Statistics
|
Stat |
| HP |
60
|
323 |
| Atk |
110
|
318 |
| Def |
70
|
238 |
| SpA |
60
|
218 |
| SpD |
60
|
218 |
| Spe |
100
|
298 |
This is probably the only usable Dodrio set. Rest and Sleep Talk extend its staying power, but barely. The main reason for Rest / Sleep Talk is to heal the massive amounts of recoil you're going to suffer from STAB Double-Edge, which is your main form of attack. If you can KO something with Drill Peck and save some recoil damage, do it. Drill Peck is also nice for Grasses, Bugs, Ghosts, and Machamp.
Other Options
There's always Endure and Flail since Dodrio is fast, but Flail will more than likely get shut down by a Rock or Steel-type (or even a Ghost).
Opinion
While Dodrio dies to basically any hit, if you can keep it from getting hit, it can deal a load of damage to anything not resistant to its two attacks. A critical hit Double-Edge OHKOs Blissey, which is nice. A great UU counter to Heracross. It excels in UU as one of the best physical attackers available.
Counters
Anything resistant to Normal and Flying attacks will work, especially Rock-types like Golem and Rhydon. Steel-types such as Steelix, Forretress, and Scizor can also work. Cloyster has high enough Defense to not care too much about Dodrio's attacks, and can set up Spikes (Forretress can too). Zapdos and Raikou resist Drill Peck and can OHKO with STAB Thunderbolt, but can't easily switch into Dodrio's Double-Edge.