|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Charm
|
- |
100% |
20 |
Lowers foe's Atk 2 stages. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Defense Curl
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Detect
|
- |
- |
5 |
Prevents anything from working on the user that turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Encore
|
- |
100% |
5 |
Causes the target to repeat the move 2-5 turns. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Fire Blast
|
120 |
85% |
5 |
10% chance to burn. |
|
Flamethrower
|
95 |
100% |
15 |
10% chance to burn. |
|
Flash
|
- |
70% |
20 |
Lowers foe's Accuracy 1 stage. |
|
Fly
|
70 |
95% |
15 |
User is made invulnerable for one turn, then hits the next turn. |
|
Foresight
|
- |
- |
40 |
Blocks Evasion modifiers. Allows Fighting and Normal to hit Ghost. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Future Sight
|
80 |
90% |
15 |
Deals damage at the end of the turn after three turns. |
|
Growl
|
- |
100% |
40 |
Lowers foe's Atk 1 stage. |
|
Headbutt
|
70 |
100% |
15 |
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
|
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Metronome
|
- |
- |
10 |
Picks a random move. |
|
Mirror Move
|
- |
- |
20 |
Uses the last move that hit the user. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers accuracy 1 stage. |
|
Peck
|
35 |
100% |
35 |
No additional effect. |
|
Present
|
- |
90% |
15 |
Has random power and a chance to heal the target. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat boosts. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Smash
|
20 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Steel Wing
|
70 |
90% |
25 |
10% chance to raise the user's Def 1 stage. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Sweet Kiss
|
- |
75% |
10 |
Confuses the target. |
|
Swift
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Zap Cannon
|
100 |
50% |
5 |
Paralyzes the foe. |