|
Agility
|
- |
- |
30 |
Boosts Spe 2 stages. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Baton Pass
|
- |
- |
40 |
User switches, but passes on all stat changes and some special conditions. |
|
Constrict
|
10 |
100% |
35 |
10% chance to lower Spe. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Dig
|
60 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Disable
|
- |
55% |
20 |
Prevents the last move used from being used again for 2-5 turns. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Fury Swipes
|
18 |
80% |
15 |
Hits 2-5 times in one turn. |
|
Giga Drain
|
60 |
100% |
5 |
Leeches 50% damage. |
|
Growth
|
- |
- |
40 |
Boosts SpA 1 stage. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's DVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Leech Life
|
20 |
100% |
15 |
Leeches 50% damage. |
|
Night Shade
|
- |
100% |
15 |
Does damage equal to the user's level. |
|
Poison Sting
|
15 |
100% |
35 |
30% chance to poison. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psybeam
|
65 |
100% |
20 |
10% chance to confuse. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Pursuit
|
40 |
100% |
20 |
Doubles in power if the target switches, and hits them before they can escape. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Scary Face
|
- |
90% |
10 |
Lowers Spe 2 stages. |
|
Screech
|
- |
85% |
40 |
Lowers Def two stages. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Sludge Bomb
|
90 |
100% |
10 |
30% chance to poison. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
SonicBoom
|
- |
90% |
20 |
Does 20 damage. Ghosts are immune. |
|
Spider Web
|
- |
- |
10 |
The target cannot switch out. |
|
String Shot
|
- |
95% |
40 |
Lowers Spe 1 stage. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Thief
|
40 |
100% |
10 |
Steals target's item. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |