|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Baton Pass
|
- |
- |
40 |
User switches, but passes on all stat changes and some special conditions. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Charm
|
- |
100% |
20 |
Lowers foe's Atk 2 stages. |
|
Confuse Ray
|
- |
100% |
10 |
Confuses the target. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Cut
|
50 |
95% |
30 |
No additional effect. |
|
Detect
|
- |
- |
5 |
Prevents anything from working on the user that turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Flail
|
- |
100% |
15 |
Does more damage as HP decreases. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Focus Energy
|
- |
- |
30 |
Boosts critical hit rate 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Growl
|
- |
100% |
40 |
Lowers foe's Atk 1 stage. |
|
Growth
|
- |
- |
40 |
Boosts SpA 1 stage. |
|
Headbutt
|
70 |
100% |
15 |
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's DVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Mean Look
|
- |
- |
5 |
The target cannot switch out. |
|
Moonlight
|
- |
- |
5 |
Heals variably depending on the weather. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers accuracy 1 stage. |
|
Nightmare
|
- |
100% |
15 |
Does 1/4 of the target's max HP per turn to a sleeping target. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Pursuit
|
40 |
100% |
20 |
Doubles in power if the target switches, and hits them before they can escape. |
|
Quick Attack
|
40 |
100% |
30 |
The user always attacks first. |
|
Rain Dance
|
- |
- |
5 |
Summons rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Sand-Attack
|
- |
100% |
15 |
Lowers accuracy 1 stage. |
|
Screech
|
- |
85% |
40 |
Lowers Def two stages. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Tackle
|
35 |
95% |
35 |
No additional effect. |
|
Tail Whip
|
- |
100% |
30 |
Lowers Def 1 stage. |
|
Take Down
|
90 |
85% |
20 |
Has 1/4 recoil. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Zap Cannon
|
100 |
50% |
5 |
Paralyzes the foe. |