You are almost immune to special attacks, even if you get paralyzed. You can use this to advantage by seeking out paralysis to make Chansey immune to freeze and sleep. Because of this, you should be trying to freeze opposing Chansey instead of paralyzing unless you want to outspeed them with your Rhydon or Golem. The idea of Chansey is to come in on special attackers and either try to provide paralysis support or freeze things with Ice Beam. You should try to paralyze sweepers like Starmie and Tauros, and sometimes Alakazam, though he may be more difficult to deal with if he has Reflect. Thunderbolt should do about 50% to Starmie, so depending on how much the random part of the damage formula likes you, you will either 3HKO or 2HKO it. In the long run, Chansey should win with a critical hit or two high damage rolls. If you predict a Ground coming in to absorb a Thunderbolt or Thunder Wave, Ice Beam it. It is important to keep Chansey at high health in order to survive a Tauros Hyper Beam, and Thunder Wave him—so make liberal use of Softboiled for healing.
This is a more offensive version of Chansey. Counter is glitched in RBY and Chansey is, besides maybe Snorlax, one of the best users of it. If you're feeling lucky, you can come in on a Tauros Hyper Beam (pray it doesn't CH), use Sing (pray it hits), and then Counter. If they switch, you have just put Tauros out of commission AND killed something else. Ghosts aren't immune to Counter in RBY so this strategy will work on Gengar too. This works on any Hyper Beam, or any physical attack really, as long as your opponent doesn't manage to attack you between his physical assault and your Counter. If you're not into Sing's fishy accuracy, Thunderbolt is still there because it makes killing Starmie a lot easier, and Thunder Wave provides paralysis support as always—however, Countering during a full paralysis gives away your surprise without winning anything. Other OptionsFirst off, if you want to use any of these options (with the exception of Blizzard), do not put them over Softboiled or Ice Beam. Removing either of those two moves limits Chansey's extreme stalling potential. Thunderbolt is the move you want to replace most of the time as Starmie is pretty threatened by Chansey as it is, Lapras isn't that common, and for the rest there isn't much use for it. Replacing Thunder Wave is an option, but that makes Chansey less of a supporter and very vulnerable to Tauros and Snorlax. Besides blending Sing and Counter into the first set, there is the aforementioned Blizzard. It does more damage than Ice Beam, but has less PP, so you won't be Freezing as much anymore. Seismic Toss does consistent damage, though not much more damage than Ice Beam/Thunderbolt would do (except for maybe Alakazam). Flash helps to make people miss things like crucial Snorlax Hyper Beams, Alakazam Psychics, Exeggutor Stun Spore/Sleep Powder and such. It's most useful when the opponent is paralyzed, as well as when she's the last Pokémon. Disable is novelty, but you never know when it will save you. Reflect Chansey is really annoying to get past since she survives all sorts of Explosions and Hyper Beams, but doesn't support or hurt things as well, depending on what you replaced for it. OpinionDefinitely one of the best Pokémon in RBY—she's almost a perfect counter for all special attackers. She can make you slightly vulnerable to repeated Tauros switches but her usefulness as a special sponge makes up for this easily. CountersTauros, Snorlax, Persian, and Machamp can put a big hurting on Chansey with physical attacks. Chansey is quite the special wall, but she does not want to be subjected to many physical attacks. Tauros and Persian do not like being Thunder Waved, however, and you should always look out for Counter Chansey. Rhydon and Golem can come in on Thunderbolt, Thunder Wave, or Softboiled and are likely to kick Chansey's butt when she's paralyzed—they are 2HKOed by Ice Beam, though. Exeggutor's Explosion is another thing to watch out for when using Chansey. |
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