Murkrow

Type Tier
Dark / Flying UU
Statistics
Stat
HP
60
323
Atk
85
268
Def
42
182
SpA
85
268
SpD
42
182
Spe
91
280
Name Item

All-Out Attacker

Leftovers
Moveset
~ Drill Peck
~ Faint Attack
~ Pursuit
~ Night Shade / Toxic

Murkrow has decent Speed and attacking stats, and a unique typing. But it isn't used. Why? Because its defenses stink. It won't live long, so this is all you can do mostly. Drill Peck and Faint Attack off of those decent attacking stats for double STAB. The last two moves aren't really important. Pursuit lets you hit the few things Murkrow can scare off for double damage. Night Shade works for dependable damage that might do something to Steels, while Toxic will help you do some more damage over the long-run to defensive Pokemon without Rest.

Other Options

Psych Up might be useful, which isn't saying much. Unless Murkrow is faster than the opponent, or said opponent is a moron, you won't make good use of those stat ups. Mirror Move might be good for laughs though. Making Murkrow a pseudo-hazer with Whirlwind is very risky—it usually won't live.

Opinion

Nice attacking stats, but almost no defenses. Might have some use in the Underused environment though.

Counters

Murkrow is one of the frailest things around, so any solid attack will do decent damage. Corsola has good Defense and Special Defense coupled with Recover, and enough offensive power to hurt Murkrow. Omastar has weaker Special Defense and no Recover, but possesses more powerful attacks. Magneton resists anything Murkrow can use and is immune to Toxic, and it OHKOs with Thunderbolt. Magcargo is also resistant to Drill Peck. Basically, anything that isn't weak to Dark or Flying takes on Murkrow well enough.