Moves

Change your preferences here.

Name Power Accuracy PP Description
Absorb 20 100% 20 Leeches 50% damage.
Acid 40 100% 30 10% chance to lower Def 1 stage.
Acid Armor - - 40 Boosts Def 2 stages.
Agility - - 30 Boosts Spe 2 stages.
Amnesia - - 20 Boosts Spc 2 stages.
Aurora Beam 65 100% 20 10% chance to lower Atk 1 stage.
Barrage 15 85% 20 Hits 2-5 times in one turn.
Barrier - - 30 Boosts Def 2 stages.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Bind 15 75% 20 Prevents the opponent from attacking for 2-5 turns.
Bite 60 100% 25 10% chance to flinch.
Blizzard 120 90% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Bone Club 65 85% 20 10% chance to flinch.
Bonemerang 50 90% 10 Hits twice in 1 turn.
Bubble 20 100% 30 10% chance to lower Spe 1 stage.
BubbleBeam 65 100% 20 10% chance to lower Spe 1 stage.
Clamp 35 75% 10 Prevents the opponent from attacking for 2-5 turns.
Comet Punch 18 85% 15 Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Confuses the target.
Confusion 50 100% 25 10% chance to confuse.
Constrict 10 100% 35 10% chance to lower Spe 1 stage.
Conversion - - 30 Changes user into opponent's type.
Counter - 100% 20 If hit by a Normal- or Fighting-type attack, returns double the damage.
Crabhammer 90 85% 10 High critical hit rate.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 100 100% 10 User is made invulnerable for one turn, then hits the next turn.
Disable - 55% 20 Randomly disables an opponent's move for 0-6 turns.
Dizzy Punch 70 100% 10 No additional effect.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 100 100% 15 Has 1/4 recoil.
DoubleSlap 15 85% 10 Hits 2-5 times in 1 turn.
Dragon Rage - 100% 10 Always does 40 HP damage.
Dream Eater 100 100% 15 Leeches 50% of the damage dealt. Only works if target is asleep.
Drill Peck 80 100% 20 No additional effect.
Earthquake 100 100% 10 No additional effect.
Egg Bomb 100 75% 10 No additional effect.
Ember 40 100% 25 10% chance to burn.
Explosion 170 100% 5 Faints the user.
Fire Blast 120 85% 5 30% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Fire Spin 15 70% 15 Prevents the opponent from attacking for 2-5 turns.
Fissure - 30% 5 Will OHKO the target.
Flamethrower 95 100% 15 10% chance to burn.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Fly 70 95% 15 User is made invulnerable for one turn, then hits the next turn.
Focus Energy - - 30 Reduces user's critical hit rate.
Fury Attack 15 85% 20 Hits 2-5 times in one turn.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Glare - 75% 30 Paralyzes the target.
Growl - 100% 40 Lowers target's Attack by 1 stage.
Growth - - 40 Boosts Special one stage.
Guillotine - 30% 5 Will OHKO the target.
Gust 40 100% 35 No additional effect.
Harden - - 30 Boosts user's Defense one stage.
Haze - - 30 Eliminates all stat changes.
Headbutt 70 100% 15 30% chance to flinch the target.
Hi Jump Kick 85 90% 20 User takes 1 HP recoil if attack misses.
Horn Attack 65 100% 25 No additional effect.
Horn Drill - 30% 5 Will OHKO the target.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn, unless opponent or Substitute was KOed.
Hyper Fang 80 90% 15 10% chance to flinch the target.
Hypnosis - 60% 20 Puts the foe to sleep.
Ice Beam 95 100% 10 10% chance to freeze the target.
Ice Punch 75 100% 15 10% chance to freeze the target.
Jump Kick 70 95% 25 User takes 1 HP recoil if attack misses.
Karate Chop 50 100% 25 Has a high critical hit rate.
Kinesis - 80% 15 Lowers target's accuracy 1 stage.
Leech Life 20 100% 15 Leeches 50% of the damage dealt.
Leech Seed - 90% 10 Leeches 1/16 of the target's HP each turn.
Leer - 100% 30 Lowers target's Defense by 1 stage.
Lick 20 100% 30 30% chance to paralyze the target.
Light Screen - - 30 Halves Special damage done to user.
Lovely Kiss - 75% 10 Puts the target to sleep.
Low Kick 50 90% 20 30% chance to flinch foe.
Meditate - - 40 Boosts user's Attack by 1 stage.
Mega Drain 40 100% 10 Leeches 50% of the damage dealt.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Metronome - - 10 Picks a random move.
Mimic - - 10 Copies a random move the foe knows.
Minimize - - 20 Boosts evasion 1 stage.
Mirror Move - - 20 Use the attack that your opponent just used.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Night Shade - 100% 15 Does damage equal to the user's level.
Pay Day 40 100% 20 No additional effect.
Peck 35 100% 35 No additional effect.
Petal Dance 70 100% 20 Repeats for 2-3 turns. Confuses the user at the end.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Poison Gas - 55% 40 Poisons the target.
Poison Sting 15 100% 35 20% chance to poison opponent.
PoisonPowder - 75% 35 Poisons the target.
Pound 40 100% 35 No additional effect.
Psybeam 65 100% 20 10% chance to confuse.
Psychic 90 100% 10 30% chance to lower Special 1 stage.
Psywave - 80% 15 Does random damage equal to .5x-1.5x the user's level.
Quick Attack 40 100% 30 The user always attacks first.
Rage 20 100% 20 Boosts Attack 1 stage if hit, but can only use Rage after that.
Razor Leaf 55 95% 25 Has a high critical hit rate.
Razor Wind 80 75% 10 Charges up the first turn; attacks on the second turn.
Recover - - 20 Heals 50% of user's max HP.
Reflect - - 20 Lowers physical damage done to user.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Roar - 100% 20 Has no effect.
Rock Slide 75 90% 10 No additional effect.
Rock Throw 50 90% 15 No additional effect.
Rolling Kick 60 85% 15 30% chance to flinch.
Sand-Attack - 100% 15 Lowers foe's accuracy 1 stage.
Scratch 40 100% 35 No additional effect.
Screech - 85% 40 Lowers foe's Defense 2 stages.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Selfdestruct 130 100% 5 Faints the user.
Sharpen - - 30 Boosts Attack 1 stage.
Sing - 55% 15 Puts the target to sleep.
Skull Bash 100 100% 15 Charges up turn one; attacks turn two.
Sky Attack 140 90% 5 Hits the turn after being used.
Slam 80 75% 20 No additional effect.
Slash 70 100% 20 High critical hit rate.
Sleep Powder - 75% 15 Puts the target to sleep.
Sludge 65 100% 20 29.7% chance to poison.
Smog 20 70% 20 39.8% chance to poison.
SmokeScreen - 100% 20 Lowers foe's accuracy 1 stage.
Softboiled - - 10 Heals 50% max HP.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
SonicBoom - 90% 20 Does 20 damage.
Spike Cannon 20 100% 15 Hits 2-5 times in one turn.
Splash - - 40 No effect whatsoever.
Spore - 100% 15 Puts the target to sleep.
Stomp 65 100% 20 30% chance to flinch.
Strength 80 100% 15 No additional effect.
String Shot - 95% 40 Lowers foe's Speed 1 stage.
Struggle 50 - 10 Has 1/2 recoil.
Stun Spore - 75% 30 Paralyzes the target.
Submission 80 80% 25 Has 1/4 recoil.
Substitute - - 10 Takes 1/4 of the user's max HP to create a Substitute that takes damage for the user.
Super Fang - 90% 10 Does damage equal to half the foe's current HP.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 No additional effect.
Swift 60 - 20 Always hits.
Swords Dance - - 30 Boosts Attack 2 stages.
Tackle 35 95% 35 No additional effect.
Tail Whip - 100% 30 Lowers foe's Defense by 1 stage.
Take Down 90 85% 20 Has 1/4 recoil.
Teleport - - 20 Has no effect.
Thrash 90 100% 20 Repeats for 3-4 turns. Confuses the user at the end.
Thunder 120 70% 10 10% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
ThunderShock 40 100% 30 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Transform - - 10 Transforms into the foe.
Tri Attack 80 100% 10 No additional effect.
Twineedle 25 100% 20 Hits twice in one turn. Each hit has a 20% chance to poison.
ViceGrip 55 100% 30 No additional effect.
Vine Whip 35 100% 10 No additional effect.
Water Gun 40 100% 25 No additional effect.
Waterfall 80 100% 15 No additional effect.
Whirlwind - 100% 20 Has no effect.
Wing Attack 35 100% 35 No additional effect.
Withdraw - - 40 Boosts Defense 1 stage.
Wrap 15 85% 20 Prevents the opponent from attacking for 2-5 turns.