Togepi

Type Tier
Normal NFE
Level 50 Statistics (see level 5, 50, 100)
Stat
HP
35
141
Atk
20
71
Def
65
116
SpA
40
91
SpD
65
116
Spe
20
71
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Defense Curl - - 40 Boosts Def 1 stage.
Detect - - 5 Prevents anything from working on the user that turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Encore - 100% 5 Causes the target to repeat the move 2-5 turns.
Endure - - 10 The user always survives with at least 1 HP.
Fire Blast 120 85% 5 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghost-types.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Headbutt 70 100% 15 30% chance to flinch.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's DVs.
Metronome - - 10 Picks a random move.
Mirror Move - - 20 Uses the last move that hit the user.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Peck 35 100% 35 No additional effect.
Present - 90% 15 Has random power and a chance to heal the target.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Safeguard - - 25 Blocks status conditions for 5 turns.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Sweet Kiss - 75% 10 Confuses the target.
Swift 60 - 20 Ignores accuracy modifiers.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Zap Cannon 100 50% 5 Paralyzes the foe.