Xatu

Type Tier
Psychic / Flying UU
Level 100 Statistics (see level 5, 50, 100)
Stat
HP
65
333
Atk
75
248
Def
70
238
SpA
95
288
SpD
70
238
Spe
95
288
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Confuse Ray - 100% 10 Confuses the target.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Detect - - 5 Prevents anything from working on the user that turn.
Double Team - - 15 Boosts evasion 1 stage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Drill Peck 80 100% 20 No additional effect.
Endure - - 10 The user always survives with at least 1 HP.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Fly 70 95% 15 User is made invulnerable for one turn, then hits the next turn.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Giga Drain 60 100% 5 Leeches 50% damage.
Haze - - 30 Eliminates all stat changes.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's DVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Leer - 100% 30 Lowers foe's Def 1 stage.
Night Shade - 100% 15 Does damage equal to the user's level.
Nightmare - 100% 15 Does 1/4 of the target's max HP per turn to a sleeping target.
Peck 35 100% 35 No additional effect.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Quick Attack 40 100% 30 The user always attacks first.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Steel Wing 70 90% 25 10% chance to raise the user's Def 1 stage.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Teleport - - 20 Has no effect.
Thief 40 100% 10 Steals target's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.