Smeargle

Type Tier
Normal UU
Level 100 Statistics (see level 5, 50, 100)
Stat
HP
55
313
Atk
20
138
Def
35
168
SpA
20
138
SpD
45
188
Spe
75
248
Name Power Accuracy PP Description
Absorb 20 100% 20 Leeches 50% damage.
Acid 40 100% 30 10% chance to lower Def 1 stage.
Acid Armor - - 40 Boosts Def 2 stages.
Aeroblast 100 95% 5 High critical hit rate.
Agility - - 30 Boosts Spe 2 stages.
Amnesia - - 20 Boosts SpD 2 stages.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Aurora Beam 65 100% 20 10% chance to lower Atk.
Barrage 15 85% 20 Hits 2-5 times in one turn.
Barrier - - 30 Boosts Def 2 stages.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Beat Up 10 100% 10 All healthy Pokémon aid in damaging the target.
Belly Drum - - 10 User loses 50% max HP. Maximizes Atk.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Bind 15 75% 20 Traps and damages over multiple turns.
Bite 60 100% 25 30% chance to flinch.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Bone Club 65 85% 20 10% chance to flinch.
Bone Rush 25 80% 10 Hits 2-5 times in one turn.
Bonemerang 50 90% 10 Hits twice in one turn.
Bubble 20 100% 30 10% chance to lower Spe.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Clamp 35 75% 10 Traps and damages over multiple turns.
Comet Punch 18 85% 15 Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Confuses the target.
Confusion 50 100% 25 10% chance to confuse.
Constrict 10 100% 35 10% chance to lower Spe.
Conversion - - 30 Changes user into a new type based on the user's moves.
Conversion2 - - 30 Changes user into a new type that resists the last attack to hit the user.
Cotton Spore - 85% 40 Lowers foe's Spe 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Crabhammer 90 85% 10 High critical hit rate.
Cross Chop 100 80% 5 High critical hit rate.
Crunch 80 100% 15 20% chance to lower SpD 1 stage.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Destiny Bond - - 5 If the user faints, the foe faints.
Detect - - 5 Prevents anything from working on the user that turn.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Disable - 55% 20 Prevents the last move used from being used again for 2-5 turns.
Dizzy Punch 70 100% 10 20% chance to confuse.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DoubleSlap 15 85% 10 Hits 2-5 times in 1 turn.
Dragon Rage - 100% 10 Does 40 damage.
DragonBreath 60 100% 20 30% chance to paralyze.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Drill Peck 80 100% 20 No additional effect.
DynamicPunch 100 50% 5 Confuses the foe.
Earthquake 100 100% 10 Hits Pokémon using Dig with double Base Power.
Egg Bomb 100 75% 10 No additional effect.
Ember 40 100% 25 10% chance to burn.
Encore - 100% 5 Causes the target to repeat the move 2-5 turns.
Endure - - 10 The user always survives with at least 1 HP.
ExtremeSpeed 80 100% 5 The user always attacks first.
Faint Attack 60 - 20 Ignores accuracy modifiers.
False Swipe 40 100% 40 Always leaves the foe with at least 1 HP.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Fissure - 30% 5 Will OHKO the target.
Flail - 100% 15 Does more damage as HP decreases.
Flame Wheel 60 100% 25 10% chance to burn. Thaws the user.
Flamethrower 95 100% 15 10% chance to burn.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Fly 70 95% 15 User is made invulnerable for one turn, then hits the next turn.
Focus Energy - - 30 Boosts critical hit rate 1 stage.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghost-types.
Frustration - 100% 20 No additional effect.
Fury Attack 15 85% 20 Hits 2-5 times in one turn.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Giga Drain 60 100% 5 Leeches 50% damage.
Glare - 75% 30 Paralyzes the target.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Growth - - 40 Boosts SpA 1 stage.
Guillotine - 30% 5 Will OHKO the target.
Gust 40 100% 35 Hits Pokémon using Fly for twice base power.
Harden - - 30 Boosts Def 1 stage.
Haze - - 30 Eliminates all stat changes.
Headbutt 70 100% 15 30% chance to flinch.
Heal Bell - - 5 Cures status on the user's team.
Hi Jump Kick 85 90% 20 If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's DVs.
Horn Attack 65 100% 25 No additional effect.
Horn Drill - 30% 5 Will OHKO the target.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Hyper Fang 80 90% 15 10% chance to flinch.
Hypnosis - 60% 20 Puts the foe to sleep.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Jump Kick 70 95% 25 If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Karate Chop 50 100% 25 High critical hit rate.
Kinesis - 80% 15 Lowers accuracy 1 stage.
Leech Life 20 100% 15 Leeches 50% damage.
Leech Seed - 90% 10 Leeches 1/8 of the target's HP each turn.
Leer - 100% 30 Lowers foe's Def 1 stage.
Lick 20 100% 30 30% chance to paralyze.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Lock-On - - 5 The next move used will always hit.
Lovely Kiss - 75% 10 Puts the foe to sleep.
Low Kick - 100% 20 Deals damage based on the foe's weight.
Mach Punch 40 100% 30 The user always attacks first.
Magnitude - 100% 30 Has variable damage.
Mean Look - - 5 The target cannot switch out.
Meditate - - 40 Boosts Atk 1 stage.
Mega Drain 40 100% 10 Leeches 50% damage.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Megahorn 120 85% 10 No additional effect.
Metal Claw 50 95% 35 10% chance to boost Atk 1 stage.
Metronome - - 10 Picks a random move.
Milk Drink - - 10 Heals 50% max HP.
Mimic - - 10 Copies the last move used by the target.
Mind Reader - - 5 The next move used will always hit.
Minimize - - 20 Boosts evasion 1 stage.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mirror Move - - 20 Uses the last move that hit the user.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Moonlight - - 5 Heals variably depending on the weather.
Morning Sun - - 5 Heals variably depending on the weather.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Night Shade - 100% 15 Does damage equal to the user's level.
Nightmare - 100% 15 Does 1/4 of the target's max HP per turn to a sleeping target.
Octazooka 65 85% 10 50% chance to lower accuracy 1 stage.
Outrage 90 100% 15 Repeats for 2-3 turns. Confuses at the end.
Pain Split - - 20 Averages both Pokémon's HP.
Pay Day 40 100% 20 No additional effect.
Peck 35 100% 35 No additional effect.
Perish Song - - 5 All active Pokémon faint after 3 turns.
Petal Dance 70 100% 20 Repeats for 2-3 turns. Confuses the user at the end.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Poison Gas - 55% 40 Poisons the foe.
Poison Sting 15 100% 35 30% chance to poison.
PoisonPowder - 75% 35 Poisons the foe.
Pound 40 100% 35 No additional effect.
Powder Snow 40 100% 25 10% chance to freeze.
Present - 90% 15 Has random power and a chance to heal the target.
Protect - - 10 Prevents anything from working on the user that turn.
Psybeam 65 100% 20 10% chance to confuse.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Psywave - 80% 15 Damage is .5x to 1.5x the user's level.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 The user always attacks first.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rain Dance - - 5 Summons rain for 5 turns.
Rapid Spin 20 100% 40 Removes Leech Seed and Spikes.
Razor Leaf 55 95% 25 Has a high critical hit rate.
Razor Wind 80 100% 10 Charges up the first turn; attacks on the second turn. Has a high critical hit rate.
Recover - - 20 Heals 50% max HP.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Reversal - 100% 15 Does more damage as HP decreases.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rock Throw 50 90% 15 No additional effect.
Rolling Kick 60 85% 15 30% chance to flinch.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Sacred Fire 100 95% 5 50% chance to burn. Thaws the user.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Scary Face - 90% 10 Lowers Spe 2 stages.
Scratch 40 100% 35 No additional effect.
Screech - 85% 40 Lowers Def two stages.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Sharpen - - 30 Boosts Atk 1 stage.
Sing - 55% 15 Puts the target to sleep.
Sketch - - 1 Permanently copies the last move used by the target.
Skull Bash 100 100% 15 Charges up turn one; attacks turn two. Boosts Def 1 stage.
Sky Attack 140 90% 5 Hits the turn after being used.
Slam 80 75% 20 No additional effect.
Slash 70 100% 20 Has a high critical hit rate.
Sleep Powder - 75% 15 Puts the target to sleep.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Sludge 65 100% 20 30% chance to poison.
Sludge Bomb 90 100% 10 30% chance to poison.
Smog 20 70% 20 40% chance to poison.
SmokeScreen - 100% 20 Lowers accuracy 1 stage.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Softboiled - - 10 Heals 50% max HP.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
SonicBoom - 90% 20 Does 20 damage. Ghosts are immune.
Spark 65 100% 20 30% chance to paralyze.
Spider Web - - 10 The target cannot switch out.
Spike Cannon 20 100% 15 Hits 2-5 times in one turn.
Spikes - - 20 Causes damage to the enemy whenever they switch.
Spite - 100% 10 Lowers the PP of the move used last by 1-5.
Splash - - 40 No effect whatsoever.
Spore - 100% 15 Puts the target to sleep.
Steel Wing 70 90% 25 10% chance to raise the user's Def 1 stage.
Stomp 65 100% 20 30% chance to flinch.
Strength 80 100% 15 No additional effect.
String Shot - 95% 40 Lowers Spe 1 stage.
Struggle 50 - 10 Does 1/2 recoil.
Stun Spore - 75% 30 Paralyzes the target.
Submission 80 80% 25 Has 1/4 recoil.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Super Fang - 90% 10 Does damage equal to half the foe's current HP.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 No additional effect.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Sweet Kiss - 75% 10 Confuses the target.
Sweet Scent - 100% 20 Lowers evasion 1 stage.
Swift 60 - 20 Ignores accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
Synthesis - - 5 Heals variably depending on the weather.
Tackle 35 95% 35 No additional effect.
Tail Whip - 100% 30 Lowers Def 1 stage.
Take Down 90 85% 20 Has 1/4 recoil.
Teleport - - 20 Has no effect.
Thief 40 100% 10 Steals target's item.
Thrash 90 100% 20 Repeats for 2-3 turns. Confuses the user.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
ThunderShock 40 100% 30 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Transform - - 10 Transforms into the foe.
Tri Attack 80 100% 10 20% chance to burn, freeze, or paralyze.
Triple Kick 10 90% 10 Attacks up to 3 times in 1 turn.
Twineedle 25 100% 20 Hits twice in one turn. Each hit has a 20% chance to poison.
Twister 40 100% 20 20% chance to flinch.
ViceGrip 55 100% 30 No additional effect.
Vine Whip 35 100% 10 No additional effect.
Vital Throw 70 - 10 Moves second, but ignores accuracy modifiers.
Water Gun 40 100% 25 No additional effect.
Waterfall 80 100% 15 No additional effect.
Whirlpool 15 70% 15 Traps and damages over multiple turns.
Whirlwind - 100% 20 Forces the target to switch to a random Pokémon.
Wing Attack 60 100% 35 No additional effect
Withdraw - - 40 Boosts Def 1 stage.
Wrap 15 85% 20 Traps and damages over multiple turns.
Zap Cannon 100 50% 5 Paralyzes the foe.