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Costs the user 50% of its max HP, but brings Attack to +6 stages. In Gold and Silver, if the user uses Belly Drum when its HP is below 50%, it faints. In Crystal and Pokemon Stadium 2, it fails if the user has 50% HP or less. In Link Battles in cartridge games, using Belly Drum below 50% HP will report a fail message, but it will raise the user's Attack by 2 stages.