Statistics
|
Stat |
| HP |
100
|
403 |
| Atk |
50
|
198 |
| Def |
80
|
258 |
| SpA |
50
|
198 |
| SpD |
80
|
258 |
| Spe |
50
|
198 |
You'll have to go with Surf because Hydro Pump is illegal with Belly Drum. Return, Surf, and Hidden Power Ghost hit everything at least neutrally, and Belly Drum turns Azumarill's mediocre 194 Attack into an almost impressive 776. Double-Edge is an option over Return to hit stuff really hard, as Azumarill has enough HP so it won't be as bad as you may think.
Azumarill isn't exactly a good Pokémon. It has great HP and decent defenses, but its offensive stats are bad. Because Azumarill's physical movepool is so poor, Return is your best bet for consistent damage. Hydro Pump / Surf cover any Rocks / Steels you may encounter, and Hidden Power Ghost deals with Gengar and Misdreavus to some extent. You'll want to use Return over Double-Edge because Curse will make you more of a tank, so you don't want to lose your HP to Double-Edge.
Other Options
Ice Beam is there so Dragonite and Grass-types don't totally own you. Iron Tail is an alternate physical attack, but it's rather useless since Hydro Pump beats whatever Iron Tail would beat, except for Ice-types. Light Screen helps your team, which isn't a bad idea, since it only has special-typed weaknesses. Perish Song works for pseudo-phazing. Rest lets Azumarill stick around for a while behind that high HP and those decent defenses.
Opinion
A tanking Pokémon with no real tanking moves. It has the HP and defenses to do it, but just doesn't have enough moves to do it, and it lacks better attacking stats. It could have been a decent Belly Drummer / Curser if it had better Physical attacks.
Counters
Azumarill is quite slow, so many Electric and Grass-types get the jump on it before it can use its Belly Drum set to its full potential. Suicune and Omastar aren't impressed, and the former can even Roar Azumarill off. Snorlax beats out Curse Azumarill in a Curse matchup.