Hitmontop

Type Tier
Fighting UU
Level 100 Statistics (see level 5, 50, 100)
Stat
HP
50
303
Atk
95
288
Def
95
288
SpA
35
168
SpD
110
318
Spe
70
238
Name Power Accuracy PP Description
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Detect - - 5 Prevents anything from working on the user that turn.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Endure - - 10 The user always survives with at least 1 HP.
Focus Energy - - 30 Boosts critical hit rate 1 stage.
Frustration - 100% 20 No additional effect.
Headbutt 70 100% 15 30% chance to flinch.
Hi Jump Kick 85 90% 20 If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's DVs.
Mach Punch 40 100% 30 The user always attacks first.
Mind Reader - - 5 The next move used will always hit.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 The user always attacks first.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rapid Spin 20 100% 40 Removes Leech Seed and Spikes.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rolling Kick 60 85% 15 30% chance to flinch.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Strength 80 100% 15 No additional effect.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Thief 40 100% 10 Steals target's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Triple Kick 10 90% 10 Attacks up to 3 times in 1 turn.