Statistics
|
Stat |
| HP |
95
|
393 |
| Atk |
80
|
258 |
| Def |
105
|
308 |
| SpA |
40
|
178 |
| SpD |
70
|
238 |
| Spe |
100
|
298 |
Having an instant recovery move is great. Most of the time you're just going to switch in to Heal Bell, but if not, Curse up and Body Slam, recovering with Milk Drink when necessary. Psych Up is fun if you can catch a Swords Dancer—Miltank's Defense and HP means she can usually take a powered-up hit, and then you have a Swords Danced Body Slam to mess around with.
Other Options
Earthquake and Shadow Ball are meant for dealing with what Body Slam can't damage, though personally I'd go with Earthquake. Seismic Toss and Thunder work together decently for Skarmory and Cloyster, and Growl is a stall tactic to waste the PP of Cursers.
Opinion
My favorite Heal Beller, as she can help the entire team but still attack and even kill a few things with a Cursed Body Slam. Not very versatile, but she doesn't have to be. Heal Bell is one of the most valuable moves in the game, and her stats are laid out well (though some more Special Defense would have been awesome). (As an aside: it is rather remarkable that a fat cow like this can attain a whopping 298 Speed!)
Counters
Rock and Steel-types, such as Skarmory, Rhydon, Forretress, and Tyranitar, resist Body Slam and generally have high Defense. Quite a few of them can Roar away Miltank and her Curses, and Tyranitar can even hit her weaker Special Defense with Crunch. Gengar and Misdreavus counter Miltank unless she has Earthquake, as they are immune to Normal moves. Fighting-types, such as Machamp, usually have acceptable Defense, and can OHKO Miltank through any amount of Curses with a lucky critical hit Cross Chop.