Statistics
|
Stat |
| HP |
255
|
713 |
| Atk |
10
|
118 |
| Def |
10
|
118 |
| SpA |
75
|
248 |
| SpD |
135
|
368 |
| Spe |
55
|
208 |
Softboiled and Heal Bell are standard issue moves for a stall team. The rest are generally what is seen in standard GSC and can be combined in any way you wish to suit your team, really, and each has their benefits. Though Blissey doesn't need Light Screen for herself, it certainly helps the rest of her team absorb special attacks (since Blissey can't really beat anything singlehandedly). Toxic can provide a sort of pseudo-offense and can prevent things from setting up (since they'll have to Rest or die eventually). Growl can be useful for Cursers, but this is really only effective if you have something else that sports Reflect--otherwise Blissey is going to take a big hit. Finally, Ice Beam is some kind of offense so perhaps Blissey can hit something for damage--the 10% freeze chance is welcome as well.
Counter Blissey, not seen much, but if you pull it off you may just give yourself a victory. The key here is to fool your opponent into thinking it's a Heal Belling Blissey, so when you make your move set, be sure you could swap out Heal Bell for Counter to make sure the set would work with Heal Bell, so that they don't suspect anything is up. Blissey can survive just about any non-Fighting move (beware of Cross Choppers especially) and her off-the-chart HP means Counter will KO pretty much anything that takes a chunk out of her.
Other Options
Blissey has a couple of move options other than those listed. In addition to Ice Beam and Thunderbolt, Flamethrower can be used as an attack--it can help hit the Steel types that Toxic won't hit. Sing is another good option; iffy accuracy aside, Sing is unexpected, and the key to using Sleep moves effectively is to surprise the opponent so you won't waste it on a Sleep Talker.
There are a few others, but note that the next moves listed are illegal with Heal Bell. Reflect naturally fits Blissey. With her bad Defense, most will switch a physical pokemon on Blissey, so their impact when you switch will be greatly reduced. Thunder Wave is always useful for status afflictions, and Seismic Toss is also available for use (though it's not as effective as it is in RSE).
Opinion
Blissey is a great stall Pokémon, but is almost useless against physical sweepers. It is good when you use it right, but if you grow too bold, it can be killed. While it can be annoying as a staller, it serves a better purpose as a simple sturdy Heal Beller. Trying to stall with it will likely backfire, as Pokémon that set up physical, or special attackers with Rest can beat Blissey. Known well for the famous combo "SkarmBliss"—Skarmory excels at taking physical hits, so it complements Blissey's ability to soak up special hits. Heal Bell and Softboiled are Blissey's main advantages over Snorlax, as well as its even higher Special Defense and HP.
Counters
A surprise Explosion on something like Gengar can kill Blissey if it has taken a bit of damage beforehand, clearing the way for other special attackers to come in and sweep. Anything with Swords Dance will set up faster than Blissey can kill it, and also boosts faster than Growl Blissey can hold it down. Pokémon with Cross Chop, such as Machamp and Electabuzz, will put the fear of death into Blissey. If Blissey doesn't have Growl, Cursers will set up and KO Blissey. Basically just about any strong physical attacker will beat Blissey. The only way Blissey could counter these is by having the right elemental attack.