Statistics
|
Stat |
| HP |
70
|
343 |
| Atk |
110
|
318 |
| Def |
80
|
258 |
| SpA |
55
|
208 |
| SpD |
80
|
258 |
| Spe |
105
|
308 |
Swords Dance up, then either attack or, if they don't switch to a pseudo-hazer, Baton Pass to something and let them steal the show. Hidden Power Bug has STAB, but Hidden Power Rock can hit Flying stuff, making them wary to Whirlwind. Return in general, Wing Attack for something like Heracross.
Other Options
Scyther could run Endure / Reversal well; although it has no STAB, 200 base power is good and coupled with Swords Dance could be hard to stop, and it is immune to Spikes. Counter is handy for something cocky that tries to Drill Peck you instead of using Whirlwind or something.
Opinion
Good potential, but bad typing—plus it gets beaten by a lot of things. It's pretty good in underused though thanks to that Speed and Swords Dance. Scyther (along with Pinsir) would be a whole lot better off if there were 'real' Bug attacks.
Counters
Scyther is fast and powerful, but it can't avoid the fact that it is a Bug / Flying-type, and therefore has a plethora of weaknesses. Most Fire-types do well, especially the Flying ones like Moltres and Charizard and the defensive ones like Magcargo; watch out for Hidden Power Rock, though. Rock-types resist Wing Attack and Return and hit Scyther's quadruple weakness, meaning Rhydon, Golem, and Tyranitar (if Hidden Power Bug is absent) are excellent. Aerodactyl even has the benefit of outrunning it. Sturdy Poison and Steel-types, including Weezing, Muk, Skarmory, and Steelix, are resistant to Hidden Power Bug and not weak to any one of Scyther's attacks. Skarmory and Steelix get special mention for being able to phaze Scyther before it can Baton Pass anything.