sup
2 v 2 Doubles
3 Days
2 recovery moves, 5 chills
Arena: Abandoned Laboratory.
Broken machinery all over the place, very complex-looking. The place is still provided with power, despite not being used for years. The ceiling is very low hung, and most of the lightbulbs are starting to die out. There's research documents scattered everywhere, and odd-looking berries lie in test tubes here and there. The place is completely barren, although some weak, Electric-types, akin to those found in the Power Plants can be seen scuttling to and fro on occasion.
Zystral takes the initiative and sends out Miele the Joltik and Lock the Dieno.Ok I'll accept Zystral since no-one was brave enough to take my 6v6...
Switch = ko
No Items
One Ability
Joltik(*) Miele (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug / Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 65
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug / Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 65
Deino(*) Lock (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Abilities:
Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 44 (38 * 1.15) (+)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Abilities:
Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 44 (38 * 1.15) (+)
Lord Jesseus decides that it's time to send out Sigma the Machoke and Gamma the Rotom.
Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***** (+1)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 45
EC: 5/6
MC: 3
DC: 3/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Rotom [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 90
Atk: *(-1)
Def: ***
SpA: ***
SpD: ***
Spe: 105(+15%)
MC: 0
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
- LJ gives orders
- Zystral gives orders
- dmtc refs
- Zystral gives orders
- LJ gives orders
- dmtc refs
GOOD LUCK TRAINERS!
If your Pokemon has more than one ability, indicate which ability it will be using.