|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Confuse Ray
|
- |
100% |
10 |
Confuses the target. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Detect
|
- |
- |
5 |
Prevents anything from working on the user that turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Drill Peck
|
80 |
100% |
20 |
No additional effect. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Future Sight
|
80 |
90% |
15 |
Deals damage at the end of the turn after three turns. |
|
Giga Drain
|
60 |
100% |
5 |
Leeches 50% damage. |
|
Haze
|
- |
- |
30 |
Eliminates all stat changes. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's DVs. |
|
Leer
|
- |
100% |
30 |
Lowers foe's Def 1 stage. |
|
Night Shade
|
- |
100% |
15 |
Does damage equal to the user's level. |
|
Nightmare
|
- |
100% |
15 |
Does 1/4 of the target's max HP per turn to a sleeping target. |
|
Peck
|
35 |
100% |
35 |
No additional effect. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Quick Attack
|
40 |
100% |
30 |
The user always attacks first. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Steel Wing
|
70 |
90% |
25 |
10% chance to raise the user's Def 1 stage. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Teleport
|
- |
- |
20 |
Has no effect. |
|
Thief
|
40 |
100% |
10 |
Steals target's item. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |