Magneton

Type Tier
Electric / Steel UU
Statistics
Stat
HP
50
303
Atk
60
218
Def
95
288
SpA
120
338
SpD
70
238
Spe
70
238
Name Power Accuracy PP Description
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Double Team - - 15 Boosts evasion 1 stage.
Endure - - 10 The user always survives with at least 1 HP.
Flash - 70% 20 Lowers foe's Accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Hidden Power - 100% 15
Hyper Beam 150 90% 5 User cannot move next turn.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Lock-On - - 5
Protect - - 10 Prevents anything from working on the user that turn.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Screech - 85% 40 Lowers Def two stages.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SonicBoom - 90% 20 Does 20 damage. Ghosts are immune.
Supersonic - 55% 20 Confuses the foe.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderShock 40 100% 30 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Zap Cannon 100 50% 5 Paralyzes the foe.