Kabutops

Type Tier
Rock / Water UU
Level 100 Statistics (see level 5, 50, 100)
Stat
HP
60
323
Atk
115
328
Def
105
308
SpA
65
228
SpD
70
238
Spe
80
258
Name Power Accuracy PP Description
Absorb 20 100% 20 Leeches 50% damage.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Aurora Beam 65 100% 20 10% chance to lower Atk.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Cut 50 95% 30 No additional effect.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Flail - 100% 15 Does more damage as HP decreases.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Giga Drain 60 100% 5 Leeches 50% damage.
Harden - - 30 Boosts Def 1 stage.
Headbutt 70 100% 15 30% chance to flinch.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's DVs.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mega Drain 40 100% 10 Leeches 50% damage.
Mega Kick 120 75% 5 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Protect - - 10 Prevents anything from working on the user that turn.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rain Dance - - 5 Summons rain for 5 turns.
Rapid Spin 20 100% 40 Removes Leech Seed and Spikes.
Razor Wind 80 100% 10 Charges up the first turn; attacks on the second turn. Has a high critical hit rate.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rock Throw 50 90% 15 No additional effect.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Scratch 40 100% 35 No additional effect.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Skull Bash 100 100% 15 Charges up turn one; attacks turn two. Boosts Def 1 stage.
Slash 70 100% 20 Has a high critical hit rate.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Submission 80 80% 25 Has 1/4 recoil.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 No additional effect.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swords Dance - - 30 Boosts Atk 2 stages.
Take Down 90 85% 20 Has 1/4 recoil.
Thief 40 100% 10 Steals target's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Gun 40 100% 25 No additional effect.
Whirlpool 15 70% 15 Traps and damages over multiple turns.