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Fly

Type Power Accuracy PP Priority
Flying 70 95% 15 0

Description

User is made invulnerable for one turn, then hits the next turn.The user cannot make a move between turns. The user can still be hit by Swift on the invulnerable turn. If the user is fully paralyzed or hits itself in confusion when trying to execute the second turn of this move, it will remain invulnerable until it uses Fly again, but it will be free to choose other moves. This move also has an in-game effect that allows the player to fly to any town or facility with a Pokemon Center they have previously visited.

Competitive Use

One of those moves that sounds great in theory but more or less collapses in practice, especially competitively. It's basically Protect for the first round, and then an attack on the second. The main downfall of the move is the protecting part, since if you try to use it against something weak to it, nothing stops your opponent for simply switching out to a counter safely. The lower accuracy can also present a problem.

Related Moves

Drill Peck is a less powerful alternative that has no set up turn.

Pokémon Type Tier HP Atk Def Spc Spe BST
Aerodactyl Rock / Flying UU 80 105 65 60 130 440
Articuno Ice / Flying UU 90 85 100 125 85 485
Charizard Fire / Flying UU 78 84 78 85 100 425
Dodrio Normal / Flying UU 60 110 70 60 100 400
Farfetch'd Normal / Flying UU 52 65 55 58 60 290
Fearow Normal / Flying UU 65 90 65 61 100 381
Mew Psychic Uber 100 100 100 100 100 500
Moltres Fire / Flying UU 90 100 90 125 90 495
Pidgeot Normal / Flying UU 83 80 75 70 91 399
Zapdos Electric / Flying OU 90 90 85 125 100 490