|
Agility
|
- |
- |
30 |
Boosts Spe 2 stages. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Bide
|
- |
- |
10 |
Charges for 2-3 turns; returns double the damage received in those turns. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Comet Punch
|
18 |
85% |
15 |
Hits 2-5 times in one turn. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Detect
|
- |
- |
5 |
Prevents anything from working on the user that turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
DynamicPunch
|
100 |
50% |
5 |
Confuses the foe. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Fire Punch
|
75 |
100% |
15 |
10% chance to burn. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Headbutt
|
70 |
100% |
15 |
30% chance to flinch. |
|
Hi Jump Kick
|
85 |
90% |
20 |
If it misses, user loses HP equal to 1/2 the damage that would have been dealt. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's DVs. |
|
Ice Punch
|
75 |
100% |
15 |
10% chance to freeze. |
|
Mach Punch
|
40 |
100% |
30 |
The user always attacks first. |
|
Mega Kick
|
120 |
75% |
5 |
No additional effect. |
|
Mega Punch
|
80 |
85% |
20 |
No additional effect. |
|
Metronome
|
- |
- |
10 |
Picks a random move. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mind Reader
|
- |
- |
5 |
The next move used will always hit. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers accuracy 1 stage. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Pursuit
|
40 |
100% |
20 |
Doubles in power if the target switches, and hits them before they can escape. |
|
Rage
|
20 |
100% |
20 |
Boosts Atk 1 stage if hit. |
|
Rapid Spin
|
20 |
100% |
40 |
Removes Leech Seed and Spikes. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Smash
|
20 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Seismic Toss
|
- |
100% |
20 |
Does damage equal to the user's level. |
|
Skull Bash
|
100 |
100% |
15 |
Charges up turn one; attacks turn two. Boosts Def 1 stage. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Submission
|
80 |
80% |
25 |
Has 1/4 recoil. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Tackle
|
35 |
95% |
35 |
No additional effect. |
|
Take Down
|
90 |
85% |
20 |
Has 1/4 recoil. |
|
Thief
|
40 |
100% |
10 |
Steals target's item. |
|
ThunderPunch
|
75 |
100% |
15 |
10% chance to paralyze. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |