Dragonair

Type Tier
Dragon NFE
Level 100 Statistics (see level 5, 50, 100)
Stat
HP
61
325
Atk
84
266
Def
65
228
SpA
70
238
SpD
70
238
Spe
70
238
Name Power Accuracy PP Description
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Detect - - 5 Prevents anything from working on the user that turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dragon Rage - 100% 10 Does 40 damage.
DragonBreath 60 100% 20 30% chance to paralyze.
Endure - - 10 The user always survives with at least 1 HP.
Fire Blast 120 85% 5 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Frustration - 100% 20 No additional effect.
Haze - - 30 Eliminates all stat changes.
Headbutt 70 100% 15 30% chance to flinch.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's DVs.
Horn Drill - 30% 5 Will OHKO the target.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Mimic - - 10 Copies the last move used by the target.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Outrage 90 100% 15 Repeats for 2-3 turns. Confuses at the end.
Protect - - 10 Prevents anything from working on the user that turn.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rain Dance - - 5 Summons rain for 5 turns.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Safeguard - - 25 Blocks status conditions for 5 turns.
Skull Bash 100 100% 15 Charges up turn one; attacks turn two. Boosts Def 1 stage.
Slam 80 75% 20 No additional effect.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 No additional effect.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Take Down 90 85% 20 Has 1/4 recoil.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Twister 40 100% 20 20% chance to flinch.
Water Gun 40 100% 25 No additional effect.
Waterfall 80 100% 15 No additional effect.
Wrap 15 85% 20 Traps and damages over multiple turns.
Zap Cannon 100 50% 5 Paralyzes the foe.