|
Agility
|
- |
- |
30 |
Boosts Spe 2 stages. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Barrier
|
- |
- |
30 |
Boosts Def 2 stages. |
|
Baton Pass
|
- |
- |
40 |
User switches, but passes on all stat changes and some special conditions. |
|
Bide
|
- |
- |
10 |
Charges for 2-3 turns; returns double the damage received in those turns. |
|
Comet Punch
|
18 |
85% |
15 |
Hits 2-5 times in one turn. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Dig
|
60 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
DynamicPunch
|
100 |
50% |
5 |
Confuses the foe. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Drain
|
60 |
100% |
5 |
Leeches 50% damage. |
|
Headbutt
|
70 |
100% |
15 |
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's DVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Punch
|
75 |
100% |
15 |
10% chance to freeze. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psybeam
|
65 |
100% |
20 |
10% chance to confuse. |
|
Reflect
|
- |
- |
20 |
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Supersonic
|
- |
55% |
20 |
Confuses the foe. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Sweet Scent
|
- |
100% |
20 |
Lowers evasion 1 stage. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Tackle
|
35 |
95% |
35 |
No additional effect. |
|
Thief
|
40 |
100% |
10 |
Steals target's item. |
|
ThunderPunch
|
75 |
100% |
15 |
10% chance to paralyze. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |