Statistics
|
Stat |
| HP |
52
|
307 |
| Atk |
65
|
228 |
| Def |
55
|
208 |
| SpA |
58
|
214 |
| SpD |
62
|
222 |
| Spe |
60
|
218 |
All Farfetch'd can really do is Baton Pass, so this set capitalizes on that. It can Swagger-Psych Up, if you're into that, or you can Swords Dance/Agility if you are not suicidal. Return is recommended for the last slot, although Hidden Power Flying gets some type advantages. It's up to you.
JoltWak—more like JoltFetch'd! This Pokémon has almost swept a team. After firing off an Agility with Jolteon, the opponent switched to Meganium for an expected Marowak pass, but I surprised them with this! I recommend Baton Pass and Hidden Power Flying, but you can use Agility if you want it to be more self-sufficient, or Baton Pass if you think you can pull it off.
Other Options
Reflect for pseudo-passing, Thief just for kicks, Toxic with Protect for naught, Whirlwind for pseudo-hazing, and it can Endure/Flail.
Opinion
Farfetch'd is quite an inferior Flying-type. The Baton Pass set has some possibilities, but other than that, it's about as worthless as you get. Sorry.
Counters
Skarmory is the best counter in the game for Farfetch'd. He completely shuts down the Sweeping/EndFlailing sets, and can just Whirlwind away the Stat boosts from the Baton Pass set. Other than that, any Electric, Ice, Rock attacks, as well as generally strong attackers and pseudo-hazers.