Completed Zystral Vs Lord Jesseus! (Ref=dmtc) [LJ Wins by DQ]

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#1
sup

2 v 2 Doubles
3 Days
2 recovery moves, 5 chills
Arena: Abandoned Laboratory.
Broken machinery all over the place, very complex-looking. The place is still provided with power, despite not being used for years. The ceiling is very low hung, and most of the lightbulbs are starting to die out. There's research documents scattered everywhere, and odd-looking berries lie in test tubes here and there. The place is completely barren, although some weak, Electric-types, akin to those found in the Power Plants can be seen scuttling to and fro on occasion.
Ok I'll accept Zystral since no-one was brave enough to take my 6v6...

Switch = ko
No Items
One Ability
Zystral takes the initiative and sends out Miele the Joltik and Lock the Dieno.
Joltik(*) Miele (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug / Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 65

Deino(*) Lock (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:
Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 44 (38 * 1.15) (+)


Lord Jesseus decides that it's time to send out Sigma the Machoke and Gamma the Rotom.

Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***** (+1)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 45

EC: 5/6
MC: 3
DC: 3/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.


Rotom [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 90
Atk: *(-1)
Def: ***
SpA: ***
SpD: ***
Spe: 105(+15%)

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


- LJ gives orders
- Zystral gives orders
- dmtc refs
- Zystral gives orders
- LJ gives orders
- dmtc refs

GOOD LUCK TRAINERS!

If your Pokemon has more than one ability, indicate which ability it will be using.
 
#4
Haha you didn't have to apologise for the delay, it's quite understandable.

Ok Gamma, let's start by activating our friend Sigma's Guts by using Will-o-Wisp. It's not perfectly accurate but that's ok; Sigma before attacking I want you to let the wisp burn you. Then, I want you to attack Deino. If you've taken damage by then, use Revenge, otherwise use Vital Throw, aiming him at the most hazardous looking machine if possible.
Now back to you Gamma. Fire off some more status in the form of Toxic against Joltik, while Sigma continues to assault Deino with the same moves as before.
Finally, I want Gamma to possess an electrical fan (Dan says the other appliances can't be found here) and rather than attacking simply blow the fan to stir up all those research papers, hopefully making it hard for them to see us while Sigma bulks up.

Gamma: Will-o-Wisp Sigma ~ Toxic Joltik ~ Possess fan and blow stuff
Sigma: Vital Throw/Revenge ~ Vital Throw/Revenge ~ Bulk Up
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
#5
@dan yeah i totally knew that. shhh.



Miele, I want to Thunder Wave Gamma, slowing it down and hopefully preventing it from moving!
Similarly, once it's paralyzed it'll be slower than you, Lock, so I want you to take it down with a solid Crunch.

After that, I want Miele to use Gastro Acid against Sigma, rendering his Guts useless!
Lock, I want you to keep Taunt Sigma - make sure it can't set up!

Finally, Miele is to use Pursuit as Gamma tries to run towards the fan - this should do great damage!
Lock, if Gamma still manages to escape, Crunch it, and don't let go! Keep it trapped in your jaws!

Let's go!

Miele: Thunder Wave Gamma - Gastro Acid Sigma - Pursuit Gamma
Lock: Crunch Gamma - Taunt Sigma - Crunch Gamma
 
#6

Miele (Joltik) (M) | Lock (Deino) (M)
HP: 90 | 90
Atk: ** | ***
Def: ** | *
SpA: **** | **
SpD: * | **
Spe: 65 | 44
Actions: Thunder Wave (G)~Gastro Acid (S)~Pursuit (G) | Crunch (G)~Taunt (S)~Crunch (G)

Vs

Sigma (Machoke) (M) | Gamma (Rotom)
HP: 100 | 90
Atk: ***** | *
Def: *** | ***
SpA: * | ***
SpD: ** | ***
Spe: 45 | 105
Actions: Vital Throw/Revenge~Vital Throw/Revenge (L)~Bulk Up | Will-o-Wisp (S)~Toxic (M)~Possess fan+Blow papers

The battle starts and our combatants are prepared for battle. Gamma and Sigma glance at each other, nod, and Gamma lets loose a Will-o-Wisp. But wait! Gamma aimed the attack at its partner, burning him. It appears that Sigma is willing to take some extra damage for some extra power, that's a Gutsy maneuver for sure. Miele doesn't seem to be concerned with her opponents tactics, as a loud crack of Thunder erupts from her, and she sends a Wave of electricity surging through Gamma. Lock takes advantage of his paralyzed target, showing some Hustle as he Crunches down hard on Gamma. Lock's attack was so strong that it left a deep wound in in Gamma. Sigma sees that his partner is in distress and uses a powerful Vital Throw, sending Lock across the room.

Miele then releases some Gastro Acid, which appears to be wearing Sigma down. Sigma now seems to be feeling the full effects of the burn now. Lock quickly gets up and begins to Taunt Sigma. Sigma becomes enraged by Lock and rushes over and once again (Vital) Throws him around like a rag doll. Gamma then releases a purple gas that is heading towards Miele. The Toxic gas engulfs Miele, poisoning her.

Gamma then notices a fan sitting on a desk and tries to rush over to it. However, Miele is in Pursuit and is able to knock Gamma away long enough for Lock to Crunch down on Gamma, holding it in place.

Will-o-Wisp = [6 Energy]
Thunder Wave = [6 Energy]
Crunch - [8+3+3+(3-3)x1.5]x1.5 = [21 Damage] [5 Energy]
Vital Throw - [7+3+2+(5-1)x1.5]x1.5 = [27 Damage] [4 Energy]
---------------------------------------------------------------------------
Gastro Acid = [6 Energy]
Taunt = [9 Energy]
Toxic = [7 Energy]
Vital Throw - [7+3+(5-1)x1.5]x1.5-3 = [21 Damage] [8 Energy]
---------------------------------------------------------------------------
Pursuit - [8+(2-3)x1.5]x1.5+1x1.5 = [11 Damage] [4 Energy]
Crunch - [8+3+3+(3-3)x1.5]x1.5+1x1.5 [23 Damage] [7 Energy]



Miele (Joltik) (M) | Lock (Deino) (M)
HP: 89 | 42
Energy: 84 | 79
Stats: N/A | N/A
Status: T. Poison (1) | N/A

Vs

Sigma (Machoke) (M) | Gamma (Rotom)
HP: 94 | 35
Energy: 88 | 87
Stats: N/A | -1 Defense
Status: Burn (2nd), Taunted (4 Actions), Guts-less (4 Actions) | Paralyzed (25%)

Zystral, you're up
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
#7
Okay, Miele, I want you to Electroweb Sigma, lowering its Speed and throwing on some damage!
Lock, while Gamma tries to recover, Crunch it again!

Now Miele, Screech that Sigma - make sure you're at a safe distance first!
Lock, take advantage of its lowered defense! I want you to run up to Sigma, then go for Head Smash, but just before you make contact, I want you to combo yourself forward into a frontflip, hitting it with a powered-up Dragon Tail instead, to launch it through the window!

Okay, Lock, you can take a break, that must've taken a lot out of you.
Miele, finish off Gamma - hit it with another Pursuit!
 
#8
Alrighty then, Gamma, Crunch will hurt you, so try to protect yourself. Sigma, that Gastro Acid was cruel, so get some Revenge on that Joltik - with Fire Punch!
He's messed with you too Gamma, try to trip him up with Confuse Ray. Now Sigma, that combo attack is really going to hurt.
Him.
Counterattack the combo for massive damage. If this doesn't finish him, he must be unusually pissweak (or you are dead from his attack... shit).
For the final action, focus all your attention on Joltik, who is hopefully the last man standing. Gamma, just make his pursuit trivial using Protect while Sigma Fire Punches him.
 
#9

Miele (Joltik) (M) | Lock (Deino) (M)
HP: 89 | 42
Energy: 84 | 79
Stats: N/A | N/A
Status: T. Poison (1) | N/A

Actions: Electroweb~Screech (S)~Pursuit (G) | Crunch (G)~Head Smash+Dragon Tail (S)~"Relax"
Vs

Sigma (Machoke) (M) | Gamma (Rotom)
HP: 94 | 35
Energy: 88 | 87
Stats: N/A | -1 Defense
Status: Burn (2nd), Taunted (4 Actions), Guts-less (4 Actions) | Paralyzed (25%)
Actions: Fire Punch (M)~Counter (L)~Fire Punch (M) | Protect~Confuse Ray (L)~Protect


The round starts with Miele and Lock launching an assault together. Miele begins by shooting out an Electroweb at both Gamma and Sigma, giving Lock an opening to Crunch down on Gamma. However, both the Electroweb and Lock are stopped by a Protective barrier that Gamma had set up. Sigma takes the opportunity to engulf his fist in Fire and Punch Miele.

Miele Screeches out in agony, which is enough to cripple Sigma, long enough for her to escape. Lock rushes in to help his partner and Smashes his Head into Sigma. Lock then spins around and slams Sigma with his (Dragon) Tail. Oh wow! Instead of being sent flying, Sigma caught Lock's tail and begins a Counterattack. Fists are flying so fast that it looks like Sigma has four of them! I haven't seen a beating like that since...ever, and it looks like Lock isn't going to be able to get back up.

Miele then notices that Gamma begins to move around. Not wanting to let her foe possess the fan, as intended last round, Miele follows in Pursuit of her prey. But she once again is met by another Protective barrier. Sigma than focuses in on his remaining for an hits her with another powerful Fire Punch.

Protect - 7+(7+23)/3 = [17 Energy]
Electroweb (S) - 6+3+(4-2)x1.5 = [12 Damage] [5 Energy]
Electroweb (G) - Miss
Fire Punch - [8+(5-2)x1.5]x1.5-3 = [16 Damage] [6 Energy]
Crunch - Miss = [5 Energy]
-------------------------------------------------------------------------------------------------------
Screech = [6 Energy]
Head Smash - [15+3+(3-3)x1.5]x0.67+2x1.5= [15 Damage] [8 Self Damage] [9 Energy]
Dragon Tail - [6+3+3+(3-3)x1.5]x0.5+2x1.5 = [9 Damage] [5(+3) Energy]
Counter - 24x1.5 = [36 Damage] [18 Energy]
-------------------------------------------------------------------------------------------------------
Protect - 7+5/3 = [9 Energy]
Pursuit - Miss = [4 Energy]
Fire Punch - [8+(5-2)x1.5]x1.5-3 = [16 Damage] [6 Energy]


Miele (Joltik) (M) | Lock (Deino) (M)
HP: 54 | 0
Energy: 69| 0
Stats: N/A | N/A
Status: T. Poison (2) | KOed

Vs

Sigma (Machoke) (M) | Gamma (Rotom)
HP: 52| 35
Energy: 58 | 61
Stats: -1 Speed | -1 Defense
Status: Burn (2nd), Taunted (1 Action), Guts-less (1 Action) | Paralyzed (20%)


Lord Jesseus, you're up.
 
#10
Ok, Fire Punch seemed to deal some good damage despite your burn, so we'll try that again Sigma. Your current attacks aren't particularly effective Rotom, so mess him up with Confuse Ray.
Alright, Sigma now that Guts is back online we're going to see what a difference it makes by Fire Punching him again. Gamma just... Will-o-Wisp. I really need to get you Shadow Ball or something...
Might as well go all out. Finish with a final Fire Punch, exhausting it may be, while Gamma uses Uproar!
 
#11
OK, Zystral is at boarding school and has decided to Forfeit/be DQed with some dignity left.

Rewards:
Zystral
2 TC
1 EC, MC and DC for Miele
1 EC, MC and DC for Lock

Lord Jesseus
2 TC
1 EC, MC, DC and KO Counter for Sigma
1 EC, MC and DC for Gamma

danmantincan
2 RC
 
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