crucial 2HKOes 2HKOs with the help from thanks to the entry hazard chip damage, but Nidoqueen can also resist resists Fairy-, (AC) Bug-, and Dark-type Fighting-type moves (I'm assuming you meant something like this?), (RC) while Zoroark's immunity to Psychic-type moves helps it in return. Entry hazard removal from Pokemon such as Mantine, Dhelmise, or and Gligar is also important, (AC) since it can provide Zoroark more switch_in switch-in opportunities and can help Zoroark disguise itself more efficiently effectively.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Low Kick
item: Life Orb / Fightinium Z
ability: Illusion
nature: Jolly / Adamant
evs: 252 Atk / 2 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance propels Zoroark's Attack stat to high levels, letting it break through almost every wall after a single boost. Knock Off is the main STAB move of the set, which also lets Zoroark cripple defensive walls such as Gligar and Porygon2 by removing their item. Sucker Punch is another great STAB move that allows Zoroark to target faster threats that threaten to revenge kill it such as Swellow or Noivern. Low Kick is a great coverage move that lets Zoroark dent Dark-types that resist its STAB moves such as Umbreon or Pangoro. It also allows Zoroark to fire off a powerful 160 base power Base Power All-out All-Out Pummeling when paired with Fightinium Z.

Set Details
========

Illusion helps Zoroark mask its presence, granting it more setup opportunities if it disguises itself as a more passive teammate. Life Orb is equipped to maximize Zoroark's wallbreaking capabilities, letting it secure OHKOes OHKOs on threats such as Mantine and Registeel after a Swords Dance boost. However, the recoil damage can help identify Zoroark's presence on the battlefield, especially if it disguises itself as walls a wall such as Gligar or Nidoqueen. Fightinium Z is an alternative option that allows Zoroark to muscle through checks such as Umbreon, Alolan Persian, and Diancie. Lum Berry can be used instead, (AC) which lets Zoroark be immune to status moves ailments for one use, increasing its setup opportunities. EVs have been fully invested in Attack and Speed with a Jolly nature to maximize Zoroark's power while still letting and, with a Jolly nature, still let it outspeed a majority of the metagame. An Adamant nature can be used instead, allowing Zoroark to have the chance OHKO walls such as Milotic and Umbreon after a Swords Dance boost and Stealth Rocks Rock's chip damage.

Usage Tips
========

Zoroark should only proceed to set up Swords Dance once its checks ( (remove bracket) , (AC) such as Chesnaught, Heracross, and Florges) (remove bracket) , (AC) have been KOed or at least severely weakened. It should also disguise itself as a defensive threats threat such as Gligar, Mantine, or Gigalith in order to catch the opponent off guard when Zoroark begins to set up as well as when it uses Sucker Punch. All-Out Pummeling should only be used against specific targets such as Diancie or Umbreon, since Zoroark will otherwise struggle to break through the aforementioned threats without it.

Team Options
========

Offensive wallbreakers such as Swellow and Noivern appreciate Zoroark's ability to break down defensive threats such as Cresselia and Mantine after it sets up a Swords Dance boost, (RC) while they can take out out other offensive threats in return. Partners that can switch into Fairy- and Fighting-type attacks such as Nidoqueen or Doublade are extremely beneficial, (AC) as they can help patch up Zoroark's weaknesses. They are also pertinent examples due to the fact that Nidoqueen can set up entry hazards and act as a specially offensive wallbreaker, while Doublade can help Zoroark disguise itself when using Swords Dance, (AC) as Doublade can also learn Swords Dance, allowing Zoroark to surprise the opponent with a powerful Knock Off or Sucker Punch the next turn. Other setup sweepers such as Doublade, Salazzle, or and Necrozma can help apply more offensive pressure towards the enemy team, helping Zoroark break through its checks more proficiently. Entry hazard removal from Pokemon such as Gligar or and Mantine is also useful, (AC) as it provides Zoroark more switch_in switch-in opportunities and lets Zoroark disguise itself as a Pokemon such as Moltres or Swellow without revealing its presence.

[SET]
name: Utility Attacker
move 1: Knock Off
move 2: Sucker Punch
move 3: Pursuit / Flamethrower
move 4: Memento
item: Life Orb / Dread Plate
ability: Illusion
nature: 252 Atk / 4 SpA / 252 Spe
evs: Jolly / Naive

[SET COMMENTS]
Moves
========

Knock Off is a spammable STAB move that allows Zoroark to target Psychic- and Ghost-type Pokemon such as Reuniclus, Jellicent, Cresselia, and Doublade while also provideing providing great utility in removing crucial items on walls such as Eviolite Gligar and Leftovers Registeel. Sucker Punch is a great STAB priority move, enabling Zoroark to strike faster threats such as Swellow, Jolteon, Salazzle, and Noivern before they can likely KO it. It also allows it to out-prioritize outprioritize other priority users such as Mega Glalie and Doublade, letting it avoid being revenge killed. Pursuit is another great Dark-type STAB move that lets Zoroark trap and do significant damage to Psychic- and Dark-type Pokemon such as Espeon, Dhelmise, Bruxish, and Hoopa. It can be especially effective, (AC) since Illusion helps masks mask its presence, catching the aforementioned threats off guard as they try to switch. Flamethrower is an alternative coverage option that allows Zoroark to hit specific targets which that can otherwise switch_in switch in to its Dark-type moves like Escavalier, Chesnaught, Heracross, and Whimsicott. Memento is a great utility move that helps Zoroark support its teammates by crippling offensive threats by severely lowering their offensive stats, thus enabling set_up partners setup move users Memento is a great utility move that cripples offensive threats by severely lowering their offensive stats, thus enabling Zoroark's teammates that use setup moves (another bit of an overhaul to clean this up a bit) to have a much more easier time acquiring boosts afterwards.

Set Details
========

Illusion allows Zoroark to lure numerous threats within the metagame such as Doublade, Bronzong, Cresselia, and Escavalier, enabling teammates such as Slurpuff and Snorlax to have an easier time sweeping late-game. Life Orb is equipped to increase Zoroark's damage output, enabling it to 2HKO threats like Mantine and Nidoqueen more consistently, however but it can reveal Zoroark's presence if it disguises itself as a Pokemon that generally tends to not run Life Orb such as Gligar and or Registeel. Dread Plate can be used as an alternative option, (AC) since it can still boost Zoroark's STAB moves without taking recoil damage, increasing its sustainability. EVs have been fully invested in Attack and Speed with a Jolly nature to turn Zoroark into a fast and powerful physical attacker. A Naive nature can be used alternatively if Zoroark chooses to run Flamethrower.

Usage Tips
========

Zoroark is best used as a lure that can catch opponents off guard thanks to Illusion. Therefore, Zoroark should mask itself as teammates that cannot beat certain threats that it can lure take out such as Doublade and Bronzong. Sucker Punch also allows it to bait and punish faster threats such as Salazzle, Swellow, and Jolteon if disguised as a slower teammate. Although Zoroark holds has great offenses, it can often fail to 2HKO certain walls such as Umbreon, Milotic, and Rhyperior, so it should switch out versus these threats in order to avoid taking a lot of damage or being used as entry hazard fodder. Teammates that share the same entry hazard weakness and status immunities as Zoroark should be placed at the last slot of the team, since this helps Zoroark mask its presence on the battlefield. Memento can help setup sweepers such as Flygon and Salazzle set up the following turn once Zoroark lowers the offensive stats of the opposing threat.

Team Options
========

Zoroark is best paired with setup sweepers that require help breaking through specific walls such as Doublade, Bronzong, or and Cresselia, meaning that threats like Slurpuff, Snorlax, Heracross, and Tyrantrum can all be useful allies. (remove period) , especially since Memento gives the aforementioned threats more opportunities to acquire boosts. Partners that resist Fairy- and Fighting-type attacks such as Nidoqueen, Gligar, or and Mantine can be beneficial, with the former also acting as a Stealth Rocks Rock setter and the last two examples providing entry hazard removal support, aiding Zoroark in break breaking through walls and switch_in switching in, (AC) respectively. Wallbreakers such as Swellow, Dragalge, or and Kommo-o can help Zoroark break through walls that will otherwise wall sustain hits from (reinstated mostly because even though it sounds a bit better imo, it's not super necessary and I'd rather have this than 3 words that involve "wall" in 1 sentence) it such as Umbreon, Hitmontop, and Milotic, while Zoroark can lure their checks and cripple walls with Knock Off in return. Entry hazard removal from partners such as Dhelmise, Donphan, or and Mantine is helpful, since it enables Zoroark to come in more frequently and also helps it mask its presence more reliably.

[STRATEGY COMMENTS]
Other Options
=============

A Nasty Plot set is another alternative, allowing Zoroark to become a fearsome special attacking threat that can OHKO walls such as Gligar and Umbreon after a set up boost at +2. Choice Scarf can also be equipped to turn Zoroark into a fast attacker, letting it target faster threats such as Salazzle and Noivern without relying on priority moves such as Sucker Punch. Night Daze can be run over Dark Pulse on any specially attacking sets due to its slightly greater power and its tendency to lower the foe's accuracy. However, its imperfect hit rate alongside (Zrp had the right idea, since I agree that "inaccurate" was the wrong word to use here, but this is still clearly important content to have) its ability to reveal Zoroark's presence, (AC) since it is a signature move, (AC) decreases its viability as an option.

Checks and Counters
===================

**Fairy-types**: Bulky Fairy-types such as Florges, Comfey, and Diancie resist Zoroark's STAB moves and take minimal damage from any of its coverage options besides Sludge Bomb, while they can likely KO Zoroark with their own STAB moves in return. However, Zoroark can cripple the aforementioned threats with Trick as well.

**Fighting-types**: Fighting-types like Kommo-o, Hitmonlee, and Hitmontop can also resist Zoroark's Dark-type attacks and can punish it hard with their Fighting-type moves. However, they must be cautious if Zoroark chooses to run Extrasensory.

**Faster Threats**: Swellow, Noivern, Virizion, and Salazzle can all outspeed Zoroark and deal a significant amount of damage with their own moves. (remove period) , (AC) although, (RC) Zoroark can still punish these threats with Sucker Punch or can outspeed them if it chooses to run a Choice Scarf.

**Bulky Walls**: Walls such as Milotic, Mantine, and Pyukumuku can all avoid the 2HKO from being 2HKOed by any of Zoroark's attacks and can threaten to damage or cripple it in return. However, Zoroark can still circumvent the first two examples by either crippling them with Trick or breaking through them with Swords Dance.

**Entry Hazards**: Entry hazards deter Zoroark's capabilities of luring somewhat, (AC) since it can reveal its presence if does not share the same entry hazard resistances as the Pokemon it is masked as.
 
Last edited:

GP 2/2
remove add comments

[OVERVIEW]
Zoroark is a unique and formidable threat within the RU metagame, as it is the only fully evolved Pokemon with Illusion. This allows Zoroark to lure checks for to its teammates, providing amazing support. Zoroark also possesses great 105 / 120 offensive stats alongside a good Speed stat, which make it into a deadly mixed offensive wallbreaker. Its Dark typing also enables it to break through the various Ghost- and Psychic-types roaming the tier such as Doublade, Reuniclus, and Bronzong while providing it with an immunity to Psychic-type attacks, offering it more opportunities to switch in. Access to a great setup move in Swords Dance also turns Zoroark into a powerful attacker, especially in tandem with Illusion. However, Zoroark's poor bulk disallows it from easily stomaching even neutral hits all too well. It is also weak to common offensive types such as Fighting and Fairy. In addition, its Its respectable but limited Speed also prevents it from outspeeding faster some foes that can threaten to OHKO it such as Salazzle, Durant, Swellow, and Aerodactyl, forcing Zoroark it to rely on Sucker Punch to strike first. External factors such as entry hazard chip damage, Life Orb recoil, weather chip damage, status conditions, and type resistances can also reveal Zoroark's presence identity, disrupting its capabilities as a lure.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Focus Blast
move 3: Sludge Bomb
move 4: U-turn
item: Choice Specs
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Zoroark's most reliable special Dark-type STAB move, 2HKOing most threats that do not resist it while also having with the added factor of a 20% flinch chance, enabling Zoroark to potentially break through its checks, including other Dark-types such as Umbreon and Pangoro. (info on Focus Blast is missing) Flamethrower is an alternative coverage option that would enables Zoroark to dent Steel-, Grass-, and Bug-types such as Escavalier, Heracross, and Chesnaught while also helping to mask its presence better if it disguises itself as a Fire-type such as Moltres or Salazzle. Sludge Bomb is another great coverage move that lets Zoroark target Fairy-types that resist its STAB attacks such as Florges, Comfey, and Slurpuff. Extrasensory can be used instead, allowing Zoroark to lure in and punish Fighting-types such as Kommo-o and Hitmontop. U-turn is a great utility option that allows Zoroark to pivot out against opposing Pokemon that threaten it, providing its team with useful momentum. Trick is an alternative choice that cripples defensive threats such as Porygon2 and Umbreon by giving them a Choice Specs.

Set Details
========

Choice Specs turns Zoroark into a specially offensive powerhouse that can 2HKO defensive threats that do not resist its attacks such as Gligar, Pyukumuku, and Nidoqueen after Stealth Rock damage. Illusion allows Zoroark to mask its presence on the battlefield, enabling it to lure out in threats such as Doublade, Bronzong, and Escavalier. EVs have been maximized in Special Attack and Speed, (comma) along with a Timid nature, and a Timid nature has been chosen in order to boost Zoroark's wallbreaking capabilities.

Usage Tips
========

In most cases, Zoroark can spam its STAB moves due to there being few Dark-resistant Pokemon in the tier, but it must be wary of opposing Fighting- and Fairy-types such as Florges and Kommo-o, since they resist Zoroark's STAB attacks and will proceed to either set up or hit it with their own STAB moves in return. Defensive Pokemon such as Mantine, Gligar, and Registeel should be placed in the last slot of the team in order for Zoroark to lure specific threats such as Cresselia or Reuniclus who that normally switch into the aforementioned walls with little risk, (comma) including Cresselia and Reuniclus. Zoroark can also pick and choose what threats it lures based on the teammate it is disguised as, with examples being Heracross to lure Gligar and Doublade to lure Pangoro. If Zoroark is disguised as a defensive teammate, it can be beneficial for it to utilize U-turn if an opposing offensive threat has been brought in in order to provide momentum for its team. Trick should only be utilized against passive threats and physical attackers such as Gligar, Chesnaught, and Snorlax. It Zoroark should also be wary of giving Choice Specs to certain special attackers such as Gardevoir and Salazzle, since they can abuse take advantage of the power boost from Choice Specs to wallbreak Zoroark's team much more easily afterwards. Zoroark is sometimes unable to achieve the a 2HKO with any of its attacking moves against threats such as Milotic and Dragalge. Therefore, it should pivot out against these threats in order to avoid being afflicted with status or possibly OHKOed. (period)

Team Options
========

Setup sweepers that appreciate Zoroark's wallbreaking capabilities such as Flygon, Heracross, and Florges are all great teammates, since they can proceed to sweep late-game once Zoroark has lured in their appropriate checks. Other wallbreakers such as Tyrantrum, Mega Glalie, and Gardevoir can help apply additional offensive pressure to the opposing team alongside Zoroark, helping it break through its checks. Entry hazard setters such as Nidoqueen are beneficial, since not only can they help Zoroark attain crucial 2HKOs thanks to the entry hazard chip damage, but and Nidoqueen in particular also resists Fairy-, Bug-, and Fighting-type moves while Zoroark's immunity to Psychic-type moves helps it in return. Entry hazard removal from Pokemon such as Mantine, Dhelmise, and Gligar is also important, since it can provide Zoroark with more switch_in switch-in opportunities and can help Zoroark disguise itself more effectively.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Low Kick
item: Life Orb / Fightinium Z
ability: Illusion
nature: Jolly / Adamant
evs: 252 Atk / 2 (should this be 4?) SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance propels Zoroark's Attack stat to high levels, letting it break through almost every wall after a single boost. Knock Off is the main STAB move of the set, (comma) which also and lets Zoroark cripple defensive walls such as Gligar and Porygon2 by removing their items. Sucker Punch is another great STAB move that allows Zoroark to target faster threats that threaten to revenge kill it such as Swellow or and Noivern. Low Kick is a great coverage move that lets Zoroark dent Dark-types that resist its STAB moves such as Umbreon or and Pangoro. It also allows Zoroark to fire off a powerful 160-(hyphen)Base Power All-Out Pummeling when paired with Fightinium Z.

Set Details
========

Illusion helps Zoroark mask its presence, granting it more setup opportunities if it disguises itself as a more passive teammate. Life Orb is equipped to maximize Zoroark's wallbreaking capabilities, letting it secure OHKOs on threats such as Mantine and Registeel after a Swords Dance boost. However, the recoil damage can help identify give Zoroark's presence away on the battlefield, especially if it disguises itself as a wall such as Gligar or Nidoqueen. Fightinium Z is an alternative option that allows Zoroark to muscle through checks such as Umbreon, Alolan Persian, and Diancie. Lum Berry can be used instead, which lets letting Zoroark be immune to status ailments for one use one time, increasing its setup opportunities. EVs have been fully invested in Attack and Speed to maximize Zoroark's power and, with a Jolly nature, still let it outspeed a majority of the metagame. An Adamant nature can be used instead, allowing Zoroark to have the a chance to OHKO walls such as Milotic and Umbreon after a Swords Dance boost and Stealth Rock's chip damage.

Usage Tips
========

Zoroark should only proceed to set up Swords Dance once its checks, such as Chesnaught, Heracross, and Florges, have been KOed or at least severely weakened. It should also disguise itself as a defensive threat such as Gligar, Mantine, or Gigalith in order to catch the opponent off guard when Zoroark begins to set up as well as or when it uses Sucker Punch. All-Out Pummeling should only be used against specific targets such as Diancie or and Umbreon, since Zoroark will otherwise struggle to break through them aforementioned threats without it.

Team Options
========

Offensive wallbreakers such as Swellow and Noivern appreciate Zoroark's ability to break down defensive threats such as Cresselia and Mantine after it sets up, (comma) and a Swords Dance while they can take out other offensive threats in return. Partners that can switch into Fairy- and Fighting-type attacks such as Nidoqueen or Doublade are extremely beneficial, as they can help patch up Zoroark's weaknesses. They are also pertinent examples due to the fact that because Nidoqueen can set up entry hazards and act as a specially offensive wallbreaker, while Doublade can help Zoroark effectively disguise itself even when using Swords Dance, as Doublade can also learn Swords Dance, allowing Zoroark to surprise the opponent with a powerful Knock Off or Sucker Punch the next turn. Other setup sweepers such as Doublade, Salazzle, and Necrozma can help apply more offensive pressure towards on the enemy team, helping Zoroark break through its checks more proficiently. Entry hazard removal from Pokemon such as Gligar and Mantine is also useful, as it provides Zoroark with more switch-in opportunities and lets Zoroark disguise itself as a Pokemon such as Moltres or Swellow, (comma) which doesn't interact with hazards the same way Zoroark does, without revealing its presence.

[SET]
name: Utility Attacker
move 1: Knock Off
move 2: Sucker Punch
move 3: Pursuit / Flamethrower
move 4: Memento
item: Life Orb / Dread Plate
ability: Illusion
nature: 252 Atk / 4 SpA / 252 Spe
evs: Jolly / Naive

[SET COMMENTS]
Moves
========

Knock Off is a spammable STAB move that allows Zoroark to target Psychic- and Ghost-type Pokemon such as Reuniclus, Jellicent, Cresselia, and Doublade while also providing great utility in removing crucial items on walls such as Eviolite Gligar and Leftovers Registeel. Sucker Punch is a great STAB priority move, enabling Zoroark to strike faster threats such as Swellow, Jolteon, Salazzle, and Noivern before they can likely KO it. It also allows it Zoroark to outprioritize other priority users such as Mega Glalie and Doublade, letting it avoid being revenge killed. Pursuit is another great Dark-type STAB move that lets Zoroark trap and do significant damage to Psychic- and Dark Ghost-type Pokemon such as Espeon, Dhelmise, Bruxish, and Hoopa. It can be especially effective, since Pursuit is especially effective on Zoroark because Illusion helps mask its presence, catching the aforementioned threats off guard as they try to switch. Flamethrower is an alternative coverage option that allows Zoroark to hit specific targets that can otherwise switch in to its Dark-type moves like Escavalier, Chesnaught, Heracross, and Whimsicott. Memento is a great utility move that cripples offensive threats by severely lowering their offensive stats, thus enabling Zoroark's teammates that use setup moves to have a much easier time acquiring boosts afterwards.

Set Details
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Illusion allows Zoroark to lure numerous threats within the metagame such as Doublade, Bronzong, Cresselia, and Escavalier, enabling teammates such as Slurpuff and Snorlax to have an easier time sweeping late-game. Life Orb is equipped to increase Zoroark's overall damage output, enabling it to 2HKO threats like Mantine and Nidoqueen more consistently, but it can reveal Zoroark's presence if it disguises itself as a Pokemon that generally tends to not run Life Orb such as Gligar or Registeel. Dread Plate can be used as an alternative option, since it can still boost Zoroark's STAB moves without taking making Zoroark take recoil damage, increasing its sustainability. EVs fully invested in Attack and Speed with a Jolly nature turn Zoroark into a fast and powerful physical attacker. A Naive nature can be used alternatively if Zoroark chooses to run Flamethrower.

Usage Tips
========

Zoroark is best used as a lure that can catch opponents off guard thanks to Illusion. Therefore, Zoroark should mask itself as teammates that cannot beat certain threats that it can take out such as Doublade and Bronzong. Sucker Punch also allows it to bait and punish faster threats such as Salazzle, Swellow, and Jolteon if disguised as a slower teammate. Although Zoroark has great offenses, it can often fail to 2HKO certain walls such as Umbreon, Milotic, and Rhyperior, so it should switch out versus these threats in order to avoid taking a lot of damage or being used as entry hazard fodder. Teammates that share the same entry hazard weakness and status immunities (don't know what you mean by this) as Zoroark should be placed at the last slot of the team, since this helps Zoroark mask its presence on the battlefield. Memento can help setup sweepers such as Flygon and Salazzle set up the following turn once Zoroark lowers the offensive stats of the opposing threat.

Team Options
========

Zoroark is best paired with setup sweepers that require help breaking through specific walls such as Doublade, Bronzong, and Cresselia, meaning that threats like Slurpuff, Snorlax, Heracross, and Tyrantrum can all be useful allies, especially since Memento gives the aforementioned threats more opportunities to acquire boosts. Partners that resist Fairy- and Fighting-type attacks such as Nidoqueen, Gligar, and Mantine can be beneficial, with the former first example also acting as a Stealth Rock setter and the last other two examples providing entry hazard removal support, aiding Zoroark in breaking through walls and switching in, respectively. Wallbreakers such as Swellow, Dragalge, or and Kommo-o can help Zoroark break through walls that will otherwise sustain hits from it such as Umbreon, Hitmontop, and Milotic, while Zoroark can lure their checks and cripple walls with Knock Off in return. Entry hazard removal from partners such as Dhelmise, Donphan, and Mantine is helpful, since it enables Zoroark to come in more frequently and also helps it mask its presence more reliably.

[STRATEGY COMMENTS]
Other Options
=============

A Nasty Plot set is another alternative, allowing Zoroark to become a fearsome special attacking threat that can OHKO walls such as Gligar and Umbreon at +2. Choice Scarf can also be equipped to turn Zoroark into a fast attacker, letting it target faster threats such as Salazzle and Noivern without relying on priority moves such as Sucker Punch. Night Daze can be run over Dark Pulse on any specially attacking sets due to its slightly greater power and its tendency to lower the foe's accuracy. However, its imperfect hit rate alongside its and ability to reveal Zoroark's presence, since it is a signature move, decreases its viability as an option.

Checks and Counters
===================

**Fairy-types**: Bulky Fairy-types such as Florges, Comfey, and Diancie resist Zoroark's STAB moves and take minimal damage from any of its coverage options besides Sludge Bomb, while they can likely KO Zoroark with their own STAB moves in return. However, Zoroark can cripple the aforementioned threats with Trick as well.

**Fighting-types**: Fighting-types like Kommo-o, Hitmonlee, and Hitmontop also resist Zoroark's Dark-type attacks and can punish it hard with their Fighting-type moves. However, they must be cautious if Zoroark chooses to run Extrasensory.

**Faster Threats**: Swellow, Noivern, Virizion, and Salazzle can all outspeed Zoroark and deal a significant amount of damage with their own moves, although Zoroark can still punish these threats with Sucker Punch or outspeed them if it chooses to run a Choice Scarf.

**Bulky Walls**: Walls such as Milotic, Mantine, and Pyukumuku can all avoid being 2HKOed by any of Zoroark's unboosted attacks and can threaten to damage or cripple it in return. However, Zoroark can still circumvent the first two examples by either crippling them with Trick or breaking through them with Swords Dance. (you also say in the Choice Specs Set Details that Pyukumuku is 2HKOed by it)

**Entry Hazards**: Entry hazards deter Zoroark's capabilities of luring somewhat somewhat hinder Zoroark's luring capabilities, since it they can reveal its presence if it does not share have the same entry hazard resistances as the Pokemon it is masked as.
 
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