Lapras

Type Tier
Water / Ice BL
Level 50 Statistics (see level 5, 50, 100)
Stat
HP
130
236
Atk
85
136
Def
80
131
SpA
85
136
SpD
95
146
Spe
60
111
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Aurora Beam 65 100% 20 10% chance to lower Atk.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Bite 60 100% 25 30% chance to flinch.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Confuse Ray - 100% 10 Confuses the target.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dragon Rage - 100% 10 Does 40 damage.
DragonBreath 60 100% 20 30% chance to paralyze.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 The user always survives with at least 1 HP.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghost-types.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Headbutt 70 100% 15 30% chance to flinch.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's DVs.
Horn Drill - 30% 5 Will OHKO the target.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Nightmare - 100% 15 Does 1/4 of the target's max HP per turn to a sleeping target.
Perish Song - - 5 All active Pokémon faint after 3 turns.
Protect - - 10 Prevents anything from working on the user that turn.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Psywave - 80% 15 Damage is .5x to 1.5x the user's level.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rain Dance - - 5 Summons rain for 5 turns.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sing - 55% 15 Puts the target to sleep.
Skull Bash 100 100% 15 Charges up turn one; attacks turn two. Boosts Def 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 No additional effect.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Take Down 90 85% 20 Has 1/4 recoil.
Thunder 120 70% 10 30% chance to paralyze.
Thunderbolt 95 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Gun 40 100% 25 No additional effect.
Whirlpool 15 70% 15 Traps and damages over multiple turns.
Zap Cannon 100 50% 5 Paralyzes the foe.