ZT and subway flash me.

Status
Not open for further replies.

Orcinus Duo

Banned deucer.
ZhengTann said:
Axew(*) Natsu (M)

Just like his namesake, Natsu the Axew is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Nature: Rash (+1 SpA, -1 SpD)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9 Next Evolution at 4
MC: 0
DC: 1/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw

Reversal (*)
Night Slash (*)
Iron Tail (*)

X-Scissor (*)
Dig (*)
Rock Smash (*)
Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6 Next Evolution at 6
MC: 1
DC: 1/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)

Earthquake (*)
Rock Slide (*)
Substitute (*)
SubwayJ said:

Othello the Solosis (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW LOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor

Trick
Imprison
Confusion

Protect
Shadow Ball
Thunder
Trick Room

Magic Coat

Total Moves: 20


Carcassonne the Timburr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp Atk: Rank 0 (-)
Sp Def: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

EC: 1/9
MC: 0
DC: 1/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch

Mach Punch
Wide Guard
Detect
Endure
Foresight

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk

Total Moves: 27


Rock-Paper-Scissors the Breezi (F)
Nature: Quiet (+SpAtk, -Speed)

Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW-LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: (Quiet Nature)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (-10 EVA) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 1
DC: 1/5

Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash
Toxic Spikes

Disable
Heal Pulse
Me First

Sludge Wave
Taunt
Shadow Ball

Earth Power

Total Moves: 19



Thanks for reffing again!
Ok, Subway sends out, then ZT sends out+orders.

I SAID FLASH
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Natsu, let's do this!


"I'm all fired up!"

Dig > Dual-Chop > Dragon Claw

EDIT: Okay, since I didn't choose, you had it - all Abilities.
 

Orcinus Duo

Banned deucer.
Axew (M) @ Exp Share
HP: 90| EN: 100 | Spe: 57
Ranks: 3/2/3/1
Size: 1| Weight: 2
Abilities: Mold Breaker, Rivalry
Other:
Timburr (M) @
HP: 100 | EN: 100 | Spe: 35
Ranks: 3/3/0/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other:

Axew uses Dig -10 en
To crit 53/100 no
10

Axew uses Dual chop -5 en
To hit 70/100 yes
To crit 55, 22
8+3+2=13

Timburr uses Bide –26 en
40 dmg
Axew uses Dragon Claw -5 en
To crit 6/100 yes
8+3+2+3=16 dmg

Axew (M) @ Exp Share
HP: 50| EN: 80 | Spe: 57
Ranks: 3/2/3/1
Size: 1| Weight: 2
Abilities: Mold Breaker, Rivalry
Other:
Timburr (M) @
HP: 61 | EN: 74 | Spe: 35
Ranks: 3/3/0/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other:
 

Orcinus Duo

Banned deucer.
Axew (M) @ Exp Share
HP: 50| EN: 80 | Spe: 57
Ranks: 3/2/3/1
Size: 1| Weight: 2
Abilities: Mold Breaker, Rivalry
Other:
Timburr (M) @
HP: 61 | EN: 74 | Spe: 35
Ranks: 3/3/0/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other:

Timburr: Mach punch x3
Crit rolls: 93, 3, 46
One crit
(4+3+1.5)*2+(4+3+1.5+3)=28.5
-21 en
Axew: Dig x3
Crit rolls: 55, 41, 76
10*3=30
-42 en

Axew (M) @ Exp Share
HP: 21| EN: 38 | Spe: 57
Ranks: 3/2/3/1
Size: 1| Weight: 2
Abilities: Mold Breaker, Rivalry
Other:
Timburr (M) @
HP: 31 | EN: 53 | Spe: 35
Ranks: 3/3/0/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other:
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Let's risk it all.


"I want to be stronger!!"

Dragon Claw > Double Dragon Claw (Hidden Art of Dragon Slaying - Spirit Warrior Double Cross!) > Combo Cooldown
 

Orcinus Duo

Banned deucer.
yeah ok we know what happens

Super Ice punch: -28 en
(18+2+1.5)*1.5=32.25
Axew dies

both of you get 1 CC
Timburr: 1 EC,3 MC, 1 DC, 1 KOC
Axew: 1 Ec, 2 MC, 1 DC
I get 2 UC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top