Statistics
|
Stat |
| HP |
100
|
403 |
| Atk |
50
|
198 |
| Def |
80
|
258 |
| SpA |
50
|
198 |
| SpD |
80
|
258 |
| Spe |
50
|
198 |
You'll have to go with Surf because Hydro Pump is illegal with Belly Drum. Return, Surf, and Hidden Power Ghost hit everything at least neutrally, and Belly Drum turns Azumarill's mediocre 198 Attack into an almost-impressive 776. Double-Edge is an option over Return to hit stuff harder; Azumarill has enough HP, so it won't be as bad as you may think.
Azumarill isn't exactly a good Pokémon. It has great HP and decent defenses, but its offensive stats are bad. Because Azumarill's physical movepool is so poor, Return is your best bet for consistent damage. The Water attack covers any Rocks / Steels you may encounter, and Hidden Power Ghost deals with Gengar and Misdreavus to some extent. You'll want to use Return over Double-Edge because Curse will make you more of a tank, so you don't want to lose your HP to Double-Edge.
Other Options
Ice Beam is there so Azumarill has a chance against Dragonite and Grass-types. Iron Tail is an alternate physical attack, but it's rather useless since Hydro Pump beats whatever Iron Tail would beat, except for Ice-types. Light Screen helps your team, which isn't a bad idea, since Azumarill only has special-typed weaknesses. Perish Song works for pseudo-phazing. Rest lets Azumarill stick around for a while behind that high HP and those decent defenses.
Opinion
Azumarill is a tanking Pokémon with promising stats, but no real tanking moves. It could have been a decent Belly Drummer / Curser had it better offensive stats and physical moves.
Counters
Azumarill is quite slow, so many Electric and Grass-types get the jump on it before it can use its Belly Drum set to its full potential. Suicune and Omastar aren't impressed, and the former can even Roar Azumarill off. Snorlax beats out Curse Azumarill in a Curse matchup.